Jump to content

Spear and Fang

Very Important Vintarian
  • Posts

    426
  • Joined

  • Last visited

  • Days Won

    7

Posts posted by Spear and Fang

  1. I mean if it works, it works.  I was helping someone else with the same thing a while back and they also said they had to use the game folder to make it work.  Personally, I've managed to get all of my stuff out of the game folder and make it work, but I suspect that there's still certain things that will only work in the game folder.

  2. There's a lot of stuff going on in your mod it seems.  I followed your instructions but I think I need you to tell me a recipe, or provide a screenshot or something...it's so far removed from what I'm working on now that I'm having trouble wrapping my brain around it.

  3. @l33tmaan Now you're going further than I ever did with soup/stew recipes, but since those error messages are all related to missing textures and/or shapes (rendering), I would say that yes you'll need to add all of your new item/block codes to pot.json just like in my example above.

    If it was me, I would add them using existing mappings (i.e. this sort of thing "value": [ "meat", "group5" ]) and get them working (even if they look wrong) before trying to tackle your own shapes/textures, because afaik THAT'S when things are going to get difficult. 

  4. ...I'll try and piece some of this together for you as best as I can remember it (hopefully I don't lead you astray, I did this a while ago). 

    I also used bushmeat meals as a jumping off point.  Then I looked closely at the texturemapping section of the vanilla pot.json.  I've attached it here for easier reference.  So for my fish soup/stews I patched pot.json, leveraging one of the existing hardcoded texture mappings.  I went with poultry, because it was the location and fishy color I was looking for, so

    "value": [ "meat", "group5" ]

    Meaning my pot patch was like this (where psfish-pike-raw is the code for my raw pike):

    {
            "file": "game:blocktypes/clay/pot",
            "op": "add",
            "path": "/attributesByType/claypot-cooked/textureMapping/psfish-pike-raw",
            "value": [ "meat", "group5" ]
     },

    ASIDE: My patch above is in my modid folder (which is ideally where you want it)  - NOT in a game folder - and that's the reason why "file" is prefixed with game:, while the "path" isn't prefixed with my modid (i.e. it's not primitivesurvival:psfish-pike-raw).

    I didn't look too closely at your mod, but hopefully this is enough of a clue to get you going!

    pot.json

  5. @l33tmaan What you're trying to implement here is no small feat!

    The first part (nutritionPropsWhenInMeal ) is relatively easy to solve.  If you look again at chicken or red meat, you'll notice that it's actually an attribute, so you need to nest it inside attributes, like so:

    "attributes": { 
    nutritionPropsWhenInMeal: { satiety: 375, foodcategory: "Protein" }
    },

    The second part though...

  6. 3 hours ago, Monahven said:

    We got some crazy lag after updating the mod, like the server couldn't process what was happening anymore.

    If anyone else is experiencing a similar problem in multiplayer, please let me know! 

    I really need to know if this is a one-off or not before I do an even deeper dive.

  7. 18 minutes ago, LocoMiner said:

    I think this may be a bug the animal pelts only can be placed on dirt or at least not on cobble or ruins blocks. My house floor isnt dirt. I think this why I thought it wasnt working earlier

    Oh lawd, you're right!  I wonder what happened there since it was working (my screenshots were of pelts on claystone and cobble).  I'll get that sorted out asap.  Thanks for the heads up.

  8. 4 hours ago, LocoMiner said:

    I love this mod. I saw the email with the update and turned off vs to download it.

    I did notice fish cant be cured "salted". Any Thoughts on making this a possibility?

    thank you

     

    Why thank you!  Cured (salted) fish would be quite easy to implement.  Not sure if it would be used a lot, as salt is pretty hard to find right now in Vanilla.  I'll keep it in mind though.

    I'm currently mulling over the idea of implementing a "hole smoker" or "pit smoker".  Perhaps a mechanic similar to the charcoal pit but allowing you to smoke all your fish, meat, and cheese.  It sounds like something that would fit the primitive theme quite nicely.  I'm also hoping the addition of earthworms goes over well.  If so, I'd like to tackle another entity, perhaps something with a little bite (like a snake), or an actual fish swimming around (purely for aesthetics, like the butterfly) to liven up the game a bit more.

    I also want to focus some time on "the things that shall not be named", since I've already added a bunch of content related to that but have yet to bring it in to the survival game.  So many plans, so little time.  :(

    • Like 1
  9. Just now, l33tmaan said:

    This is seriously the best mod for this game there is. It's so amazing that I hope it all gets integrated into the base game to some degree, because I couldn't imagine playing without it at this point. The functionality is superb.

