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Chuckerton

Vintarian
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Everything posted by Chuckerton

  1. Im not suggesting anything about blacking out. If i had to: I feel like it would be a sensible thing if you absolutely drink too much but i can also see it being pretty frustrating, especially in single player. Like in multiplayer if you black out you might have someone to watch over you while youre unconscious incase some creature shows up but in single player if you drink too much and blackout you might just get killed while youre out. Obviously you shouldnt be drinking that much that you get to that point but i can see it being an issue new players could run into. Maybe blackouts as a multiplayer only thing or as a toggleable setting would be cool. But yeah as for the mushrooms i think that it honestly leaves potion type beverages and poison type mixes to be less out of the realm of possibility. Which i hope for. Not like skyrim "magic" particle effects swirling around you and you shave off several fatal blows but like, you drink this and it makes you hit harder while making you hungry? You make this poison that slows enemies so you put in on your arrows so you dont have to chase a deer across several thousand meters? That kind of stuff. Id love it because it would make me happy to find things id normally never use or be interested in.
  2. seeing as its already been brought back from the dead, to quote the recent devlog "Mechanical power upgrades: Added large windmill, in-wall axles and spur gears (WIP)" its in the prerelease branch
  3. I remember making an entire discussion asking for cups to be added so you can drink a reasonable amount of alcohol without having to drink it from a bowl like a weirdo lol. ...I typed out a big message hear about using different alcohols as bases in "potions", and how potions aren't unrealistic because they kind of did exist, only they weren't magic they were just drugs, then I had a realization, so I cut that all out and left that last paragraph... Alcohol doesn't even need to be realistic, just authentic. I feel like people (not here specifically, just in general) really try to match game suggestions to reality too much. It doesn't have to be realistic, just let something fit the theme of the game while solving a problem the game has. If drinking (a reasonable amount of) nice cool alcoholic beverage gave you some "refreshed" buff that let you work in a forge or field 10% faster or something, I wouldn't be like "wow this game is so unrealistic". Id honestly be super immersed, a nice refreshing ale in the morning to start the workday sounds like a dream. If I was a blacksmith or farmer in ye olde medieval times that sounds like what I'd want to be doing. Any alcohol should do it to, different types of alcohol having different effects would maybe start to get a bit immersive, it should just be whatever alcohol you can make at your climate works.
  4. I wouldnt really imagine there being any metal tier beyond steel and its alloys. What I would assume though is that we would get more items/tech in steel tier though. Steam boilers and crankshafts, better resource processing tech and automation, etc. Maybe even simple firearms? Because were still just one guy in what is basically a medieval style world. I dont see our tech level rising beyond early steam power and gunpowder. Id honestly love if they just gave us more things in each tier. Valheim kinda did this, typically new material tiers give you some new tool or crafting station that you can work with. I'd love if you got more "tech" once you make it to a material tier. For example, maybe you get bronze nails, and now you could make a mechanism that lets you hook up a tame moose to a mechanical shaft, and it can drive the shaft for a few minutes for on-demand mechanical work, then you get to iron, and now you can make an animal driven plow for your fields. I think it would really help with the feeling of "every tier is a waste of time until iron" because now you can make new inventions at each tier. Alot of the ideas discussed here sound like amazing mods though. Id love an industrial revolution mod for this game or something.
  5. I think something like this was kind of said before, but you cook and eat in this game pretty frequently. Needing tongs for that is going to add a layer of hassle to something youre doing pretty much all the time. Also you wont really be smithing and using windmills until later on in a game, but youll eat pretty early in the game. And during your time smithing and building windmills. And after that too. And i think for the other things, people are still trying to gather their thoughts on it. At the very least, a number of those large changes arent controversial like the smaller changes people are paying attention to, such as requiring tongs (which now have durability) for eating hot food in a bowl, or spears being nerfed. And this is a workaround for a problem that shouldnt exist. Just because there exists a workaround does not make it not a problem. I could understand the cooking pot requiring tongs to get out of the fire. Its literally sitting in the fire, and it doesnt have handles or anything either. But if fill up a bowl of the soup, the bowl shouldnt immediately become scorching. Is the bowl made of copper? And why is food thats too hot to hold NOT too hot to eat? A few weeks ago i was able to pick up a slice of pizza only to find out its too hot to eat, after the ridiculously hot cheese got stuck to the roof of my mouth and made it painful to eat for a few days afterwards. I didnt need tongs for the pizza. I feel like it might be an oversight. Maybe the food temperature thing was an accidental change after they changed something with temperature on items as a whole. I really hope it wasnt intentional, if it was, i hope they change their mind. I enjoy realism when it makes for engaging gameplay and challenges, but the only thing the food heat change does is challenge my patience.
