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Loco's Achievements
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Loco changed their profile photo
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Playing 16.4 trade o mat says I have placed max allowed mats when I haven't.
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Not sure if this is a repeat. In 16.4 desalination doesn't work. I hsve a cooking pot with 1L of water in each of the four spots. The area that says what I cooking is empty. Nothing about getting salt. When I light the fire it stays cold.
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I am on cob. Does the server need to do this?
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Does this update work on blocks explored before the update?
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In hand book selecting substrate block crashes the game
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Cooked dumplings look raw. Bottle rack won't let you put stuff in or out. My poor wine.
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Oh thx. I was thinking while driving to work id keep your mod and ditch the stone pick one. Don't really need it with antler picks. I appreciate your time. I just hope the lantern glowing in the above backpack mod still works
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Ok I went into creative and made a cellar and added a shelf, cauldron and barrel. The bottle is good for almost 3 years. The cauldron 100 days. 2/3:of a standard year give or take. The barrel says fresh for 100 days. But if I click on it. It will be vinegar in 14 days. I know vs isn't real life and if you want vinegar you don't want to wait forever. Just some wines if stored properly. Much like anything else I suppose last hundred years plus. Maybe I am asking for too much.
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Ok thx. I have not tried to mske your wine yet. I wanted it to last a year before it became vinegar. There are early to modern methods of making and store wine from clay to wood to steel. Trying to make it more realistic I guess.
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Cauldrons or metal barrel idea. You mentioned people store liquid in Cauldrons. I am guessing they can be out of any metal. Is there a way to reduce the decay rate depending on what tier of metal used?
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Does this work with .15.7 stable. My world crashes. As you requested Running on 64 bit Windows with 16 GB RAM Version: v1.15.7 (Stable)10/31/2021 1:17:16 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch3(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at UsefulStuff.ItemToolhead.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) at Vintagestory.Common.CreativeTab.CreateSearchCache(IWorldAccessor world) at Vintagestory.Common.CreativeTabs.CreateSearchCache(IWorldAccessor world) at Vintagestory.Client.NoObf.GuiDialogInventory.OnOwnPlayerDataReceived() at Vintagestory.Client.NoObf.GuiManager.OnOwnPlayerDataReceived() at Vintagestory.Client.NoObf.ClientMain.OnOwnPlayerDataReceived() at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(_xWBcRtKtMHsPx2vlMTVIBEZO8Dj packet) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _iZ5rVmV6HXdQR8IP3qeaCA7PDqb._T9YfRFmW6X4ZcWzG7vSwet0Rgrs(Single ) at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._5soGXezAcR5oyhhq2pmELCuEn2M(Single ) at _2hFm1B1DwOk1Z7yF6DtBdLeBFKaA._ZzmaNk5IGbtvQ61ssCzCszyBw2n(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _LiN8p156auXcqjjOW5aVAZ0QkUc._fwMbTl3XHB2eqbxoLfc3FpMIE00(_CFodeVozKjT5VhVV66Wv4Bd7r3c , String[] ) at _qBF2AKwdIhCkNZsjxBA24g20vlH._fwMbTl3XHB2eqbxoLfc3FpMIE00(ThreadStart ) ------------------------------- shes when I add this mod to it
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What does that mean?
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No chance of letting us copy chiseled glass?