Gobbo the goblin Posted November 29, 2023 Report Posted November 29, 2023 On 11/27/2023 at 10:58 AM, Vinter Nacht said: Thank you for this. This is a very specific error that I immediately was able to reproduce. I'll get on fixing it immediately. you're welcome i suppose, i must confess though that the langstroths just feel extremely tedious over actually fun. the liner system and stuff just feels overcomplicated and expensive the stacking and etc only taking the backpack slots get annoying real fast. i litterally ended up throwing like 24 full langstroths out the window because of that one bug, after the god awefull amount of effort and resources i put into it
l33tmaan Posted November 29, 2023 Report Posted November 29, 2023 14 hours ago, Dorai Yu said: you're welcome i suppose, i must confess though that the langstroths just feel extremely tedious over actually fun. the liner system and stuff just feels overcomplicated and expensive the stacking and etc only taking the backpack slots get annoying real fast. That's the point lol
Vinter Nacht Posted November 30, 2023 Author Report Posted November 30, 2023 22 hours ago, Dorai Yu said: you're welcome i suppose, i must confess though that the langstroths just feel extremely tedious over actually fun. the liner system and stuff just feels overcomplicated and expensive the stacking and etc only taking the backpack slots get annoying real fast. i litterally ended up throwing like 24 full langstroths out the window because of that one bug, after the god awefull amount of effort and resources i put into it That could certainly make for a substandard experience; I understand why you would have found it less than rewarding. The mod is specifically tailored to a certain type of game play and player. Sorry it isn't to your tastes!
Plato Platypus Posted January 4, 2024 Report Posted January 4, 2024 On 11/29/2023 at 4:44 PM, Vinter Nacht said: That could certainly make for a substandard experience; I understand why you would have found it less than rewarding. The mod is specifically tailored to a certain type of game play and player. Sorry it isn't to your tastes! would it be possible to create a simple recipe solution for some of the things... instead of all the individual steps? Maybe make the recipies a little more expensive in replacement for ease of use...?
Vinter Nacht Posted January 4, 2024 Author Report Posted January 4, 2024 16 hours ago, Plato Platypus said: would it be possible to create a simple recipe solution for some of the things... instead of all the individual steps? Maybe make the recipies a little more expensive in replacement for ease of use...? Not something I'll be doing, I'm afraid. It's out of spec for the mods design.
Plato Platypus Posted January 17, 2024 Report Posted January 17, 2024 On 1/4/2024 at 1:38 PM, Vinter Nacht said: Not something I'll be doing, I'm afraid. It's out of spec for the mods design. Fair enough
Mark Gleason Posted January 20, 2024 Report Posted January 20, 2024 There is a glitch in 1.19, where ceramic honey pots are invisible when placed on top of the ceramic hives. When a game is loaded with the honey pot already on the ceramic hive, the pot is visible. Here's a screenshot.
Yota Posted February 11, 2024 Report Posted February 11, 2024 Hello, Here the italian traslation for the version v1.4.25 (#v1.18.15 #v1.19.0-rc.6) it.json
KingRizla Posted February 11, 2024 Report Posted February 11, 2024 Hello, Is there any plans for this mod to be updated to 1.19.3? i rly like the mod but the current version is not working great with 1.19.3
Vinter Nacht Posted February 12, 2024 Author Report Posted February 12, 2024 It will eventually get an update to whatever is the current version at the time that happens. I am presently on a hiatus for personal reasons. 3 1
Justin Kays Posted April 9, 2024 Report Posted April 9, 2024 How do you harvest a langstroth hive without it resetting the bees to poor population and searching for flowers? Because to harvest the box with frames you have to take the top "house" part off which resets the hive. thanks
Vinter Nacht Posted April 18, 2024 Author Report Posted April 18, 2024 On 4/9/2024 at 5:06 PM, Justin Kays said: How do you harvest a langstroth hive without it resetting the bees to poor population and searching for flowers? Because to harvest the box with frames you have to take the top "house" part off which resets the hive. thanks You don't, sadly. My hives are still based on the vanilla skeps, and that's just how they work. I hope to fix that in an update someday.
