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Tyron

VS Team (Lead)
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  1. Dear Community v1.15.3, a stable release, can now be downloaded through the account manager. This should hopefully cover all remaining major issues and that some players were having. We'd still like to add a few bits of missing content in v1.15.4 and then move on to 1.16. Shared by Bertramqaz#6287 on discord Game updates Everything from 1.15.3-rc.1 Feature: Can now use charcoal, bituminous coal, lignite and peat in pit kilns. Affects firing time. Firewood: 1 day, Peat: 16 hours, Lignite: 14 hours, Bitu coal: 12 hours, charcoal: 10 hours Tweak: Increase bell spawn rate by 20% increase locust cage spawn rate by 20% Tweak: Dead crops now always drop seeds with a 100% chance Tweak: A tool breaking from 0 durability now also spawns a few particles Tweak: Minimap data should now also be safe against corruption from graceful game exits Tweak: Drawing cave art now requires you to hold down the sprint key, in order to avoid accidental drawing. Also added interaction help info Tweak: Removed crank from creative inventory Fixed: Empty storage piles after firing kilns. (technical info: Still send block entity updates while the client is connecting) Fixed: Crucibles with melted metal inside not place-able, looses its ability to smoke though, will fix in 1.16 or later Fixed: Game crashing when powering pulverizers without caps Fixed: Mitigate trader carts spawning on water (also now checks center position) Fixed: Game crashing when opening charred bread handbook page Fixed: Rope/Wood Ladder exchange bug Fixed: Infinite pie Fixed: Throwing a spear with 1 durability destroyed a second clean spear in inventory Fixed: Game crashing when clicking 'New world' with vanilla mods disabled Fixed: Clay shingles recoloring themselves when snowed upon Fixed: Enabling/Disabling a mod did not refresh the list of playstyles Fixed: Exception thrown on the server when a player disconnects which belongs to a group that no long exists Fixed: Some Fn keys activating in-game hotkeys, thanks to Nexrem and Lyrthras Fixed: Localization for block names of snow-covered roofing blocks Fixed: Fern tree trunks occasional visual gap due to random height scaling Fixed: Client crash caused on a specific location on the aura fury server Fixed: Should fix ewes no longer lactating after chunk or world reload Fixed: Pie nutrition properties not considering serving size Fixed: Ewe lactating behavior and pit kilns should be now more robust against schematic export/import (i.e. without messed up timers) Fixed: Eye cancer causing flicker on itemstack tool tips, e.g. when heating an item Fixed: Several crushed resources had no recipe to create them (crushed lead, cinnabar and lapis). Crushed lead is now Crushed galena Fixed: Missing/incorrect interaction help for honeycomb and skeps Fixed: Applying fertilizer on terra preta made it turn into high fertiliy compost (only visual issue, did not affect growth rates) Fixed: One sound track not in music category and thus not affected by the music volume slider Api Fixed: Crafting bugs when block ids exceed 65535 Feature: Added blocks and recipes for suevite, kimberlite, green-, white and redmarble Cobblestone, Cobble slab, Cobble stairs and dry stone fence. Next release we'll add drystone and stonebrick blocks&recipes. Feature: You can now hit Spacebar to re-center your currently opened world map Tweak: Removed halite, scoria and tuff dry stone. Scoria and Tuff will get re-added in the future. Tweak: Removed mossy/lichen cobble stone from creative inventory and handbook. These blocks will be fully removed in the future. Tweak: Removed wind dust particles during heavy precipitation, looks wrong otherwise Fixed: Snow covered grass in summer in new chunks when travelling north Fixed: Outdated .net colors link Fixed: Collapsing coal piles spawning white particles Fixed: Able to join 1.15.2 servers with 1.15.3, but that crashes the client Fixed: Hens laying eggs in water and removing water in the process Fixed: Invisible block topsides if snowed on and a fence is on top Fixed: Snow particles submerged Fixed: Snow falling through roofing Fixed: Breaking snowed over roofing dropped a snowed over block Fixed: Able to place floating oil lamps api tweak: better crash message when the engine runs out of texture atlas space during color map loading View full record
