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Papa Cheese

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Everything posted by Papa Cheese

  1. At the moment it doesn't matter, I suggest knapping hooks since it's cheaper and saves wear on tools. Also if the author does change things so that material matters you aren't out anything more than a bit of stone or flint.
  2. I believe I could possibly expand to a total of 20 windmills but in answer to the original question yes you can combine the power of multiple windmills BUT anything you power has to come off a second large gear attached to either the top or bottom of the gear the windmills are attached. When I have a chance I'll go into my creative world and take pictures so that it's easier to see how I set things up without the clutter of the build I put the whole thing into.
  3. I have successfully combined the power of 6 max size windmills into one power line without any hiccups. I ran 3 windmills into 1 large gear to the "east" and 3 into one to the "west", the open sides of the two gears have axles attached as outputs into a third large gear in the middle. A fourth large gear is attached to the bottom of the middle gear. All my outputs to run machines are attached to the bottom center gear to prevent the windmills from locking up (why this is needed I don't know but, that's the way it works). If I wanted to I could expand the setup even further but right now I can run a triple helve hammer setup on one anvil, a triple pulverizer setup, and a quern at the same time with minimal speed loss as long as I have a light breeze (.2 windspeed if you use vshud or 20% if you look directly at the rotor). This setup also produces metal plates in about 20-30 seconds each.
  4. The idea is to have a specialized container that resets the fish to max freshness which is 2 1/2 days if I remember correctly, currently the only way to get that effect is to fillet the fish. A fish that's 99% spoiled can be turned into a fillet that's at max freshness but it's at the cost of satiety. I don't know the logistics of the coding needed to make a container that can do that or if it's even possible without removing the spoiling to rot mechanic of the traps and lines. As I said in the original post it was just an idea I had to possibly extend the usefulness of the actual fish in a server setting.
  5. I was thinking more like a container full of water to keep the fish alive until you get home. Fishing ships have water tanks for that purpose and casual fishers use a cooler with water in it, a basket that can be placed in the water and allows water in, or a line that can be threaded through a fish's gills to keep them in water without escaping. The idea is to catch the fish and keep them alive(fresh) until you are ready to take them in and store or use them. Basically to delay the "decay to rot" stage that exists with the current setup rather than to remove it. Take the fish off the hooks and place them in something that keeps them alive for a couple of days then they go to spoiling.
  6. I was thinking more like a container full of water to keep the fish alive until you get home. Fishing ships have water tanks for that purpose and casual fishers use a cooler with water in it, a basket that can be placed in the water and allows water in, or a line that can be threaded through a fish's gills to keep them in water without escaping. The idea is to catch the fish and keep them alive(fresh) until you are ready to take them in and store or use them.
  7. Just a couple ideas that have been bouncing around the server I'm on and in my head. The first would be to take a scraped hide and surround it in sticks and/or boards (possibly even some cordage) to make a stretched hide as decoration on walls or as a stand up rack on floors. The other idea comes from me overdoing things in the fishing department and getting anywhere from 30-40 fish per day on a server (most go to composting) but rarely do I find enough of the same kind/freshness to make meals out of anything but fillets. Is there a way to make something like a fish barrel or tank to keep fish fresh for longer like alot of fishermen use when they go out? By the way we all love your mod on our server, it's kept a lot of us from starving in the winter which is fairly often with how often some of us are on. P.S. keep up the great work, this is a mod I will always use unless Tyron incorporates the whole thing into the base coding and then I'll look forward to whatever you decide to do after that.
  8. 4.2.2021 12:25:23 [Error] Screenshot failed: System.Runtime.InteropServices.ExternalException (0x80004005): A generic error occurred in GDI+. at System.Drawing.Image.Save(String filename, ImageCodecInfo encoder, EncoderParameters encoderParams) at _jYdRz15iP89LTalkcDMMJzy8zDD._4ZFzQ64yVffxvIJIX75AE03Nu0(ClientPlatformAbstract , String , String , Boolean , Boolean ) at Vintagestory.Client.NoObf.ClientPlatformWindows.SaveScreenshot(String path, String filename, Boolean withAlpha, Boolean flip) at Vintagestory.Client.NoObf.SystemScreenshot.OnFrameDone(Single dt)
  9. I don't know if this question is still a question anymore but the answer is in the low/medium area. The total external dimensions can't be more than 9 x 9 x 9 with all the corner edges cut out. It's only the 7 x 7 walls, ceiling, and floor that is checked. Those surfaces can be made out of any material or mix of materials listed in the dirt, stone, or clay block categories listed on the wiki including hay blocks (dirt category). Slabs or stairs can be used as long as they are placed vertically forming a solid wall with no gaps allowing light through. (There is a lighting glitch around the edges in 1.14.5 but the structure still counts) The best setup I've found for an opening is to seal the door with hay (easy to break) then place a door flush with the hay blocks. Any time you need in or out break the hay then close the door behind you to seal the room. When done leave the door open and replace the hay, if you close the door and place the hay the cellar will used the bonuses of the door rather than the greater bonus of the fully sealed room(hay blocks). I hope that answers you questions and the questions of anyone else who looks this up.
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