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jakecool19

Vintarian
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Everything posted by jakecool19

  1. Update 0.7 is out! Textures added for herbs put in meals Herbs are much less winter tolerant Greenhouses will now allow plants to ignore temperature and grow anywhere, anytime! With the CompatibilityLib installed, herbs can be put in Au Gratin with the Expanded Foods mod installed
  2. Sorry this took a while I am back in school and have been working on other projects, but version 0.98 is out. This will make poop more convenient by causing the larger variants to drop the small for better storage, the ability to disable poop, and the ability to much more faster and efficiently make compost from poop. This will also help baby hares survive better by causing them to flee from male hares preemptively. Finally, in order to use this mod with Capture animals you will need to have Compatibility Lib installed.
  3. This is a disclaimer for anyone who has downloaded 0.97.2, it will only work properly with Capture Animals. If you do not intend to use Capture Animals, download 0.97.1 instead.
  4. Just released 0.97.2 which should address the compatibility issue
  5. Thanks, that was the problem, just need to make my patches more specific.
  6. Turns out it is some type of incompatibility with my mod. @DArkHekRoMaNT My mod only patches the transition ratios for some food items. Does your lure system rely on a behavior/ai by any chance?
  7. I do not see how as my mod only modify animal behaviors, not the animals themselves, but I will look into it. EDIT: It is an incompatibility with it. I'll speak with the mod maker to find out what it is.
  8. Got a little bug that can cause crashes when holding certain items near food seeking animals.
  9. I have added a mechanic, similar to Minecraft, where holding the food will draw animals toward you that prefer it. Though this does NOT pacify the animal, so boars and bighorns will attack if they get too close. Babies, and animals like hares and chickens will still run away if they are not generation 10, BUT... ...I have implemented a new item called the animal handling gloves. They are not a wearable and can be used to pick up small animals such as hares, chickens, and babies. Switching items, taking damage, attacking, or dying will cause you to drop the animal. They are somewhat high tier as they require 4 leather and two twine. It id very weird and glitchy visually. https://imgur.com/a/RQS01BW
  10. Just released 0.9.5. This will make it so that animals will only get one portion per item, so multiple animals will no longer get a portion from one item. Sorry it took so long to get back to you, I wanted to squeeze some other things in this patch to prepare for my other project that uses this as a dependency. Thank you, I'm glad you enjoy it!
  11. I am sorry but that is not from my mod, it does nothing clothing related. The problem is, whatever mod is adding these recipes are not using the right item codes. For example game:flower-horsetail does not exist it should be game:flower-horsetail-* or game:flower-horsetail-free.
  12. That could also be a reason why they are growing.
  13. That depends on the herb, most are pretty winter hardy and can survive and grow if winter is not to bad. Only tropical herbs, like basil will have a hard time in winter.
  14. Download the newest version 0.6, that should fix it.
  15. What version of the mod are you using?
  16. Just released version 0.6. This should hopefully fix the herb bundles not going into the pot due to a storage attempt. Also this now adds a sapling for the fern tree, and two new seeds, the Barrel Cactus and Dwarf Saguaro. Also I have modified the saguaro cactus so that its fruits will regenerate over time.
  17. Unfortunately that is a bug with the game itself. You see the trough is a container like a chest and holds items ex. food for animals. When the player puts food in it counts it as a portion and puts it in the trough. However a hopper just simply pushes items into a container with an open slot. This means that it bypasses the feed system so it does not count as a meal. The items should be in the trough inventory though, so breaking it will return whatever items the hopper put in. Hopefully they will fix it in the next big update.
  18. I have changed it to the regular rug texture. I have gotten in contact with the developers, seems like they have upgraded the room registry from just a block search to something like a collision box search, so any type of open space like an open door, half slab, etc will count as an exit. So for now I have removed the building requirement so the space can be as large as you want. HOWEVER you still need to make sure the bed and food container is nearby and you cannot place mats too close to each other. Also to discourage players from just putting their merchants in the freezing cold, drifters will now hunt and kill traders just like they do players. And dead guests will not give you gifts.
  19. The mat requires a completely enclosed space, so if your windows are open blocks it will not work. That being said, there seems to be a bug in 1.14.3 with the room registry system that if you have an open door in the room it will not count as an enclosed space. I have reported it to the bug report section so hopefully it can be fixed soon if it is not something on my end. Also since I am using the vanilla room registry system the maximum size on a room is 7x7x8 for performance reasons. Likewise, this mod does a lot of expensive calculations, so it would probably get very laggy if it got much bigger. Though only the space inside has to be 7x7x8 so you can have a small guest room inside a massive mansion/castle. Depending on how fast they can patch it out I might release a mod with the enclose requirement in the meantime. What do you have in mind? My art skills are...basic to say the least so I am limited in that regard on what I can do. Would it being more brown and less noticeable help?
  20. I just released an update so that instead of requiring linen, it will require 4 twine instead. Can you let me know if it works?
  21. That would have been awesome if I could have squeezed that on there!
  22. This mod is now a part of Useful Stuff. You must download Useful Stuff to get the welcome mat for VS 1.16+ Feeling a little bit lonely around the base? Wish someone would come and visit sometime? This is a very simple mod allows you to create inns for travelling merchants. In order to create an inn, you need to craft a welcome mat and place it in an area without another mat nearby. You will need a bed close to the welcome mat, as well as a container with food in it for your guests. They will not take cooked meals like porridge, but will eat things like bread, cooked meat, and other simple foods. (They will eat honey AND take the bowl for themselves.) Merchants can be any of the type of traders found in game. They come every 3-4 days and stay for 1 day. You cannot place any block above the mat or it will break. If your guests enjoyed their stay they will even leave you a little gift for your hospitality. Drifters will hunt and kill traders now, and dead guests do not leave gifts! Pictures Let me know of any bugs or feedback you may have. Have fun being innkeeper! https://mods.vintagestory.at/show/mod/49 Disclaimer: Please post any bug reports, suggestions, and feedback on the forum page of this mod. Anywhere else, such as Discord, will be ignored!
  23. The most current stable or release candidate?
  24. Unfortunately, right now I cannot replicate the issue on my end, but I released an alternate version of the mod that should fix the issue. The only feature you would be missing is the burlap sack, but everything else should be functional. I will keep trying to research what is causing this in the meantime, sorry. Also, just one more question, what version of the game are you using?
  25. Do you have any other mods that might be modifying the cooking pot by chance?
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