Endernens Nikos Posted February 6, 2021 Report Posted February 6, 2021 (edited) rc.0.3.0_Katana.zip Мод на различные катаны. Мод измените катаны. Переведено на английский и русский языки. rc.0.3.0_Katana.zip rc_0.3.1_beta.zip Edited March 1, 2021 by Endernens Nikos Фикс 2 1
Endernens Nikos Posted February 6, 2021 Author Report Posted February 6, 2021 (edited) I am thinking of adding it to the mod in future updates, but I can't say exactly when. Edited February 6, 2021 by Endernens Nikos опечатка. 1
Endernens Nikos Posted February 7, 2021 Author Report Posted February 7, 2021 The katana model is 2.5 times longer than the sword, but I have an idea how to make its position in the GUI more or less normal. Until then, I'll release a quick patch.
DanaCraluminum Posted February 7, 2021 Report Posted February 7, 2021 [Error] Exception thrown while trying to populate/load json data of the typed item with code katana:tempokatan. Will ignore most of the attributes. Exception: Newtonsoft.Json.JsonSerializationException: Error converting value 1 to type 'Vintagestory.API.Client.CompositeTexture'. Path 'textures.maxstacksize', line 28, position 21. ---> System.ArgumentException: Could not cast or convert from System.Int64 to Vintagestory.API.Client.CompositeTexture. at Newtonsoft.Json.Utilities.ConvertUtils.EnsureTypeAssignable(Object value, Type initialType, Type targetType) at Newtonsoft.Json.Utilities.ConvertUtils.ConvertOrCast(Object initialValue, CultureInfo culture, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) --- End of inner exception stack trace --- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Populate(JsonReader reader, Object target) at Newtonsoft.Json.JsonSerializer.PopulateInternal(JsonReader reader, Object target) at Newtonsoft.Json.JsonConvert.PopulateObject(String value, Object target, JsonSerializerSettings settings) at Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader.baseItemFromItemType(ItemType itemType, AssetLocation fullcode, OrderedDictionary`2 variant) [Error] The texture definition #0 in item with code katana:tempokatan is invalid. The base property is null. Will skip. 1
Endernens Nikos Posted February 7, 2021 Author Report Posted February 7, 2021 You can tell after what actions your game crashed?
DanaCraluminum Posted February 7, 2021 Report Posted February 7, 2021 (edited) 48 minutes ago, Endernens Nikos said: You can tell after what actions your game crashed? The game didn't crash, this is just error while loading a saved/new game Edited February 7, 2021 by Craluminum
l33tmaan Posted February 7, 2021 Report Posted February 7, 2021 I think "textores" in TempoKatan.json isn't pointing anywhere and is missing a closed bracket.
Endernens Nikos Posted February 7, 2021 Author Report Posted February 7, 2021 Thank you for paying attention to this.
Szuminil77 Posted February 9, 2021 Report Posted February 9, 2021 On 2/7/2021 at 7:05 PM, Endernens Nikos said: Thank you for paying attention to this. The comes in diferent sizes than 2.7m?(like>3m,3m,3,8m for longest katana sword,4m,4,5m) 1
Endernens Nikos Posted February 11, 2021 Author Report Posted February 11, 2021 Such large katanas will upset the balance of the game, but I'll think about it. On 09.02.2021 at 12:28, Szuminil77 said: Поставляется в размерах, отличных от 2,7 м? (Например, более 3 м, 3 м, 3,8 м для самого длинного меча катана, 4 м, 4,5 м). Such large katanas will upset the balance of the game, but I'll think about it. 1
Nozarati Posted February 12, 2021 Report Posted February 12, 2021 Pretty nice mod. Shame there is no way to actually forge the tier 8 katanas in survival as of yet. Its nice to see any kind of weapons or armors using some of the currently useless vanilla metals, just like this mod does. Would you consider making a compatibility with the Necessaries mod for use with the grindstone?
Endernens Nikos Posted February 14, 2021 Author Report Posted February 14, 2021 On 12.02.2021 at 07:09, Nozarati said: Довольно приятный мод. Жаль, что пока нет способа выковать катаны 8 уровня в выживании. Я т.с. приятно видеть любой вид оружия или брони с использованием некоторых из ныне бесполезных ванили металлов, так же , как этот мод делает. Не могли бы вы подумать о совместимости с модом Necessaries для использования с точильным камнем? This is the first time I hear about this mod, but I understand what you are driving at, I will try to make it compatible with this mod in the future.
Endernens Nikos Posted February 14, 2021 Author Report Posted February 14, 2021 These metals are useless only temporarily, the author made them with a reserve for the future, they can soon be used, but I think the anvil of the 8th level will not appear in the game soon....
Endernens Nikos Posted February 14, 2021 Author Report Posted February 14, 2021 (edited) Scheduled for February 14, the update will be released later. Please accept my apologies. Edited February 14, 2021 by Endernens Nikos опечатка.
Nozarati Posted February 20, 2021 Report Posted February 20, 2021 The katanas also don't fit into the tool rack at all; would be nice to display them all side by side.
Endernens Nikos Posted March 1, 2021 Author Report Posted March 1, 2021 On 20.02.2021 at 23:13, Nozarati said: Катаны также вообще не помещаются в стойку для инструментов; было бы неплохо выставить их все рядом. I will fix this in the next update. It's coming soon.
DArkHekRoMaNT Posted March 14, 2021 Report Posted March 14, 2021 Please change your modid (in modinfo and other places) from Katana to katana. Modid must be lowercase, your mod does not work on Linux/macOS now
Endernens Nikos Posted April 1, 2021 Author Report Posted April 1, 2021 On 3/14/2021 at 11:08 PM, DArkHekRoMaNT said: Please change your modid (in modinfo and other places) from Katana to katana. Modid must be lowercase, your mod does not work on Linux/macOS now Okay, I'll try to fix it in a micropatch on Sunday. Thank you for saying.
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