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Everything posted by LadyWYT
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Welcome to the forums! Clay is one of those resources that's hard to spot at first, but once you figure out what to look for it's much easier to find. What I tend to do is focus on other tasks while I'm out and about, and just mark down the deposits as I find them. That way I'm getting multiple things done, and know where the clay is so I can return to the deposits as needed. A couple of important things to keep in mind as well; clays have specific spawn requirements in addition to the general spawn requirements that all share. Clay deposits only spawn in climates where it's warm enough(not the arctic) and has enough rainfall(they won't spawn in deserts). Red clay spawns at higher altitudes, while blue clay spawns around sea level. Fire clay only generates naturally under black coal and anthracite deposits, and can also generate in small deposits in bauxite biomes(I'm not sure if rainfall is a factor in this case).
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1.20.9 Can no longer get food from pots/crocks in your inventory?
LadyWYT replied to Celuria's topic in Discussion
Just to make sure all the bases are covered--did you try left-clicking with the bowl on the crock instead of right-clicking? -
balance Make Drifters only throw rocks at long-range
LadyWYT replied to Warentan's topic in Suggestions
I disagree--the rock throwing can actually be very useful sometimes. The windup for the attack means that they'll have to pause, which makes it easier to put distance between you and them(not that it was terribly hard). The rock throw also counts as tier 0 attack, I believe, which is useful if you have a high tier drifter after you that you can't deal with for whatever reason--in that case you WANT them to be throwing rocks instead of trying to smack you. Last but not least, drifters that throw rocks at close range are likely to hit other monsters nearby, which can start an entertaining monster mosh. I would also say that drifters aren't particularly intelligent, so it's on brand for them to be making some questionable decisions. -
Oh, I really like this idea. It would add a lot more immersion, without requiring a lot of processing power...I think. Though it could get a little goofy given some of the temperature swings that can happen from fall-winter or winter-spring.
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Do loose rusty gears respawn or randomly spawn in caves?
LadyWYT replied to FennecGamer's topic in Questions
Welcome to the forums! To my knowledge, they do not respawn, though you can find them occasionally lying on the ground in caves. What's probably happening is that you're overlooking some of them when you first explore the cave, and only noticing them on one of your return trips. Hence why they seem to "respawn". Given how dark the underground is, rusty gears can be hard to spot, especially if they generated in a place that you need to be looking at a specific angle to see them. -
Being heavily limited like that could work, though my main concern would be the contraption breaking story locations. I think to get around that, it'd have to be gated behind some of the story content as a reward, so that you only get it after you've completed the content it would break.
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Who Needs a Map! Recently started a new world with my friend and we decided to try to find the Resonance Archive without the map. What could go wrong, right? Time isn't a big deal since we're taking this world slow and not worrying about pushing progress, though we haven't been slowpokes either. Well, it turns out the ONE time we decide to try this kind of adventure, the Archive entrance manages to spawn entirely underground! So we never would have found it with the map, let alone without one. The only reason we ended up finding it is that friend managed to glitch through the mountain and spotted the structure, so he knew he was in the right spot. At least we know where it is now, and here's to hoping the rest of the adventure goes smoothly!
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Which flute? The bone flute used to call the tamed elk, the character voicesets, or something else entirely? For the character voices, searching "voice" on the mod DB will net several options for different character voices. As for the bone flute item...outside of making your own mod to change the sound or otherwise finding and deleting that particular sound file, I'm not aware of a fix.
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Is my game bugged or did I miss a setting when creating the world??
LadyWYT replied to VintageGirly's topic in Questions
Anytime! Though for what it's worth, if you start a new world and spawn with 0% stability again, that's 100% a bug and needs to be reported.- 8 replies
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Welcome to the forums! The noise comes from the ambient bugs added in 1.20, so yes those are crickets/locusts. I don't know which sound setting they're tied to in-game, but you can disable those specific sounds with this mod: https://mods.vintagestory.at/show/mod/22791
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Is my game bugged or did I miss a setting when creating the world??
LadyWYT replied to VintageGirly's topic in Questions
Just a side note on temporal stability--as @wildforester mentioned, some chunks are unstable and will cause you to lose stability. Likewise, some chunks are stable and you'll gain stability instead, and some are neutral. The deeper underground you go, the more unstable it gets. Generally, you want to build in a stable chunk, so that you're not losing stability while loafing around your base. Otherwise, you don't really need to worry too much about your stability unless it drops to about 33% remaining; I forget the exact percentages, but that's when the bad stuff starts spawning around you. To recover stability, the simplest method is to just hang around in a stable chunk for a while. However, you can also sacrifice a temporal gear and a few hitpoints(put the gear in your offhand and use a knife with your main hand) to recover a decent chunk of stability immediately. Likewise, killing monsters will also restore some stability--the tougher the monster, the more stability that gets restored.- 8 replies
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Welcome to the forums! It's a neat idea, but one best suited for either a very late-game Jonas tech upgrade, or its own separate thing as some sort of airship. Flight is a very powerful ability, and can trivialize a lot of content(see Minecraft's elytra).