  2. Can you upload me one of those zip files please
  3. Dear Community v1.15.3-rc.1, an unstable release, can now be downloaded through the account manager. We decided to rebalance some of the new survival challenges in this update, which we might re-introduce once players have ways to counter them. This includes Wind pushing players is now disabled by default (already in v1.15.2) Crop death stays, but a dead crop always returns a seed with a 100% chance Bell and Locust cage spawn rate rate increased by 20% You can now also use other fuel sources for the pit kiln instead of only firewood This update includes some bugfixes that have the potential to break other things, so we'll release it as unstable first. Chiseled block tiling tests by Ashe#9149, as shared on discord All Game updates Feature: Can now use charcoal, bituminous coal, lignite and peat in pit kilns. Affects firing time. Firewood: 1 day, Peat: 16 hours, Lignite: 14 hours, Bitu coal: 12 hours, charcoal: 10 hours Tweak: Incease bell spawn rate by 20% increase locust cage spawn rate by 20% Tweak: Dead crops now always drop seeds with a 100% chance Tweak: A tool breaking from 0 durability now also spawns a few particles Tweak: Minimap data should now also be safe against corruption from graceful game exits Tweak: Drawing cave art now requires you to hold down the sprint key, in order to avoid accidental drawing. Also added interaction help info Tweak: Removed crank from creative inventory Fixed: Empty storage piles after firing kilns. (technical info: Still send block entity updates while the client is connecting) Fixed: Crucibles with melted metal inside not place-able, looses its ability to smoke though, will fix in 1.16 or later Fixed: Game crashing when powering pulverizers without caps Fixed: Mitigate trader carts spawning on water (also now checks center position) Fixed: Game crashing when opening charred bread handbook page Fixed: Rope/Wood Ladder exchange bug Fixed: Infinite pie Fixed: Throwing a spear with 1 durability destroyed a second clean spear in inventory Fixed: Game crashing when clicking 'New world' with vanilla mods disabled Fixed: Clay shingles recoloring themselves when snowed upon Fixed: Enabling/Disabling a mod did not refresh the list of playstyles Fixed: Exception thrown on the server when a player disconnects which belongs to a group that no long exists Fixed: Some Fn keys activating in-game hotkeys, thanks to Nexrem and Lyrthras Fixed: Localization for block names of snow-covered roofing blocks Fixed: Fern tree trunks occasional visual gap due to random height scaling Fixed: Client crash caused on a specific location on the aura fury server Fixed: Should fix ewes no longer lactating after chunk or world reload Fixed: Pie nutrition properties not considering serving size Fixed: Ewe lactating behavior and pit kilns should be now more robust against schematic export/import (i.e. without messed up timers) Fixed: Eye cancer causing flicker on itemstack tool tips, e.g. when heating an item Fixed: Several crushed resources had no recipe to create them (crushed lead, cinnabar and lapis). Crushed lead is now Crushed galena Fixed: Missing/incorrect interaction help for honeycomb and skeps Fixed: Applying fertilizer on terra preta made it turn into high fertiliy compost (only visual issue, did not affect growth rates) Fixed: One sound track not in music category and thus not affected by the music volume slider Api Fixed: Crafting bugs when block ids exceed 65535
  4. Ok, added two links for linux users - the aur package and the flatpak package
  5. You can also make a tiny mod to reduce the spawn rate, open the file assets/survival/entities/land/drifter.json and in line 347, replace "chance: 0.1," with e.g "chance: 0.03," If you run the Modmaker.exe it should generate a shareable mod .zip that also persists when you install new updates of the game.
