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LadyWYT

Vintarian
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Everything posted by LadyWYT

  1. whistles innocently
  2. Maybe. It seems like most of the major ones have been fixed, but I'd also wager the devs are being extra careful this time around, since 1.20 had some issues when it launched. Better a little extra time and get a smooth launch, than to push it out before it's ready and have a rocky start.
  3. I think it means hopefully enough bugs can be swatted this time for things to be considered stable enough for a proper stable release, instead of another release candidate.
  4. Yogscast Moonquest series? I mean probably not, but it's the only thing that came to mind.
  5. Pretty much, plus when they make it to market they need to be something more than mediocre in order to attract and maintain a decent playerbase. There are plenty of games out on the market(just in general, not strictly voxel-based), that are also rather mediocre. That doesn't make them bad games, but it usually means they don't really have enough meat to them to retain players for an extended time. In regards to Everwind...it's hard to tell how good the game will actually be based on the trailer alone. It looks interesting, and based purely on what's shown there's some real potential there if they can get a working concept launched for people to play with. But there have also been many games that started off strong with a trailer, only to fizzle out in development--playable product or not. And I'm not referring to just Hytale in that regard. It's a tough business, but for every game that fails there's also one that succeeds.
  6. Yeah that was pretty much my thoughts when I watched it. A mix of Hytale and Trailmakers(I think it was?). But it's still got to launch a playable product though, otherwise it's just a pretty trailer and nothing more.
  7. In all fairness, I'm pretty sure the only reason I survived, aside from very fast reflexes, was that extra bit of health inherent to Blackguards. Any other class, and I would have been toast.
  8. Definitely a shiver. Yeah, as Ryilo said, I would check the settings on your world to make sure that lore content didn't get enabled by accident. If lore content is disabled and you still have monsters spawning, I would check any mods that you might be using and potentially disable them all and try playing a copy of that world(you can copy/paste the file in your Saves folder) to see if the issue persists. If the issue persists, or you were playing vanilla to begin with, then it sounds like it's bug report time!
  9. Okay, but...where's the game? A trailer doesn't make a game. If it actually releases, then it might be competition, but it's not like players have to only play one game either.
  10. You don't need ruins if you peak inside enough cliffs and overhangs. Depending on which traders you have nearby, you may also be able to sell some basic cooked meat for a gear or two as well.
  11. Welcome to the forums! As far as I know, the wiki is managed by volunteers, and I'm not sure how much time they actually have to curate the content there. As for mountable entities besides elk, there are currently none in the base game; you would need to add them with mods. There is a village as part of the chapter two storyline, and there are wiki pages on various parts of the lore and story, complete with basic walkthroughs(although these are likely outdated by now due to recent changes). Those pages are, however, a bit difficult to get to, but you can get there by following links to lore/story content. I will note there is also quite a lot locked behind spoiler text, which may be why the pages are also somewhat difficult to find. Edit: In regards to elevators, there is only that currently exists in the game. You cannot build your own without mods.
  12. So About Them Wolves... There I was, minding my own business in a fresh new world in the latest release candidate, just wanting to continue testing all the new goodies. Fairly standard world, on standard difficulty, with just the player land claiming and auction house turned off, and the world map colors turned on. I spawn in, knap out a granite knife blade real quick since I'm lazy, then venture into the forest outskirts nearby in search of a stick. Since I was still feeling lazy, I just grabbed one off a nearby maple tree, and was in the process of trying to attach it to the knife blade when I heard it...that telltale growl... My friends, it was a wolf! I didn't have time to finish making my knife before getting chomped. I just exited the grid and made a run for it! Once reaching the grassland, I turned around briefly to see if the wolf was still behind me, and it was. So punched it...and punched it...and kept running around in a circle beating it with my stick until it started running from ME. Well, I am happy to report that it did not escape. So I guess I can say that I've legit beat a wolf to death with my bare hands(or close enough to it) in this game. Yay?
  13. In all fairness, the resource drops of some blocks(like clay, peat, and stone) is somewhat random, but since chiseled block types aren't usually full blocks, then you'd have to calculate how much of the block is actually there, and then assign that its own resource drop bracket. On top of that, the block might be composed of multiple materials, so then you'd also have to calculate how much of each material should drop. Maybe the calculations for that only run when you break a block, and therefore don't take a lot of extra processing power, but still...that's a whole lot more code to account for in order to implement that kind of function, and a lot more chances for things to go wrong, especially in relation to other parts of the game.
  14. Speaking of coffee...https://mods.vintagestory.at/vintagecoffee
  15. Welcome to the forums! There's a very good reason that you cannot visit these places like you can certain story locations. They were destroyed when the cataclysm destroyed the Old World and shaped the new one. If one of these locations were still in existence, it would be a case similar to the Resonance Archive, in that it's positively ancient and no one's been there for ages. Keep in mind that we are only on chapter two, of a planned eight chapters. There's certainly more to come. There are already plenty of ruins of cities, strongholds, and various other things to find and explore in the game, but only story locations are going to be anything elaborate. Part of this could be attributed to the cataclysm destroying most of the Old World, and the resulting temporal storms and monsters wiping out many of the settlements that managed to survive that. But a lot of it is also for performance reasons--the game needs to run smoothly across a variety of hardware, not all of which is high end. In the meantime, you might try out this mods, or search the database for similar: https://mods.vintagestory.at/betterruins