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Resonance Archives - Did things change ? [SPOILERS]
LadyWYT replied to VonPanda's topic in Discussion
Welcome to the forums! I usually tackle this fight in iron brigandine, with a Blackguard sword and shield(as a Blackguard), and beat it easily enough. It can be a punishing fight, but I make sure that I have a lot of bandages on hand before jumping into the arena...like several stacks of bandages. I don't know which class you're playing, but I assume given your equipment description that you're trying to tackle the boss in melee instead of relying on range. What I've found is that there's a certain "sweet spot" close to him on his sides, that you can dance in and out of. You'll be close enough that he'll opt for a melee attack or a rock throw instead of doing the ground slam, yet be able to stay just out of reach and avoid getting smacked if you time your footwork right. -
You don't even have to wait for that kind of update; it can happen now. A bear chased me into a puddle yesterday and I died.
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I think one way to achieve some of that diversity is to have more specific spawn conditions for flora and fauna. A lot of what we have now has a pretty broad spectrum of suitable spawn conditions, which means you'll see those animals and plants a lot more commonly than those with more narrow spawn conditions. Of course, the drawback to having something with a narrow range of spawn conditions means that becomes much harder to find, on average.
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Welcome to the forums! There's several to pick from if you search "voice" on the mod DB. Here's a few of them, your mileage may vary: Id rather meow: https://mods.vintagestory.at/idrathermeow Meme Scream: https://mods.vintagestory.at/memescream Celeste Player Voices: https://mods.vintagestory.at/celestevoices Alternative Seraph Voices: https://mods.vintagestory.at/cobvoices Shiro's Voice: https://mods.vintagestory.at/shirovoice Iconic Voices: https://mods.vintagestory.at/iconicvoices
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If you exit the world and relog, you should be able to harvest the moose. You may also try harvesting the carcass from a different angle, as sometimes you can be close enough to harvest but not close enough to actually open the loot window.
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Welcome to the forums! To my knowledge, it's a bug introduced in 1.20.8, and my best guess is that some kind of patch will be rolled out in a few days, since it's a pretty significant bug.
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Very true. Worst case scenario, you can replace lost items via the creative menu, if you don't wish to remake them from scratch.
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Welcome to the forums! Sorry to hear about the bad luck with the treasure hunter, but Vintage Story be like that sometimes. If I understand correctly, your head and leg slots are equipped with iron armor, and the body slot is equipped with leather? That's probably the crux of the issue right there. Iron armor(tier 3) is sufficient for completing the Archive, as the recommended minimum tier is bronze(tier 2). Leather, however, is only tier 1, so most all attacks in the Archive are going to punch right through it. Additionally, your body is more likely to get hit than your legs or head, so if you put your worst armor in this slot it's going to be a bad time. I'd recommend replacing that slot with iron--you should have a much easier time. If resources are a concern, brigandine will be the cheapest option, as it only requires 7 plates and a leather jerkin to create. Now granted, good equipment isn't necessarily a guarantee of a safe clear, and you don't necessarily need the recommended equipment in order to clear the place. A lot of it hinges on skill and world settings, but for standard skills and settings I would recommend bronze armor minimum, though full iron is ideal. As far as other tips, I would just bring the ingredients for poultices, and make them as needed. Poultices only stack to 16, but the raw ingredients can stack much higher, so it's more efficient use of inventory. I'd also invest in a lantern, if you have the resources, or otherwise bring an oil lamp. Neither one can be extinguished by water, which is useful in some areas, and the lantern itself will have a much larger light radius than a torch.
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So many mobs in my base now, all Im doing is fighting..
LadyWYT replied to Obison's topic in Discussion
What version are you playing on? Something seems to have gone wrong with monster spawns in 1.20.8, so I suspect we'll see a patch soon. -
Looks like there's a Bismuth reading there as well. If you can get a lead on a bismuth vein with the propick's Node Search, then you can combine bismuth with copper and zinc to get a different type of bronze. You'll still need tin bronze for the treasure hunter's quest, but for just basic tech progression any kind of bronze is sufficient.
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Poisons are probably the most obvious item that alchemy could produce. Aside from that, perhaps a small rework of the healing items we already have, so that you need to refine plant matter and mineral powders and things a bit more in order to get the better healing stuff. If temporary negative traits are ever introduced, perhaps certain concoctions would be needed to reduce the timers or even remove those effects entirely, similar to how Elder Scrolls games handle disease. The problem I see with a night vision potion is that it renders the night vision mask that we already have pointless, since a potion will likely be much cheaper and more easily obtained. I think it's better to keep potions more grounded as herbal remedies for negative effects and poisons for enemies. Jonas tech is a better option for filling the "magical effects" role. Edit: Regarding a potion to restore temporal stability--we can already do that by sacrificing a temporal gear and a bit of health. Killing monsters will also restore some stability. Adding a potion to do the same seems like it would remove the risks involved with temporal stability if there's no downside to the potion, or be redundant if there is a downside since we already have methods of dealing with stability loss.
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This is probably the most effective method of making a mob grinder, outside of using mods anyway. It does require you to find and build on a hot spring though. How effective it is at getting the stuff you want versus running around hunting specific targets during a storm, I don't know, but it's probably much lower risk.