Jump to content

Expanded Foods 1.6.9


l33tmaan

Recommended Posts

9 hours ago, Hayden McPherson said:

Hey, my friend is having some trouble making soymilk, whats the process for it? he cant make heads or tails of it

It's in Cooking 104. Soak soybeans in a water within a barrel, then de-shell them in the crafting grid and grind them in a quern to make blended soybeans. Then press those to make raw  soy milk and boil it to sterilize it.

Link to comment
Share on other sites

51 minutes ago, Xarl said:

Sounds great!
Thanks alot for the work you are putting into the mod and thus the game.
Don´t want to play without your mod anymore.
I hope updating for 1.17 version will be a quick one when it comes out^^

Yeah, me too... I missed almost all of 1.16!

Link to comment
Share on other sites

  • l33tmaan changed the title to Expanded Foods 1.5.3

Updated to 1.5.3 at last!!

Changes since 1.5.3-pre.11:

  • Updated to VS 1.16!!
  • Cooked mushrooms added
  • Mushrooms variants added to sushi
  • Mushroom visuals added for stuffed pepper
  • Wildcraft berries visible in stuffed bellpeppers
  • Soup mushroom visuals fixed
  • Soup veggie liquid textures made transparent
  • Fruit tree yogurt nutrition fixed
  • Dried seaweed oven visuals fixed
  • Some items rotate in the GUI now
  • DisplayTransforms reviewed
  • Breadfruit buffed for 1.17 (enjoy)
  • Soybean items explain how to cook them

FULL LIST OF CHANGES SINCE 1.5.2:

LIQUID STUFF:

  • Screw press removed, recipes moved to fruit press
  • Liquids changed to match new standardization
  • All liquid nutrition values re-examined
  • Mixing bowl & saucepan now require specific liquid amounts
  • Liquid recipes updated to new amounts
  • Spile output adjusted to reflect new liquid amounts
  • Redundant juices/wines removed; cures into vanilla versions
  • Mixed juice removed (for now?)
  • Potent & strong brandy added
  • Bottles updated (thanks to SpearAndFang)
  • Bottle disappearing fixed (thanks to SpearAndFang)
  • Fixed bottle multi-stack liquid splitting issue
  • Cauldrons/Saucepan have boiling animation (thanks to Mister_Andy_Dandy)
  • Cauldron/mini-cauldron/saucepan use `cookingSlotCapacityLitres` now
  • Cauldron/Saucepan boil non-simmer recipes faster, but boil simmer recipes slower
  • Lard recipe requires water (0.2 L per unit of fat)
  • Herbal tea removed (now in Wildcraft)
  • Soy milk/sauce pressing fixed
  • Fish Sauce nutrients doubled
  • Liquid gelatin recipe fixed
  • Vanilla fruit juice & wine/cider spoils into vinegar
  • Peanut butter/sauce & flavored yogurt recipes altered (it's more tedious now, I have a plan to fix this later)
  • Pasteurized milk & raw soy milk perish timers increased by 25%
  • Brine to Salt barrel recipe nerfed; Brine to Salt simmer recipe added
  • Au gratin requires 0.1 L of milk instead of 1 L
  • New yogurt textures added
  • Flavored gelatin requires less juice to make

FRUIT STUFF:

  • Dried fruit is now 3D (including Wildcraft berries)
  • Berry bread & muffins now use overlays instead of shapes
  • Added pumpkin to berry bread & muffins
  • Recipes updated for new fruit (dried fruits - meals, barrel recipes, mixing meals; berry bread; muffins)
  • Dried fruit has barrel textures
  • Berry Bread changed to Fruit Bread
  • Dried fruit timers revised
  • Breadfruit buffed for 1.17 (enjoy)

GRAIN STUFF:

  • Regular bread now has satMult applied to it
  • Fixed bread nutrition values
  • Hardtack Transforms tweaked

VEGGIE STUFF:

  • Salad allows pickled cabbage
  • Mushrooms updated - New Chopped Mushroom & Cooked Mushrooms item
  • New mushroom variants in sushi & stuffed peppers
  • Alcohol can be added to veggie stews
  • Wildcraft herb recipes more specialized (see Wildcraft for details or something, idk)
  • Wildcraft berries visible in stuffed bellpeppers
  • Soup mushroom visuals fixed
  • Soup veggie liquid textures made transparent
  • Soybean items explain how to cook them

MEAT STUFF:

  • Cured redmeat GUI fixed
  • Sausage meal names refined

FOOD STUFF:

  • Part-baked & charred nutrition multipliers nerfed
  • Various extra nutritions fixed
  • Pie crashing stopped
  • Gozinaki & Trail Mix no longer requires Acorns
  • Gozinaki, breaded ball & fish display models enlargened
  • Dried Sausage & Trail Mix extra nutrients buffed
  • Fried meat / acorn fruit bread oven crashing fixed

