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Everything posted by Never Jhonsen
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Change name order of coloured items
Never Jhonsen replied to Professor Dragon's topic in Suggestions
I just wanted to step in and say I fully support this suggestion - "Storage Vessel (Dark Brown)" is a perfect naming scheme, and much better than "Dark brown ceramic storage vessel" - Also, all names should have consistent capitalization -
Who's out there hurting little Charlemagne?
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Ice-ifying openables (Door, trapdoor, gate, Iron hatch) is a great idea As I mentioned earlier, adding even a single extra line to a block will amplify in performance costs as more chunks are loaded. However. .. typically you may have one or two doors in a loaded area, maybe 30 or 60 in a compacted multiplayer village. So even at 100, that's still not really that much of an impact. Plus, Daytime thawing mixed with nighttime Icey winds will absolutely freeze stuff shut. Code will need to be a bit more complex, as only the outside facing doors should be able to freeze. There'd be a check for if a door has at least one side facing a non-block, non-sealed_room area before ifIced can equal true; you wouldn't expect your bedroom door to freeze inside a valid room. The question now is, how would you unfreeze a frozen openable?
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For a visual-only appeal that doesn't add the slipperiness, that's a great idea I was still thinking about the physical interactions, but if all we're going for is the extra cold damage and looks, then that's perfect
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I like this idea as well As someone who grew up near the shores of Lake Erie, Icy winds were a very common occurrence I'm not sure how easy adding in ice-covered blocks would go; You could give the blocks a data line "IsIcy: true", but every block in the game would need that data line, and that'd be just one more thing the engine would have to process every time it loaded a block. You could also have a special block placed on top of ground level, much like snow, which would be a much lower impact to performance. However, that would bring up another issue that also isn't addressed in the previous statement; how would an iced-over block look? Also, if the ice is treated as a layer, how would it interact with snow layers, both old layers on the ground before the storm, as well as new layer added after. At the very least, I think there should be an "Ice Wind Storm", one that gives you cold damage no matter how warm you are, but would otherwise not effect the blocks; I've felt those kinds of winds many-a-times whilst awaiting the arrival of the school bus
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Silksong in fortnight
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I am hard of hearing, and there's only so much "Well just make the game louder lol" one can do before it gets too difficult to hear things. Louder ≠ better I would GREATLY benefit from having onscreen subtitles. Especially for the quieter monsters. For example, my partner says that Bowtorns usually make a sound right before they shoot you, and I have yet to hear it.
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Unfortunately that's the Survival Goods trader who sells them. The Treasure Hunter DOES buy them however, so that may have been what you were thinking Loving the control of power here "Yeah you'll need to give my a tin bronze pick ifya wanna know where this treasure spot is." * buys one, then hands it to him* "Ahh. So I see. um. Well."
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Mechanics that affect long term (forever) worlds
Never Jhonsen replied to DrCopper's topic in Questions
From what I understand in the world creation menu, there is a max limit. I've always played at 30-40 days, 200%; I'm on year 3 of a 30-day month world, and they're still about once a month for me -
Bells/Resonators as immersive late game communication tech
Never Jhonsen replied to LadyWYT's topic in Suggestions
I may be misremembering, but wasn't this what the bells were originally created for? To alert miners of dangers, such as cave-ins and monsters Anyways, I love the concept Being able to construct a non-corrupt bell has been on my list ever since I saw that little one at the end of Chapter 2 So having a second* silly little pet that can also function as a messaging system? Hell yeah * I love my little locust pet that can also function as a body guard -
Small cosmetic change to the Resonance Archives
Never Jhonsen replied to KevBot360's topic in Suggestions
If only When the Resonate Archives first came out, in 1.18.0, you were able to get up there. However, there was a path that could lead you past the door and into the library, so that barrier was added to keep that from happening. My current 1.20.12 world however, created in 1.18.0, is still barrier-less, and one can still be flung upon it I'm fine with disallowing people from getting up there, I just wish there was a better solution than "Slap an invisible wall on it and call it a day" -
Small cosmetic change to the Resonance Archives
Never Jhonsen replied to KevBot360's topic in Suggestions
Wonderful suggestion, it's always felt cheap to me that they put an invisible barrier up to keep players from being launched up on it and skipping the fight However, I would suggest the iron fence to be a lot more rusted, along with chunks missing from it; disintegrated from centuries of rust and neglect. -
HOW IN THE WORLD DO YOU DO /giveitem commands?
Never Jhonsen replied to valzahd's topic in Questions
As far as I'm aware, no one knows how to use them, and everyone will tell you to "Just switch to creative lol" I've had the same question going on for about 5 years now, and I haven't found an answer yet -
I think that would be a great way to incorporate a in-game way of seeing rift activity I would use the mod, at the very least
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Can't find a friend so I built one
Never Jhonsen replied to Arikardo's topic in Videos, Art or Screenshots
Fauxite is a wonderful name for a Rock Fox -
I tried this back in 1.18 once Tragically, I could only get about 8 blocks down, before my house was considered a cave Even in a 100% glass house, the water's still thick enough to block that "Natural Light" requirement
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This sums up very nicely all that Tyron had said about it on the locked thread; even if Adventure Mode fails, it will have still helped Vintage Story grow I have been excited to see what comes out of Adventure Mode. While I've never cared for Hytale, and the style of game it brings, I do care about Vintage Story, and seeing how this game is, I have high expectations for it
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You paid Anego Studios, the creators of Vintage Story, for a Vintage Story license. Game studios like to do this thing, called making games. Vintage Story is just one game from this game studio. And with how successful VS has been for them, it would be silly to NOT try making another game. That's like saying "I paid for Half Life, why is Valve making Portal?" Game studios make games
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/gm c and /gm s also works Same with /gamemode creative and /gamemode survival, as well as a mix of the two variants When in Creative mode, search for "Admin Sword", it's a heavily powerful sword that can 1-shot almost every creature, and will make dispatching that bell much faster
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The values uptate instantly, so if you're entering the cellar by any means other than a solid door or solid trapdoor, then that will affect it. Close the room back off, and check again Outside temperature will affect even the most perfect cellar, so if it's Summer right now for you, then you'll be seeing some of the worst times.
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Pulverizer and Helve hammer off one windmill?
Never Jhonsen replied to Misanthrilist's topic in Questions
For those in the future who may be curious (As I still had the world open, and was messing around) This same setup can also do a Quern It will be slow for all three, with only 60% power and one sail, but again, this is the most basic working setup you can make to power all the (currently available) mechanical devices. -
Pulverizer and Helve hammer off one windmill?
Never Jhonsen replied to Misanthrilist's topic in Questions
Good question Without the top big gear, you're starting out small and going large; you will lose all speed (but gain torque), and this particular setup will not spin. Whereas, doing the windmill small -> large, followed by your equipment large -> small, it'll still be a 1:1 gear ratio, and your items will move at the same speed as the rotor -
Pulverizer and Helve hammer off one windmill?
Never Jhonsen replied to Misanthrilist's topic in Questions
The most basic setup you can do with both; This screenshot doesn't show it, but they are spinning. It needs a bare minimal of 3 sail sets (60%) at 50% wind speed to start spinning. The photo above shows it with a full 5 (100%). -
According to the handbook, there is a chance of them breaking after several cycles, so you may have been lucky I hate to break it to you, fellow Vintarian, , but that's also your mod allowing you to use bronze pounder caps Not quite what I meant, sorry about the confusion. This is what I was talking about -> All 4 types for one coffin, they don't have to fully match on stone