  6. Dear Community v1.15.3-rc.1, an unstable release, can now be downloaded through the account manager. We decided to rebalance some of the new survival challenges in this update, which we might re-introduce once players have ways to counter them. This includes Wind pushing players is now disabled by default (already in v1.15.2) Crop death stays, but a dead crop always returns a seed with a 100% chance Bell and Locust cage spawn rate rate increased by 20% You can now also use other fuel sources for the pit kiln instead of only firewood This update includes some bugfixes that have the potential to break other things, so we'll release it as unstable first. Chiseled block tiling tests by Ashe#9149, as shared on discord All Game updates Feature: Can now use charcoal, bituminous coal, lignite and peat in pit kilns. Affects firing time. Firewood: 1 day, Peat: 16 hours, Lignite: 14 hours, Bitu coal: 12 hours, charcoal: 10 hours Tweak: Incease bell spawn rate by 20% increase locust cage spawn rate by 20% Tweak: Dead crops now always drop seeds with a 100% chance Tweak: A tool breaking from 0 durability now also spawns a few particles Tweak: Minimap data should now also be safe against corruption from graceful game exits Tweak: Drawing cave art now requires you to hold down the sprint key, in order to avoid accidental drawing. Also added interaction help info Tweak: Removed crank from creative inventory Fixed: Empty storage piles after firing kilns. (technical info: Still send block entity updates while the client is connecting) Fixed: Crucibles with melted metal inside not place-able, looses its ability to smoke though, will fix in 1.16 or later Fixed: Game crashing when powering pulverizers without caps Fixed: Mitigate trader carts spawning on water (also now checks center position) Fixed: Game crashing when opening charred bread handbook page Fixed: Rope/Wood Ladder exchange bug Fixed: Infinite pie Fixed: Throwing a spear with 1 durability destroyed a second clean spear in inventory Fixed: Game crashing when clicking 'New world' with vanilla mods disabled Fixed: Clay shingles recoloring themselves when snowed upon Fixed: Enabling/Disabling a mod did not refresh the list of playstyles Fixed: Exception thrown on the server when a player disconnects which belongs to a group that no long exists Fixed: Some Fn keys activating in-game hotkeys, thanks to Nexrem and Lyrthras Fixed: Localization for block names of snow-covered roofing blocks Fixed: Fern tree trunks occasional visual gap due to random height scaling Fixed: Client crash caused on a specific location on the aura fury server Fixed: Should fix ewes no longer lactating after chunk or world reload Fixed: Pie nutrition properties not considering serving size Fixed: Ewe lactating behavior and pit kilns should be now more robust against schematic export/import (i.e. without messed up timers) Fixed: Eye cancer causing flicker on itemstack tool tips, e.g. when heating an item Fixed: Several crushed resources had no recipe to create them (crushed lead, cinnabar and lapis). Crushed lead is now Crushed galena Fixed: Missing/incorrect interaction help for honeycomb and skeps Fixed: Applying fertilizer on terra preta made it turn into high fertiliy compost (only visual issue, did not affect growth rates) Fixed: One sound track not in music category and thus not affected by the music volume slider Api Fixed: Crafting bugs when block ids exceed 65535 View full record
  7. Dear Community v1.15.2, a stable release, can now be downloaded through the account manager. This release fixes a few major issues, mostly related to multiplayer. Hnefatafl game. Screenshot by TechRabbit Game updates Tweak: Various small improvements on the handbook Small additional margin added between created by etc. mechanisms if an item was drawn Consistent spelling of "firepit" and other minor textual improvements Fixed missing handbook explanations (created by/yields) for baked goods Fixed missing handbook drop source for bellpepper Tweak: Wind force pushing now disabled by default. We'll revisit this one in a future version. (Enable via /worldconfigcreate bool windAffectedEntityMovement true) Tweak: Mitigate entity spawning issues on ungraceful server exit (don't add them to chunk if there are duplicate entity ids) Tweak: Improved feedback to clients when the game server player auth check fails Fixed: Iron dupe bug (iron bits yielded 100 units) Fixed: Some typos in the translations + updated mods links to the new modhub Fixed: Decent chance to fix a crash in the lighting engine (chunk data packing race condition) Fixed: Should fix a crash during autosave (likely due to the snow accum system writing while saving) Fixed: Two extremely slow but accumulative server performance leaks (leaf block decay queue not processed fast enough, region weather system weather snapshots probably not correctly saved to disk) Fixed: Privilege escalation issue on game servers. I recommend all server owners to update to 1.15.2 as soon as possible. Fixed: Improved SRV record lookup (forgot to read out the target, better logging) Fixed: Rare chiselled block client-side crash for certain source materials: Github #1195 Api feature: Added new server events sapi.Event.ServerSuspend and sapi.Event.ServerResume. Use it to pause a thread when the server should pause. This is important to prevent race conditions during autosave Api tweak: Made a few fields and methods public Api fixed: Version comparison did not differentiate between stable and rc Server/Api fixed: Major block derpiness when used block ids exceed 65535 View full record
