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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. I'll admit, I smacked Charlemagne once just to see what happened...and then felt bad immediately after. I don't know if Charlemagne is actually breakable though--didn't want to test that theory. Interestingly, when I was doing my fiddling around, I was able to confess the crime before actually committing it. I'm not sure this is still the case though.
  2. Welcome to the forums! It takes a couple of days on average for Anego staff to take care of tickets. The response times may be faster or slower depending on the present ticket workload.
  3. Tier 4 monsters are why I will happily be a chicken play according to the lore and never venture too deep unless I absolutely have to.
  4. I did notice that. If nothing else, you could have it default to the dark brown bowls, since those you can get easily enough by simple pit fired pottery. For offerings that require pottery fired via beehive kiln, the traders could pay a bit more. That way, there's still an early game way to make some profit, but later game items hold a bit more value as well.
  5. Officially? No, not to my knowledge. It's pure speculative guesswork on my part. But if a game studio is going to have multiple games available to buy, download, and play, it makes sense to build a launcher to hold them all.
  6. https://github.com/anegostudios/VintageStory-Issues/issues/6737 Like this?
  7. Or instead of desktop icons, it could just be Anego's own launcher. The desktop icon pulls up the launcher, and then you just pick which particular game you want to play from there. Minecraft does this, as does Blizzard and other companies.
  8. Welcome to the forums! It usually takes a couple of days on average, but it depends heavily on the current workload of Anego staff.
  9. I believe they are, but I can't say for 100% certain. In any case, I would make backups of old worlds before porting them to 1.21, just in case.
  10. I myself wouldn't use the feature, and honestly I don't really see a high demand for such, at least not enough to make it part of the base game. That being said, there's at least one mod that supports this kind of play, although it may or may not need an update to work properly on 1.21: https://mods.vintagestory.at/temporallife
  11. Absolutely. 1.21 has a stable release now, which should be fine for starting a new world without major issues. It should also be fine to update existing worlds to 1.21, but you might want to make a backup just in case. For updating a pre-existing world to 1.21, @Professor Dragon gave a great rundown on how to do so here: If you created a world in a pre-release or release candidate of 1.21, that world is most likely no longer viable, and you should start a new world on the stable 1.21 release. You could always try playing one of these worlds anyway, but keep in mind that it's likely there have been major changes/bug fixes since the unstable releases. Starting a new world on a stable release will ensure that everything has the best chance of generating and working properly.
  12. https://www.vintagestory.at/faq.html/ Welcome to the forums! At the very bottom of the FAQ page there is a link to open a support ticket for a refund, as well as a link to the refund policy.
  13. You could always try it and see what happens. Sometimes the unstable saves will port and sometimes they won't. As a general rule, it's not a good idea to start "permanent" worlds in unstable releases, as there's no guarantee that they will able to port to a stable release.
  14. Welcome to the forums! The most immediate thing that comes to mind is only exploring for things you absolutely need--like minerals, bauxite, and whatnot. To make things a little easier, make sure that you spawn in a place where the primary rock type isn't granite, chert, andesite, or basalt...granite being the main offender. Certain minerals that you will need to progress only spawn in sediment rock, and there's always igneous rock layers under the sediment layers as well, so this ensures that you'll have the widest range of minerals to work with, essentially. When it comes to things like bauxite, if you can't find it nearby, just look for it when you travel between story locations. You'll need to do quite a bit of travel for chapter 2(and iron gear is also sufficient for chapter 2), so you've got a decent chance of encountering it in such travels. For more exotic woods...traveling to the tropics is probably out of the question. However, you can shorten the polar-equator distance when setting up the world in order to make traveling between climates very easy--a day or two instead of a week or two. You can also buy different tree seeds from the agriculture traders, and if you have the Primitive Survival mod, you can loot some more exotic things like ebony seeds and pineapple seeds from the tree hollows the mod has(depending on gameplay preferences you may or may not want to disable some features that Primitive Survival adds).
  15. It depends partly on what difficulty you play--the higher the difficulty, the more critical that extra health can be. I will also note that each full bar of nutrition equals +2.5 health(unless I'm mistaken). That doesn't sound like much, until you get in a fight and survive thanks to that sliver of extra health...or don't survive because you needed that extra health and hadn't got it.
  16. I...may have been a little bit of an over-eager try-hard on that...
  17. I think this is probably where the majority of the frustrations come from...that, and the whole comparison being somewhat of a meme in the VS community. When it's popular to dunk on something, it's not unusual for several people to jump on the dunking bandwagon, regardless of whether or not they actually dislike the thing in question. As for which game is better...that really depends on what one is looking for in regards to gameplay. Vintage Story holds the advantage if one wants a proper story, more challenges, and grittier enemies/more realistic setting in general. Minecraft is better if one is looking for a more laid-back experience with a more whimsical nature, as well as a wider range of building styles to pick from. Not that Vintage Story doesn't support multiple styles, but the overall aesthetics of VS heavily favor realistic medieval-style builds, and not so much modern, fantasy, or other styles that aren't medieval. I might be a grumpy veteran by saying this, but I think some of it also stems from Minecraft players jumping into Vintage Story expecting the same kind of gameplay but with fancier graphics, learning rather quickly that the gameplay is very different from Minecraft, and then insisting that Vintage Story change various mechanics to be more like Minecraft.
  18. Isn't a bucket technically just a small barrel with a handle?
  19. I'll also point out that Vintage Story also has auto updates and community features...the modding database, anyone? That, plus the fact that Tyron made the game incredibly easy to mod, even if you're a beginner. You can even look through the source code on github, I do believe. As for the auto-updates, Vintage Story will notify you if there's a new stable update(or unstable, if you're running a release candidate) when you boot the game, and then you can choose when to install it! Steam...doesn't really offer that, at least not by default. By default, Steam downloads and applies any updates it finds; you have to specifically tell it not to update particular games(I had to go through this with Skyrim SE, and it still updated automatically due to an accidental opening of the Skyrim launcher). Cloud saves I wouldn't expect to be a feature of VS, but I mean...there's always the option of external drives and thumb drives, and thumb drives have improved quite a bit in regards to storage capacity.
  20. Oh it's still interesting! By unreadable lore book, do you mean that the book isn't giving a lore entry when you try to read it? That happens sometimes; I think when it does, it's due to you already having the lore entry assigned to that book.
  21. I think most menu shots are either user-submitted screenshots, or screenshots of specific things from the game itself(like the ruin pictured here). In some cases, the shots showcase story locations, but unless you've been there or otherwise seen the location, you probably aren't going to know exactly what you're looking at.
  22. I'm honestly not sure what you're referring to there. I don't recall being prompted for such on my installations.
  23. It should, yes.
  24. The Vintagestory folder should be in the same place as the VintagestoryData folder, unless you installed the game somewhere else than the default drive(the C drive). If you changed the installation location, then you will need to look for the Vintagestory folder on the drive you installed Vintagestory on. In my case, I installed the game on the F drive, so my Vintagestory folder is on the F drive, instead of being listed under AppData on the C drive.
  25. There are mods to reduce spawns in general, or make monsters spawn only underground, but I'm not sure that there is one to limit monsters to story structures and ruins only. If fighting monsters is the issue, you might have better luck either using a mod to reduce spawns, or setting creatures to "neutral" so that they'll only attack you if you attack them first.
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