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Everything posted by Zane Mordien
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I'd say that is way to min max for a new player to worry about. It's much simpler to just go 12-15 in each cardinal direction and try again. Just don't forget to fill up the entrance to the branches with dirt or something. I finally had a sawblade locust spawn in the side shaft I made. It was a very rude thing to find on my way back up the ladder.
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As others have mentioned you need to go down below .7xsea level. If you didn't change world height that is around 77. 50 block internvals for iron, why? That seems very wasteful and will send you all over the map when the iron deposit can be just a few blocks away. Especially if you are a Decent or greater reading.
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The issue with permanent surface instability
Zane Mordien replied to A_British_Lass's topic in Discussion
Most likely. It's tied to the seed and it doesn't change with time. -
Impassable story bug (Devastation spoilers)
Zane Mordien replied to Discipline Before Dishonor's topic in Discussion
It's okay until the crazy jumps at the end where you miss by a pixel and you fall to your death. Some of the earlier levels are kind of fun puzzles. Doing the exact precision jumps at the end are just annoying to be annoying. -
I would say more torches so you don't get drifters in your house. If your house is small enough to count as cellar then your food will last longer if you seal up the doors.
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Impassable story bug (Devastation spoilers)
Zane Mordien replied to Discipline Before Dishonor's topic in Discussion
That thing is a death trap in itself. Unless they made flying easier since I first tried to use it. You read the lore book about flying and think... wow that would be cool! You get the glider and well... it doesn't add up to the lore story and if you are slightly off on your landing you go splat. -
Impassable story bug (Devastation spoilers)
Zane Mordien replied to Discipline Before Dishonor's topic in Discussion
God mode fly to the top and call it a day. I did this miserable thing one time and that was the only time I will ever do it. -
question Huge, hot desert only 4000 blocks south of spawn?
Zane Mordien replied to reg8's topic in Questions
That has to be a mod issue or map resizing, because I've never seen a cactus just 5k south. -
I have to log in about once every 3-4 months myself.
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I'm not a fan of removing the gear from the UI for vanilla, but it could be useful for a challenge setting. I think if of it less as redundant and more of a extra feature or something that could be used for a challenge setting where the gear is removed from the UI.
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It's a cool idea. I haven't seen anything like it yet, so I don't think you are duplicating. Some people just want to know this as shown in the other thread. I don't need the information, but lots of people would like a way to know besides looking at the gear.
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Can I disable seasons while my friends are offline?
Zane Mordien replied to BasedMontgomery's topic in Questions
If it is just you and your wife you can also just turn off the white list and use a password. I do this with servers I run with my son. I would suggest turning off the "AdvertiseServer" if you are just playing with your wife. You don't need the world to know the server exists anyway. "AdvertiseServer": false, -
Can I disable seasons while my friends are offline?
Zane Mordien replied to BasedMontgomery's topic in Questions
It is a very easy server setting. I have all my home servers set that way. It's in the "serverconfig.json" file and it's pretty close to the top. It should be set false by default. { "FileEditWarning": "PLEASE NOTE: This file is also loaded when you start a single player world. If you want to run a dedicated server without affecting single player, we recommend you install the game into a different folder and run the server from there.", "ConfigVersion": "1.9", "ServerName": "Vintage Story Server", "ServerUrl": null, "ServerDescription": null, "WelcomeMessage": "Welcome {0}, may you survive well and prosper", "Ip": null, "Port": 42420, "Upnp": false, "CompressPackets": true, "AdvertiseServer": true, "MaxClients": 16, "MaxClientsInQueue": 0, "PassTimeWhenEmpty": false, -
The issue with permanent surface instability
Zane Mordien replied to A_British_Lass's topic in Discussion
You have to be staying there a lot longer than just farming and feeding animals. My farm is often unstable and I don't have any issues. I just make sure my forge area is stable because that is where I spend my time. On your next playthrough you just won't make that mistake. -
The issue with permanent surface instability
Zane Mordien replied to A_British_Lass's topic in Discussion
Sounds like something for the suggestion forum. You'll have to forgive me because it seemed like just a complaint at first. Suggestions are always good. Keep throwing things at the wall and something might stick. -
The issue with permanent surface instability
Zane Mordien replied to A_British_Lass's topic in Discussion
This is why we won't see the issue the same way. I don't have a perfect base location. There are so many locations that the one or two unstable areas don't bother me, but I have watched streamers loose it over the perfect location being unstable. If it is that critical to you, then I think you have to just turn off the stability because it will always make you unhappy or just load in worlds until you find one you like. I've done that before when I really wanted something specific for my playthrough. It's your personal playthrough so make it the way you want it. -
Bears are far too powerful and need nerfed
Zane Mordien replied to qualicabyss's topic in Suggestions
They have adjusted the bears spawns many times as well, but I still find 2-3 bears on top of each other all the time. I'm joking when I say, the visible queue that bears are nearby is that you are in the game and not in the ocean. Otherwise assume a bear is hiding around every bush. -
Bears are far too powerful and need nerfed
Zane Mordien replied to qualicabyss's topic in Suggestions
Or when they dive off the mountain to hunt you down! -
Ask for a refund and go away troll.
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The issue with permanent surface instability
Zane Mordien replied to A_British_Lass's topic in Discussion
That's a lot of complicated ideas by everyone for a very simple mechanic that is very easily avoided once you learn what the gear in the UI means. It mainly bites you on the first place you build a base, which is very early in the game when you have very little to have to move. For me it's completely normal to have areas of my base that are unstable. I just make sure my work area is stable. My storage area or my decorative castle can be unstable since I don't spend my time there. My time at base is spent cooking or forging. My steel furnace can sit in an unstable place. -
I don’t think mass and weight restrictions really fit in with a fantasy block game, but it can be done easily the way Wurm does it. Fun fact, the creator of Minecraft split from the team that developed Wurm. If you want painfully slow progression you should try it out. You limit what goes into the inventory by the mass and or weight of each item. They would need to introduce carts or some other bulk transportation vehicle to allow you to move things around early game, since it won’t fit in your inventory anymore. They would need to create a system for you to plan blocks where you want them built and then you could build the block in place from the ingredients in your inventory.
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Bow nothjng.. I chase the pups around with a my flint knife or axe. Whatever I have handy basically.