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The Homesteading update, balance & stable patch (v1.15.4-rc.1)


Tyron

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Dear Community
v1.15.4-rc.1, a unstable release, can now be downloaded through the account manager.

2021-08-07_14-27-42.thumb.png.0542867a579108d0cb504943eef1f372.png
 

Game updates

  • Tweak: Branches in branchy leaves now more visible
  • Tweak: Doubled seed drop chance for ebony and purpleheart
  • Tweak: Roughly doubled redwood seed drop rate, but increased the time for it to grow to a mature tree by a factor of 5
  • Tweak: Flipping between creative/survival mode now resets the picking range as one would expect
  • Tweak: Seasonal tracks should now play more often
  • Tweak: Burned up containers now drop all their contents
  • Tweak: Entities getting in contact with fire will now also ignite, including dropped items (duh!)
  • Tweak: Added "/debug heldtemp [temperature]" to set the temperature of a held item
  • Tweak: Added copies of dormitory, archives and workshop to worldgen, containing the new 1.15 tapestries
  • Fixed: Redwood and crimson king maple in planters not swaying in the wind
  • Fixed: Wrong shading on the leaves of trees in planters
  • Fixed: Wrong worldmap season tinting in the southern hemisphere
  • Fixed: Oillamp placement/breaking oddities. Now needs some time to break but can right click pickup as well now
  • Fixed: Traders not buying clothes
  • Fixed: Empty space in the block info hud
  • Fixed: Snow coverage issues on some blocks especially with fences and chiseled blocks
  • Fixed: Sneaking made players fall off if they were in cramped spaces (e.g. half slab above)
  • Fixed: Players go sneak mode in front of fence gates
  • Fixed: Should fix placing/removing angled gears not updating for other players in multiplayer
  • Fixed: Weird night sky motion
  • Fixed: Pit kilns not providing heat
  • Fixed: Animation jankiness with traders
  • Fixed: Miiiight fix cases where shift+left click Itemstacks disappear (Technical info: 1. "transfer away itemstack" code gets called on client and server, iterating over an unordered inventory list, might cause desyncs. 2. Clicking a trader from far away opened the trader inventory on the server side, but not on the client side which however shouldn't cause issues...o.o)
  • Fixed: Temporal storms not spawning the harder drifter types
  • Fixed: Jumping made the map hud jitter
  • Fixed: Wrong world map coloring for many crafted blocks
  • Fixed: Hewn fence gate sound too silent
  • Fixed: Missing crafting recipe to take apart work items into metal bits
  • Fixed: Rare client crash in the translocator
  • Fixed: Large gear gui transforms not pretty
  • Fixed: Quern not in mechanics creative tab
  • Fixed: Missing rotate interaction help on anvil
  • Fixed: Some bamboo stalks not swaying

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On 8/5/2021 at 1:19 PM, Tyron said:
  • Tweak: Doubled seed drop chance for ebony and purpleheart
  • Tweak: Roughly doubled redwood seed drop rate, but increased the time for it to grow to a mature tree by a factor of 5

So, with the numbers I got with my test

( https://www.vintagestory.at/forums/topic/5184-higher-seed-drop-rate-for-some-new-trees-so-that-you-can-actually-propagate-and-use-them-bigger-seeds/

this would mean...

 

10 trees each

Pine: 64 + 15 seeds
Oak: 64 + 4 seeds
Maple: 36 seeds
Acacia: 35 seeds
Walnut: 34 seeds
Kapok: 23 seeds
Bald Cypress: 18 seeds
Birch: 17 seeds
Greenspire Cypress: 13 seeds
Larch: 10 seeds
Purpleheart: 10 seeds   ->   20 seeds
Crimson King Maple: 9 seeds
Ebony: 2 seeds   ->   4 seeds

Redwood: 2 trees, 2 seeds each (so maybe it would be 20 seeds?)   -> maybe 40 seeds?


That sounds great for Purpleheart and Redwood, but not for Larch, Crimson King Maple and Ebony. :/

Edited by junawood
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