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Streetwind

Very Important Vintarian
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Everything posted by Streetwind

  1. Previews on Discord, in the #devlog channel, are usually about features coming in the next version, yes. Though not everything shown there is guaranteed to make it into the game. Sometimes Tyron is just experimenting with some new tech to see if it's feasible. For example, fully physics-simulated ropes were previewed several updates ago, but never made it into the game - it turned out to be too complex/time-consuming to implement.
  2. That kind of thing is used for mass-producing metal in a major furnace. You poke a hole in the furnace, the molten metal flows out and runs along sand channels into ingot-shaped depressions. We do not have this kind of furnace in Vintage Story - we smelt metal in a handheld crucible in a campfire. Now, the fact that said handheld crucible can hold more metal than the aforementioned major mass-production furnace is another topic entirely... (There's actually a mod available to limit the crucible's maximum allowed content.)
  3. You can reuse world customization options already, though admittedly it's quite hidden... 1.) Create a world with the settings you want 2.) Quit to menu 3.) On the screen where you load the game/enter the world, click the Edit World button on the right side 4.) In the line that says "Playstyle", click the copy button on the right side 5.) Go back, begin creating a new world, and bring up the Customize screen 6.) Press CTRL+V (or your regional paste command equivalent) 7.) So long as the playstyle info remains copied in your clipboard, you can rapidly create several new worlds with identical settings As for spawning on basalt - try asking around on Discord for a seed that has it. Rock strata are seed-bound, so long as certain world settings (particularly World Width and World Length) are kept identical.
  4. No statements have been made by the developers, IIRC. Personally I wouldn't be surprised if it was somewhere in the July-August timeframe. Just based on past releases. It's really hard to judge though, because in contrast to 1.19, we're getting less in the way of regular dev updates this time. 1.120 will add a lot of new lore content, and they don't want to spoiler us with previews. So there's absolutely no telling if it's nearly done or only barely started. In the meantime: yes, do upgrade to 1.19. You'll want to do that anyway if you want to go to 1.20 later. Worlds can generally be brought forward just fine, but the more major version steps you try to skip, the more likely you'll run into problems. So my recommendation here is: update to 1.19.0, start the server once and let it remap. Then update to 1.19.7. Then you should be good for an 1.20 update in the future.
  5. Indeed, that... almost looks like some kind of loose stone? What does it say when you mouse over those? And are you perhaps running mods that add extra stuff?
  6. Yeah, it's as I suspected. The bread is not, in fact, coming out charred - you're just misunderstanding the tooltip The "(charred)" part is not a line of its own that describes the item. It's part of the line "Bakes into 1x <something> bread (charred)". The tooltip window doesn't fit the entire line, so the last word wraps into the next line. As mentioned in the fifth post in this thread, this line simply means that if you stick this item into a firepit, you will get a charred item as output. It does not describe the item's current state. If the item itself was actually charred, it would say so in the bold heading of the tooltip! You can verify this by leaving the bread in the oven until it actually chars, or by just sticking it into a firepit and letting it bake there. You'll see the difference immediately. EDIT: the satiety value is another indicator. Charred bread does not yield 300 sat, as you can see in the ingame handbook, but your bread does.
  7. As the saying goes, "a picture says more than a thousand words". Screenshot, please
  8. Yes, it does work like that The game accurately simulates climate zones and latitudes. At the poles, you will even have polar nights (where the sun won't rise for several months) and days (where the sun won't set for several months).
  9. The maximum size is 13 by 13 by 13. All firewood within 6 blocks of the firepit will be converted to charcoal. 6+1+6 = 13. If you put the firepit up on top, then obviously all you're going to get is the 6 layers below it. In order to reach more layers, the firepit must be placed inside the cube of firewood, and you must finish building the cube and covering the pit in the grace period after igniting. Yes, this is impractical. But then, charcoal pits of this size are silly to begin with.
  10. Hmmm? No, I didn't. I said "at least two", because I know of two but have not personally seen every last lore item. It's possible that there might be more, but I'm not claiming there are.
