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MintYogi

Very Important Vintarian
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Everything posted by MintYogi

  1. I’m sure you’re right that the server is where the file needs to be removed. Entity spawning happens on the server. Unfortunately, I don’t know where that file is on the server as I don’t run a server. I’m sure someone here or on the Discord could help out though.
  2. Hi Philip, yes, there is a bug in the current version of vintage story. The work around to prevent monster spawning until this bug is fixed is to install No Monsters version 1.0.0 and remove the bell.json file from the Vintagestory\assets\survival\entities\land directory.
  3. Yes, it seems the game is trying to spawn in drifters and locusts without first checking to see if they are enabled.
  4. I did a little experimentation and found that the game crashes with No Monsters 1.0.0 when a bell tries to spawn monsters. Also, when No Monsters 1.1.0 (which disables bells in addition to drifters and locusts) is loaded those monsters spawn naturally, but the game does not crash. I've submitted a bug report in the forum. Please disable No Monsters 1.0.0 to prevent game crashes until Tyron can fix the game.
  5. With game version 1.14.7 and my mod, No Monsters 1.0.0 (which patches out drifters and locusts), the game crashes when a bell attempts to spawn other monsters. Here's a part of the main server log when it starts: 24.1.2021 12:22:33 [Fatal] System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.GameContent.AiTaskBellAlarm.trySpawnCreatures(Int32 maxquantity, Int32 range) at Vintagestory.GameContent.AiTaskBellAlarm.ContinueExecute(Single dt) at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) at Vintagestory.GameContent.EntityBell.OnGameTick(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) at Vintagestory.Server.ServerMain.Process() With the same game version and No Monsters 1.1.0 (which patches out bells, drifters, and locusts) the disabled entities still spawn, but the game does not crash. NoMonsters-1.1.0.zip NoMonsters-1.0.0.zip
  6. I added disabling of the bell entity to this version (1.1.0) of the No Monsters mod for testing. I'm interested in learning if the game crashes when this version of No Monsters is the only enabled content pack. My world doesn't crash, but I haven't any pre-existing bell nearby.
  7. The bell.json above seems well-formed as is the json in No Monsters. I see no violation of the patching modification method used for either. My theory is there is a problem in the game code that Tyron will need to look into. As I understand it now, the game crashes with the bell mod being the only entity mod, so I think the best way forward is for that mod's author to log a bug report.
  8. I’m running with other mods with “no monsters” on v1.14.5 (stable) with no problems. Have you tried with only “no monsters” enabled? I suggest that some other mod is causing the crash when “no monsters” is enabled. I say this because “no monsters” is simply a patch that disables locusts and drifters. It doesn’t have any code that could possibly crash. If some other mod depends on those entities being enabled, that other mod may crash. You might determine which other mod that is by enabling only "no monsters", verifying that it causes no crash by itself, then enabling (one-by-one) the other mods and checking for crash. I'm interested in which mod is having issues when "no monsters" is enabled.
  9. To expand on this a bit: I learned that I could push a voxel back up from the bottom layer to the second layer if there was an empty voxel spot in the direction I was going to push. I found it wouldn't push up two layers.
  10. Want a more chill Vintage Story experience and or not enjoy life with drifters and locusts? Love the wonders of cave exploration without the stress? If so, the No Monsters mod is for you. It prevents drifters and locusts from spawning. It does not affect any other entities so you can still enjoy the dangerous wolves! Mod Version: 1.1.0 Game Version: 1.14.0 Download Mod Access mod source.
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