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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. I've seen that as well. It's high activity but no rifts open near me. I assume its a bug that will get fixed.
  2. Definitely try lowering the upheaval if you don't want to use modded terrain generation. I got to 0% upheaval and there are still plenty of mountains and hills. If i remember right they are planning on revisiting terrain generation.
  3. If that is the intent. We will see during the next rebalance when they stop the next mob farms strat from working. Game AI can always be exploited and someone will figure it out. If it is as you say @Thorfinn, then it's working as intended or maybe this isn't what they expected and they may tune it again. Time will tell. I still think reducing the drop rate would have kept the game fun during storms... for me.
  4. Chromium is my bane. Sulfur is a lot easier to find than you would expect or at least that is my experience. I usually find it pretty easy at a poor reading. Chromium eludes me.
  5. Just create a regular world and as soon as you load in the world type in /gm 2
  6. You might just be lucky and the temporal weather is calm.
  7. Yes.. yes indeed experience. My pit kilns have never burned up my baskets before either.
  8. I'm not necessarily disagreeing with you, but these are my thoughts. Some of these to me are items people think they need but they are really optional to the game or just long term goals. Leather - This is the most basic one you list. I've gotten used to just finding it so I may be the wrong person to comment. Sulfur - Sulfur is more common than you realize, unless you spawn no where near sedimentary rock I guess. I feel like this one falls into people get stuck trying to find the mythical high reading instead of just mining the decent or poor readings. That one prospecting video leads people down a primrose path of time wasting looking for higher readings instead of using what they find. Salt - I don't even bother with finding salt. You don't really need it except to check a box that you made cheese or pickled stuff. It's nice to have but I just buy enough to salt some meat from the merchants and call it a day. Potash - I just buy this from the merchant. Much better way to spend my time. Flour - Not sure why this one is an issue. You can use the grains as food until you progress to make the quern. I guess if you want to make pies immediately this is an issue. Quern - Not sure why the change really. I guess I didn't care as I said before I just cook the grains. Bread and pies aren't a big deal to me. Beehive Kiln - Yeah this is just a something if you want to decorate your house with different colour clay stuff. Completely unnecessary IMO so it doesn't offend me.
  9. Wow that was a long run for iron. That is my usual run to find Borax or limestone.
  10. 100%, There needs to be something better than a chat notification. The damn thing fades away before I even notice it personally. I use a HUD mod just so I know when a storm is approaching. Heck it could be a simple as your stability gear starts to turn red and when it hits dark red the storm starts.
  11. I want a saw blade locust plushie!
  12. I still agree as I've stated in many other threads. The game isn't supposed to be about combat I've been told, but there is a lot of requirement for combat in the game. Temporal storms are just a time sink that are not fun or rewarding. Meaningful cave exploration is the same, fighting lots of trash mobs for no gain. From listening to Tyron's interview I sort of understand he wants it to be hard, but in the end it's a game. I'm just not a fan of constant rebalancing game mechanics. If it's game breaking, sure rebalance it, but there is nothing game breaking that you can get from combat. I think it's more out of balance that you can get a copper pickaxe from a cracked vessel. That actually accelerates your progress. Same for any of the copper or tin bronze tools you can get. That means something. Temporal gears and Jonas parts just don't break the game. So what you can teleport somewhere and if you are extremely lucky maybe you can build a Jonas device... maybe. No, I'm not going to mod the game for loot. I'm giving feedback, because without feedback people tend to think everything is great. Hey, maybe I'm the minority and 99% of players think its all great the way it is. That's for them to decide.
  13. Grindy? I guess that depends on your point of reference. This is just not a high action game like Conan or something. If you want grindy try out Wurm. That game takes the grind and then doubles down on it.
  14. The treasure hunter trader can be annoying. On my first playthrough the nearest one I could find was 2k to the south. I always find 10 building material or furniture traders which are pretty darn worthless. I don't even differentiate between them on the map when I'm marking them. Poop brown I colour them and I never look back. At least on my current map I got decently lucky and I have found 4-5 art traders. Gives me a place to sell all the gems I get from panning bony soil.
