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Everything posted by 7embre
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You can hold my beer in terms of stained glass size, but I love the knight you've chiseled nonetheless. It got real stained glass vibe to it, mine are more like giant painted panels, except for some parts. Blame the amount of details I'm aiming for, I guess (that's an old picture, I'm lazy updating it too frequently lol. Promise, when I finish with glass, I'll drop another screenshot bomb on forums)
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I want to grant each player a temporal gear on first spawn only
7embre replied to Noah Detloff's topic in Questions
a bit of a sidetrack, but that gave me idea of how easy it would be to implement in the base game by giving each character class for their base outfit a temporal gear amulet lol, that way, it won't occupy precious inventory slot and will not be lost in the first wolf encounter. While also being optional on a world creation stage -
Not quite little update on the build. Finished altar roof, added 4th stained window for the altar, "painted" tympanum a little to increase readability, chiseled one small rose window for the corner part of the transept and for it's gable, and moved the statue to where it should be. Also did some floor tiling. Also, I did change some of the pictures from initial post (same shooting angle tho) to make them resemble the actual state of the build better, so you might check that as well.
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It's not flooded, but rather - suspended in the air lol I'm kinda lazy doing flooring for now, so that's why you see the lake 20 blocks below it. Not particularly concerned about it's placement as I work on it in creative. I'll move it somewhere beautiful later using world edit
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Huh. So it really was the case, interesting. I didn't consider this, as the photos that were lost, were showing signs of, well, loading, prior to the disappearence and they disappeared without me clearing browser cache. Thanks. Lol, that's huge Anyway, I should probably ask these questions in a support ticket.. Thanks everyone for answering, will update if I learn something new
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Um, mind clarifying? I don't really get how pictures on a cloud server, which VS forum uses, relates to your machine. I really doubt that they're stored on an individual's web browser.
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After running out of the attachments quota and clearing it to have more room for the new screenshots, how long these semi-deleted screenshots last? Semi-deleted, because after clearing the attachments section, these pictures were still present on their respective posts for some time - I don't know how long. I wanted to reference one of my old posts answering the question in a new one, and found out that pictures from the old one are not available. So yeah, what are the condition for the picture's final deletion, how can they be preserved on forums, if I, say, would want to make building progress log here? Is it true that only pictures from the "my attachments" section have guarantees to last? If so, is it possible to have extended attachments limit?
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Second stained window... done! At first, I started with the pristine statue - was watching anime "Maria Watches Over Us", and when I had a single glance on the statue there, I decided that I could build that in the VS. Did a few takes, had finished first statue - it was on a different post, but unfortunately I ran out of attachments limit, so you probably won't find it. After that, I did second attempt on sculpting, which didn't turn out well and I scrapped it. A few months later I started chiseling new statue, and, after finishing it, I decided that it looks too good to be left in open, and so now I'm building a cathedral. That's the story of how I started making it. After surfing through a lot of stock photos, came first attempt at cathedral building, which, as it turned out, wasn't good IMO, and, given that I didn't get far enough into the building progress, I managed to acquire experience of how not to build it. A lot of additional references later, I had particular vision of how I want it to look like - it should have side facades similar to Notre-Dame de Paris, it's main facade should look close to the side facades of Cologne Cathedral, have singular bell tower similar to Bavo's Cathedral in Belgium, and two spires - one above the transept and one on the tower. Some time later I found the cathedral that actually summed up all of my desires in one way or another - Nikolaikirche in Hamburg. With one little problem to looking for it's references - it was bombed in the WW2. Then, I learned how to calculate gothic arches using geometry, and applied that method to drawing pixelated arches in aseprite. And so, the building process began. Stained glasses on the altar are sketched out, other - built in place after some calculations. That's pretty much it. upd: Added answer to the question above upd2: Removed unavailable pictures.
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First stained panel installed!
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I'm glad that you didn't leave the rooms empty, but instead filled them with some story. Great job
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Thanks. Yep, it did indeed. It's actually the second attempt at building a cathedral, first one didn't turn out well (40 hours "wasted"), and was too massive for me to finish. At least I gained enough knowledge as to how not to build it lol
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Did a little update to the side gate For now - I'm slowly preparing giant windows for inserting stained glass in them, and also sketching them.