  8. Dear Community v1.15.2, a stable release, can now be downloaded through the account manager. This release fixes a few major issues, mostly related to multiplayer. Hnefatafl game. Screenshot by TechRabbit Game updates Tweak: Various small improvements on the handbook Small additional margin added between created by etc. mechanisms if an item was drawn Consistent spelling of "firepit" and other minor textual improvements Fixed missing handbook explanations (created by/yields) for baked goods Fixed missing handbook drop source for bellpepper Tweak: Wind force pushing now disabled by default. We'll revisit this one in a future version. (Enable via /worldconfigcreate bool windAffectedEntityMovement true) Tweak: Mitigate entity spawning issues on ungraceful server exit (don't add them to chunk if there are duplicate entity ids) Tweak: Improved feedback to clients when the game server player auth check fails Fixed: Iron dupe bug (iron bits yielded 100 units) Fixed: Some typos in the translations + updated mods links to the new modhub Fixed: Decent chance to fix a crash in the lighting engine (chunk data packing race condition) Fixed: Should fix a crash during autosave (likely due to the snow accum system writing while saving) Fixed: Two extremely slow but accumulative server performance leaks (leaf block decay queue not processed fast enough, region weather system weather snapshots probably not correctly saved to disk) Fixed: Privilege escalation issue on game servers. I recommend all server owners to update to 1.15.2 as soon as possible. Fixed: Improved SRV record lookup (forgot to read out the target, better logging) Fixed: Rare chiselled block client-side crash for certain source materials: Github #1195 Api feature: Added new server events sapi.Event.ServerSuspend and sapi.Event.ServerResume. Use it to pause a thread when the server should pause. This is important to prevent race conditions during autosave Api tweak: Made a few fields and methods public Api fixed: Version comparison did not differentiate between stable and rc Server/Api fixed: Major block derpiness when used block ids exceed 65535
  9. Ah, wellll, players shouldn't need to manually juggle mod files anyway. I'm hoping you can just install a mod and the game client takes care of downloading the right version for you. That's why I set up the mod hub, to have a central repository of mods with a web api to interface with. More to come soon, hopefully.
  10. If by almost all you mean the VintageStoryData folder - yes that one should stay
  11. If you use the 1.15 installer it will ask you to deinstall 1.14.10 and you should deinstall it there indeed.
  12. Dear Community v1.15.0, a stable release, can now be downloaded through the account manager. At long last, 1.15 is finally complete ...enough Over the course of its development, this update required us to fix 263 bugs while bringing you 130 new features and 50 tweaks. Thank you so much for testing the unstable builds, as always If you haven't already, check our update trailer to see the major new features, or have a look at the screenshots below for more detail, or the entire change log below that for a complete listing. [Edit:] Also release 1.15.1 to fix a crash related to panning! 1.15 Update trailer Screenshots Decor system: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks! Slanted roof blocks: Diagonal never looked so good! Diagonal is the new square! Square is so last century... ...the new roof tiles also come with ridges, inner corners, outer corners and tops Pies! Craft lovely looking pastry. You can fill them with meat, cheese, vegetables, mushrooms or berries. Cave art! Draw stories on rock using charcoal, chalk or colorful iron ore - Stone Age style! Epic tree update: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees. Tropics update: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more Tropics update: Bamboo sways in the wind Farming update: Many new crops, improved crop information and upgraded fertilizers New crafting mechanic: Clay oven bread baking. The perfect bread needs a perfect bake. New crafting mechanic: Pit kilns. Will replace firing of clay products in firepits Even more new building blocks: Like full metal blocks - Steampunky metal builds here we goooooo Rope ladders - easier cave traversal Convenience - use mouse wheel to split or merge stacks of items Prettier trader carts: Now with actual wheels! New character class: The Tailor Experimental rope simulation (VERY WIP, creative mode only) Henboxes - chickens now realistically lay eggs in boxes and brood them into little chicklets Smooth Stair Stepping Weapon and Tool update: 2 new higher end bows (one is Archer