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Cetasaya

Vintarian
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Everything posted by Cetasaya

  1. Welcome to the forums and welcome to Vintage Story! I've never heard of this bug. I don't have a concrete solution but... Go to the issue tracker on Vintage Story's main menu (bottom right), it'll take you to github, give as much info as you can. The devs will try to work on it if it's a bug, you could also ask in the VS discord. Sure, its not an immeidate fix but the devs are quick on bugfixes and we get minor updates all the time. You could also backup, delete, then reload the world. Then if that doesnt work, back up your world and user settings and completely reinstall the game. In the meantime, i'd just leave them off as you have been doing for now. Personally, I turn off both storms and rifts and just let them spawn wherever its dark like in minecraft. Sadly. temporal storms dont pose much of a challenge (we can just hunker down and let it pass) nor do they drop any better or more common loot. But of course that's just my personal preference, i'm just saying all this cause youre a new player and you might think you're missing out on loot or something. Its just extra flavor and challenge if you're caught out without any shelter.
  2. For real damn.
  3. Banger suggestion, I second this. Give us the red spiderwebs of blood us rimworld players desire.
  4. Jesus buy a lotto ticket please lol Speedrunners get this person's seed Though im playing a stranded islander playthrough and ive found copper, bismuth, zinc, AND iron all among these tiny three islands. If you got even a low reading and some time to kill you can find almost anything pretty quickly it seems. Okay halite domes gen much higher than i thought. Thickest and easiest to find part is still down to the mantle but I could be wrong about that too For real damn.
  5. Yup. Been doing this for a long time. Cause breaking blocks by just the copper prospecting pick takes way too long. And it saves the prospecting pick's durability as well. But iron prospecting picks are fast enough to make this method completely moot. Great advice though. Everyone should be doing this for copper and bronze picks cause there's literally no downside.
  6. I heard a few times that those metals and alloys are kept unused for modders' uses as well. I dont personally see why that would even be necessary but im not a dev, im not privy to their resources or design philosophies. And they seem to be doing fine without my input anyway lol. I just... dont see it. Its cool that theyre already baked into the ore distribution system tho. I'd imagine most modders are capable of making their own ore and ingot assests just fine. Maybe I heard wrong I dunno. Steel is already so durable I can't imagine going through even two let alone several steel tools. I cant even bust an IRON pickaxe cause by that point what is there left to mine???? (If you can break a steel hoe from just farming you're literally just a harvest or agricultural god incarnate holy shit). So stainless steel sounds redundant unless rusting became a game mechanic then yeah that'd be awesome!
  7. Bro. Both ballons and airships would be insane. Imagine a lore location be a crashed, abadoned, or populated freaking AIRSHIP! A mobile base! And powerful threats that can take it down. That either needs to be repaired or populated by a group of quirky and strange NPCs or both! And a crashed or piloted ballon would be the thing that leads you to the airship's location and you'd need to build your own balloon to reach it! Steampunk is the next step and you cant have steampunk without airships and you cant have airships without balloons. To balance it a bit, airships could be incredibly big, slow, loud, ect and take a LOOOOOOT of fuel (like an offensive amount cause duh of course it would), resources to build and repair, and can be stopped or grounded by barriers and special enemies. This idea slaps. And it slaps really hard.
  8. Yeah you just got really unlucky I think. I dont really think dying quickly once or twice is that big of a deal when you can just make another world. One, it'd be ridiculous to just rage quit the entire game like that and two, I seriously doubt the devs would refuse a refund if the customer genuinely didnt like the game and downloaded it an hour or so ago. There's a world setting that allows up to ten days grace before any eldrich stuff spawns and nothing on the surface one shots even a nude seraph. Closest is an adult black bear and while you'd be hurting real bad, you'd still wouldnt die. A starter chest, ruin, village, house, ect wouldn't be the worst idea imo (im sure there are mods that add that) but it flies in the face VS's most basic and core modus operandi which is... "The world sucks. The good guys lost a long time ago. You're not special. Eat shit." Personally after 500 odd hours in, I can solo an entire herd of wolves and bears barehanded by just kiting them and punching them all day and night long without even taking a single hit. Not bragging, the AI for literally everything that isnt a bowtorn or boss is just, "Chase using shortest path.. Attack when in melee range. Chase using shortest path. Attack when in melee range." They dont have any superpowers or spells or equipment. And they dont even juke, evade, stalk, ambush, kite, lure, fakeout, counter, call for allies, ect. They're all slower than you. They cant fly. They can't teleport. They cant climb. They cant dig. And they're deadmeat to you in the water. So I want Vintage Story to have a far far far more brutal mode than what I can do with world generation parameters. A mode that's balanced, hand made by the devs unsing sound game design knowledge, fair, brutal, but not grindy. Cause yeah, I COULD make iron insanely rare but would that be fun? Nah. It just adds tedium.