    Gosh thanks!  I too hope some of these ideas make it into the base game, ideally after a more talented coder with a fresh set of eyes gives it some much needed polish!

  10. Primitive Survival - New Years Russian Earthworm Edition

    Thanks @ZigTheHedge for the Russian translation. You're the best!

    New: Find some Earthworms in the wild or under rocks and branches and put them to good use. They'll aerate and fertilize your farmland or "generate" some premium worm castings for fertilizer. Eat them raw for a quick protein boost, or bait your fishing hooks and baskets and catch yourself a fish!

    Bump.

    • Like 1
    • Cookie time 1
    • Amazing! 1
  11. 2 hours ago, LocoMiner said:

    Does Throw your pelts on the floor or roof or wherever to liven up your abode work? I made a pelt and thrown it. Right click, shift right click. Nothing. Playing on vs 3 4. Thx

    That was added to the latest release of my mod only, so I want to say no, not on vs 3.4. I made this separate mod for someone the other day, so you *could* try it @LocoMiner

    pelts1.0.0.zip

  12. I didn't realize that the small pelt had been disabled in vanilla recently.  If  you're anxious to place small pelts on the floor before the next release, you *could* add this oiledhide.json file to the latest release.  Put it in the zipped file in this folder:

    assets\primitivesurvival\patches

    oiledhide.json

    Apologies!

  13. @Ashielet al.

    New version up.  Laundry list of changes (and along with that, probably some new bugs).  Tested with ozBillo's bushmeat mod, so you should be good to go!
     

    • New: fish fillet functionality for better inventory management/cooking - new item, new recipe, added to soup/stew recipes.
    • New: basic taxidermy - place pelts on the floor for rugs. Made them a little derpy to reduce z-fighting issues with large ones. Might need a better long term solution.
    • Updated: jerky, mushrooms, bread, poultry, pickled vegetables, red meat, bushmeat, and cheese to accepted bait types for snares, deadfalls, trot lines, limblines, and fish baskets.
    • Updated: 3rd person handheld fish so they're more like holding a lantern than a club. Changed 1st person to match somewhat.
    • Updated: Remove rotten fish occasionally from hooks and other fishing traps - they tend to pile up, especially on multiplayer.
    • Updated: Investigated fishing in general and made some minor changes to catch percentages.
    • Updated: Made deadfall and snare trap slightly more effective to hopefully scare off larger animals.
    • Fixed: some minor z-fighting issues with fish.
    • Fixed: (More than likely) intermittent weir trap crash - prevented collisions from unsetting trap AND prevented the sneak-click from recreating trap if it was already a weir trap.
    • Fixed: Removed giant weird shadow from deadfall and fish basket on land.
    • Fixed fish in soup/stew recipes now rendering properly in pots and bowls.
    • Fixed: Removed shapeless from monkey bridge grid recipe so it would pull items from the correct slots.
    • Verified: Logic around relics in fish traps (i.e. gears) - seems to be aok.
    • Verified: ozBillo's bushmeat mod together with this mod - seems good.


    Fish Fillet...

    fishfillet.png.ff0a8a73358cc5e886ab3969051cb085.png

     

    Pelts as carpets...

    pelt1.jpg.454ca26388f7c790e4bf00994686644b.jpg


     

    • Like 4
  14. @Ashiel*Blushing*.  I think I may know more about this mod conflict.  I was reworking my stew and soup patch yesterday to fix the missing textures and add the fish fillets (yes, fillets are done and will be in the next release), I discovered a single reference to bushmeat and I now suspect that it was me that had caused the conflict ☹️.  That's been fixed so my hope is that bushmeat meals will no longer be an issue with the next release.

    Couldn't agree more about basing near water.  In a survival setting, water is so important.  I would love to see it get a little more tlc in the vanilla game.

    FYI, I had used @ozBillo's  Bushmeat meals mod to figure out how to add fish to Primitive Survival, which is where the bushmeat reference came from.
     


     

    • Like 1
  15. 17 minutes ago, l33tmaan said:

    You need a lot more information on the variables that people are going through before you can wrangle any meaningful feedback out of it.
    Gabriel got 30 rabbits... but how many deadfalls did he put down? What climate? What was the area around the deadfalls like? The same can be said for fishing. How many hooks and traps do you have set up? Do you bait them? This isn't even getting into what some people consider easy and what some consider hard.
    Short of doing controlled testing it's going to be very difficult to pin down how balanced it is. So you can do that or... just wing it. 

    I said something to that effect to someone long ago...basically that if I make it hard they'll just place 10x more and it will still be easy.  Just wing it is the advice I really needed.  Thanks!

    • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.