Tyron Posted June 25, 2021 Report Share Posted June 25, 2021 Dear Community v1.15.0-rc.1, an unstable release, can now be downloaded through the account manager.[Edit:] Also released rc.2 to fix a major crash with pit kilns and fix double dropping of pies! As noted in the previous release, we tried our best to follow the theme of homesteading, and although we failed to deliver some of the listed features, we believe we still managed to squeeze a lot of great content in this update. Several of these feature that didn't make it are actually partially complete and we would like to complete some of them in the next major update. As with the last major update I will only list everything new since pre.1 and then for the first stable release present you with a complete feature list again. But without further ado, here's v1.15-rc.1! Known issues that we want to address still: - Some of the new tree logs are difficult to acquire in bulk - The new crop death mechanic likely needs to become more predictable for players - The new Seraph voices are a bit derpy. We still plan to fine tune them or offer alternatives with a more serious tone Game updates Everything listed in the pre.1 blog post + tons of bugfixes for all the new features Feature: Cave art. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images. Feature: Added tailor class! Has the ability to craft a better clothing repair item as well as a few clothes. (don't worry, all classes will eventually be able to make clothes) Feature: Added new meal type - scrambled eggs. 2 eggs base, can be garnished with cheese and vegetables Feature: Added bald cypress trees, from which the new cypress wood can be obtained from. They only grow in warm and wet climates and only inside shallow lakes. Feature: Added custom rope ladder behavior. Can only down-stack, but therefore can right click pick up from the top Feature: Added craftable tree seed necklaces. Just grab an acorn and some rope! Feature: Major game mechanic changes All clay products are no longer fireable in the fire pit. They now require a pit kiln The crucible can now only hold small pieces of metal. Full ingots now need to be broken down into bits with a chisel to be placeable in a crucible. Crops with an accumulated heat/cold damage of more than 48 hours will now die. Dead crops will still drop reduced yields and seeds. The accumulated damage slowly fades over time if the growing conditions are normal again. Feature: Updated trader buying/selling lists Fixes several traders no longer buying/selling bread. Many pricings adjusted. The buildmaterials trader now sells quartz pillar, all 4 variants of shingles and wallpapers The clothing trader sells the new sewn clothing The commodities trader now sells alum The foods trader now sells seeds, cheese and soil The furniture trader sells 2 new paintings, iron doors and brass torch holders The treasure hunter and luxuries trader now sells forlorn armor and sword (broken) The survival goods traders now sells long and recurve bows.Fixed: Breaking damaged cropped and then replanting a new crop kept the damage modifier Feature: New Spring themed music track that plays during Spring. This completes our goal of having one special track for each season. Feature: Added ability to split/merge stacks fluently with CTRL+MouseWheel while hovering over a slot Feature: Added a new ore to world generation - Alum. For future dying uses. Several other bits and pieces were added for clothes crafting Feature: New blocks slanted roof ridges Feature: New blocks marble-topped tables Feature: The blackguard class can now craft a Blackguard shortsword Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the seraph talk in his voice Feature: Added two new paintings. Feature: More tightly integrated chiseled blocks Now have the block sounds of the first used material Now take on the mining speeds and other block material properties of the first used material Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the blocks volume must be retained, you still need to use the right materials, e.g. stone for cellars. Feature: Limited temporal gear respawns. Respawn points can now expire. Can be configured in the customize world screen. Default settings: Normal Survival and Exploration Mode: Infinite Wilderness survival: 2 times Feature: The players body temperature is now affected by the temperature of consumed meals (meals only right now) Feature: Shingles are now ground storable Feature: Olivine deposits now can also spawn olivine crystal vugs Feature: Added woad flower. Used for blue dye. Feature: Minimalistic ability to share world configurations The edit world screen now has a copy-to-clipboard button to export a world configuration You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds. Feature: Replaced a few main menu backgrounds with new, fancier ones Feature: Chandelier updates: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken. Feature: Improved handbook guidance, such as a page on cheese making Feature: Large troughts can now be filled with most vegetables Feature: New "LodBiasFar" setting in client settings, controls distant rendering of small features e.g. grass Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block Tweak: Replaced winter resonance archive track with "The invention" track Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile Tweak: Replaced borky sun angle simulation with a less borky sun angle simulation (less broken polar days/nights now) Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo Tweak: Support for keyboard input for switches and buttons Tweak: Nicer snow walking particles Tweak: Cranked up water bioluminescence effect intensity Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art) Tweak: Increase tool durability costs when crafting mechanical blocks Tweak: Reduced hewn fence gate output quantity from 4 to 2 Tweak: Speleothems now drop stones when broken. Tweak: Mitigate trees generating in front of trader caravans which made entering impossible Tweak: Haydens music tweaks to cultured tavern and quirky tavern Tweak: Berry bushes will now stop ripening (>30 °C) and also revert its growth (>35 °C) if the temperature is too hot Tweak: Changed default lod bias from 25% to 33% Tweak: Halved grass coverage growth speed Tweak: Block reinforcement tweaks Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Fixed able to pick up some reinforced blocks Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z. Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Added player empty-handed block interact animation/pose Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials Tweak: Remap dialog Create Backup option is now off by default Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet! Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid. Tweak: Increased charred bread freshness to near 18 days spoilage time + 2.5 days to rot Tweak: Haybales now required 8 dry grass instead of 6 Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil) Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab Tweak: Added chalk drawing sounds Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required Tweak: Added multiple keyword search to handbook using " or " Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit. Tweak: Disabled body cooling from cold meals for now Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids Tweak: /land info for admins more human readable Tweak: Changes to armor recipes to conform to general ratio of 2/6/3 (head/body/legs). Chain, scale, and plate costs reduced 10% overall. Brigandine was already at correct ratio, so did not change. Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low. Fixed: World map player icon too small on 4k screens Fixed: Placing a work item on an anvil with a work item deleted the work item Fixed: Water deleting several blocks without dropping them, such as torch holders Fixed: Mixed berry jam not named as such Fixed: Should fix breaking a pickaxe was autorefilling with a propick Fixed: Vintage meat tp hand transform huge Fixed: Seraph hair no longer clips through hats. Fixed: Removed a couple typos from the long list of clothing. Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts) Fixed: Ruins and other surface structures sometimes generating floating or inside blocks Fixed: Mitigate distant wildvine flicker a bit Fixed: Deleting a waypoint that overlaps another causes a black square on the screen Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "WYSIWYG". Reduced default mega screenshot multiplier from 4 to 2 Fixed: Seraph hurt animation not pronounced enough Fixed: Necklaces are now properly visible when held in hand Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks Fixed: Ladder placed based on look direction instead of aimed at face Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner Fixed: Mitigate items forever bouncy when dropped on non-full blocks Fixed: Luxuries trader not telling which lore book he wants to buy Fixed: Server crashing on invalid playerswhitelisted.json Fixed: Chalk cobble skull twice in creative inventory Fixed: Some dialog focusing oddities Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page Fixed: Duplicates in the list of audio output devices Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes Fixed: Trader cart Ladders popping of at the sides of half slabs. Ladders are no attachable to Up/Down halfslabs Fixed: Anvil part dupe bug Fixed: Harvested mushroom still showing harvest interaction help Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients) Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever Fixed: Baked shingles were bakeable Fixed: Rawhide mantle remapping from 1.14 was the wrong way round Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases) Fixed: Block remapping assistant not applying remappings after performing a backup Fixed: Local players getting kicked from their own servers due to a ping timeout Fixed: Basket in "small-5" caravan outpost crashing the game when opened Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands Fixed: Might fix a crash in ItemOre that Tels experienced Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions) Fixed: Trader clothing restock did not avoid duplicates Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny Fixed: Black bronze pulverizer caps shown as tin bronze Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom Fixed: Low chance of fixing black chunks generation issue Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative i think?) Fixed: Chiseled block attachable properties not updated when being rotated Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block Fixed: Water placed by a bucket not spreading Fixed: Dying did not eject the crafting grid inventory contents Fixed: Avoid a crash in 'open to internet', will report as failed now instead Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes Fixed: Placing a block over a snow covered chiseled block did not properly clear snow Fixed: Sealed attribute not removed from crock in some cases Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Correct density for Metal parts and Metal scraps Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction Fixed: Sideways Block physics underwhelming API Updates since v1.15-pre.1 Feature: Added velocity argument to SpawnCubeParticles() Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example) Feature: Added .svg file loader by Nexrem and Lyrthras Feature: Added random rotation support for decors Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory. Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing. Feature: Added CompositeTexture.Alpha lets you change the opacity of a texture in code (still consumes a texture atlas position however). Feature: New callback method Collectible.OnCollected() Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln Refactor: "selectiveElements" requires full path for each element; element name can end with a wildcard Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10) Tweak: Cave art now implemented through behavior ArtPigment, easy to mod Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk Fixed: Incorrect use of ConsumeQuantity property in barrel recipes Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff. Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent Fixed: Server exception when a json patch did not specify a file New/Changed since v1.15-pre.12 Feature: Handbook additions, including cheese making Feature: Large troughs can be filled with most types of vegetables. Also the tool tip now indicates contents and which animals can eat it Tweak: Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Tweak: Worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Mitigate game server connecting issues (Technical info: Ignore SRV record lookup if it times out) Tweak: Rebuff charred bread - doubled the satiety value and now 1.5 times more stackable (32 => 48) Tweak: Increased seed drop rate from greenspire cypress leaves Tweak: Updated Henbox description in Handbook for clearer info on broody hens Fixed: Able to pick up some reinforced blocks Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Certain bowls with meal crashing other players Fixed: Some grid recipes in the handbook no longer showing stack size Fixed: Developer mode tab in settings not hidden Fixed: Text formatting back in /land info Fixed: Forgot to also disable lichen and moss covered polished rock Fixed: Invisible arrowheads Fixed: Correct density for Metal parts and Metal scraps Fixed: A crash when another player places a pie Fixed: Crashing "Create a new world with this world seed" button Fixed: Cooking pots turning into crocks when filling their contents to crocks View full record 2 1 5 1 3 Link to comment Share on other sites More sharing options...
Rhyagelle Posted July 7, 2021 Report Share Posted July 7, 2021 Neat! But what does this mean exactly? Quote >Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete Does that mean there are new versions of them coming out to replace them? 1 Link to comment Share on other sites More sharing options...
Ginko72 Posted July 7, 2021 Report Share Posted July 7, 2021 Woohoo! Thanks so much for all the hard work in this! Link to comment Share on other sites More sharing options...
redram Posted July 8, 2021 Report Share Posted July 8, 2021 21 hours ago, Rhyagelle said: Does that mean there are new versions of them coming out to replace them? Lichen and moss will become decor items, rather than being baked into the base texture. 7 Link to comment Share on other sites More sharing options...
Rhyagelle Posted July 11, 2021 Report Share Posted July 11, 2021 On 7/8/2021 at 8:08 AM, redram said: Lichen and moss will become decor items, rather than being baked into the base texture. Thanks, sounds cool! Link to comment Share on other sites More sharing options...
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