  11. I've never seen this. Running any mods? Can you reproduce it reliably with a certain set of steps?
  12. There is already one such item in the game; it's entirely possible that more are planned.
  13. @jumpityjumpjump Can you post a screenshot of the bread you remove from the oven?
  14. Nickel has existed for a long time. The ore is called pentlandite, and definitely spawns. I saw some in a 1.12 world back when I first picked up VS.
  15. Lanterns are where I dump my copper after I stop needing copper for other things. And quartz is practically free anyway.
  16. Player data is saved in the world save file which ends in .vcdbs It is a SQLite database. Hence, you need a SQLite database editor program to be able to open it. Most of the contents will be unreadable binary blob data, but there should be a players table somewhere that is human readable and modifyable. I should not even have to say this, but you should never open your savefile with an external tool without first having made a copy as a backup!
  17. Issues and solutions are strongly specific to individual hardware, so we need more details than "system meets highest system recommendations". Same goes for your issue itself. What performance issue are you encountering?
  18. What Bumber likely meant with "outdated" is that the ingame handbook is maintained and updated by the development team, but the wiki is maintained and updated exclusively by community volunteers. This means that when new content is introduced in an update, the handbook is likely to have the info available immediately, whereas the wiki will only have it once some random player with wiki edit privileges feels motivated to log in and make the change. For major features and exciting mechanics that many people interact with frequently, that can happen fairly quickly - within days of release, even. For obscure mechanics, it can take a very long time. Partially because the community might first need to reverse-engineer how the mechanic even works in order to be able to explain it, and when it's something that almost nobody uses, that knowledge might simply not be available. Example: there's a lightning rod in the game that the player can make. Most players are unaware that it exists. The item was first added in 1.17.0-pre.1 on June 14th, 2022, and the recipe to make it was immediately added to the handbook in that release. The wiki page about it was first created on June 16th, 2023 - literally a year later. And even then the page merely said "this item exists and it can protect you from ightning strikes". It did not give any advice on how to set up the rod correctly so it actually protects an area. That part was only added by yours truly a mere three weeks ago on March 14th 2024, after I saw someone complain on reddit how the lightning rod is completely broken and unfunctional (as a result of not knowing how to set it up properly). And I only knew what to write there because I lurk on Discord and saw a bunch of people doing sourcecode sleuthing to figure out its mechanics. As a result, you should take everything on the wiki with a grain of salt. On one hand, it's a great resource that goes into far more detail on how stuff works than the ingame handbook ever could; on the other hand, there is no oversight from the devs that ensures that the information on the wiki is up to date, or even factually correct. If you find something on the wiki that doesn't work ingame, that's most likely why.
  19. Yeah, you wouldn't know this as a beginner, but the "bakes into" line in this case is actually not referring to the clay oven at all. It refers to putting the dough into the firepit. Which is how we baked bread in old versions, before the clay oven was added to the game. When the update came that added the oven, the act of baking in the firepit was nerfed to produce charred bread, in order to incentivize players to make and use the new oven. The "baking temperature" line is the same. It refers to how hot you have to get the firepit. The clay oven actually doesn't use that target temperature, and will in fact finish baking even a bit below 200°C. The reason the finished bread still has these two lines is because the finished bread is still a valid input item for the firepit, and it will produce charred bread as an output item when heated to 200°C. The two lines are likely auto-added by the recipe handler code just because it detected a valid firepit recipe for this item.
  20. @Maethius This generally happens when you somehow manage to leave a bed "improperly". Don't ask me how, I don't know But that way the time acceleration from the bed doesn't get cancelled. The solution is to enter the bed again and get out of it normally.
  21. This is one of the best suggestion posts that I've seen all month.
  22. Weird. Then I have no clue what's wrong, sorry. =/
  23. Were the files you deleted actually recreated when you launched the client afterwards?
  24. Try deleting %appdata%\vintagestorydata\servermagicnumbers.json - the game will recreate it with default values on next startup. If you wanna be extra thorough, delete all the files in that directory. Not the subdirectories though, they have your savegames and such. (FYI: this directory is completely unaffected by uninstalling or reinstalling the game.)
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