macoto_hino Posted April 12, 2022 Report Posted April 12, 2022 Translated Expanded Foods 1.5.3-pre.7. ExpandedFoods 1.5.3-pre.7 - ja.json 1
EreticKB Posted April 12, 2022 Report Posted April 12, 2022 M.b. add some basement for powered mixnig bowl model? Now it looks silly.
l33tmaan Posted April 12, 2022 Author Report Posted April 12, 2022 Hmm, I've never been sure how to handle that. I feel like adding a floor to the model itself would look weirder.
EreticKB Posted April 12, 2022 Report Posted April 12, 2022 1 minute ago, l33tmaan said: Hmm, I've never been sure how to handle that. I feel like adding a floor to the model itself would look weirder. Not "floor". Something like this. Add fast edited file to post, it's not very good from technical side, just visual concept. complete.json 1
l33tmaan Posted April 12, 2022 Author Report Posted April 12, 2022 Hmm, interesting! Looks a little overcomplicated, but maybe I can play around with it and see what I can do. Maybe it's just the angle. Thanks!
EreticKB Posted April 12, 2022 Report Posted April 12, 2022 23 minutes ago, l33tmaan said: Hmm, interesting! Looks a little overcomplicated, but maybe I can play around with it and see what I can do. Maybe it's just the angle. Thanks! You can always download complete.json file and look from any angle in model creator. 1
EreticKB Posted April 13, 2022 Report Posted April 13, 2022 @l33tmaan What i doing wrong? both pre-6 and pre-7
l33tmaan Posted April 13, 2022 Author Report Posted April 13, 2022 I'm not sure? Maybe try removing it and placing it back on the firepit?
EreticKB Posted April 13, 2022 Report Posted April 13, 2022 I found trouble. No any signs about content while in firepit. :( 1
EreticKB Posted April 13, 2022 Report Posted April 13, 2022 Pre-gelatin recipe seems broken. With 50 lites of bone broth and 25 bones i get 0.25 liters of pre-gelatin. In other world, creative, it not works at all, i dunno why.
l33tmaan Posted April 13, 2022 Author Report Posted April 13, 2022 1 hour ago, EreticKB said: Pre-gelatin recipe seems broken. With 50 lites of bone broth and 25 bones i get 0.25 liters of pre-gelatin. In other world, creative, it not works at all, i dunno why. Already caught and fixed. 1
Radostin Posted April 14, 2022 Report Posted April 14, 2022 chipped meat wolf. crackers.linseed oil. rye flour, when you try to put it in the oven, the game crashes it cooks in the fire but burns Running on 64 bit Windows with 16 GB RAM Game Version: v1.16.4 (Stable) Loaded Mods: ancienttools@1.4.1, animalcages@2.0.6, Autorotor@1.1.2, axleinblocks@1.0.12, backpackpackplus@1.0.3, bettercrates@1.4.1, chiseltools@1.4.5, composter@1.0.3, cottagewindows@1.0.6, dragonflies@1.2.0, ebcc@1.0.0, expandedfoods@1.5.3-pre.7, foundrymod@1.0.0, hammersringingfall@1.1.2-dev.1, HangingOilLamps@1.0.1, hideandfabric@1.1.0, juicyores@1.0.0, LargerStacks@1.0.3, potatoes@1.0.8, moreenemyloot@1.0.0, moreminerals@1.0.2, oxygennotincluded@0.2.4, potontheshelf@1.0.0, primitivesurvival@2.8.0, qptech@1.7.6, sortablestorage@1.0.1, sterilebandages@1.0.0, sticksfromfirewood@1.16.4, superfuel@2.0.7, ldsurftrans@0.1.0, locustmod@2.3.5, game@1.16.4, attachit@1.0.0, bigpainting@1.1.0, carrycapacity@0.6.5, dsdebarkedlogs@1.0.4, electricity@0.0.1, extraoverlays@1.1.0, fancyplanters@1.0.4, hudclock@2.7.0, moreanimals@1.2.3, mcrate@1.0.1, petai@1.4.1, pei@1.2.1, peifm@1.0.2, petool@1.0.0, playercorpse@1.3.1, ruinvariants@1.0.0, ssppvv@1.0.3, stonequarry@1.6.5, usefulstuff@2.3.2, vgaas@1.0.0, creative@1.16.4, survival@1.16.4, wildfarming@1.2.8, woodbarrels@1.0.2, xlib@0.6.8, metalrecovery@0.1.17, campaigncartographer@2.2.2, bricklayers@0.9.1, cats@1.4.0, defensive@0.1.6, wildcraft@1.2.3, wolftaming@1.4.0, xinvtweaks@1.4.1, xskillspatched@0.6.9-dev.7 14.04.2022 