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Everything posted by Chuckerton
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very neat. I havent used mods yet but i feel like combat is the worst aspect of the game so it might be time to get the genie out of the bottle.
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im more curious as to what mod you have that makes combat look like that. Looks fun.
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A few screenshots from my backgrounds folder
Chuckerton posted a topic in Videos, Art or Screenshots
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If we get potatoes i hope we can get vodka too.
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Im sure others have said what i will say now but oh well Iron is fine but but the jump from iron to steel is a pretty small jump in terms of effort, once you have everything set up, but a pretty big jump in durability. Its worth it to upgrade, and generally once im capable of making steel i will only use steel for tools. Once you have the infrastructure for making steel setup youve done 90% of the work for steel. Even though it takes a week to cook iron to blister steel, it really doesnt take that much of your work, keep it fed with charcoal once a day and then do whatever else you need to do. Once you get steel, start making more. By the time your current steel tools break youll probably have the next batch of steel ready to go. They save a lot of time in that you dont have to replace broken tools as often. That being said, it might be harder now. I know a recent update changed how fire clay is generated, and the last world i used fire clay on was generated before this last update so i dont really know if its any harder to get lots of fire clay.
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I dont know, i dont know the lore for certain. Ive done chapter 1 and almost finished chapter 2. Either way, i just know the mines were getting pretty rough and also you lose temporal stability when youre far underground so whatever calamity has caused things to be as they are, it probably comes from or is strongest, below, where the miners were. And i would imagine being brought back from the dead, not everyone can come back, like if you were alive and then died due to or had some temporal-stability related ailment, you probably cant come back as a seraph. I mean theres always the idea that the devs just havent gotten around to adding more backgrounds and might add more like miners or barber surgeons, but were talking about lore reasons right now.
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You can change forest generation in game? I thought that was an at-world-generation thing only
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I made a new world after my defeat and accidental meddling of the timeline. And by that timeline, i mean i tried to set the time of day as /time set 1200 like you would in minecraft, make the time noon, but turns out time works a bit differently in vs than in the other block game. i was sending myself forward in time 1200 hours. So when i did that command and saw that MONTHS went by i was like "oh i need to use a smaller number then to go back a few months". Bear in mind its like 3 am and ive been on an elk since 11pm, so my thinking wasnt exactly perfect. So i started using different numbers to try and get it back to march 9th, before i realized that 1) i was never going backwards, i was going forward, meaning DECADES passed 2) vs things that go based on time go on the actual in-game time, meaning all of my food expired, and probably all of the food back home expired too, 3) there is no autosave feature in single player. Decided i had enough with this entire journey and this world and made a new one. This one with oceans, and hopefully less ridiculous land upheaval. Honestly, wouldnt have been too worried. Bombs are wonderful for carving long paths and i made a lot of them. Thats how i would explore areas along translocators. Go through, find a good spot in the cave, and start blasting. I felt like it was a lot faster on the elk, as long as i was on flat ground. Forests and some mountains were troublesome but going around was never a problem. I was a blackguard, wearing iron scale, so the elk was a big improvement. Not to mention it can go up 2 block vertical gaps so i had no issue with smaller hilly terrain. They did, its somewhere in the world generation settings when you first make a world. I set it to 50% of the default, which has the description of something along the lines of "story events are generally 2.5 HOURS REALTIME away from each other. If you like that, great, im good on all that. If biomes were more varied and interesting maybe id be interested but once youve seen the 10th pine forest youve seen the millionth pine forest. Its not to say there wasnt cool scenery on the way to the story stuff but it wasnt worth seeing it for the frustration of the whole experience. I didnt bring a gear because i overprepared for the resonance archives and brought gears i never needed, and they took up inventory space, so i thought that maybe i wouldnt need it again. I expected it to be a challenge but i didnt expect the bird to just toss me off the tower
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I did the exact same color scheme. The spy and the sparrow went into a black book, nice and sinister
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Im pretty sure you can. I went to the vs wiki and for all the chronicles i found i just copied them from the wiki and pasted them into the books. I had to change some stuff with line spacing for readability but you can just ctrl+c ctrl+v into books.
