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Everything posted by LadyWYT
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You don't even have to wait for that kind of update; it can happen now. A bear chased me into a puddle yesterday and I died.
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I think one way to achieve some of that diversity is to have more specific spawn conditions for flora and fauna. A lot of what we have now has a pretty broad spectrum of suitable spawn conditions, which means you'll see those animals and plants a lot more commonly than those with more narrow spawn conditions. Of course, the drawback to having something with a narrow range of spawn conditions means that becomes much harder to find, on average.
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Welcome to the forums! There's several to pick from if you search "voice" on the mod DB. Here's a few of them, your mileage may vary: Id rather meow: https://mods.vintagestory.at/idrathermeow Meme Scream: https://mods.vintagestory.at/memescream Celeste Player Voices: https://mods.vintagestory.at/celestevoices Alternative Seraph Voices: https://mods.vintagestory.at/cobvoices Shiro's Voice: https://mods.vintagestory.at/shirovoice Iconic Voices: https://mods.vintagestory.at/iconicvoices
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If you exit the world and relog, you should be able to harvest the moose. You may also try harvesting the carcass from a different angle, as sometimes you can be close enough to harvest but not close enough to actually open the loot window.
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Welcome to the forums! To my knowledge, it's a bug introduced in 1.20.8, and my best guess is that some kind of patch will be rolled out in a few days, since it's a pretty significant bug.
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Very true. Worst case scenario, you can replace lost items via the creative menu, if you don't wish to remake them from scratch.
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Welcome to the forums! Sorry to hear about the bad luck with the treasure hunter, but Vintage Story be like that sometimes. If I understand correctly, your head and leg slots are equipped with iron armor, and the body slot is equipped with leather? That's probably the crux of the issue right there. Iron armor(tier 3) is sufficient for completing the Archive, as the recommended minimum tier is bronze(tier 2). Leather, however, is only tier 1, so most all attacks in the Archive are going to punch right through it. Additionally, your body is more likely to get hit than your legs or head, so if you put your worst armor in this slot it's going to be a bad time. I'd recommend replacing that slot with iron--you should have a much easier time. If resources are a concern, brigandine will be the cheapest option, as it only requires 7 plates and a leather jerkin to create. Now granted, good equipment isn't necessarily a guarantee of a safe clear, and you don't necessarily need the recommended equipment in order to clear the place. A lot of it hinges on skill and world settings, but for standard skills and settings I would recommend bronze armor minimum, though full iron is ideal. As far as other tips, I would just bring the ingredients for poultices, and make them as needed. Poultices only stack to 16, but the raw ingredients can stack much higher, so it's more efficient use of inventory. I'd also invest in a lantern, if you have the resources, or otherwise bring an oil lamp. Neither one can be extinguished by water, which is useful in some areas, and the lantern itself will have a much larger light radius than a torch.
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So many mobs in my base now, all Im doing is fighting..
LadyWYT replied to Obison's topic in Discussion
What version are you playing on? Something seems to have gone wrong with monster spawns in 1.20.8, so I suspect we'll see a patch soon. -
Looks like there's a Bismuth reading there as well. If you can get a lead on a bismuth vein with the propick's Node Search, then you can combine bismuth with copper and zinc to get a different type of bronze. You'll still need tin bronze for the treasure hunter's quest, but for just basic tech progression any kind of bronze is sufficient.
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Poisons are probably the most obvious item that alchemy could produce. Aside from that, perhaps a small rework of the healing items we already have, so that you need to refine plant matter and mineral powders and things a bit more in order to get the better healing stuff. If temporary negative traits are ever introduced, perhaps certain concoctions would be needed to reduce the timers or even remove those effects entirely, similar to how Elder Scrolls games handle disease. The problem I see with a night vision potion is that it renders the night vision mask that we already have pointless, since a potion will likely be much cheaper and more easily obtained. I think it's better to keep potions more grounded as herbal remedies for negative effects and poisons for enemies. Jonas tech is a better option for filling the "magical effects" role. Edit: Regarding a potion to restore temporal stability--we can already do that by sacrificing a temporal gear and a bit of health. Killing monsters will also restore some stability. Adding a potion to do the same seems like it would remove the risks involved with temporal stability if there's no downside to the potion, or be redundant if there is a downside since we already have methods of dealing with stability loss.
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This is probably the most effective method of making a mob grinder, outside of using mods anyway. It does require you to find and build on a hot spring though. How effective it is at getting the stuff you want versus running around hunting specific targets during a storm, I don't know, but it's probably much lower risk.
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Hmmm, could be a bug then. A very strange bug, but a bug nonetheless. Have you tried reinstalling the game, just in case a file was somehow corrupted?
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In addition to Hydrate or Diedrate, you may also want to enable the gamerule that prevents buckets from creating water source blocks. That way when you finally find a water source(which will probably be pretty small if you created a desert world), you can't just use buckets to irrigate massive farms or create water sources elsewhere. You'll need to rely on the rare rain, the magical watering can(since these don't exhaust water sources), or Hydrate's well mechanics to get more water. Another gamerule to consider enabling is allowing lightning to start fires. In a world with little rain, those dry thunderstorms suddenly become more dangerous.
