I think having a core mod makes sense, to include the tools and the basic meal tweaks.
I would guess that if you were to break it out then you would go with food types - you'd have extended meats, extended veggies, extended breads, and extended dairy? The extended versions would have better preservation methods and more recipes. Wild farming might have to have its own add on, like extended spices. Someone might write an extended medicine add on as well, much like Mr1k3 did for better poultice.
I use most of EF. The exceptions are tree saps and the dairy items as milk always takes me awhile to build up.