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Im gonna be using the names of story locations, and some parts of the story location experience. If you dont want that, click away now. I finished the resonance archives. absolute masterpiece, 10/10. Genuinely blown away, i felt many emotions there. the way i made it there was by activating every transporter nearby and one of them took me within a few thousand blocks from the place. Enough that it was about a days walk. Sweet, time for more story content. Time for the lazaret. I know the dude was selling an elk, but i didnt want the elk because im not sure if i can take it through a transponder and i did have one that put me relatively close the the lazaret. Did that, that place was really well hidden and i expended a great many bombs tunneling down only to realize its not that far down and also theres a cave that you can enter from. Wonderful. Kind of a neat place, definitely not as impressive as the archives but thats to be expected. A map, sweet. "Go here".... its 22 thousand blocks from home... Looks like im buying that elk. So i go back home and make the stuff, and start riding. Took me about 2 days of pretty much non-stop riding to make it. Flat ground, wonderful, elk my beloved, swamps, marshes, weird vertical pancake lands, awful. I wish that kind of landform wouldnt generate. Anyway, made it to the village. Beautiful, super interesting, immersive characters, pretty laggy but still, cool place. Didnt realize i had to take the letter with me and i really try to avoid doing it but i wasnt going back home, and then back again to the village so i just spawned a letter. "Sick letter, go here" Its 3 thousand blocks away.... Right. Glad i have the elk. Took me about a day. Again, more mountains, marshes, awkwardly hilly terrain. Made it there. Kinda creepy at first but then it became cool, cool old guy, pet bell? wild. "go grab this lens, its here" ...10 thousand blocks away... "watch the skies, expect death" I know this part of the story was meant to be a journey but oh my god i do not have the patience for this. If i die doing this i think im uninstalling vs). I love this game but the whole "harsh journey" hoops its having me jump through are getting very old, very fast. Just getting to the resonance archives took me awhile, because i originally made the journey there on foot with no translocator and i just had bronze there, and I got intimated and left. The story is awesome, please stop putting the locations 30-60 real life minutes away from me. Anyway, while im on the way there (currently). i thought about my time so far in this world. Remembered trying to find halite, and failing. I dont really want the salt, i want the sylvite, i grow a lot of flax and having more nutrients would be nice. I started seeing a big mountain with bauxite and other sedimentary layers and thought "well if i found a salt dome i think it would be kinda worth it-" Within 5 seconds of me having that thought this salt MONOLITH enters my view. I dont know if theyre supposed to be this large, but this thing is a titan. if i wasnt a good 30k blocks away from my house i would grind the entire thing down to its last atoms but seeing as i am im just gonna bomb a good chunk of it and be more careful with extracting the sylvite. I mean, thanks vs gods. Im still salty about how far the quests are taking me though. also just for funsies i decided to propick the dome to see what the resource spreads are here. 0 traces of halite. Sure. editing after making it to the devasation. I died. I also messed up the world trying to set the time to day because i was there for so long. I accidentally sent myself several decades ahead, expiring all of my food both with me and at home. I think ill be taking a break from this game for a minute.
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You know how in zombie movies theres never any doctors or surgeons? Its always veterinarians. Thats because the doctors and surgeons were in the hospitals when the initial outbreak happens, and the hospitals are where people who get bit go, and then turn. I imagine its a similar story with miners in vintage story. The miners were all physically where the bad things started happening. Just from whatever lore books i could find it seems like the caves were getting pretty bad before the lore that ive collected tends to cut off. All the actual miners are probably dead.
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So i finally got around to doing the games story content, the resonance archives, and man i want more. Turns out, theres not (well, double turns out, im dumb, there is), but also turns out, there will be more later. From the last major development news: New plan: 1.21 Small update to finish 1.20 content and fill in a few game content gaps 1.22 Large update focusing on dejank and Mechanical power 1.23 Large Lore update 1.21, cool,bit of cleanup, i like it. 1.23, tremendous, thats what i was looking for, 1.22, i am a mechanical power enjoyer, so i will certainly enjoy new things with that, but dejank? What kind of dejank do you think theyll cook? I hope for a better way to get larger animals into pens, maybe big drop cages or something (there are wooden cages on some of the merchants wagons so its not outside of the realm of possibility), and animal leading could certainly use some work, but outside of that, what else is janky? I feel like for the most part the game is pretty solid and not-janky.
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I have come into a large possession of chronicles and tomes from a certain source I have read these books and theyre in my journal. Unfortunately, im still at the source ive aquired these books at, and there are more books. Ive already had to drop a great many things to carry these books but i have no more things i can afford to drop. I want these stories to be in my library at my home. I know i can transcribe from the book itself, i see the button, can i transcribe from my journal? If i can, im ditching these books and making fresh ones back home.
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The window did not fix it. Still haunted. Ill just deal with the haunted cellar but id like my attic to not be. Edited about 45 minutes after positng ooooor, maybe it did? I just went back up there with a chisel and some glass to make an even larger window and there wasnt any cave ambience when i went up there. I guess it needed a second to figure it out.
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For some reason my attic is considered a cave. I have a rather large house, so the interior is split up. First floor, mechanical forge room, a powertrain to various mechanical bits. Second floor, main hall, bedroom, and storage room. Then it has an attic. The space above the storage room has no attic, the main hall has the entrance to the attic, then within the attic theres a door that leads to the attic section above the bedroom (the bedroom has a lower ceiling than the main hall so it has stairs that lead downwards into that part of the attic, from the attic above the main hall. The reason the building and the attic is split up so much is because its quite large, and some rooms arent considered rooms to the game because theyre too long, so things have to be subdivided. For some reason, when i go to the section of the attic above my bedroom, any soundtrack thats playing dies out and the cave soundtracks start, like when you enter a cave. Of course, im 3 stories up, so definitely not a cave. At first i thought maybe it was because i used an aged wooden bed found in a cave, but after replacing it with a normal bed, nope, still cave. Remove the walls between the main hall attic room and the bedroom attic, it kind of seems to help but once you walk to the back of the attic section above the bedroom, its still considered a cave. Every room has at least an oil lamp so its not because its dark up there. I guess the only question i have is what makes a cave, a cave, according to the game? If i know why this space is considered a cave I can probably figure out a solution but until then ill just have to deal with the a t t i c c a v e.