  6. I thought i remember there being a place you can leave notes for yourself in-game in the handbook, or there being some hotkey for it. Im not certain though. It couldve also been making books and writing in them can work like that. Otherwise, you might just have to memorize landmarks if theres anything notable to remember the area. If you wanted to create your own kind of coordinate system, find an area youre getting good reading for a target resource in. You could maybe place pillars of dirt in a grid pattern in the area, and assign rows to letters and columns to numbers. Get readings at each pillar and record the code (like, E7, 20% copper ect.) and eventually make your own map.
  7. and not to mention even if you do fill a bowl of super hot food, the entire bowl isnt going to be scorching hot. When i put hot soup in a bowl i dont hold it by the bottom where all the hot food is, i hold it at the rim where the hot food isnt. You need two hands to carry it sure but i dont have to bring out tongs to carry my bowl back to my table before scalding my mouth with it. I feel like "your bowl of food is too hot to hold" is in that realm of unfun realism. Its not gritty and hardcore its just annoying.
  8. From what i can see reading the discussion, I think really this is less of a problem of spears being nerfed and more of a problem of hunting being kind of unfun and spears being the "meta". "Chase this deer across a field for a day" is fun, once. If hunting was a bit more... deliberate, I don't think we would be having this conversation. What I think is that dealing above a threshold of damage in one hit should do some kind of "critical injury", like if you do x damage in one hit, the animal breaks a leg and be extremely slow or will fatally bleed out in like 20 seconds. Because right now, I'm seeing the spear nerf being bad, primarily because people throw them to hunt (also why I suggested javelins earlier because it seems that's what people use spears for 90% of the time). Then it wouldn't really matter how much less damage it does, as long as it hits that threshold that will either simplify hunting it by slowing it until you can catch it and finish it off or just having to find its corpse nearby after it runs off and bleeds out. It would also mean hunters could meet that threshold with earlier weapons (and therefore do the hunting thing earlier), and blackguard would struggle with food even more, which is kind of in character.
  9. "Ruin everyone's builds" "Up-geared at least 3 times" genuinely, when on EARTH have you ever up geared anything that much? You would have so little torque with that, that i cant possibly imagine having to build that many windmills to give you any kind of useful work out of that. I think ive only ever upgeared something once and it was for a helvehammer, and it basically needed to be a very windy day across 3 or 4 windmills for it to even do anything. Sure, were getting waterwheels and large windmills, but i dont see that giving you so much power that you can actually upgear stuff like that and still have enough torque left to drive anything. When i look up "glacier ice elevator", the first thing that comes up is this discussion post, the next thing is a reddit post from 4 years ago asking what it was 4 (elevators werent mentioned), then another discussion asking how it forms. Looked up specifically "ice elevator" and found one youtube video making it and upon watching it... I just gotta ask, did you honestly think this was intended behavior? Being able to slide vertically on ice to swim up a vertical column of water. Does that sound like something you would expect to see in the vintage story experience? Either way it seems niche enough that, while im sure the 5 people who knew about ice elevators and used them regularly are going to be heartbroken, but i think the community will heal and survive this one. Holy paragraph below, got carried away while typing vvv feel free to ignore I actually do somewhat agree with the spears though. I will say, i dont know exactly WHAT got nerfed, if it was both melee and thrown damage, but i guess since im here i want to make a point on spears... well, you know what i mean. They should be strong when thrown, if you make a steel spearhead, throw it, and then lose the spear, youre down an entire steel spearhead. Its an expensive and potentially risky investment. What i think is that falxes should have a slash with a larger hitbox, while spears do not. A falx would be better for fighting faster, less predictable or smaller enemies like drifters and clockwork stuff, but a spear would be better against charging wildlife or larger enemies that are easier to click on specifically. Or, alternative wild idea, remove the ability to throw spears and give us javelins. Maybe you can craft 2 javelin heads instead of one spearhead. Then you dont have to deal with balancing of its ranged damage, and you can balance the throwing aspect as a separate item. I thought it was always a little weird that you can throw spears, because i thought that spears were typically NOT throwing weapons. Theyre too long and heavy. Spears were used to hunt hogs in ye olde medieval times, but as far as i can see, they didnt throw them, they used them in melee, even while hunting. and even looking up "spear" on wikipedia, you get this "Spears can be divided into two broad categories: those designed for thrusting as a melee weapon (including weapons such as lances and pikes) and those designed for throwing as a ranged weapon (usually referred to as javelins)." So just make them two distinct options instead of trying to combine the two and have to deal with balancing both parts of one weapon. and, you know, it be kinda cool to have that spear right click be a spear brace that stops creature momentum instead of a throw...