  15. 5 shafts and you didn't hit anything in a "decent" reading area.. Ouch that's bad luck. Even if you didn't use the other propick option. Decent is defiantly as high as you need to go looking for it. You can pretty easily find iron even at poor readings in 5 shafts.
  16. I've never seen this ruin before and I've searched tons and tons of ruins. I've found something similar in size that is new as well. Neither would I call "large" but its hard to know what he considers large.
  17. I always build from cobble for this reason.
  18. 975848118 I build my house in the rectangular area after I burn away the brush. There is a ruin there I typically use the blocks from to start with. The light area to the NE is a gravel area. Seal off the cave entrances in the area or you will be constantly bugged by cave spawns. There are usually 1-2 caves they can crawl out of nearby.
  19. Eh, it doesn't bother me that much to bother moding it. More of a nice to have improvement, but if they don't think it is necessary I'm not that worried about it. I usually find a mountain of coal anyway. I think they need to add more to the bronze age to make it worth doing as well to slow down progression a little bit. I don't want it to be a nasty grind, but it's a little to easy to just skip bronze almost entirely by just making an anvil and 1 pickaxe.
  20. I wish it would cook 3-4 at a time instead of 1 at a time. Maybe lock that ability behind iron tools, because for me the new mechanic is just there to slow down progression a little bit. Once I have iron I feel like it should release me from that mechanic a little. Digging up fire clay and making bloomeries was pretty easy before. Now you have to explore and find it or make it yourself.
  21. Use /wgen regen <radius> Don't include the <> in the command After you set the new world config this command will regen the terrain with the radius you specify. The db prune just updates the terrain to the 1.20 generation which replaces blue clay and fire clay with red clay etc... I don't know how to do a whole world but I assume you want to keep your base so you don't want the whole world redone.
  22. Yes, see commands below to change settings in game. World generation The configs world climate, world size and polar-equator distance can only be set during world creation. /worldconfig worldClimate [realistic|patchy] Sets the climate of the world (default: realistic). Available only during world create stage. No idea if this is true. /worldconfig landcover [0.1-1] Sets the amount of the world that will be covered in land (default: 1)* Available only during world create stage.(not True) /worldconfig oceanscale [0.1-4] (Labeled in game's world customization menu as 'Landcover scale'.) Sets the amount of the world that will be covered in ocean (default: 1)* Available only during world create stage.(not True) /worldconfig upheavelCommonness [0-1] Sets the percentage chance that there will be upheaval in the land (default: 0.3)* Available only during world create stage. (not True) /worldconfig geologicActivity [0-0.4] Sets (only during world create stage) the percentage chance that there will be geological activity in the world generation (default: 0.05). Affects hot springs and lava. /worldconfig landformScale [0.5-1.5] Sets the percentage variation of various landforms, making them larger or smaller during generation (default: 1.0)* Available only during world create stage. (not True) /worldconfig worldEdge [blocked|traversable] Whether you can fall off the world edge (default: traversable) /worldconfig globalTemperature [0-5] Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) /worldconfig globalPrecipitation [0-5] Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) /worldconfig globalForestation [-1 .. 1] Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0) /worldconfig surfaceCopperDeposits [0-5] Set chance of surface copper spawning for each chunk column (default: 0.12[2]) /worldconfig surfaceTinDeposits [0-5] Set chance of surface tin spawning for each chunk column (default: 0.007[3])
  23. Everything has been said, but keep up the great work. Even when I'm frustrated with some things in the game, I still love it and appreciate the work that has gone into it.
  24. That is server a setting. I run a local server and I have it pause when no one is online.
  25. The db prune command should do this. Check in game help to get the syntax right. The text below is out of date and I am not in front of my computer to get the right text at the moment. This will allow you to regen the terrain except where you have modified blocks up to whatever threshold you pick. SAVE A BACKUP FIRST! /db prune [threshold] confirm: Deletes chunk columns where there are less than [threshold] player edits (survival block placements/breakings) since 1.18 - note that this also allows the game engine to refresh (re-generate) the world with latest version worldgen in all these areas' WRONG
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