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Everything posted by Milo Christiansen
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I'm making use of the game's block variant system combined with the texture overlay system. Each side is a layer of three textures. The "main" texture, and two overlay transition textures. All of this is standard block definition functionality, leading the code to define all this to be quite short and simple. However, internally this produces one "block" per variation which leads to (quite) a few thousand blocks. The vast number of consumed internal block IDs is probably why this was never implemented in the base game. (note that I'm assuming Tyron never changed the way blocks are handled internally, it could work a bit differently now) It could be done without consuming so many block slots, but that would require a block entity per brick block which is less than ideal in some ways. It probably wouldn't actually be a performance issue, but eh... Making the blocks take on the proper type when placed is trivial, I simply use a block behavior that checks the surroundings when placed and changes the block into the correct variant.
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The code for this is pretty simple, it is unlikely that any of the core code is broken in any major way. If it doesn't work getting it working again is probably a matter of renaming a function or two. The zip file actually includes the source code (the block behavior is shipped as an uncompiled class that the game will then compile on the fly).
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@RainbwCakesDeath You are now whitelisted, have fun!
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@Fulgen You are now whitelisted! Go forth and lower the wolf population!
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@Cout970 You are now whitelisted, have fun!
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@Rastrick You are now whitelisted, have fun!
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@Sky You are now whitelisted! Try to avoid the wolves!
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@Daniele Gabrielli You are now whitelisted, go play!
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@Matthew Rozycko You are now whitelisted, go have fun!
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@Tyron Whitelisted on the condition that you add mechanical power in the next major update
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@Scoop You are now whitelisted, [something witty here].
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@Bobtank You are now whitelisted, watch out for wolves!
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@4d2d You are now whitelisted, have fun!
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I absolutely love that mini-stonehenge in the garden.
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@Saraty You are now whitelisted for the next 50 years, after that we will review your case Go have fun!
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@Firetiger175 That player name does not appear to work. Are you sure it is the correct one?
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@Bloodwyn You are now whitelisted! Go play!
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This should be the latest one: https://cdn.discordapp.com/attachments/426545881727107075/440002283078549504/DarkagecraftMods.18.4.29.zip Mod packs are generally posted on Discord, and this thread tends to get forgotten...
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@katsuo You are now whitelisted! Try not to feed the wolves!
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@Philip Sykes You are now whitelisted! Have fun!
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@lainlain You are now whitelisted. Try to avoid the wolves!
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@Smile You are whitelisted! Have fun!