  10. New gears and larger windmill are absolutely amazing, I'm hoping for one day getting livestock that can drive mechanical components for on-demand power, but large windmills could be an update on its own, i love mechanical power in this game and im so glad i wont have to build like 5 windmills connected together to get useful power. Amazing
  11. very neat. I havent used mods yet but i feel like combat is the worst aspect of the game so it might be time to get the genie out of the bottle.
  12. im more curious as to what mod you have that makes combat look like that. Looks fun.
  13. I use screenshots i take in this game as my pc background so heres my favorite ones
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  14. If we get potatoes i hope we can get vodka too.
  15. Im sure others have said what i will say now but oh well Iron is fine but but the jump from iron to steel is a pretty small jump in terms of effort, once you have everything set up, but a pretty big jump in durability. Its worth it to upgrade, and generally once im capable of making steel i will only use steel for tools. Once you have the infrastructure for making steel setup youve done 90% of the work for steel. Even though it takes a week to cook iron to blister steel, it really doesnt take that much of your work, keep it fed with charcoal once a day and then do whatever else you need to do. Once you get steel, start making more. By the time your current steel tools break youll probably have the next batch of steel ready to go. They save a lot of time in that you dont have to replace broken tools as often. That being said, it might be harder now. I know a recent update changed how fire clay is generated, and the last world i used fire clay on was generated before this last update so i dont really know if its any harder to get lots of fire clay.
  16. I dont know, i dont know the lore for certain. Ive done chapter 1 and almost finished chapter 2. Either way, i just know the mines were getting pretty rough and also you lose temporal stability when youre far underground so whatever calamity has caused things to be as they are, it probably comes from or is strongest, below, where the miners were. And i would imagine being brought back from the dead, not everyone can come back, like if you were alive and then died due to or had some temporal-stability related ailment, you probably cant come back as a seraph. I mean theres always the idea that the devs just havent gotten around to adding more backgrounds and might add more like miners or barber surgeons, but were talking about lore reasons right now.
  17. You can change forest generation in game? I thought that was an at-world-generation thing only
  18. I made a new world after my defeat and accidental meddling of the timeline. And by that timeline, i mean i tried to set the time of day as /time set 1200 like you would in minecraft, make the time noon, but turns out time works a bit differently in vs than in the other block game. i was sending myself forward in time 1200 hours. So when i did that command and saw that MONTHS went by i was like "oh i need to use a smaller number then to go back a few months". Bear in mind its like 3 am and ive been on an elk since 11pm, so my thinking wasnt exactly perfect. So i started using different numbers to try and get it back to march 9th, before i realized that 1) i was never going backwards, i was going forward, meaning DECADES passed 2) vs things that go based on time go on the actual in-game time, meaning all of my food expired, and probably all of the food back home expired too, 3) there is no autosave feature in single player. Decided i had enough with this entire journey and this world and made a new one. This one with oceans, and hopefully less ridiculous land upheaval. Honestly, wouldnt have been too worried. Bombs are wonderful for carving long paths and i made a lot of them. Thats how i would explore areas along translocators. Go through, find a good spot in the cave, and start blasting. I felt like it was a lot faster on the elk, as long as i was on flat ground. Forests and some mountains were troublesome but going around was never a problem. I was a blackguard, wearing iron scale, so the elk was a big improvement. Not to mention it can go up 2 block vertical gaps so i had no issue with smaller hilly terrain. They did, its somewhere in the world generation settings when you first make a world. I set it to 50% of the default, which has the description of something along the lines of "story events are generally 2.5 HOURS REALTIME away from each other. If you like that, great, im good on all that. If biomes were more varied and interesting maybe id be interested but once youve seen the 10th pine forest youve seen the millionth pine forest. Its not to say there wasnt cool scenery on the way to the story stuff but it wasnt worth seeing it for the frustration of the whole experience. I didnt bring a gear because i overprepared for the resonance archives and brought gears i never needed, and they took up inventory space, so i thought that maybe i wouldnt need it again. I expected it to be a challenge but i didnt expect the bird to just toss me off the tower
  19. I did the exact same color scheme. The spy and the sparrow went into a black book, nice and sinister
  20. Im pretty sure you can. I went to the vs wiki and for all the chronicles i found i just copied them from the wiki and pasted them into the books. I had to change some stuff with line spacing for readability but you can just ctrl+c ctrl+v into books.
