l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 (edited) Updated to 1.5.0 at last! Added bottle racks, updated bottle visuals Added Bell Pepper compatibility; Cooked/chopped bellpeppers & cooked pickled peppers;can be added to fried balls, fried vegetables, dumplings, sushi; all appropriate meals Added stuffed bell peppers Added peanut compatibility; Cooked Peanuts, Peanut Skins (fertilizer & animal feed), Peanut Kernels, Peanut Paste, Peanut Butter, Peanut Sauce, Peanut Candy; addable to everything Acorns can be added to Added peanut & sunflower oil Added Peanut/Sunflower/Acorn Candy Added Wildcraft compatibility (Fruit juice/wine/syrup; Berry bread & muffins; Dried fruit; Yogurt; Gelatin; Acorn berry bread & muffins; berries addable to everything fruits can be added to; Miner's Lettuce addable to everything chopped cabbage can be added to) Updated Primitive Survival compatibility; crab meat = fish & snake meat = chicken (Meat Nuggets; Pemmican; Sausage; Stuffed Bell Peppers) (for now, crab sushi later) Added new shapes to certain blocks (thanks @Vinter Nacht!) Added recipeGroups & groupBys (Thanks to @Craluminum) Added Small Cauldrons Added new wood types to meat hooks Fixed mixing bowl crash Fixed charred rye soft bread crash All liquid healing in meals nerfed Yogurt meal perish timer doubled to 6 days Updated Russian translation (Thanks to @DrOldman) Fixed rice & bean textures Rice and beans renamed to Pilaf; can now be made with meat or chopped veggies Milk can be added to porridge I'll get around to updating the OP with the new items, but it's all in the handbook and user guide. Thanks to everyone for your patience with this one, I'm super excited to release it. A LOT has been added, this is the largest update since 1.3.0 - if not ever. I did my best to catch everything, but due to the sheer amount of content I've added, I'm sure I've missed something. Please let me know of any bugs, balance issues, or weirdness you run into. Oh, and I have a Patreon now. Give me your money! (if you want) Edited December 16, 2021 by l33tmaan 1 2
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 omg you've made my night, thanks man you rock 1
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 35 minutes ago, Minnigin said: the cork looks way better now Thanks! That's the map texture.
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 bone broth isn't working for me but it might be the Bricklayers mod that adds sterile bones, idk I might be completely wrong too, I'll have to make a blank world with just EF and try to make bone broth 1
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 couldn't make bone broth with only EF activated, I clicked on Bone Broth in the handbook and the game crashed, Running on 64 bit Windows with 32 GB RAM Version: v1.15.10 (Stable)2021-12-16 12:34:01 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLootVessel.GetDropsForHandbook(ItemStack handbookStack, IPlayer forPlayer) at Vintagestory.API.Common.CollectibleObject.GetHandbookInfo_Patch0(CollectibleObject this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui_Patch0(GuiDialogHandbook this) at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) at Vintagestory.API.Client.LinkTextComponent.OnMouseUp(MouseEvent args) at Vintagestory.API.Client.GuiElementRichtext.OnMouseUp(ICoreClientAPI api, MouseEvent args) at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args) at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _rwEcecUjMyzMSfVPsyS8Wx2kGqk._XiZO0qHpODOJko3v6YCZBF7Z5Se(_2kddpZuU7wcyt2belKg18dkvHxo , String[] ) at _E5WqgB878qvAOVUQ9yfqu340l7G._XiZO0qHpODOJko3v6YCZBF7Z5Se(ThreadStart ) ------------------------------- 1
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 (edited) reloaded the blank world save that just crashed and the broth was cooking... idk wtf is going on here lol well everything's working in the game with just EF now, guess I'll turn the mods back on and see what's happening Edited December 16, 2021 by Minnigin 1
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 (edited) 21 minutes ago, Minnigin said: bone broth isn't working for me but it might be the Bricklayers mod that adds sterile bones, idk I might be completely wrong too, I'll have to make a blank world with just EF and try to make bone broth Zoinks, I checked to see if I could make lard and salt, but it looks like the actual simmering recipes are busted. I'll get a fix out for that ASAP... once I figure out the cause. I'm not getting that handbook crash, though? Edited December 16, 2021 by l33tmaan
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 3 minutes ago, l33tmaan said: I'm not getting that handbook crash, though? After I reloaded I was able to click it no problem, couldn't get it to reproduce, but the only mod on was EF. 1
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 Hmmm. If anyone's able to make something in the saucepan/cauldron, let me know. I'll fiddle around with it.
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 okay okay, I put 10L of water in saucepan slot 1 and 5 bones in slot 2, loaded out, loaded in and this was there...
