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Very Important Vintarian
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CoB_Kai last won the day on April 12 2020

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Ironsmith (7/8)



  1. I believe that some of my players said something about crashing when hitting mobs with torches and also while using cages to catch animals.
  2. 21:22:40 [Server Error] System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.XSkillsEntityBehavior.OnDamage(Single damage, DamageSource dmgSource) at Vintagestory.GameContent.EntityBehaviorHealth.OnEntityReceiveDamage_Patch1(EntityBehaviorHealth this, DamageSource damageSource, Single damage) at Vintagestory.API.Common.Entities.Entity.ReceiveDamage(DamageSource damageSource, Single damage) at Vintagestory.API.Common.EntityAgent.OnInteract(EntityAgent byEntity, ItemSlot slot, Vec3d hitPosition, EnumInteractMode mode) at Vintagestory.Server.ServerSystemEntitySimulation.HandleEntityInteraction(_nSxSiZFWZ0rwDyGNmypOtEp4Igh packet, ConnectedClient client) at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket)
  3. We have just started a new settlement and are looking for more players to join our roleplay server.
  4. So how are we supposed to craft potions with herbs like lavender, marjoram etc if these are creative items only? They do not grow anywhere as they have not been implemented into the survival game yet. @Llama3013
  5. could @copygirl maybe exclude broken chests from being carry-able on the back, as they look strange? There's even a piece of wood floating in the air then.
  6. @dotAre the books locked once written or can anybody edit them? I like to have them locked, since i want to use them as rule books on my server. If you need a server to test things out, you can contact me. Oh and it would be great if you could at a function to copy the stuff we have written into these books to be able to paste it somewhere, e.g. a text file on the pc.Because if the book is lost, we have to re-write from scratch.
  7. I know that. But check the message below.
  8. I tried this mod out on my mp server. Worked fine until i got this crash and error:
  9. Version: v1.14.10 (Stable)13.07.2021 10:51:52: Critical error occurred System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei XLib.XLeveling.SkillDialog..ctor(XLevelingClient client) bei XLib.XLeveling.XLevelingClient.OnHotKeySkillDialog(KeyCombination comb) bei _AZg8ZupMzxcre3m8VnVpHv5natC._858OWULxfj4vJ5yedUgdeJ3H31P(KeyEvent , IWorldAccessor , IPlayer , Boolean , Boolean , Boolean ) bei Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) bei Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(Object sender, KeyboardKeyEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei System.EventHandler`1.Invoke(Object sender, TEventArgs e) bei OpenTK.Platform.NativeWindowBase.OnKeyDown(Key key, Boolean repeat) bei OpenTK.Platform.Windows.WinGLNative.HandleKeyboard(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) bei OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) bei OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) bei OpenTK.Platform.Windows.WinGLNative.ProcessEvents() bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) bei _ISiSTzGmXXpAqo3PzdxdVD1bClZ._ofvn0Tr1zNGCbNV3SxvKs2MXNP(_C7CLMRbe3BejVtaARYCgl7Bg1vl , String[] ) bei _0Y0SN1uu1V65pRLxvnN2xsIjXAg._ofvn0Tr1zNGCbNV3SxvKs2MXNP(ThreadStart )
  10. [Error] Exception thrown during handling event OnGameWorldBeingSaved: System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt. bei Vintagestory.API.Common.Entities.Entity.GetBehavior[T]() bei XLib.XEffects.XEffectsSystem.OnGameWorldSave() bei Vintagestory.Server.ServerEventManager.TriggerGameWorldBeingSaved() i guess its mod related because of "Xlib" but i could be wrong.
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