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Everything posted by Zane Mordien
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Full plate iron armor: still getting KO'ed by Corrupt Sawblade Locust
Zane Mordien replied to vinnland's topic in Discussion
I face tank them myself. Shield up and keep it in front of you. With scale or plate armor I don't have too much trouble with them. -
I still want the durability increase.
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I like the sticks idea. It's not overpowering and gives you some reason to loot them early game when you are always low on sticks.
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I always recommend doing your first world in Vanilla. After you get to iron and have plenty of flax then add mods to keep the game interesting to you.
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World Gen is pretty bad, and looting is broken.
Zane Mordien replied to Obison's topic in Suggestions
Has terrain generation got more jagged and chaotic since 1.19.1 to anyone else? My first two worlds had no mods and they had a couple nice areas near spawn that were somewhat flat and usable, but when I generate the same seeds now its different and more bumpy and useless terrain. -
Yeah, I've never tried to find the same ore in the same place on different runs of the same seed.
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Why can't I see the expiration date for my sealed crock?
Zane Mordien replied to ssxzyy's topic in Questions
Must be a weird gameplay bug or a mod causing issues. Sort of like when I store a partially worked forge item for awhile it will start to say that instead of iron is is copper and some other random forge item partial worked. -
There must be some other mod you are running that causes it to be random for the ruins. With the Better Ruins mod it used to be random, but not anymore. I've generated the same map over and over today to check again and they are the same ruins every time and the mod creator has confirmed he wanted it this way. Unless that changed in 1.20.11. I thought it was random as well and I commented that it was random on someone's Youtube and NiclAss corrected me that it was no longer random. In vanilla it is the same vanilla ruin everytime as well. The traders are random and nothing to do with the seed the last time I checked. They appear to be RNG when you reveal them.
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Even the better ruins mods generates the same ruin in the same location as long as the terrain allows for that ruin. It used to be sort of random, but NiclAss fixed that sometime last year.
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The ruins are pretty well set since 1.19.
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Are there any spawning patterns to surface copper?
Zane Mordien replied to Tenkontewl's topic in Questions
I start many wildfires to help me find copper and make the wolves easier to see. -
I know Tyron won't add iron spears with increased damage but have they shot down iron/steel spears just for the durability increase?
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Why can't I see the expiration date for my sealed crock?
Zane Mordien replied to ssxzyy's topic in Questions
Was the food still hot? I know that crocks don't show expiration time right after the food is cooked and you put it in crock. It doesn't show until the food "cools" down. Side note: You realize the wooden blocks are making your food spoil faster? In cellars wood blocks negatively affect food spoilage. You need to use stone or shelves. -
That is weird. I assumed incorrectly that the hot start was closer to the equater than that. So what you are saying is it won't create a world from north pole to south pole only? It's always offset to the north?
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No problem, just save it until you have a helve hammer. The helve hammer can fix any iron bloom.
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@Maelstrom I know, but they are new to the game and obviously they have watched a prospecting video. Some of those videos will lead you on a wild goose chase looking for ultra high readings when you don't need that reading to find ore. You're a veteran player so youre making a conscious decision to find a higher reading. I remember as a new player it was frustrating until I realized that was not required.
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Ore generation is fixed for the world. STOP! Ignore that stupid prospecting walk through on YouTube. You don't need a ready beyond decent. Even poor is okay, because in the time you spent looking for a higher reading you could have dropped several vertical shafts and found tin. Another option is just to buy some tin from a trader if you have some gears. You don't need ultra high to find good Ore. That walk through is very informative but it leads people to believe they need to hunt far and wide for a high reading and that is not the case.
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They don't usually replenish an item right away if you buy it out. Sometimes they won't even sell the same thing. It's all random.
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Here is some tips I learned... the hard way!
Zane Mordien replied to BigBadBeef's topic in Discussion
I make mine out of iron, but thats just because I have way more iron than bronze usually. -
Yes, don't forget the map file!
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If I go cave exploring I take at least a full stack of torches if not two stacks. These days I don't do a lot of cave exploring to be honest though. Not much reward for the risk/annoyance.
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I was unable to make that work myself. I'm sure there is a way but you got me on how to do it.
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The light level has to be above 7 to stop "cave" spawns in the normal game. The temporal weather also impacts how fast they spawn. If it is "calm" then they will spawn a slower and at "very high" or "apocalyptic" they will spawn very fast. The drifters can spawn around you anywhere at anytime when you are in a cave if you didn't light it up. Even if you have a torch they can spawn just a few blocks away or anywhere the light level is not high enough to stop them from spawning.
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A few combat things I think the engine could possibly do.
Zane Mordien replied to MagpieOAO's topic in Discussion
Nice list of ideas.