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Working on it for a few month, reaching about 72 170 hours. Approximately 70% 90% of the building is complete, but only 40% of work is done - I have to chisel five (seven) giant stained windows for the altar, change one of the transept windows for a round one, because I hate how they're stacked at the corner, finish the side facade walls with two windows, make the interior (choir, furniture, stairs, lighting, etc), two spires - one above the transept and the second for the bell tower, the bell tower itself, finish the roof and obviously make some flooring. Also, need to fix remaining shadow issues caused by chiseling according to the guide I have (hint-hint) Will update this post when I get anything new to show. Some of the pictures will get removed or changed in order to show the actual state of the build. upd 03.05: Having reached my attachments limit, had to remove some and re-upload all pictures in order to preserve all actual ones. Inserted three out of five stained altar windows. upd 12.05: Finished altar roof, added 4th stained window for the altar, "painted" tympanum a little to increase readability, chiseled one small rose window for the corner part of the transept and for it's gable, and moved the statue to where it should be. Also did some floor tiling. This build reached 120 hours. upd 19.06: Chiseled tympanum for the inner side, and changed the plain look of the gate walls, added little statues at the top of the gate. Changed altar configuration and added two more stained windows to it. Chiseled remaining stained windows as well. Finished about 90% of work for the altar (pulpit, choir, rood screens, balcony for clergy). Changed floor materials. Some of the interior work done as well. I would probably need to make pews a bit less chonky. World reached 170 hours. upd 02.07: Added maintenance stairway, masked it with a tower on the outside; made decorative fencing on side facades quite a bit higher, and, finally, installed the spire. upd 14.07: Partly finished the bell tower and updated pictures where it could've been.
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Looks pretty good, is it going to be just the spire or do you have any plans on expanding it? Are you going to make any of the finer chiseled details? So many questions... Also, my inner kazakh is pleased with a greeting of yours, let us rise the horns filled with fresh horse milk to honor the creation.
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Nice. I've been waiting for immersive first-person mode fixes.
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I can only imagine your pain while making these angled windows. Amazing build btw
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Huh. That's pretty valid idea. But still, I think it overlaps with blackguard a bit too much, and, considering it doesn't have such outrageous hunger rate, that makes them simply better overall (imo forlorn hope set is superior to the blackguard's, mobility rules the party). I'd specifically made nobles as a heavy spear fighters in addition to what you've already mentioned, although it would clash with the lore as far as I'm aware.
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Glass panes do count. However if you're using fancy doors from the furniture trader, these doors do not seal the room. Same goes for trapdoors — if you see the holes, they won't seal. Aslo, try covering the roof from the inside with stairs — I've heard that that might be the issue too. If you're planning to buind a windmill on top of this tower, prepare for the fact that the axils won't allow you to seal the room properly. I'm covering all of the machinery with 2x2 doors for that purpose, sooo yeah, doors go brrr. Hope that will help.
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For me, it was CarryOn. But on a second playthrough the host decided against using it, as he deemed it OP for carrying the containers on the back. Now I only have QP's chisel tools for my personal creative stuff on a singleplayer. Generally speaking, I'm trying to stay vanilla, even when it comes to modding.
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Just some stuff I've seen exploring.
7embre replied to grunkle lame's topic in Videos, Art or Screenshots
Haha. That's pretty great find I'd say. Had some real problems with finding any coal in my playthroughts. Also I like that ravine, is that from a rivers mod or vanilla? -
Just some stuff I've seen exploring.
7embre replied to grunkle lame's topic in Videos, Art or Screenshots
Oh, nice. Brown coal -
Oh, right, that's true. Thanks for the corrections. It's just that I didn't actually try that, as I had pretty easy time with finding hematite, but not meteoric iron. Guess that was just my luck, huh. Completely forgot that it requires an iron anvil to work with
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It's possible to get into iron age with meteoric iron, as there're bits of it on the ground above the meteors, it just takes quite a few of them. And, fortunately, you need only two pieces for a single ingot.
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I'd love to see fishing in the game, since I don't see the way to survive in the far north with polar start. Also mob spawn should get some polish to it, as it's what concerns most of the playerbase. As far as I can tell anyway