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Posted (edited)

Updated to 1.5.0 at last!

  • Added bottle racks, updated bottle visuals
  • Added Bell Pepper compatibility; Cooked/chopped bellpeppers & cooked pickled peppers;can be added to fried balls, fried vegetables, dumplings, sushi; all appropriate meals
  • Added stuffed bell peppers
  • Added peanut compatibility; Cooked Peanuts, Peanut Skins (fertilizer & animal feed), Peanut Kernels, Peanut Paste, Peanut Butter, Peanut Sauce, Peanut Candy; addable to everything Acorns can be added to
  • Added peanut & sunflower oil
  • Added Peanut/Sunflower/Acorn Candy
  • Added Wildcraft compatibility (Fruit juice/wine/syrup; Berry bread & muffins; Dried fruit; Yogurt; Gelatin; Acorn berry bread & muffins; berries addable to everything fruits can be added to; Miner's Lettuce addable to everything chopped cabbage can be added to)
  • Updated Primitive Survival compatibility; crab meat = fish & snake meat = chicken (Meat Nuggets; Pemmican; Sausage; Stuffed Bell Peppers) (for now, crab sushi later)
  • Added new shapes to certain blocks (thanks @Vinter Nacht!)
  • Added recipeGroups & groupBys (Thanks to @Craluminum)
  • Added Small Cauldrons
  • Added new wood types to meat hooks
  • Fixed mixing bowl crash
  • Fixed charred rye soft bread crash
  • All liquid healing in meals nerfed
  • Yogurt meal perish timer doubled to 6 days
  • Updated Russian translation (Thanks to @DrOldman)
  • Fixed rice & bean textures
  • Rice and beans renamed to Pilaf; can now be made with meat or chopped veggies
  • Milk can be added to porridge

I'll get around to updating the OP with the new items, but it's all in the handbook and user guide. Thanks to everyone for your patience with this one, I'm super excited to release it. 

A LOT has been added, this is the largest update since 1.3.0 - if not ever. I did my best to catch everything, but due to the sheer amount of content I've added, I'm sure I've missed something. Please let me know of any bugs, balance issues, or weirdness you run into.

Oh, and I have a Patreon now. Give me your money! (if you want) 😛

Edited by l33tmaan
  • Like 1
  • Cookie time 2
Posted

bone broth isn't working for me but it might be the Bricklayers mod that adds sterile bones, idk I might be completely wrong too, I'll have to make a blank world with just EF and try to make bone broth

image.png.8f417e5f1345e8449f1259ba0a2819cf.png

  • Cookie time 1
Posted

couldn't make bone broth with only EF activated, I clicked on Bone Broth in the handbook and the game crashed, 

Running on 64 bit Windows with 32 GB RAM 
Version: v1.15.10 (Stable)2021-12-16 12:34:01 AM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.BlockLootVessel.GetDropsForHandbook(ItemStack handbookStack, IPlayer forPlayer)
   at Vintagestory.API.Common.CollectibleObject.GetHandbookInfo_Patch0(CollectibleObject this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
   at Vintagestory.API.Client.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
   at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui_Patch0(GuiDialogHandbook this)
   at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode)
   at Vintagestory.API.Client.LinkTextComponent.OnMouseUp(MouseEvent args)
   at Vintagestory.API.Client.GuiElementRichtext.OnMouseUp(ICoreClientAPI api, MouseEvent args)
   at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse)
   at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args)
   at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args)
   at Vintagestory.Client.NoObf.ClientMain.OnMouseUp(MouseEvent args)
   at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(Object sender, MouseButtonEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam)
   at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg)
   at OpenTK.Platform.Windows.WinGLNative.ProcessEvents()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _rwEcecUjMyzMSfVPsyS8Wx2kGqk._XiZO0qHpODOJko3v6YCZBF7Z5Se(_2kddpZuU7wcyt2belKg18dkvHxo , String[] )
   at _E5WqgB878qvAOVUQ9yfqu340l7G._XiZO0qHpODOJko3v6YCZBF7Z5Se(ThreadStart )
-------------------------------

  • Mind=blown 1
Posted (edited)

reloaded the blank world save that just crashed and the broth was cooking... idk wtf is going on here lol

 image.png.b6899beb974d82dd1d19d1c1378e41c6.png

well everything's working in the game with just EF now, guess I'll turn the mods back on and see what's happening

Edited by Minnigin
  • Sad 1
Posted (edited)
21 minutes ago, Minnigin said:

bone broth isn't working for me but it might be the Bricklayers mod that adds sterile bones, idk I might be completely wrong too, I'll have to make a blank world with just EF and try to make bone broth

image.png.8f417e5f1345e8449f1259ba0a2819cf.png

Zoinks, I checked to see if I could make lard and salt, but it looks like the actual simmering recipes are busted. I'll get a fix out for that ASAP... once I figure out the cause.