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Ive pretty much always had this, that or a loot window does spawn, but with no items even if its a wild creature that should drop meat. Closing the window doesnt despawn the corpse though. If i move away from it by a long while and come back, reskin it, then itll have items. Man, i dont know if it did fix it. I feel like there are drifters EVERYWHERE now. I didnt use to have very many around my base but now theres usually a few groups every night. I cant even go deep into caves without 4 or 5 shivers just spawning and destroying me.
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What Animal Would you most like to see added and why?
Chuckerton replied to Josiah Gibbonson's topic in Discussion
I want to expand on this by saying we should also be able use them to till large fields with ox drawn ploughs, or to have them turn mechanical machinery. Working animals would both just give us more options for stuff to do and ways to do it, but also give us something to spend excess grain on (hard working animals gotta eat big to be big). If you farm as much flax as i do you probably have a couple urns filled to the brim with flax grain, and id willingly trade it to put some big animals to work -
Well i installed the latest update (1.20.8), and i was able to finally milk the ewe without it stressing. Not really sure if it was a bug or just really bad luck either, but if it stays normal I wont really be able to test it further. I guess its a win
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The wiki says generation 2 and above ewes can be milked at a 5% chance to become distressed, my ewe is generation 2, and 3 or 4 days in a row its become too stressed when i try to milk it (when the tooltip says you can). Is this a bug, or does the wiki not say something important, or is it just bad luck? I dont have any mods.
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I am building a smithy to be fully contained in a room. This building has a drive train that runs under the floor, connecting to windmills outside. Im trying to make sure this room is insulated but im having problems with it. It appears that the holes that connect the building's drive train to the windmill's drive train aren't insulated, like axle blocks and angled gears dont count as insulation. How can i make this room insulated?
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- insulation
- mechanical power
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I built a warehouse for bulk storage and i think it, for the most part, turned out well. The interior is great, and the first floor exterior is fine enough (doesnt look as good in the screenshot from this angle), but the second floor exterior... Its rough, its bland, and im not really sure whats goin on with the weird lines, i built the wall with vertically placed half slabs so maybe thats whats wrong. Any ideas on how to improve it?
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I want to just talk about this specific point because its true but i think not completely. Yes, you would have run down a wounded animal with a crude bow or spear, but that doesnt happen in this game the way it should. If you hit something and it freaks out and runs, its bleeding, and getting tired. We hunted in primal times by chasing creatures until they got so tired the begged us for death but creatures in this game have no limit to their endurance, the only limit is the players patience. if there was a bleedout mechanic then yeah crude bows wouldnt need to one hit kill hunting creatures, you just hit them and then track them to where they drop, but i dont know if they have any intention of adding that. And besides, i was thinking that ranged weapons should PUNCH! They should have weight and chunkiness! If they hit harder but slower they would be a rewarding and satisfying weapon
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I didnt know wolves had a leaping behavior, never seen it happen. I know they can jump up if youre above them to try to get you but i dont think thats what the 'leaping' behavior they already have is. I was thinking i would have to make the leaping behavior and then see how the ai works and find a way to add it in there. For a hypothetical hitbox based health system where each limb has its own healthbar, would you really need a total HP? Losing the torso or head would just kill you, so do we need to limit the characters total hp to 10? Why not just give the torso enough health that you dont get 1 hit by everything? How about just 8-10 health for the torso? Sure, creatures would technically have a higher total healthpool but seeing as you only need to destroy a specific part not much will change. Even if your attack (or their attack to you) doesnt hit the part that you need to actually kill the creature, youre still potentially disabling something and making the rest of the fight easier for yourself.
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Man, "it would be relatively easy to change the AI to do that" I don't think so. I'll say that I've never tried modding or messing with file stuff in this game, so maybe its modding tools are really good and it would be easy to do so in this game, but as someone who... I guess I could call myself an amateur/aspiring game developer, this stuff is not easy, most of the time. Its easy to dream it, its easy to plan it, its easy to pseudocode it, but as soon as you start typing lines of code into the keyboard it can get messy fast, and a good rule of thumb is that everything will take longer than you think it will. Maybe at some point ill look into modding this but generally speaking when i feel like programming i usually work on my own projects. Well for that last sentence, rocks. Does 1 damage, which im pretty sure any bow with any arrow do more damage then so just make them have more than 1 health. But otherwise, i dont disagree with reducing their health. Bears, elk, wolves, sure, let them have enough health to be dangerous, but a boar or mountain goat should be a 1 hit kill from a thrown spear and a deer should be a 1 hit kill from an arrow. Although... I also like this, but i didnt suggest it because i thought it would be a little overcomplicated. I tried to suggest more simple changes because ultimately this isnt a combat game, its a game that has combat in it. I want it to be engaging, but i dont think it would be right if it was a very complicated system itself. I guess if its what the people want so be it but i like to suggest smaller changes because it would be less impacting on a devs presumably very busy schedule