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Posts posted by ZigTheHedge
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@Levius Cain use bloomery
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On 1/16/2022 at 9:11 AM, Yvette Forty said:
but the vine climbing is not working.
Cannot reproduce Can you make a screenshot with the exact vine which is not climbable? And make sure you haven't disabled vine climbing in configs.
On 1/25/2022 at 1:32 PM, Scout said:There's a bug with how the grindstone on the assembly is displayed in 1.16.1.
Now fixed (v1.1.1).
v1.1.1- Fixed bogus sharpening disc on Grindstone assembly
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@Yvette Forty added in 1.2.2-rc.2
@Shion fixed in 1.2.2-rc.2
v1.2.2-rc.2- Added config options to display only vanilla categories, or mod tabs, or both
- Fixed bookmarks doesn't load on world load
- Made the mod Client-only again
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@CoB_Kai what recipe you were trying to look at?
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Updated for 1.16.0, Categories itself isn't implemented yet, but everything else works fine.
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1.16.0 release is out now
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1.16.0 release is out now
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1.16.0 release is out now
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1.16.0 release is out now
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1.16.0 release is out now
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@KuddelI will once the release will come up.
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6 hours ago, Plumeria said:
How do I put sulfuric acid into the vessel?
You cannot Vessel is intended to produce the acid, and you cannot move it anywhere.
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@Hal13 Thanks for the suggestion, I'll think about it.
As for now, here's the next version:
- Fixed: cabinets doors renders twice when player very close to a cabinet
- Fixed: upper cabinets drops incorrect doors/drawers when broken
- Fixed: winerack and kitchen cabinets now properly displays bottle contents and the tooltip
- Tweak: Expanded Food compatibility now requires Expanded Food version 1.5.0+
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Okay! Thanks for the info, guys!
Version 1.5.12: https://mods.vintagestory.at/download?fileid=3378
- Fixed: Trade'o'mats doesn't display Crock contents
- Feature: Added Expanded Foods compatibility - now you can see the contents of bottles placed inside Trade'o'Rug
- Fixed: Bogus tradeomats counts as a placed ones
- Added: Command /tomatcheck to find and remove bogus tradeomats
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@l33tmaan who knows? Actually, I'm pretty busy with real life right now, and not sure, if we with NatElfa will come up with something...
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@Tuighi oopsie! My bad. Here’s the correct version: https://mods.vintagestory.at/show/mod/74
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Hm... Interesting. Could you provide the full list of mods?
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Just now, CoB_Kai said:
Any way to add that?
It has issues when BuildingPlus is in the modpack. I'm not sure how to fix that for now...
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Crafting recipe for the Chisel Workbench swallows tools during crafting rather than just damaging them.
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@CoB_Kai Could you please specify which materials were used in this chiselled block?
@Peter Sanderson That's really strange. Information about placed tradeomats is stored in the world itself. Are you sure there are no any other tradeomats placed?
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@Matinez Fixed in 1.4.15 )
@shosleepy Thanks for the report. Will be fixed.
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@CoB_Kai hmm... It is possible (payment for the delivery at least), but can you tell me your idea behind this?
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@Matinez Hey! I’m aware of the problem, will fix it eventually.
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v1.4.13
- Fixed incorrect culling for Drifter Lamp and Tall Locker (thanks, DArkHekRoMaNT)
Trade-o-mat [v1.6.0]
in Mod Releases
Posted
@zybillo @TheBacon fixed in 1.6.3, thanks!