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AngryRob

Vintarian
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Everything posted by AngryRob

  1. Does this work with newer versions of the game? never mind, i read all the comments and saw that the mod does not work anymore.
  2. Does it matter how the half slab is placed? i use half slab floors, and they are set up so that i can still place blocks on them. So will they work to prevent drifter spawns? I have not weathered a temporal storm yet, so if someone has an answer that would be greatly appreciated. otherwise i will find out, for science.....
  3. I have found that panning really cuts the grind down, a lot, and in all sorts of useful ways. Not only do i get enough copper for the hammer and pickax, but i also get copper spear heads, stones, both types of gear, and mechanical parts. It's possible to get everything you need to fix a translocator via panning. As such panning is my nightly project if i do not have plans. thankfully with the way the game generates worlds there is always some sort of gravel field or desert that i can try to destroy via panning. it is a time saver and my more recent world i got 4 copper spears out of it and a blue gear before i was in the copper age.
  4. So i equip a torch, and i like to travel 5k blocks just to look around. Now that i am playing with the propick, i will probably extend my travel radius, and make paths to the interesting places. So yeah, getting killed is the loss of at least two days worth of travel. So now in my newest world, i turned off the death penalty.
  5. I am currently experimenting with it turned off. To be frank, getting sent back to start because you can not set a respawn point without a rare item is already a massive inconvenience. Combine that with your daily hunt spoiling and you now have the beginning of a loop of pain that will be very hard to break. Then there is the loss of satiation. "Oh you ate before your adventure? Sucks to be you now starve". So i have to ask the question: is the death penalty fitting for this style of game? It makes sense in 7 days and minecraft because Bed=spawn. but does it make sense here? especially when you get insane seeds that spawn you in the middle of the ocean or on top of a mountain? Neither of those games have a food spoiling mechanic. Emperyeon has a food spoiling mechanic, but you can also set multiple spawn points, easily.
  6. Maybe the drifters are humans trying to rescue the player from this nightmare world, but the player does not understand them. I have never seen a drifter attack an animal, or hurt a plant, or destroy a building. They only came after the player. So either the player is antagonizing them in some way, or they are trying to help the player. After all, we do not die, just respawn in the same place, and there is no real consequence to our deaths other then mild inconvenience.
  7. It's a little late for them to be adding this stuff. Though for me minecraft died for me when jin ryu died. They still don't have the food spoiling mechanic, or seasons, or a lot of stuff that this game does have. Hell there is already a built in mod manager. So it's already leaps and bounds ahead of minecraft. This game does things better than some other games. It's more like a mix between 7 days to die and minecraft. The fact that i have to be concerned about winter is already a massive pro for this game, i am hooked. Though my biggest complaint is starting a new world and spawning on a mountain, but that is a minor complaint.
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