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Venusgate

Vintarian
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Everything posted by Venusgate

  1. I've been doing a "single bag" run with ABCS and I think these are different types immersion breaks. You can kind of trick yourself into imagining how small a "chunk" of ore or dirt is, but 4x of the same backpack feels like hats on hats.
  2. It's probably expanding your maximum health because your nutrition in vegetable dietary category is going up. I've never seen it make your health go from full to less than full - were you already a little hurt?
  3. https://mods.vintagestory.at/chiseltools
  4. It makes sense that you dont want to accidentally pickup half your house by holding right click, but *when* you're building it, it feels pretty ornery to have to break a misplaced chest, wall, door, etc. Suggesting each item placed that required breaking to pick back up have a 5 second safety timer where you can RC to pick it right back up before it locks into place.
  5. I like this idea to reduce animal/enemy detection range
  6. Like improved arrow types with lower breakchance?
  7. Butchering is always on for me, but does not do this at all.
  8. If you haven't remapped, I believe ground store action is your sprint key and left mouseclick
  9. My mistake, you have to soak it first
  10. Do you have some suggestions for what current items should be makeable with lathe?
  11. You can remove the head from the bear hide with a knife in the crafting grid, but if I understand this correctly, this just deletes the head. If you want to turn it into bearhide armor, you have to cure it with fat first. Leather armor is generally better because it is also repairable. You can also (i think?) throw the whole bear hide into a barrel to limewash it and it will come out as a prepared, headless, huge hide.
  12. 0. Lay a small carcass or cut on a cutting board 1. Chop off the undesireables 2. Slice to expose inside 3. Debone/ cut out innards 4. Catch flying cookables
  13. Sure, but I'm definitely talking about the density search when I'm asking about 3 to 16. Does the density search significantly change between 3 blocks or if you walk 16 blocks to get your second and third reading?
  14. 3 spaces takes the least brain power, but is there any reason to go more? (tried looking, but my seo words are weak because i am sick as a dog today)
  15. Because finding a fantastic game based on faith feels really good. To use a different metaphor: It's like picking a car blindfolded; rarely, you'll find yourself at the wheel of a lambo.
  16. I am also getting micro stuttering recently without upgrading from 1.21.5, and am also moderately modded. Have you tried clearing mod cache?
  17. This one seems like a can of worms. It would follow that all attacks from rust mobs would impart this disease, and I just don't think that would be fun. As for the player being the benefactor - generally, anything you want dead, you want dead quickly. RathER, how about weapons rust a few days after forging unless they are stored in a chest, or oiled (and re-oiled) - and rusted weapons do x0.5 damage to rust monsters, while pristine weapons do 1.5x? A whole disease suite could be interesting, but I think the current bonus of multiplying nutrition is good enough, for now. In line with any disease update should be more downtime activities for the player to do if the seraph is sick.
  18. I agree, but Volume isnt the full solution. Otherwise, how are you going to reconcile the volume of a log being 100x the volume of a feather? Are we meanto to only carry 10 logs, or are we meant to be able to carry 10,000 feathers? Imo, the "specialized bag" mechanic is worth going deeper on as a middleground between realism and people who just don't want to bother with inventory management.
  19. I really wouldn't mind this in combination with my stated idea: small, unique items should bundle together into junk piles that can be re-sorted later. Like your ruck sack can hold dozens of bobbles and doohickeys, but if you wanted to pull out a specific one, well that's going to take some time and space.
  20. If it says "smelt" for silver bits, it typically means in a bloomery. If it doesn't, it means chisel in the crafting grid. Though I don't know the specific answer for silver chain.
  21. Not to hijack this thread, but whenever I follow this to deeper conclusions, I get to the same destination: irrigation ditches. You could have to re-tool how water pools in general would work in order for irrigation ditches to still be a feasible project. So, do you calculate all contiguous fresh water sources when expanding a water source with a ditch? If vintage story somehow was able to replace it's water physics with Timberborn's system, would that be enough?
  22. Copper spear, or...?
  23. It's lauded as realistic *relative* to both survival games in general and Other Block Game. You do have some fair points that are repeated within the community, but given how easy water is to find and carry in this game, hydration is very much a aesthetic choice, imo. No need to have realism in your survival *game* that doesn't add any challenge.
  24. Players should have *less* inventory space by limiting backpack slots to specialized bags (like mining bag, but more added types), *BUT* you should be able to combine up to 32 inorganic items to make "junk piles" that takes up one slot, but can only reasonably be sorted into its components when you have a lot of inventory space (like a chest). Stack limits should also be about half current. Bowtorn are the best designed combat encounter. Non contiguous (wall mounted) ladders should need a hammer to install.
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