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Posted
On 11/27/2023 at 10:58 AM, Vinter Nacht said:

Thank you for this.  This is a very specific error that I immediately was able to reproduce. I'll get on fixing it immediately.

you're welcome i suppose, i must confess though that the langstroths just feel extremely tedious over actually fun.

the liner system and stuff just feels overcomplicated and expensive

the stacking and etc only taking the backpack slots get annoying real fast.

 

i litterally ended up throwing like 24 full langstroths out the window because of that one bug, after the god awefull amount of effort and resources i put into it

Posted
14 hours ago, Dorai Yu said:

you're welcome i suppose, i must confess though that the langstroths just feel extremely tedious over actually fun.

the liner system and stuff just feels overcomplicated and expensive

the stacking and etc only taking the backpack slots get annoying real fast.

That's the point lol

Posted
22 hours ago, Dorai Yu said:

you're welcome i suppose, i must confess though that the langstroths just feel extremely tedious over actually fun.

the liner system and stuff just feels overcomplicated and expensive

the stacking and etc only taking the backpack slots get annoying real fast.

 

i litterally ended up throwing like 24 full langstroths out the window because of that one bug, after the god awefull amount of effort and resources i put into it

That could certainly make for a substandard experience; I understand why you would have found it less than rewarding. The mod is specifically tailored to a certain type of game play and player.  Sorry it isn't to your tastes!

  • 1 month later...
Posted
On 11/29/2023 at 4:44 PM, Vinter Nacht said:

That could certainly make for a substandard experience; I understand why you would have found it less than rewarding. The mod is specifically tailored to a certain type of game play and player.  Sorry it isn't to your tastes!

would it be possible to create a simple recipe solution for some of the things... instead of all the individual steps? Maybe make the recipies a little more expensive in replacement for ease of use...?

Posted
16 hours ago, Plato Platypus said:

would it be possible to create a simple recipe solution for some of the things... instead of all the individual steps? Maybe make the recipies a little more expensive in replacement for ease of use...?

Not something I'll be doing, I'm afraid.  It's out of spec for the mods design.

  • 2 weeks later...
Posted

There is a glitch in 1.19, where ceramic honey pots are invisible when placed on top of the ceramic hives. When a game is loaded with the honey pot already on the ceramic hive, the pot is visible. Here's a screenshot.

20240120174753_1.png

  • 3 weeks later...
  • 1 month later...
Posted

How do you harvest a langstroth hive without it resetting the bees to poor population and searching for flowers? Because to harvest the box with frames you have to take the top "house" part off which resets the hive. thanks

 

  • 2 weeks later...
Posted
On 4/9/2024 at 5:06 PM, Justin Kays said:

How do you harvest a langstroth hive without it resetting the bees to poor population and searching for flowers? Because to harvest the box with frames you have to take the top "house" part off which resets the hive. thanks

 

You don't, sadly. My hives are still based on the vanilla skeps, and that's just how they work. I hope to fix that in an update someday.

  • 2 weeks later...
Posted

New release is out for FGC 1.19.7

1-19-V1.4.30
    - Fixed Frames not rendering in Super when opened
    - Fixed Ceramic Hives not getting wax ring when harvestable
    - Fixed langstroth not updating meshes during interactions involving adding a populated skep/two tier hive.
    - Added pt-br lang files.

  • 2 months later...
Posted

I finally got it to work, just started again and paid close attention to the fact that there were no double characters and all the commas were there.

It looks like everything is working.

But I think there is an error in the English version of "Waxed Flaxen Twine" and it is not displayed correctly in the manual.

line 118 "item-handbooktext-waxedlfaxtwine": "This twine is used....

should be "item-handbooktext-waxedflaxtwine" the f and l are twisted

german translation FromGoldenCombs-1.19-v1.4.32

de.json

  • 4 weeks later...
Posted

Hi! Got the 1.6.0 version. Got a "This save was made on an old version of the game" pop-up. It then turned my hives and supers into questionmarks. I tried to revert to 1.5.1 but the supers and honeypots are invisble and uninteractable. I went back to 1.6.0 thinking i could just replace my stuff. But the mod no longer exists in the handbook. So I upen my creative world. No golden combs stuff. I start a new world. Game crashes. (Didn't think to save the log) I try to open it and it opens. I try to search for any goldencomb item in the inventory and game crashes. Here you go! 

 