Vinter Nacht Posted May 1, 2024 Author Report Posted May 1, 2024 New release is out for FGC 1.19.7 1-19-V1.4.30 - Fixed Frames not rendering in Super when opened - Fixed Ceramic Hives not getting wax ring when harvestable - Fixed langstroth not updating meshes during interactions involving adding a populated skep/two tier hive. - Added pt-br lang files.
dr4cos Posted July 11, 2024 Report Posted July 11, 2024 I finally got it to work, just started again and paid close attention to the fact that there were no double characters and all the commas were there. It looks like everything is working. But I think there is an error in the English version of "Waxed Flaxen Twine" and it is not displayed correctly in the manual. line 118 "item-handbooktext-waxedlfaxtwine": "This twine is used.... should be "item-handbooktext-waxedflaxtwine" the f and l are twisted german translation FromGoldenCombs-1.19-v1.4.32 de.json
Chanelle Granlund Posted August 4, 2024 Report Posted August 4, 2024 Hi! Got the 1.6.0 version. Got a "This save was made on an old version of the game" pop-up. It then turned my hives and supers into questionmarks. I tried to revert to 1.5.1 but the supers and honeypots are invisble and uninteractable. I went back to 1.6.0 thinking i could just replace my stuff. But the mod no longer exists in the handbook. So I upen my creative world. No golden combs stuff. I start a new world. Game crashes. (Didn't think to save the log) I try to open it and it opens. I try to search for any goldencomb item in the inventory and game crashes. Here you go! Running on 64 bit Windows 10.0.22631.0 with 32649 MB RAM Game Version: v1.19.8 (Stable) 04/08/2024 22:29:24: Critical error occurred Loaded Mods: bettercrates@1.7.1, decor@1.1.1, flourbags@1.0.4, mannequinstand@1.0.3, quickstepfork@1.0.1, roas@1.0.0, she1fish@1.2.1, sortablestorage@2.2.6, spyglass@0.5.1, game@1.19.8, egocaribautomapmarkers@3.1.0, betterfirepit@1.1.4, blacksmithenhancements@1.0.5, butterflycases@1.0.1, carryon@1.7.4, commonlib@2.5.0-rc.2, displaycasewall@1.0.3, flowerfarming@1.1.0, fromgoldencombs@1.6.0, hangingbaskets@1.1.0, hudclock@3.4.0, labeledtrunk@1.0.4, claywheel@1.1.1, stepup@1.2.0, creative@1.19.8, survival@1.19.8, workbenchexpansion@1.8.0, awearablelight@1.1.1, flammablefirestarter@1.0.1, playercorpse@1.10.1-rc.1, stonequarry@3.3.1, treetapping@1.0.0 System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Client.GuiElementItemSlotGridBase.FilterItemsBySearchText(String text, Dictionary`2 searchCache, Dictionary`2 searchCacheNames) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 557 at Vintagestory.Client.NoObf.GuiDialogInventory.OnTextChanged(String text) in VintagestoryLib\Client\Systems\Gui\Dialogs\GuiDialogInventory.cs:line 421 at Vintagestory.API.Client.GuiElementEditableTextBase.TextChanged() in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 328 at Vintagestory.API.Client.GuiElementEditableTextBase.LoadValue(List`1 newLines) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 292 at Vintagestory.API.Client.GuiElementEditableTextBase.OnKeyPress(ICoreClientAPI api, KeyEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementEditableTextBase.cs:line 594 at Vintagestory.API.Client.GuiComposer.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\GuiComposer.cs:line 634 at Vintagestory.API.Client.GuiDialog.OnKeyPress(KeyEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 458 at Vintagestory.Client.NoObf.GuiManager.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 382 at Vintagestory.Client.NoObf.ClientMain.OnKeyPress(KeyEvent eventArgs) in VintagestoryLib\Client\ClientMain.cs:line 1816 at Vintagestory.Client.GuiScreenRunningGame.OnKeyPress(KeyEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 320 at Vintagestory.Client.ScreenManager.OnKeyPress(KeyEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 871 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyPress(TextInputEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at OpenTK.Windowing.Desktop.NativeWindow.OnTextInput(TextInputEventArgs e) at OpenTK.Windowing.Desktop.NativeWindow.CharCallback(Window* window, UInt32 codepoint) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.NativeWindow.ProcessWindowEvents(Boolean waitForEvents) at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries for Vintagestory.exe, the latest 1 ================================== { TimeGenerated = 04/08/2024 22:25:42, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.8.0, time stamp: 0x661e0000 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x4878 Faulting application start time: 0x0x1dae689c16a8bae Faulting application path: C:\Users\chane\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\chane\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 150777a1-6c4f-429c-ac9e-1dbb8216306e Faulting package full name: Faulting package-relative application ID: }
Vinter Nacht Posted August 4, 2024 Author Report Posted August 4, 2024 You have to love it when people produce all new, never before seen weirdness... Even if the "never before seen" part was just your dev environment.Will see if I can reproduce. 1