MISC STUFF:

  • Expanded Foods tab added, contains everything from this mod
  • Various Expanded Foods excluded from handbook
  • Handbook & Guides updated
  • Japanese language files added (thanks to macoto_hino)
  • Mixing Bowl GUI text fixed (thanks to SpearAndFang!)
  • Spile gets soft resin from Acacia trees
  • Meat hook renderer fixed
  • Mini cauldron mold recipe added
  • Lots of oven displays fixed
  • Acorns/Primitive Survival/Wildcraft compatibility updated; Wild Farming compatibility removed
  • New powered mixing bowl shape & visuals (thanks to EreticKB!)
  • Spiles renamed
  • Some items rotate in the GUI now
Edited by l33tmaan
  • Like 1
  • Amazing! 2
Link to comment
Share on other sites

Uhhh. I don't think so?

image.png.54632cbaf94e2995650a09bf570db234.png

  

Just now, Dark Hero said:

Nvm, i didn't realize that the sauce pan didn't tell you meal predictions. You just go ahead and cook it. Should have tried that from the beginning. Thanks anyways. Love the mod btw

Thank you, but it should be telling you the output...

Edited by l33tmaan
Link to comment
Share on other sites

5 minutes ago, l33tmaan said:

Uhhh. I don't think so?

image.png.54632cbaf94e2995650a09bf570db234.png

  

Thank you, but it should be telling you the output...

Hmm. Well im just glad that it at least works haha. I have quite a few mods installed, so one of them might be conflicting with it. On an unrelated note. Does the cooking skills from x skills affect the sauce pan, like increased max quantities?

 

Link to comment
Share on other sites

Do you think compatibility with Ancient Tools' birch and pine flour is possible, too? I know I already asked for compatibility with other mods, but I only just discovered the birch and pine flour and I love making stuff with Expanded Foods.
Also I'm curious what you mean in that changelog by removing compatibility with Wild Farming. What does that mean exactly? I was only aware of the two mods being compatible in the sense that you need WF to farm seaweed. Why was it removed? Etc.

Link to comment
Share on other sites

40 minutes ago, genderneutralnoun said:

Do you think compatibility with Ancient Tools' birch and pine flour is possible, too? I know I already asked for compatibility with other mods, but I only just discovered the birch and pine flour and I love making stuff with Expanded Foods.
Also I'm curious what you mean in that changelog by removing compatibility with Wild Farming. What does that mean exactly? I was only aware of the two mods being compatible in the sense that you need WF to farm seaweed. Why was it removed? Etc.

Probably. A couple flours wouldn't be a large amount of work. I can add it to my list.

Wild Farming used to have herbs, but those were all moved to Wildcraft instead. I believe you still need Wild Farming if you want to farm seaweed, though. But even if you don't, it's like... everywhere.

Link to comment
Share on other sites

On 6/9/2022 at 8:01 AM, l33tmaan said:

Those sound like vanilla meals to me, just with EF items in them. I don't think it should be doing that, but I should actually play the game once in a while to find out.

I just found out why the meals end up spoiling its because it seems to subtract hours when you cut the meat, for example a poultry that has 2.8 days remaining spoiling time when cut into nuggets becomes immediately 33% spoiled. Apparently I wasn't paying close enough attention to this. I wonder if there is some way to work around this using some other math instead of a simple subtraction. Not sure if doing something like a percentage or fraction is possible but it seems like its not intended to instantly spoil your meat when you cut it up to be cooked that moment.

Link to comment
Share on other sites

Issues with salad - tested only with Expanded Foods, Primitive Survival, Wildcraft and Wild Farming running, then added More Crops

Sausages with salt cannot be added to salads. By design?

No textures appearing in bowl or pot for salad. Mixing bowl window identifies it as salad and lists ingredients, but in the pot it shows an ingredients list when you look at it. It only shows as "pot with a meal" in the hotbar. Even just vanilla ingredients show no textures or information

(EDIT: Stripped it down to EF and Wildcraft only. Textures were back as is correct recipe information and naming but this stopped. Added in Wild Farming - boom - the errors are there. Removed Wild Farming, errors still there. Deleted world and restarted with just EF and Wildcraft. Errors again. Down to just EF on a new creative world. Still there. Grumble.)

In the bowl, either in the hot bar or placed, it is "bowl with a meal"

More Crops veg do not work in salad, but do seem to work in the cooking pot (only)

 

2022-06-24_10-11-21.png

2022-06-24_10-07-03.png

2022-06-24_10-06-50.png

Edited by Peter Sanderson
Link to comment
Share on other sites

can you add compatibility with creatures and critters eggs like pheasants, crocodiles and cassowaries. MarkAFK wants a Pheasant Egg Mc Muffin and I want a Florida Style Crocodile Egg Mc Muffin. Mabey Some Nutjob wants cassowary as well. Just please more egg compatibility than just the chikin egg.

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.