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Are you only looking for the moon at night, or have you looked during the day as well? I'm not sure exactly what cycle Vintage Story's moon runs on, but it's more realistic than the other block game's moon, so it's not uncommon to see it during the day and not at night. If I'm not mistaken, it's only present in the sky a few hours out of each day as well. An additional factor to consider is whether you live in an area that has a lot of forest or mountains. If you do, it may be hard for you to get a clear view of the moon, since it can be lower in the sky depending on time of year.
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Did you wait for the ewe to calm down and then try again? It may take a few minutes, but they do calm back down and then you can try again. If you're doing that and she's still getting stressed, then I would chalk it up to bad luck, although if it keeps happening I might consider submitting a bug report.
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Welcome to the forums! I don't know what determines tiredness, but I know that your character will never be tired when you first log in. Being tired doesn't affect anything, aside from letting you sleep to pass the time. To get tired enough to sleep, I think you just have to stay logged in to that world for a few in-game hours; what you do during that time doesn't matter. As for whether there's a setting to control that in multiplayer...to my knowledge, there is not. There may be a mod that changes it, but I would hazard a guess that most players don't bother sleeping since there's no real downside to being an insomniac currently. Your best bet is just asking everyone to sleep in the chat for daylight to arrive faster.
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They do not, as of the time of this writing. I've had several bunnies roast themselves in my pit kilns, and I believe it's also a strategy to burn down a swath of forest to get large amounts of meat/deal with predators.
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/player yourname allowcharselonce That should bring up the character creation menu and allow you to change both appearance and class. There seems to be a method planned to alter your appearance in game without the use of commands, but I'm not sure about a method to change class. Class doesn't seem like something you should just be able to change organically on a whim. /worldConfig classExclusiveRecipes false Running this command will disable the class requirement for crafting certain items(like certain bows), so there's no need to change your class. The only thing that's specifically depending on your class(outside of some NPC dialogue) is the Clockmaker's locust hacking; you need to actually be a Clockmaker for the tuning spear to hack a locust.
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Any one else having problems with insects causing the game to freeze?
LadyWYT replied to BrimstoneTaco's topic in Discussion
Hmmmmm...have you tested without the mods to see if the game still freezes? If the vanilla game doesn't freeze then one of your mods is liking causing some kind of issue. -
I would imagine it's an oversight, and may be added later along with steel doors. Of course, it could just be for simplicity's sake, since iron is the cheapest material to make those items from(and you'll need iron anyway to acquire meteoric iron and steel). I suspect it's for balancing reasons. Not that iron ore is particularly hard to find, but it takes a bit more effort to locate and acquire than cave diving for scraps. That being said, it could also just be an oversight as well, and get added later as an option.
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Welcome to the forums! Lightning strike would be my first suspicion. If the option to allow them to start fires is turned on, one could've easily started a forest fire and caused something like this. Aside from that, it could have been a mod thing that a recent mod update might've caused. But I still suspect a lightning strike.
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Good luck! One thing I forgot to mention--you might want to bring a temporal gear with you and reset your spawn outside the Archive. Ideally, you won't die inside, but just in case you meet an unfortunate end it'll save you a lot of running.
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Given that hippos and crocodiles were teased in one of the recent news posts, I'd say that the tropical climates are about to get tougher to survive in. As it stands now, they're easy mode.
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Welcome to the forums! I'm happy with what's available so far. Yes, there could be a bit more variety with flora and fauna(which I use mods for), however, the game is also still very much unfinished. So I expect more variety to be added as time goes on. Minecraft went through similar growing pains in its early days, though one could argue that it's still going through growth pains in the present given some of the recent news. As for biome variety, Vintage Story is quite different from Minecraft when it comes to how things generate. Minecraft has patchwork biome generation, whereas Vintage Story aims for a more realistic approach by default. The more realistic approach means that instead of "biomes" you have climate bands instead, with colder regions at the poles and tropical regions at the equator. On default settings, the distance from the polar regions to the equator is quite large, so you'll be traveling for a few hours minimum real-time either north or south before you see a noticeable change in the climate. The benefit of that setup, aside from the immersion from a realistic layout, is that seasons feel properly immersive as well. The drawback is that you don't really see as much variety in the landscape since the flora and fauna are sourced from that particular climate band. Regarding Minecraft's patchwork biome generation, the strong point there is that you can easily get a large variety of stuff packed into a smaller region. If you don't like a certain biome, it's easy enough to find something different by running around for a few minutes. Of course, the main drawbacks with this kind of generation is that seasons aren't nearly as immersive, since you can rapidly shift from temperate to tropical to temperate to polar with relative ease, and going north/south doesn't necessarily mean finding more cold or warm biomes. I will note that Vintage Story does have a patchwork generation option. I've not played with it myself, but it's there for those who'd like that kind of experience(though it does warn you about breaking seasonal immersion).
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