Running on 64 bit Windows 10.0.22631.0 with 32649 MB RAM
Game Version: v1.19.8 (Stable)
04/08/2024 22:29:24: Critical error occurred
Loaded Mods: bettercrates@1.7.1, decor@1.1.1, flourbags@1.0.4, mannequinstand@1.0.3, quickstepfork@1.0.1, roas@1.0.0, she1fish@1.2.1, sortablestorage@2.2.6, spyglass@0.5.1, game@1.19.8, egocaribautomapmarkers@3.1.0, betterfirepit@1.1.4, blacksmithenhancements@1.0.5, butterflycases@1.0.1, carryon@1.7.4, commonlib@2.5.0-rc.2, displaycasewall@1.0.3, flowerfarming@1.1.0, fromgoldencombs@1.6.0, hangingbaskets@1.1.0, hudclock@3.4.0, labeledtrunk@1.0.4, claywheel@1.1.1, stepup@1.2.0, creative@1.19.8, survival@1.19.8, workbenchexpansion@1.8.0, awearablelight@1.1.1, flammablefirestarter@1.0.1, playercorpse@1.10.1-rc.1, stonequarry@3.3.1, treetapping@1.0.0
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557
   at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 421
   at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328
   at Vintagestory.API.Client.GuiElementEditableTextBase.LoadValue(List`1 newLines) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 292
   at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 594
   at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 634
   at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 458
   at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 382
   at Vintagestory.Client.NoObf.ClientMain.OnKeyPress(KeyEvent eventArgs) in VintagestoryLib\Client\ClientMain.cs:line 1816
   at Vintagestory.Client.GuiScreenRunningGame.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 320
   at Vintagestory.Client.ScreenManager.OnKeyPress(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 871
   at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(TextInputEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220
   at OpenTK.Windowing.Desktop.NativeWindow.OnTextInput(TextInputEventArgs e)
   at OpenTK.Windowing.Desktop.NativeWindow.CharCallback(Window* window, UInt32 codepoint)
--- End of stack trace from previous location ---
   at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
   at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents)
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 04/08/2024 22:25:42, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x0x4878
Faulting application start time: 0x0x1dae689c16a8bae
Faulting application path: C:\Users\chane\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\chane\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 150777a1-6c4f-429c-ac9e-1dbb8216306e
Faulting package full name: 
Faulting package-relative application ID:  }

Posted

You have to love it when people produce all new, never before seen weirdness... Even if the "never before seen" part was just your dev environment.Will see if I can reproduce.

 

  • Like 1
Posted
On 8/4/2024 at 11:33 PM, Vinter Nacht said:

You have to love it when people produce all new, never before seen weirdness... Even if the "never before seen" part was just your dev environment.Will see if I can reproduce.

 

Hi! How did it go? Did you find the key to my madness? ><

  • 5 months later...
Posted (edited)

Am i wrong or this is an error ? It's supposed to be the lined frame right ? I have updated the french translation, but i want a confirmation about this before submitting my file.

image.png

Edited by Mokradin
Posted

I have an absolutely gamebreaking bug which I'm kinda surprised I haven't seen anyone mention. I don't understand why, and don't know if any of the details are relevant, but:

I have a hard crash upon placing a populated skep. It happens with nearly 100% reliability with the mod(and only the default mods besides) and happens 0% without. It seems to happen when placed on the ground or on a fence post. I can't stand doing beekeeping without the mod anymore and trying to spread bees with this going on would be horrid.

Screenshot for month/temp in case the hibernation has something to do with it.

Running on 64 bit Windows 10.0.19045.0 with 32691 MB RAM
Game Version: v1.20.3 (Stable)
2/2/2025 9:41:58 PM: Critical error occurred in the following mod: fromgoldencombs@1.4.19
Loaded Mods: game@1.20.3, fromgoldencombs@1.4.19, creative@1.20.3, survival@1.20.3
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'.
   at FromGoldenCombs.BlockEntities.FGCBeehive.Initialize(ICoreAPI api)
   at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1096
   at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 627
   at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1333
   at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 153
   at Vintagestory.Common.BlockAccessorBase.SetBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, Int32 layer, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 115
   at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorRelaxed.cs:line 75
   at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 928
   at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) in VSSurvivalMod\BlockBehavior\BehaviorHorizontalOrientable.cs:line 55
   at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 817
   at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1668
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 708
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
   at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

2025-02-02 21_40_07-2025-02-02_21-39-43.png.png

Posted
6 hours ago, Beef Taquitos said:

FromGoldenCombs@1.4.19

Sir, Madam, or Other... You are using a version from 1.18 that was released in May of last year... And you are using it on the 1.20.3 Vintage Story release.  Get the latest release of FGC.

  • Vinter Nacht changed the title to From Golden Combs (1.16-Current) Apiculture Mod
Posted

That's aggravating. I definitely didn't play for over a year before this, so I know it must have been updated within the last month to that version. I did go through and updated what I could last month, but hadn't done so since probably 2023. So I don't understand why I would have an old version.

Posted
13 hours ago, Beef Taquitos said:

That's aggravating. I definitely didn't play for over a year before this, so I know it must have been updated within the last month to that version. I did go through and updated what I could last month, but hadn't done so since probably 2023. So I don't understand why I would have an old version.

Admittedly, me either. https://mods.vintagestory.at/download?fileid=32206  This is the current version. :)

Posted

Yeah, I went through everything one by one with VS on one screen and the mods database on the other and it seems that my version was, in fact, from August of 2023(looking at the last modified date). For some reason, the ONE mod I cared most about was the one I didn't check?

 

But thanks to this, I found out that since I started in mid-January, nearly every single mod was updated about a week and a half ago(almost the same day for every one, kinda crazy) so I got all my mods back, including this one, and I FINALLY found bees on my new world. Time to start the bee empire all over again.

  • Like 1
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