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Windmill Enhancements


Cameron Textor

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Some new features that windmills should be able to do

- be able to rotate to face wind direction.
- be able to stop it from spinning
- be able to change and remove some of the sails to lower it's speed if the wind gets too fast.
- be much more powerful so they can run more than 2 querns or pulverizers or helve hammers without slowing down too much.
- a mechanized form of saw should be added to cut wood with.

A little video showing just how powerful one of these things really is in Holland. 

youtube Video

Edited by Cameron Textor
adding more stuff
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12 hours ago, Cameron Textor said:

- be able to rotate to face wind direction.

That would not do much, considering wind only ever comes from the same direction in the game ;)

 

12 hours ago, Cameron Textor said:

- be able to stop it from spinning

Already exists - look up the brake in the handbook.

 

12 hours ago, Cameron Textor said:

- be able to change and remove some of the sails to lower it's speed if the wind gets too fast.

...Why? There's literally no downside to the mechanisms behind the windmill working faster. Processing speed for machines goes up. Why would you want them to run slower?

 

12 hours ago, Cameron Textor said:

- be much more powerful so they can run more than 2 querns or pulverizers or helve hammers without slowing down too much.

You can have multiple windmill rotors on the same axle system if you need more power. Use the large gear to connect them.

 

12 hours ago, Cameron Textor said:

- a mechanized form of saw should be added to cut wood with.

That may well exist someday, if/when the crafting grid is ultimately removed in favor of more in-world crafting. But it's a far future topic for the moment.

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  • 3 weeks later...

Wood... You nailed it. It consists of wood. How about making an iron/steel/titanium reinforced windmill cross, to eventually increase the amount of sails up to doubled ones? Would look much nicer to, if the sails don't look so skinny anymore. 

How about using more advanced linen with cross stitches or impregnated with wax to make the wind catching more efficient? Would nicely add up with the idea of giving more room for progress to some technologies. 

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I like the idea of being able to make it out of metals to give it more structural stability.
If we'd go with that idea.. How about increasing the sail count from 4 per layer to 6 per layer? So you'll have a six sail windmill. For an added upgrade, you could add another set of sails half the length extending out from the center to catch as much wind as possible. Though for the sake of balance, I'd say this fully knitted out metal windmill would be roughly the strength of four regular ones and no more. As for the ability to toggle speeds... Maybe a gear-shift block? We already have a brake. We already have a toggle to completely disconnect it. To have more control over the speed a single windmill+ , for.. What ever your reasons may be, a gearshift would be a good solution without having to make over-complicated connections that take up half a house.
Or... A multi-block gear shift.
If you would need less power, but more speed for something in particular... connecting a big gear to a smaller one would give it twice the rational speed.

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On 10/19/2021 at 8:34 AM, Screwy said:

Wood... You nailed it. It consists of wood. How about making an iron/steel/titanium reinforced windmill cross, to eventually increase the amount of sails up to doubled ones? Would look much nicer to, if the sails don't look so skinny anymore. 

How about using more advanced linen with cross stitches or impregnated with wax to make the wind catching more efficient? Would nicely add up with the idea of giving more room for progress to some technologies. 

I love both of these ideas.

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