NukoSan
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Hi @Xandu, I've created some files that would probably work as a patch to the Floral Zones: Cosmopolitan Region, noticed you have added some compatibility to other Floral zones (in your patch files), can I send you the files? never made a patch like this before so if you could help with this, maybe we could merge that into Xskills? would appreciate the help - learning new things
- 1430 replies
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Same question as @Pamela , should we try to make do with various patches or is the 1.21 in the works? Love this mod and still would like to see it either as an option or fully implemented in the game.
- 1430 replies
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Much appreciated
- 1430 replies
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fancy giving us a crash course?
- 1430 replies
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In the new world with the same mods - no problem so must be something connected to the original world, different topic - will the Xskill cage work with any modded animals?
- 1430 replies
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Using the Wildcraft mod, nothing beyond that affects trees.
- 1430 replies
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9.9.2024 22:54:18 [Error] Exception thrown during OnTesselation() of block entity XSkills.XSkillsBlockEntitySapling@2047936/114/2047832. Block will probably not be rendered as intended. 9.9.2024 22:54:18 [Error] Exception: Object reference not set to an instance of an object. at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(Shape shapeBase, MeshData& modeldata, Vec3f wholeMeshRotation, Vec3f wholeMeshOffset, Single wholeMeshScale, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 302 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShape(CollectibleObject collObj, Shape shape, MeshData& modeldata, Vec3f rotation, Nullable`1 quantityElements, String[] selectiveElements) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 193 at Vintagestory.GameContent.BlockEntitySapling.<>c__DisplayClass5_0.<get_dirtMoundMesh>b__0() in VSSurvivalMod\BlockEntity\BESapling.cs:line 39 at Vintagestory.GameContent.BlockEntitySapling.get_dirtMoundMesh() in VSSurvivalMod\BlockEntity\BESapling.cs:line 32 at Vintagestory.GameContent.BlockEntitySapling.OnTesselation(ITerrainMeshPool mesher, ITesselatorAPI tessThreadTesselator) in VSSurvivalMod\BlockEntity\BESapling.cs:line 243 at Vintagestory.Client.NoObf.JsonTesselator.Tesselate(TCTCache vars) in VintagestoryLib\Client\Render\Tesselation\ChunkTesselator\JsonTesselator.cs:line 152 what could cause this? getting quite a few of those in the "client-main"
- 1430 replies
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Hi, thanks for updating to 1.19 is there a way to reduce flints spawnrate? It would be awesome to have the tool made out of stone being useful, as it is now flint is so plentiful that one never needs to use other type of stone. Just an idea to make all stone matter
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Don't count on me just yet, I will be modding much just not yet - will learn more before I can make mods
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Opened your GitHub project, first time ever so would love some FAQ
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Hi Yew, are you actively still modding? Do you need any help with the mod? I am a noob of Visual Studio, but can learn
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Lately, I've been diving deep into the world of Vintage Story, and I must say, it's been an incredible journey so far. However, there's one mod that has truly captured my attention and added a whole new layer of enjoyment to the game – XSkills. XSkills is that game-changer we've all been looking for! It opens up a world of possibilities by allowing players to carve their destinies through hard work and dedication. Whether you want to become a skilled blacksmith crafting mighty weapons, a shrewd trader navigating the markets, or a master potter shaping beautiful creations, XSkills empowers players to pursue their passions in the game. The beauty of Vintage Story lies in the diversity of experiences, and XSkills takes it to a whole new level. It adds a personal touch to the game, making every player's journey unique and memorable.
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Yeah, kinda given up on playing VS without this mod... @Xandu
- 1430 replies
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Hi there, can we please add filters to the followed mods? would be nice to see which mods one has downloaded and ability to sort by let's say the followed date, date published, date updated etc.
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Can the stutter issue be mitigated by chucking in another 16Gb or RAM? If that's the simplest fix, I am on board with it, can this be fixed by wither the VS creators or mod creators? Optimization is key!