  16. I mean, it looks pretty, but I'd imagine you'd need some beefy hardware in order to even run with that option...which leads to the problem of players picking that option because it's pretty, and then complaining that the game doesn't run very well. You could add a warning label, but still... I think this would also make building harder too, in that now you have to chisel everything in order to get it to look good, or at least make it look like part of the landscape. With the current setup, you can chisel if you want to make things look extra nice, but you can also just use basic blocks and the pre-made decorative blocks(like roofing) to get results that still look very nice without a lot of effort, that still match the surrounding landscape. That, plus it would probably also make it tougher to determine how many resources a block needs to drop now, since it's not a full block anymore. I'd also be concerned about creature pathfinding, as it can already struggle sometimes with just the basic blocks. I'm not sure how much harder terrain like this would be for creatures to navigate, but it seems like there would be some issues. My general conclusion, based on my own observations here on the forums, is that the developers absolutely check in with relative frequency, but do not post or otherwise interact very often at all outside of News and other official communication.
  17. Yeah I think this pretty much covers it, really. Just my opinion, but I don't think most of us get that upset when someone points out something they don't like about the world generation, game aesthetic, mechanics, or just other parts of the game in general. It's when changes are demanded to suit the preferences of a specific individual, that users start getting upset and jumping into the fray, so to speak. To be fair, "I don't like this and want it to change" is a valid opinion, but other players may or may not agree that it's something that actually needs to be changed about the game itself(that everyone will have to deal with), instead of being a mod(that players who want those specific changes can use without changing the game for everyone else). Opinions and ideas usually get much better reception if there's a detailed explanation of why a certain thing is an issue, and how the proposed change could make things better. Users might still disagree, but it's a much better ground for having a discussion about the issue.
  18. By "someone else", did you/your friend actually see a nametag? If there was no nametag then it was likely a bear standing on its hind legs, or something else that looks similar to a player but isn't(if this is a modded server, make sure you aren't running a mod like Outlaws that adds other humanoids). If it was just a marker on the map, it was probably a desync issue, as that's happened on my friend's server a time or two. Same as for actually spotting a player tag--if it's not moving, it's probably a ghost of one of you two caused by a desync; I think that issue was supposed to be fixed, but it could have cropped back up. I know that's happened on friend's server too. That being said...the server logs should tell you for sure whether or not you had another player log in. As others have mentioned, I'd check your server settings as well to make sure that you aren't running a public server by accident. That happened when first setting up a server with my friend--the server was private, but settings were messed up so it was listed publicly and a random player joined. Thankfully, said random was polite enough to leave without issue when asked, and a whitelist has prevented that issue from reoccurring. So...yeah, whitelist and/or server password to keep out unwanted guests. As for the forest fire, you probably just have the setting enabled that allows lightning to start fires. This setting is only enabled by default on the Wilderness Survival difficulty. If it's not a desirable effect, I would check your server settings and see about setting that particular game rule to "false" to prevent it from happening again.
  19. I'm pretty sure that was 1.22 content that was teased. 1.21 is primarily fixing a lot of issues and improving already existing content. Funny thing about the animal kingdom...just because it eats plants doesn't mean it won't snack on some protein from time to time. For hippos specifically...given how aggressive they are and how many people and other creatures they manage to kill per year, I would say they count as honorary predators, at least.
  20. I'd say it's less a test of your tech level and more a test of creative thinking. If you can figure out how to acquire a tin bronze pick before actually acquiring bronze gear, you'll probably do okay in the Archive despite being undergeared.
  21. Just make it strong enough to float a horseshoe and then it's done.
  22. Darn. There goes that plan! Then again the treasure hunters are probably very confused given that my latest method of completing the quest, for testing purposes, has been just summoning a tin bronze pickaxe out of thin air, right before their very eyes. This...this might be why there are so many wild rumors about the abilities of seraphs, now that I think about it.
  23. What I want to do one of these days, since I'm pretty sure that treasure hunters sell pickaxes, is buy a tin bronze pickaxe from a treasure hunter...and then give it right back to him to complete the quest. What purpose would this serve? Does it logically make sense? Couldn't I just find my own minerals to make a pickaxe, or buy one from a different trader? Well I suppose I could do those things, but then it wouldn't be funny. As for the logic behind it...I assume it's just the trader's odd way of shaking down the player for a few extra gears.
  24. Welcome to the forums! As others here have already noted, there is a limit to how long temporal storms can last(4.8 game hours) and how strong they can be(light, medium, or heavy). Heavy is the strongest a storm can be, and generally means that more monsters will spawn in addition to having the most distorted visuals and audio. How long the storm lasts is random, but it's never going to last longer than 4.8 in-game hours, unless you either changed something via mods, or encountered a bug. As for the interval between temporal storms...it also varies. By default, the interval is 10-20 days, which means that on default settings you can expect to encounter a temporal storm every 1-2 months in-game. It depends...keep in mind that Vintage Story is very early in development; of a planned eight story chapters(the game being considered "finished" when all eight are fully implemented) there are currently only two implemented. Things could change. The developers take old worlds into consideration when they release updates(only the stable versions--never play a cherished world on an unstable testing candidate!), so as a general rule old worlds will remain playable in new versions of the game without issue. Sometimes the game needs to do some remapping, but it only takes a few minutes and you will be prompted to do so the first time you load that world in the new version. The game also adds story locations to old worlds, so you don't need to worry about missing story content as it releases. All that being said...it's also possible that a future update could potentially require creation of a new world, for some reason. If you are playing with mods, creating a new world for a new version is almost a given, although not always. It depends a lot on what is added in the new version, and whether or not the mods update/still function if old.
  25. LadyWYT

    Acne

    Can also kill you if said liver came from a polar bear.
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