  9. Yeah the mobs we got are vital to VS but dinosaurs slap so hard i wouldnt mind them being in the game too. Especially if they were fantastical, weird, and fit into the games systems like dropping materials like pelts, scales, ect. for crafting. Massive and flying dinosaur-like hostiles, neutrals, and farmable passives would be awesome.
  10. In my experience, its by far the rarest minable resource in vintage story by like 1000 miles. Im a BIG farmer i love growing shit and turning dull, pale medium fertility soil into that beautiful. Stinky. DARK. Terra Prita. Gets me excited. I gotta have the full cocktail of all 4 fertilizers and I sprinkle that stuff on thicc on every block of farmland. Potash for me is a goal AND a catalyst. So i'm extra horny for it when I stumble upon even the lightest reading. I think the only rarer mineable is chromite but its only minable by steel pickaxes and i've always restarted even my oldest world well before I even bother to leasrn how to forge it. So I dont really have any experience in hunting it down BUT I know its also crazy rare cause you need it for the best backpacks and im always struggling with inventory space cause i'm a disgusting little loot goblin. Bro thats brutal. Halite at MEDIUM and it cucks you. I'd be pissed. I think halite domes are super low, close to the mantle and very narrow. Nailing one from the side by strip mining is a long and tedious process. It's always taken me a long time, and I sometimes spend a good hour just mining away before I switch to creative, get the night vision mask, a temporal gear to fuel it, and just go ham on the walls with the instant block breaking until i find it, jot down the coords, and reload the saveback in survival. Is it cheating? Yeah, but halite's rarity is beyond unreasonable. Yes and yes. You quickly nailed a super rare and useful resource. It is, salt is goated for long, long expeditions, especially during winter and crossing vast oceans and if you dont wanna waste time gathering. I may be exaggeratting, but the game changes after you find Halite. You get free salt AND free access to the best fertilizer for flax and a bunch of other crops. Food spoilage/overharvesting/waste is a major challenge the enitre game, salt basically just completely remdies it. And flax is used for so many really vital and useful recipies. AND you can never have enough cause you need it to repair clothing. The only things IMO more useful or impactful than halite/sylvite is farming gears for trading, the sailboat, and iron.
  11. Halite I think always has some sylvite which grinds down and when added to water creates potash one of the very best fertilizers and is cracked out for flax farming. So grab a stack or two of that. Its ore is red flakes within the halite's white. Halite is insanely rare. ANY first reading above miniscule is an auto chase for me. Same for all the precious minerals like gold or emerald. If halite gets up to a Very Poor reading i'm likely stopping everything to get that potash asap. Well he's paying rent if he wants to live on my island. Otherwise he's going into the drifter pile like all the other freeloaders.
  12. Thank god. I forgot about this cause im on a fresh playthrough but man that was a bad one.
  13. Oh, I didnt know either of these. By the time I built either my windmill has always been up lol.
  14. Interesting, but im of the opinion that's its too niche and it steps on the toes of several already made items and systems. If we were able to use the hammer on only copper that would put the hammer in a really narrow usecase. If we're doing that, we might as well make a wood pulveriser for copper and just get rid of the hammer's ore crushing functionality to keep it less confusing. Which would require mechanical power and would be a lateral move at best imo. And of couirse we need saws for mechanical power, and we cant make stone saws, so the pulveriser would have to be operable by hand. And now i'ts just a more expensive hammer at that point. A lateral move that would cost dev time for no payoff. I never heard of an arrastra before but a glance at its wikipedia page makes me think it's just a minor difference to the quern. And it seems that it was used only in the mediterranian area and only on gold and silver. Gold and silver are some of the softest metals, so I seriously doubt that a hammer would be any less effective at processing the ore. The quern can very easily stand in for an arrastra. The fact that we need special treatment for iron and steel is bad enough imo, no need to make the other metals need yet another niche process. Looking at that page it says there the gold and silver need even MORE processing and at that piont im of the opinion of gameplay >>>>> realism. Now if Vintage Story were to go all in on realism, THAT would be interesting, but right now Vintage Story wants to be MORE realistic, not realistic, if that makes sense. I think very few people would call this a realistic game when we're fighting eldrich horrors and can't die of thirst or sleep deprivation. But if Vintage Story wanted to go all in and Primitive Technologies itself into a TRULY realistic and unforgiving experience I would be down for that. Actual temperature exposure times (example; almost instand death if caught in frigid water), thirst, injuries, infections, diseases, realistic water physics, digging a square meter of dirt by hand would take minutes instead of seconds, ect. So yeah im personally dont see enough of a need for it, but I wouldnt be TOO upset if it was added. Especially if it didnt prevent the processes we use now from working too.
