Tyron Posted January 20, 2019 Report Posted January 20, 2019 For version 1.9 we'll be adding traders which will spawn inside trader huts or other small structures, such as market stands. To fit with the them they should be medieval style and fairly smallish. @Ivan already built a couple of such huts, but it can never hurt to see what others can build, so if you feel like contributing show us your trader structures! [Edit 22.Jan:] To clarify, buildings will only be added after approval of the Team.
audioHead Posted January 21, 2019 Report Posted January 21, 2019 An idea for one such trader hut, I somewhat went all out on this one, but if it's in any way necessary or preferable, it can be taken down a notch.https://youtu.be/i6p1lz7TRXw I included pictures that show off a bird's eye view of the house, as well as a pot and bowl that I added after taking the video.
Melchior Posted January 22, 2019 Report Posted January 22, 2019 An idea for a more 'Temporary' shop. Something that would have been built of local wood & material from tools brought in a cart or wagon. The shopkeeper has an eclectic mix of Junk, err... Unique Deals!
Melchior Posted January 22, 2019 Report Posted January 22, 2019 This next one is a semi-recreation of my very first V.S. hovel. It worked as a sort of mini-fort/bulwark; the side trapdoors let me spear any lurkers that appeared each morning - while still offering some protection. I would see some kind of guard/sentry here - perhaps a basement armourer?
Stroam Posted January 22, 2019 Report Posted January 22, 2019 The place should ideally fit within a 16x16x16 area.
Melchior Posted January 23, 2019 Report Posted January 23, 2019 Fort Frosty; Trading post for Steppe / Tundra regions. Also; small idea - could traders have random clothes or trader specific garb? Question; is there a way to export a Blueprint / pattern for buildings ?
Tyron Posted January 27, 2019 Author Report Posted January 27, 2019 Oh, those look nice, please do export them 1. /we ms (mark start position where you currently stand) 2. /we me (mark end position where you currently stand) 3. /we mex [name] (export schematic under %appdata%/VintageStoryData/WorldEdit/[name].json
Melchior Posted January 29, 2019 Report Posted January 29, 2019 Exported, let me know if these are OK. builds.zip
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