12:58:15: Critical error occurred System.InvalidOperationException: Последовательность не содержит элементов в System.Linq.Enumerable.First[TSource](IEnumerable`1 source) в ExpandedFoods.ItemExpandedRawFood.GenMesh(ICoreClientAPI capi, String[] ings, ItemStack stack, Vec3f rot, ITesselatorAPI tesselator) в ExpandedFoods.DisplayPatches.displayFix(ItemStack stack, BlockEntityDisplay __instance, MeshData& __result) в Vintagestory.GameContent.BlockEntityDisplay.genMesh_Patch1(BlockEntityDisplay this, ItemStack stack) в ExpandedFoods.BlockEntityExpandedOven.updateMesh(Int32 index) в ExpandedFoods.BlockEntityExpandedOven.TryPut(ItemSlot slot) в ExpandedFoods.BlockEntityExpandedOven.OnInteract_Patch1(BlockEntityExpandedOven this, IPlayer byPlayer, BlockSelection bs) в ExpandedFoods.BlockExpandedClayOven.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection bs) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) в Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) в Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) в Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) в _4Bi1AGVssrIO0El8b8ygdS9FIfm._LvzIyYpsQCoC78JubjSO0HCjtTg(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._JvY4M2412YZu1OS3Ull8wgZBu1j(Single ) в _lAuHsYOBOAjBMdATFXwLUtH7N00._KmBeEx15nyyLrVqNDW6geSArpNr(Single ) в Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) в System.EventHandler`1.Invoke(Object sender, TEventArgs e) в OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 479 в OpenTK.GameWindow.DispatchRenderFrame() в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 454 в OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) в C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:строка 375 в _TRhArnJABwZoV9Vt7Ld2l65Xzgg._mhlr8s7wtMvxaJGpVy2Ag90jUBK(_3HJA5NvAIx31LXjscc3HGjXaR6q , String[] ) в _q0zAVOrWbMX04rMA9G3HIFVuGjA._mhlr8s7wtMvxaJGpVy2Ag90jUBK(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 06.04.2022 4:14:57, Site = , Source = Application Hang, Message = Программа Vintagestory.exe версии 1.16.4.0 прекратила взаимодействие с Windows и была закрыта. Чтобы узнать, имеются ли дополнительные сведения о проблеме, просмотрите журнал проблем в разделе "Безопасность и обслуживание" в панели управления. Идентификатор процесса: 1248c Время запуска: 01d84952fcd1b800 Время завершения: 35 Путь к приложению: C:\Users\79527\AppData\Roaming\Vintagestory\Vintagestory.exe Идентификатор отчета: 203b3b82-d916-4fc3-a1cd-4b68a0aa642e Полное имя пакета сбоя: Код приложения, связанного со сбойным пакетом: Тип зависания: Unknown } -------------- { TimeGenerated = 05.04.2022 3:57:46, Site = , Source = Application Error, Message = Имя сбойного приложения: Vintagestory.exe, версия: 1.16.4.0, метка времени: 0x6219e03d Имя сбойного модуля: KERNELBASE.dll, версия: 10.0.19041.1566, метка времени: 0x0833f2d4 Код исключения: 0xc0020001 Смещение ошибки: 0x0000000000034f69 Идентификатор сбойного процесса: 0xd484 Время запуска сбойного приложения: 0x01d8487c5ad01477 Путь сбойного приложения: C:\Users\79527\AppData\Roaming\Vintagestory\Vintagestory.exe Путь сбойного модуля: C:\Windows\System32\KERNELBASE.dll Идентификатор отчета: 74eeb5a8-c756-424c-add7-8faea0365dd5 Полное имя сбойного пакета: Код приложения, связанного со сбойным пакетом: } -------------- { TimeGenerated = 05.04.2022 3:57:44, Site = , Source = .NET Runtime, Message = Приложение: Vintagestory.exe Версия платформы: v4.0.30319 Описание. Процесс был завершен из-за необработанного исключения. Сведения об исключении: код исключения c0020001, адрес исключения 00007FFF88E44F69 Стек: }
l33tmaan Posted April 14, 2022 Author Report Posted April 14, 2022 Yeah... I'm aware of that, but not sure why it's only happening to meat and not vegetables or balls. I need to test more.