Chanelle Granlund Posted August 10, 2024 Report Posted August 10, 2024 On 8/4/2024 at 11:33 PM, Vinter Nacht said: You have to love it when people produce all new, never before seen weirdness... Even if the "never before seen" part was just your dev environment.Will see if I can reproduce. Hi! How did it go? Did you find the key to my madness? ><
Mokradin Posted January 31, 2025 Report Posted January 31, 2025 (edited) Am i wrong or this is an error ? It's supposed to be the lined frame right ? I have updated the french translation, but i want a confirmation about this before submitting my file. Edited January 31, 2025 by Mokradin
Vinter Nacht Posted February 1, 2025 Author Report Posted February 1, 2025 Good catch! I mean, you can put unlined frames in them, but it's not a great plan over all. I'll update the file. 1
Mokradin Posted February 1, 2025 Report Posted February 1, 2025 Thanks for the reply. Here is my updated french translation file for your mod (with the correct frame in the description): https://pastebin.com/CEg8YVca
Beef Taquitos Posted February 3, 2025 Report Posted February 3, 2025 I have an absolutely gamebreaking bug which I'm kinda surprised I haven't seen anyone mention. I don't understand why, and don't know if any of the details are relevant, but: I have a hard crash upon placing a populated skep. It happens with nearly 100% reliability with the mod(and only the default mods besides) and happens 0% without. It seems to happen when placed on the ground or on a fence post. I can't stand doing beekeeping without the mod anymore and trying to spread bees with this going on would be horrid. Screenshot for month/temp in case the hibernation has something to do with it. Running on 64 bit Windows 10.0.19045.0 with 32691 MB RAM Game Version: v1.20.3 (Stable) 2/2/2025 9:41:58 PM: Critical error occurred in the following mod: fromgoldencombs@1.4.19 Loaded Mods: game@1.20.3, fromgoldencombs@1.4.19, creative@1.20.3, survival@1.20.3 System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'. at FromGoldenCombs.BlockEntities.FGCBeehive.Initialize(ICoreAPI api) at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1096 at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 627 at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1333 at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 153 at Vintagestory.Common.BlockAccessorBase.SetBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, Int32 layer, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 115 at Vintagestory.Common.BlockAccessorRelaxed.SetBlock(Int32 blockId, BlockPos pos, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorRelaxed.cs:line 75 at Vintagestory.API.Common.Block.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 928 at Vintagestory.GameContent.BlockBehaviorHorizontalOrientable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) in VSSurvivalMod\BlockBehavior\BehaviorHorizontalOrientable.cs:line 55 at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 817 at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1668 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 708 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Vinter Nacht Posted February 3, 2025 Author Report Posted February 3, 2025 6 hours ago, Beef Taquitos said: FromGoldenCombs@1.4.19 Sir, Madam, or Other... You are using a version from 1.18 that was released in May of last year... And you are using it on the 1.20.3 Vintage Story release. Get the latest release of FGC.
Beef Taquitos Posted February 3, 2025 Report Posted February 3, 2025 That's aggravating. I definitely didn't play for over a year before this, so I know it must have been updated within the last month to that version. I did go through and updated what I could last month, but hadn't done so since probably 2023. So I don't understand why I would have an old version.
Vinter Nacht Posted February 4, 2025 Author Report Posted February 4, 2025 13 hours ago, Beef Taquitos said: That's aggravating. I definitely didn't play for over a year before this, so I know it must have been updated within the last month to that version. I did go through and updated what I could last month, but hadn't done so since probably 2023. So I don't understand why I would have an old version. Admittedly, me either. https://mods.vintagestory.at/download?fileid=32206 This is the current version.
Beef Taquitos Posted February 5, 2025 Report Posted February 5, 2025 Yeah, I went through everything one by one with VS on one screen and the mods database on the other and it seems that my version was, in fact, from August of 2023(looking at the last modified date). For some reason, the ONE mod I cared most about was the one I didn't check? But thanks to this, I found out that since I started in mid-January, nearly every single mod was updated about a week and a half ago(almost the same day for every one, kinda crazy) so I got all my mods back, including this one, and I FINALLY found bees on my new world. Time to start the bee empire all over again. 1
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