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 (edited) 6 minutes ago, Minnigin said: okay okay, I put 10L of water in saucepan slot 1 and 5 bones in slot 2, loaded out, loaded in and this was there... C'mon, I've been testing that for 2 months and that's never happened to me! Oh well, I knew something like this was coming. I, uh... assume you have Wildcraft turned on? Edited December 16, 2021 by l33tmaan
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 2 minutes ago, l33tmaan said: I, uh... assume you have Wildcraft turned on? yes
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 (edited) 8 minutes ago, Minnigin said: yes Do you get some other weird liquid with it turned off? EDIT: Good news is that it seems to be working fine through Visual Studio. The bad news is that something seems up with the .zip file or its contents. Edited December 16, 2021 by l33tmaan
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 14 minutes ago, l33tmaan said: Do you get some other weird liquid with it turned off? no it just doesn't do anything with Wildcraft disabled, was just water and bones still in the saucepan when reloading the save
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 (edited) 9 hours ago, Minnigin said: no it just doesn't do anything with Wildcraft disabled, was just water and bones still in the saucepan when reloading the save Well, just copying and pasting saucepan.json from Visual Studio into the mod seemed to fix it. Uh, somehow. I'm going to do a bit of testing to make sure that really worked and I'll get something out soon. EDIT: I bet one of my patches targeting the saucepan is acting funny... Wait. No it's not. Half the time I load into a world with no other mods and I can make bone broth, the other half I can't. Fascinating. Edited December 16, 2021 by l33tmaan
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 Oh god, I think the patches are REPLACING the recipes instead of adding to them. Why?! I can fry fish with Primitive Survival on, but then I can't make bone broth. Turn off PS and then I can.
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 7 minutes ago, l33tmaan said: Oh god, I think the patches are REPLACING the recipes instead of adding to them. Why?! oh shiz
Minnigin Posted December 16, 2021 Report Posted December 16, 2021 (edited) baking muffins in a clay oven seems to cause lag rips, might just be me though idk, can anybody else try to make rye muffins with blueberries, cranberries and white currents to see if they get lag too? Edited December 16, 2021 by Minnigin
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 In my testing, muffins cause more lag directly proportionate to how many berries are in them and, therefore, being rendered. Use 5 different berries for muffins and the game, uh... gets a bit mad when it's in the oven. I'll be holding off on adding content and fixing stuff like that in 1.6.0. 2
l33tmaan Posted December 16, 2021 Author Report Posted December 16, 2021 The good news I've figured out how to fix it. The bad news is that it's extremely tedious. 1
Anabella Posted December 17, 2021 Report Posted December 17, 2021 (edited) 20 hours ago, Minnigin said: okay okay, I put 10L of water in saucepan slot 1 and 5 bones in slot 2, loaded out, loaded in and this was there... I can not get but 4 bones to a slot so weird it even let you add that many. Wonder if that could have caused part of it. Also I can't get it to make bone broth at all. Edited December 17, 2021 by Anabella
l33tmaan Posted December 17, 2021 Author Report Posted December 17, 2021 15 minutes ago, Anabella said: I can not get but 4 bones to a slot so weird it even let you add that many. Wonder if that could have caused part of it. Also I can't get it to make bone broth at all. If I had to guess, he's using XSkills.
Minnigin Posted December 17, 2021 Report Posted December 17, 2021 1 hour ago, l33tmaan said: If I had to guess, he's using XSkills. yup lol 1
Anabella Posted December 17, 2021 Report Posted December 17, 2021 Did a little more testing. Still could not find a way to cook the bone broth. I tried sauce pan, cooking pot and cauldron, just in case the recipe got changed. 1 potion of water to 2 bone. It will not show the recipe name above the ingredients. Even tried to cook it by ignoring that and lighting the fire, still nothing. Same problem with noodles, made raw noodles and put them in with water, no recipe name above and can't cook. I have Vintage story 1.15.10 as the server I sometimes play on has already upgraded. My testing was in single player though. It is like the recipes are gone or something. I have a bunch of mods we are playing with right now. I will list them in case this helps. Spoiler Acorns Alpha Weapon Pack AnMiTech ArmorRepair BamBoom BetterBackpacks Better-Drifters Bushmeat Meals Bushmeat Pemmican Cats Expanded Foods Extra Chests Farm Life Flint Chisel Full Drop Larger Stacks Lichen GreaterChanceForTerraPreta.X40 More Dry Grass Necessaries Mod OrePulverizer PetAI Primitive Survival Quartz Blocks Mod Specialized Bags 18 Slot Useful Scraps Visible Ore Essentials Wild Farming ZoomButton Better doors CarryCapacity Farmland Drops Soil From Golden Combs Helve Hammer Extensions HUD Clock Medieval Expansion Player Corpse Resin Renasissance ShareMyWaypoints Stone Quarry Creative Mode Survival Mode XLib Blood More Molds XSkills YABBA - Glass Chapter
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