  21. Im gonna be using the names of story locations, and some parts of the story location experience. If you dont want that, click away now. I finished the resonance archives. absolute masterpiece, 10/10. Genuinely blown away, i felt many emotions there. the way i made it there was by activating every transporter nearby and one of them took me within a few thousand blocks from the place. Enough that it was about a days walk. Sweet, time for more story content. Time for the lazaret. I know the dude was selling an elk, but i didnt want the elk because im not sure if i can take it through a transponder and i did have one that put me relatively close the the lazaret. Did that, that place was really well hidden and i expended a great many bombs tunneling down only to realize its not that far down and also theres a cave that you can enter from. Wonderful. Kind of a neat place, definitely not as impressive as the archives but thats to be expected. A map, sweet. "Go here".... its 22 thousand blocks from home... Looks like im buying that elk. So i go back home and make the stuff, and start riding. Took me about 2 days of pretty much non-stop riding to make it. Flat ground, wonderful, elk my beloved, swamps, marshes, weird vertical pancake lands, awful. I wish that kind of landform wouldnt generate. Anyway, made it to the village. Beautiful, super interesting, immersive characters, pretty laggy but still, cool place. Didnt realize i had to take the letter with me and i really try to avoid doing it but i wasnt going back home, and then back again to the village so i just spawned a letter. "Sick letter, go here" Its 3 thousand blocks away.... Right. Glad i have the elk. Took me about a day. Again, more mountains, marshes, awkwardly hilly terrain. Made it there. Kinda creepy at first but then it became cool, cool old guy, pet bell? wild. "go grab this lens, its here" ...10 thousand blocks away... "watch the skies, expect death" I know this part of the story was meant to be a journey but oh my god i do not have the patience for this. If i die doing this i think im uninstalling vs). I love this game but the whole "harsh journey" hoops its having me jump through are getting very old, very fast. Just getting to the resonance archives took me awhile, because i originally made the journey there on foot with no translocator and i just had bronze there, and I got intimated and left. The story is awesome, please stop putting the locations 30-60 real life minutes away from me. Anyway, while im on the way there (currently). i thought about my time so far in this world. Remembered trying to find halite, and failing. I dont really want the salt, i want the sylvite, i grow a lot of flax and having more nutrients would be nice. I started seeing a big mountain with bauxite and other sedimentary layers and thought "well if i found a salt dome i think it would be kinda worth it-" Within 5 seconds of me having that thought this salt MONOLITH enters my view. I dont know if theyre supposed to be this large, but this thing is a titan. if i wasnt a good 30k blocks away from my house i would grind the entire thing down to its last atoms but seeing as i am im just gonna bomb a good chunk of it and be more careful with extracting the sylvite. I mean, thanks vs gods. Im still salty about how far the quests are taking me though. also just for funsies i decided to propick the dome to see what the resource spreads are here. 0 traces of halite. Sure. editing after making it to the devasation. I died. I also messed up the world trying to set the time to day because i was there for so long. I accidentally sent myself several decades ahead, expiring all of my food both with me and at home. I think ill be taking a break from this game for a minute.
  22. You know how in zombie movies theres never any doctors or surgeons? Its always veterinarians. Thats because the doctors and surgeons were in the hospitals when the initial outbreak happens, and the hospitals are where people who get bit go, and then turn. I imagine its a similar story with miners in vintage story. The miners were all physically where the bad things started happening. Just from whatever lore books i could find it seems like the caves were getting pretty bad before the lore that ive collected tends to cut off. All the actual miners are probably dead.
  23. So i finally got around to doing the games story content, the resonance archives, and man i want more. Turns out, theres not (well, double turns out, im dumb, there is), but also turns out, there will be more later. From the last major development news: New plan: 1.21 Small update to finish 1.20 content and fill in a few game content gaps 1.22 Large update focusing on dejank and Mechanical power 1.23 Large Lore update 1.21, cool,bit of cleanup, i like it. 1.23, tremendous, thats what i was looking for, 1.22, i am a mechanical power enjoyer, so i will certainly enjoy new things with that, but dejank? What kind of dejank do you think theyll cook? I hope for a better way to get larger animals into pens, maybe big drop cages or something (there are wooden cages on some of the merchants wagons so its not outside of the realm of possibility), and animal leading could certainly use some work, but outside of that, what else is janky? I feel like for the most part the game is pretty solid and not-janky.
  24. I have come into a large possession of chronicles and tomes from a certain source I have read these books and theyre in my journal. Unfortunately, im still at the source ive aquired these books at, and there are more books. Ive already had to drop a great many things to carry these books but i have no more things i can afford to drop. I want these stories to be in my library at my home. I know i can transcribe from the book itself, i see the button, can i transcribe from my journal? If i can, im ditching these books and making fresh ones back home.
  25. The window did not fix it. Still haunted. Ill just deal with the haunted cellar but id like my attic to not be. Edited about 45 minutes after positng ooooor, maybe it did? I just went back up there with a chisel and some glass to make an even larger window and there wasnt any cave ambience when i went up there. I guess it needed a second to figure it out.
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