I'm not getting that handbook crash, though?

Edited by l33tmaan
Posted
3 minutes ago, l33tmaan said:

I'm not getting that handbook crash, though?

After I reloaded I was able to click it no problem, couldn't get it to reproduce, but the only mod on was EF.

  • Sad 1
Posted (edited)
6 minutes ago, Minnigin said:

okay okay, I put 10L of water in saucepan slot 1 and 5 bones in slot 2, loaded out, loaded in and this was there...

image.png.2144ae242128852dc461cb6fdd83c706.png

C'mon, I've been testing that for 2 months and that's never happened to me! 🤔
Oh well, I knew something like this was coming.

I, uh... assume you have Wildcraft turned on?

Edited by l33tmaan
Posted (edited)
8 minutes ago, Minnigin said:

yes

Do you get some other weird liquid with it turned off?

EDIT: Good news is that it seems to be working fine through Visual Studio. The bad news is that something seems up with the .zip file or its contents.

Edited by l33tmaan
Posted
14 minutes ago, l33tmaan said:

Do you get some other weird liquid with it turned off?

no it just doesn't do anything with Wildcraft disabled, was just water and bones still in the saucepan when reloading the save

Posted (edited)
9 hours ago, Minnigin said:

no it just doesn't do anything with Wildcraft disabled, was just water and bones still in the saucepan when reloading the save

Well, just copying and pasting saucepan.json from Visual Studio into the mod seemed to fix it. Uh, somehow. I'm going to do a bit of testing to make sure that really worked and I'll get something out soon.

EDIT: I bet one of my patches targeting the saucepan is acting funny...
Wait. No it's not. Half the time I load into a world with no other mods and I can make bone broth, the other half I can't. Fascinating.

Edited by l33tmaan
Posted

Oh god, I think the patches are REPLACING the recipes instead of adding to them. Why?! I can fry fish with Primitive Survival on, but then I can't make bone broth. Turn off PS and then I can. 

Posted (edited)

baking muffins in a clay oven seems to cause lag rips, might just be me though idk, can anybody else try to make rye muffins with blueberries, cranberries and white currents to see if they get lag too?

Edited by Minnigin
Posted

In my testing, muffins cause more lag directly proportionate to how many berries are in them and, therefore, being rendered. Use 5 different berries for muffins and the game, uh... gets a bit mad when it's in the oven. I'll be holding off on adding content and fixing stuff like that in 1.6.0.

  • Thanks 2
Posted (edited)
20 hours ago, Minnigin said:

okay okay, I put 10L of water in saucepan slot 1 and 5 bones in slot 2, loaded out, loaded in and this was there...

image.png.2144ae242128852dc461cb6fdd83c706.png

I can not get but 4 bones to a slot so weird it even let you add that many.  Wonder if that could have caused part of it.

Also I can't get it to make bone broth at all.

Edited by Anabella
Posted
15 minutes ago, Anabella said:

I can not get but 4 bones to a slot so weird it even let you add that many.  Wonder if that could have caused part of it.

Also I can't get it to make bone broth at all.

If I had to guess, he's using XSkills.

Posted

Did a little more testing. Still could not find a way to cook the bone broth.  I tried sauce pan, cooking pot and cauldron, just in case the recipe got changed.  1 potion of water to 2 bone.  It will not show the recipe name above the ingredients.  Even tried to cook it by ignoring that and lighting the fire, still nothing.  Same problem with noodles, made raw noodles and put them in with water, no recipe name above and can't cook.  I have Vintage story 1.15.10 as the server I sometimes play on has already upgraded.  My testing was in single player though.  It is like the recipes are gone or something.

I have a bunch of mods we are playing with right now. I will list them in case this helps.

Spoiler

Acorns
Alpha Weapon Pack
AnMiTech
ArmorRepair
BamBoom
BetterBackpacks
Better-Drifters
Bushmeat Meals
Bushmeat Pemmican
Cats
Expanded Foods
Extra Chests
Farm Life
Flint Chisel
Full Drop
Larger Stacks
Lichen
GreaterChanceForTerraPreta.X40
More Dry Grass
Necessaries Mod
OrePulverizer
PetAI
Primitive Survival
Quartz Blocks Mod
Specialized Bags 18 Slot
Useful Scraps
Visible Ore
Essentials
Wild Farming
ZoomButton
Better doors
CarryCapacity
Farmland Drops Soil
From Golden Combs
Helve Hammer Extensions
HUD Clock
Medieval Expansion
Player Corpse
Resin Renasissance
ShareMyWaypoints
Stone Quarry
Creative Mode
Survival Mode
XLib
Blood
More Molds
XSkills
YABBA - Glass Chapter
 

 

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