l33tmaan Posted January 27, 2021 Report Share Posted January 27, 2021 Is there a better way to visualize what the numbers when using guiTransform, groundTransform, fpHandTransform, and tpHandTransform mean? Currently I'm just fiddling with the numbers in my .json and reloading my game each time, but this is rather annoying. Link to comment Share on other sites More sharing options...
Rhonen Posted January 28, 2021 Report Share Posted January 28, 2021 just try command `.tfedit` with the block / item in the active inventory slot. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted February 1, 2021 Author Report Share Posted February 1, 2021 WOW I KNEW THERE HAD TO BE SOMETHING LIKE THIS SOMEWHERE! Thanks! 1 Link to comment Share on other sites More sharing options...
Rhonen Posted February 1, 2021 Report Share Posted February 1, 2021 no problem Link to comment Share on other sites More sharing options...
l33tmaan Posted February 8, 2021 Author Report Share Posted February 8, 2021 Is there a similar command for editing where items are in the firepit? Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 11, 2021 Report Share Posted February 11, 2021 (edited) Nothing as fancy as .tfedit I'm afraid. .reload shapes *might* expedite things. Or <Ctrl><F1> as a last resort. Aside: I also use .bsedit a lot, and I also use the ~ key often to adjust time of day/month and other in game settings during testing.https://wiki.vintagestory.at/index.php?title=Modding:Modding_Efficiently Edited February 11, 2021 by Spear and Fang Link to comment Share on other sites More sharing options...
l33tmaan Posted February 12, 2021 Author Report Share Posted February 12, 2021 Oooh, .bsedit seems like a useful command. Many thanks! Link to comment Share on other sites More sharing options...
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