macoto_hino Posted April 14, 2022 Report Posted April 14, 2022 Since the version of Vintage Story has been upgraded, I backed up the world data and installed Expanded Foods 1.5.3-pre.7 while upgrading, and played with it while checking the Japanese translation. A friend I was playing with tried making peanut candy and sunflower candy, and each had a great number of fullness levels. I ate one piece and my vegetable gauge, which was zero, maxed out. It's like those hermit beans from Dragon Ball! Is this the correct state? If so, I will be eating only candy from now on. 1
l33tmaan Posted April 14, 2022 Author Report Posted April 14, 2022 Uhhh... it's not supposed to be THAT fattening! I know why it's doing that, it should be an easy fix. 1
Scout Posted April 14, 2022 Report Posted April 14, 2022 As i am slowly dicovering what this great mod offers i have a question: What is the benefit of making lard? I can use it instead of fat in sausages but i need 5 fat to make 0.5 l lard which i can use in 5 sausages. thats the same as if i had used the fat directly. What am i missing? Also in the Handbook it says "boil fat" to make lard. You need to add 0.2 l water per fat though. Maybe this information should be added. I found out by trying :D
l33tmaan Posted April 14, 2022 Author Report Posted April 14, 2022 I need to do a final pass on nutrition values and update the handbook before 1.5.3 comes out. Right now I'm just getting thousands of recipes working again.
Peter Sanderson Posted April 14, 2022 Report Posted April 14, 2022 The tea recipe is working, but I have noticed that it does not show what you are going to get in the GUI. When you have the proportions correct and light a fire under it, it starts cooking and you get a finished product, but it doesn't display what it is about to make. 1
l33tmaan Posted April 14, 2022 Author Report Posted April 14, 2022 It displays Herbal Tea on my end...
Andrew Helgeson Posted April 14, 2022 Report Posted April 14, 2022 Hate to be that guy, but how do you juice things? the hand book does not explain how to do it. Trying to get oil, I click on it, and it says its done by juicing lol. So I'm lime how the %$#@ do you juice!
yarndragon Posted April 15, 2022 Report Posted April 15, 2022 38 minutes ago, Andrew Helgeson said: Hate to be that guy, but how do you juice things? the hand book does not explain how to do it. Trying to get oil, I click on it, and it says its done by juicing lol. So I'm lime how the %$#@ do you juice! You need to put what you are juicing in the screw press (vanilla item). Full stack for best results. 1
macoto_hino Posted April 15, 2022 Report Posted April 15, 2022 I cooked some of them today and made a meal out of them. Apparently, the peanut paste in them increases the nutrient content. Currently, the process of baking is done in a clay kiln, are there any plans to implement a frying pan? Baking in a clay oven does not allow us to make many meals and it is difficult to store the meals we make. It would be nice if I could put them in a baking pot and seal it with a lump of fat. One last thing. Is it possible to make the eggs compatible with other mods? If the starting point is too cold, the chickens will not spawn and will not get eggs. The pheasants in More Animals were spawning in cold regions. If you could please, I would like More Animals to support this.
Dufgall Vinaldasson Posted April 15, 2022 Report Posted April 15, 2022 The server I play on is using 1.5.3-pre.3. last night I was drying all my berries and it seems that most of the berries I had were goin in on the ceiling of the oven and the dried versions were inside the floor of the oven. 1
macoto_hino Posted April 15, 2022 Report Posted April 15, 2022 On 4/12/2022 at 11:53 PM, EreticKB said: M.b. add some basement for powered mixnig bowl model? Now it looks silly. Can't I simply use this mod? https://mods.vintagestory.at/axleinblocks
l33tmaan Posted April 16, 2022 Author Report Posted April 16, 2022 12 hours ago, macoto_hino said: I cooked some of them today and made a meal out of them. Apparently, the peanut paste in them increases the nutrient content. Currently, the process of baking is done in a clay kiln, are there any plans to implement a frying pan? Baking in a clay oven does not allow us to make many meals and it is difficult to store the meals we make. It would be nice if I could put them in a baking pot and seal it with a lump of fat. One last thing. Is it possible to make the eggs compatible with other mods? If the starting point is too cold, the chickens will not spawn and will not get eggs. The pheasants in More Animals were spawning in cold regions. If you could please, I would like More Animals to support this I've been thinking about making a frying pan or something, but I don't think it would have more capacity than the oven, so that wouldn't really be what you're looking for. I MIGHT do More Animals, but every time I add another mod to Expanded Foods I have to integrate it with every other mod it's compatible with, which has already gotten kind of out of control. We'll see. 1
Recommended Posts