  15. As many as would look good in whatever size base im using. Usually a multiple or 6 or 12 for some reason lol I dunno why. Spaced out in the same grid pattern you'd use for optimal iridium sprinkler layout in Stardew. Each hive gets a sh!tload of flowers for speedy harvesting and population. Honey and wax are very useful but are neither essential nor do you need a whole lot. Jam's saeity is exremely underwhelming and fat is also useable to seal crocks. Doing my first VS secluded island playthrough rn and I didn't get any hives and im not missing them. No traders, ruins or bony soil either so lanterns aren't possible but that's just about it.
  16. Yep. got the exact same thing. i broke it and nothing bad happened (that i know of...) at least, so you can pop it freely if desired.
  17. You also got the Jonas Devices either during iron age or steel. Theyre useful but ive never bothered crafting any of them.
  18. Interesting. Yeah I for one keep my modlist very light and im planning on cutting to down a bit before my next playthrough. I personally dont plan on using that mod but thanks for posting about it, I wouldnt be surprised if a lot of people that land here are looking for a mod like that!
  19. First One was Primitve Survival cause it is #1 in most downloaded. Barely see anything from it (mostly snakes and crabs) and dont fish or use anything from it really... Will likely axe it for any new worlds but I cant now since it'll probably break something or spawn a bunch of those question blocks. Favorite mod is easily QP Chisel Tools, and a close second is Stone Quarry then I got Plains and Valleys, Prospecting Together and another prospecting mod. Those are the only I really notice consistently or remember right now. Im VERY light on mods cause theyre a nightmare for stability, saves, ect. and this game is updated very quickly. In fact even with my very short list it needs to be trimmed. IMO Vintage Story is excellent without mods and almost all of them ruin the balance or add stuff I neither need nor want. I've learned my lessons on mods from my Rimworld obsession. I got dozens if not hundreds of mods there and it's far more trouble than its worth.
  20. Yep, when I stacked bony soil up to the ceiling of my cellar i got a message saying each block needed open air above it. Seems the devs thought of my cheeky little exploit long before I did. Im not surprised, auto clickers are a common way to alleviate tedious tasks
  21. Excellent thank you so much!
  22. I've restarted a couple days ago. There were a couple world settings that would stubbornly be not be editable from the console (disabling temporal storms, theyre just a nuisance imo), I wanted the PERFECT worldgen for my tastes (landcover 70, landcover scale 50, upheaval max, landform scale max), the animal spawns were bad for me as I have discussed here, I wanted to start near the 3rd lore location, ect. So I just started fresh. Was able to almost completely skip the copper age by looting for the 11 gears needed for a bronze pickaxe from a survival trader. Meanwhile, I had been pickling up any surface copper and mining coal in any caverns that I could find and molded one prospecting pick. Hunted down some casserite readings and more copper and made a small suite of bronze tools along with a bronze anvil. Then I found and mined the hematite. The fire clay was the chokepoint, I ran all over the place looking for it but thanks to a @LadyWYT post, I was able to find some in a bauxite sand biome! Made it to iron age on day 25. My personal record by far.
  23. *Spoilers for the third lore location* In the village, there are several NPCs capable of trade, but only a couple of them actually buy anything. I want to edit their trade tables so the hunter will buy weapons, lanterns, medicine, food, ect., the blacksmith more types of fuel, ingots, tools, ect., the artisan clay, jewels, dyes, ect. Im sure there's a mod out there but I wanna just edit the trade tables in the game's files myself. Thank you so much for any help!
  24. Ive had this issue too. Im assuming the "chiseled" voxels that the hoe takes are for some reason counted as a room. For anyone else looking this up, just use the command when standing on a full block. For example, that grass to the left or just placing one on top of the farm land will extend the command to the REAL room. In my experience placing a block on top of farmland doesnt harm or reset it.
  25. I do too, I have an entire basement full of double chests. Just the clothing i've looted easily takes up four of them. I got 4 leather backpacks, I often leave with at least 20 empty slots and each trip goes after only one or two classes of items at a time, like hunting or caving or ruin looting. My map is full of green ruin marks (unlooted) and red ones (licked clean) lol. Still dont have nearly enough space. Sometimes i'm actually throwing out useful stuff like a stack of sticks or reed and i'm forced to turn back to base or the sailboat. Yeah I gather all the berries i can, I dont bother with small animals like rabbit and raccoons tho cause they oftentimes just dont give meat. Just now went out hunting and found a lot more goats. Hopefully I just got unlucky.
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