Jump to content

Zane Mordien

Vintarian
  • Posts

    825
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Zane Mordien

  1. Just make packed dirt, which is just made by placing 6 dirt of any kind in two rows of the crafting grid. 6 regular dirt = 6 packed dirt. It is stable so you can build with it and it never grows grass. It's very useful for marking things as it sticks out visually. So I mark resin on trees with it along with making a map marker. Or when I'm playing wilderness survival with no map I use it to mark everything so I can find resources later.
  2. I'm not trying to poo on you dreams, you have some good ideas, but my response is i don't want to deal with weeds and diseases.
  3. @Shotai I live in a dirt hut and never venture out at night. That keeps me pretty safe. You just have to keep the torches going to stop the spawns in the hut. I just spend night time working on pottery, panning bony soil, cooking and metal working. Food is manageable once you starting cooking in a cooking pot. Eating a big meal pauses the hunger timer, which slows down how much you need to eat. Good luck! You'll get there.
  4. I really strongly disagree. This too will change much like 1.21 is changing the bears in ways that people said would never happen. Having the vast majority of players sitting in hide out rooms every 9ish game days doesn't make sense. There needs to be a way for most players to interact and derive some enjoyment/reward for dealing the storms. It doesn't need to be a loot pinata, but something to make it rewarding. The game requires you to get temporal gears and the spawn mechanics do not really intend for you to be able to hide in storms IMO. They have actively patched out ways to block spawning so it is only a matter of time before they remove the current ones. So I don't believe the long term intent is for you to hide or die in a death loop for the 10 minutes. My experience is out of date and limited to ancient MUD zone creation, but when I made something that everyone hated I modified it over time so people could engage with my content. It was not rewarding to make content everyone hated.
  5. I love new ideas, but I would vote no on this one if I had a vote. I'm not against something to complicate farming a little more but weeds and all of that gets old fast. Wurm has that type of farming and for a short time it is fun, but after awhile it is just a grind.
  6. I mean something more recent and not just stone blocks. The better ruins mod has some half rotten wood villages. More then that though something like the story village except half rotting and deserted.
  7. Scale doesn't use hides. Its chain armor plus scales. Pre 1.21 it is about the best armor you can make and still heal yourself without taking off your armor. If I cant find blackguard armor it is what I typically use.
  8. The world still feels empty to me. I wish they would add some abandoned villages or failed farmsteads to show where modern humans had tried and failed to survive.
  9. If you want to know Vanilla then turn off the mod and load in a new world and look in the handbook. All of the recipes are there. Like Thorfinn said, the Wiki cannot keep up with the changes to the game but the developers do a great job of keeping the handbook up to date. Also as mentioned the mod has changed the handbook so the vanilla recipe is not going to help you anyway.
  10. I'm not 100% sure what you are trying to make. If you are making plate then you need to make chain armor first. I would turn off the mod then go into a new game and just look in the handbook. https://wiki.vintagestory.at/Chain_armor
  11. Since you are using a mod, ask on the mod forum. It has changed the handbook view.
  12. I don't think it's likely, but a good PR smear campaign and some simp streamers would do wonders for over coming public opinion.
  13. Sounds like a mod issue. I recently had this issue with primitive survival and rust bound magic.
  14. They could always sue. It's not about right or wrong but who has the most money. Large companies bully smaller ones all the time if they want something.
  15. I thought people played homosapien mode to avoid the night spawn.
  16. I face tank them myself. Shield up and keep it in front of you. With scale or plate armor I don't have too much trouble with them.
  17. I still want the durability increase.
  18. I like the sticks idea. It's not overpowering and gives you some reason to loot them early game when you are always low on sticks.
  19. I always recommend doing your first world in Vanilla. After you get to iron and have plenty of flax then add mods to keep the game interesting to you.
  20. Has terrain generation got more jagged and chaotic since 1.19.1 to anyone else? My first two worlds had no mods and they had a couple nice areas near spawn that were somewhat flat and usable, but when I generate the same seeds now its different and more bumpy and useless terrain.
  21. Yeah, I've never tried to find the same ore in the same place on different runs of the same seed.
  22. Must be a weird gameplay bug or a mod causing issues. Sort of like when I store a partially worked forge item for awhile it will start to say that instead of iron is is copper and some other random forge item partial worked.
  23. There must be some other mod you are running that causes it to be random for the ruins. With the Better Ruins mod it used to be random, but not anymore. I've generated the same map over and over today to check again and they are the same ruins every time and the mod creator has confirmed he wanted it this way. Unless that changed in 1.20.11. I thought it was random as well and I commented that it was random on someone's Youtube and NiclAss corrected me that it was no longer random. In vanilla it is the same vanilla ruin everytime as well. The traders are random and nothing to do with the seed the last time I checked. They appear to be RNG when you reveal them.
  24. Even the better ruins mods generates the same ruin in the same location as long as the terrain allows for that ruin. It used to be sort of random, but NiclAss fixed that sometime last year.
  25. The ruins are pretty well set since 1.19.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.