exclusive), bones can now be used as handles for Stone Age axes and knifes Improved seasonal foliage: Brings more colors to the world \o/ All Game updates since 1.14.10 Feature: Decor system - place blocks inside blocks! Carpets, Wallpaper, Rush mats, Wool and Linen can now be attached to any block without occupying that block space. Wallpaper is creative mode only, currently. Feature: Slanted roof blocks - added slanted roofing for clay shingles, copper, slate, thatch, straw and bamboo. Come with a full range of variants for plain roofs, roof ridges, inner corners, outer corners and tops. Feature: Pies! Craft lovely pastry from any fruit, vegetable or meat Right click with dough in hands on a table to begin crafting pastry, add filling, and then add a pastry cover - repeated clicks lets you select from three different pastry patterns. Feature: Epic music update Some music tracks now play based on season and latitude Added 3 new seasonal tracks for Spring, Summer and Fall. Tweaked Winter track to play during winter. New main menu track "Roots" "Through the grass at night" now also plays in survival and creative mode Fixed many music tracks not playing in the Exploration and Wilderness Survival game type Feature: Cave art. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images. Feature: Epic tree update Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees The 2x2 redwood trees now have actual 2x2 trunks The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate. Maple seeds swirl when they fall, Walnuts are edible Richer seasonal leaf colors Feature: Tropics update! Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones) Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots Improved fern tree generation - they now also spawn in groups Improved kapok tree generation - added a few different generators, greater height variation More luscious leaf colors Feature: Farming update New crops: There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process. Farmland improvements Applying potash permanently increases max K fertility on farmland by 15% (only once) Increased nutrient release from fertilized soil Improved farmland info text. Made moisture levels a stronger factor in the crop growth Rot in a barrel now produces compost instead of full compost blocks. Compost can be used as fertilizer on existing farmland, or to craft full compost blocks One more new crop, Bell pepper, is generated in the world and will drop seeds, but the seeds are not yet plantable (this will come in a future update) New crafting mechanic: The clay oven New baking mechanic for creating bread and baking pies Dough cooked on a firepit now only produces charred bread New crafting mechanic: Pit Kilns Immersive, in-world clay firing mechanic - you can no longer fire clay objects in the fire pit Feature: Chicken immersion update Hens now lay eggs in henboxes Broody hens will sit on henboxes for several days to hatch the eggs Chicks now hatch from those eggs instead of the old ‘pregnancies’! If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch! Chicks grow in size as they get older New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight. Feature: Baby animals update Baby animals grow in size as they age Most baby animals (apart from hares) are now a bit smaller when newborn Feature: 3D Models update! All player belts are now 3D Models All powdered/crushed resources are now 3D Flax twine and flax fibers Fat and beeswax Cattail and Papyrus roots Feature: Smooth stair stepping (thanks to @noname) Feature: Mega Performance update - over 100 smaller and larger tweaks to improve performance, focused on fps and chunk loading speed as well as general CPU, memory and graphics overhead. For most players, the game should be noticeably smoother, with less lag spikes. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player. Feature: Trader outpost aesthetic update: All trader carts now come with much prettier wheels and an Arkan-polished exterior Feature: New tailor class! Has the ability to craft a better clothing repair item as well as a few class-specific clothes. Feature: Major game mechanic changes Craftable clothing - Most clothing items can now be crafted - or in some cases manufactured through dyeing. Will recive its own custom crafting mechanic in the future. All clay products are no longer fire-able in the fire pit. They now require a pit kiln The crucible can now only hold small pieces of metal. Full ingots now need to be broken down into bits with a chisel to be place-able in a crucible Crops with an accumulated heat/cold damage of more than 48 hours will now die. Dead crops will still drop the same yields and seeds as the growth stage they were in before death. The accumulated damage slowly fades over time if the growing conditions are normal again Berry bushes will now stop ripening (>30 °C) and also revert their growth (>35 °C) if the temperature is too hot Bees no longer actively produce honey or fly around below 0°C. Honey production in progress resets below -10° (the bees eat the honey themselves!) Storm level winds now spawn more wind blown particles and push players and creatures (can be disabled via /worldconfigcreate bool windAffectedEntityMovement false) Feature: More New blocks Rope ladders, which are easier to place and remove, compared to wooden ladders - they drop down and pick up from above Drystone blocks and Drystone fences for each rock type + one very fancy mixed stone variant Full metal blocks, made from 6 metal plates Pre-Copper age doors called a Rough door. Can be made without saw, but also has a 10% chance of breaking each time it is touched! Added polished rock variants for suevite and kimberlite Marble-topped tables 8 new paintings 5 new tapestries 2 new flowers: Cornflower (decorative only) and Woad (used for blue dye) 2 types of cart wheels (for creative mode) Generic wood block (for creative mode) Feature: More piles Clay and stone bricks as well as shingles can now be piled up like ingots We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable" Feature: Experimental cloth and rope simulation Survival-crafted rope can now be used to attach animals and fence posts in various ways Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now Feature: Bow & Spear rebalance Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either Reduced break chance for all arrows to half of what it was in 1.14 Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased from traders Feature: Improved 4k Monitor support Background textures now scale with GUI scale. For hi-res screens the game pre-selects a higher GUI scale on first startup. If the screen width is over 3000 pixels, the GUI scale slider max value increases to from 16 to 24 Fixed wrong sizing of the 'confirm remapping' dialog on large or small gui scales Fixed wrong padding inside icon buttons (e.g. World Edit toolbar) Fixed non vertical centered texts in the World Edit guis, hover colors of drop downs and number inputs were off as well, no embossing on the number input buttons. Fixed unsharp text in the crash reporter Fixed button texts not vertically centered, most notable on 4k monitors Fixed World map player icon too small on 4k screens Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors Feature: Added Traits tab to the player character gui - so you can see the features of your chosen character class any time Feature: Improved Fall foliage: Many foliage types now got their own seasonal colors and some others received some fine tuning Feature: Replaced the seraph's Tyron-voice with Instrumental player voices. 6 voices + selection in the character selector (test via command .charsel). Experimental! Enable it in the sound settings. Feature: Bone handle tools. Some Stone Age tools now be crafted with bones as handles for a bit of extra durability Feature: Added new meal type - scrambled eggs. 2 eggs base, can be garnished with cheese and vegetables Feature: Added bald cypress trees, from which the new cypress wood can be obtained. They only grow in warm and wet climates and only inside shallow lakes. Feature: Added greenspire cypress trees, which grow in warm and relatively dry climates, ideally on fertile plains. These are decorative and do not provide useful lumber, only firewood. Feature: Added craftable tree seed necklaces. Just grab an acorn and some rope! Feature: Updated trader buying/selling lists Fixes several traders no longer buying/selling bread. Many pricings adjusted. The Build Materials trader now sells quartz pillar, all 4 variants of shingles and wallpapers The Clothing trader sells the new sewn clothing The Commodities trader now sells alum The Foods trader now sells seeds, cheese and soil The Furniture trader sells 2 new paintings, iron doors and brass torch holders The Treasure hunter and Luxuries trader now sells forlorn armor and sword (broken) The Survival goods traders now sells long and recurve bows. Feature: Added ability to split/merge stacks fluently with CTRL+MouseWheel while hovering over a slot Feature: Added a new ore to world generation - Alum. Used for dyeing. Several other bits and pieces were added for clothes crafting Feature: The Blackguard class can now craft a Blackguard shortsword Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the seraph talk in his voice Feature: More tightly integrated chiseled blocks Now have the block sounds of the first used material Now take on the mining speeds and other block material properties of the first used material Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the block's volume must be retained, you still need to use the right materials, e.g. stone for cellars. Feature: Limited temporal gear respawns for some game types. Respawn points can now expire. Can be configured in the customize world screen. Default settings: Normal Survival and Exploration game types: Infinite respawns Wilderness Survival game type: 2 respawns before the spawn point expires Feature: Olivine deposits now can also spawn olivine crystal vugs Feature: Minimalistic ability to share world configurations The edit world screen now has a copy-to-clipboard button to export a world configuration You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds. Feature: Chandelier updates: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken! Feature: Large troughs can now be filled with most vegetables Feature: The player's body temperature is now affected by the temperature of consumed hot meals (meals only right now) Feature: Replaced a few main menu backgrounds with new, fancier ones Feature: Improved handbook guidance. We added several new guides (farming, cheese making and pie crafting) and updated existing ones. Feature: New "LodBiasFar" setting in client settings command, controls distant rendering of small features e.g. grass Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block Feature: Can now plant ferns in flower pots and planters. Fixed some plants not season/climate colored Feature: Added attributes argument to commands /giveitem and /giveblock to allow assigning of itemstack attributes. Useful e.g. for spawning in tinted lanterns or meals. Needs to be added to the end of the command and in json syntax. Feature: Added termites which spawn as an item from breaking termite mounds. (These will have a future use) Feature: Added powdered sulfur; sulfur-based recipes now require powder instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur. Feature: Papyrus now drops papyrus tops and roots Feature: Auto-Replace behavior from the Spear now applied to all tools. If a tool breaks and there is one similar in the player's inventory, it is placed into the now empty slot. Feature: New sounds for metal doors Feature: Added ambient occlusion support for cube particles Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) are now randomly sized Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set this to 9000 to not replace water. Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true) Feature: Added SRV record support for multiplayer hosts Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid. Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit. Tweak: Changes to armor recipes to conform to a general ratio of 2/6/3 (head/body/legs). Chain, scale, and plate costs reduced by 10% overall. Brigandine was already at correct ratio, so did not change. Tweak: Renamed Foods trader to Agriculture trader. Now also sells seeds. Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet! Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern. Tweak: Chert is now a knappable stone Tweak: Added alternate ladder recipe that requires less sticks Tweak: Omok table top now falls if the table falls Tweak: Polished the horizontal tabs ui element layout Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness) Tweak: Added "/player [name] entity temp" subcommand to read body temperature Tweak: Various wording and spelling improvements Tweak: Some blocks (e.g. mechanicals) now have custom hitboxes for snow and other particles Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshot saving issues Tweak: Renamed /clear command to /clearinv Tweak: Increased tool durability costs for crafting mechanical blocks Tweak: Replaced Winter resonance archive track with "The invention" track Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile Tweak: Support for gui switches and buttons to be controlled by keyboard Tweak: Fine tuned snow walking particles Tweak: Cranked up water bioluminescence effect intensity Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art) Tweak: Increase tool durability costs when crafting mechanical blocks Tweak: Reduced hewn fence gate output quantity from 4 to 2 Tweak: Speleothems now drop stones when broken. Tweak: Mitigate trees generating in front of trader caravans which made entering impossible Tweak: Haydens music tweaks to cultured tavern and quirky tavern Tweak: Changed default lod bias from 25% to 33% Tweak: Halved grass coverage growth speed Tweak: Block reinforcement tweaks Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Fixed able to pick up some reinforced blocks Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z. Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Added player empty-handed block interact animation/pose Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials Tweak: Remap dialog Create Backup option is now off by default Tweak: Haybales now required 8 dry grass instead of 6 Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil) Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required Tweak: Added multiple keyword search to handbook using " or " Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids Tweak: /land info for admins more human readable Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low. Tweak: The client now logs a game exit reason to the client-main.txt to help with debugging Tweak: Creative mode block breaking no longer overrides block reinforcements Tweak: Rough wooden doors now no longer break when opened and closed in Creative mode Fixed: Ruined villages not seed-determistic Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts) Fixed: Breaking beds left players in a sleeping position Fixed: Drop down list menu scrollbar not always scrolling all the way down Fixed: Wrong SSAO on chicken toes Fixed: Attempt to fix z-fighting on middle-distance glacier ice next to snow blocks Fixed: Small cumulative performance leak in the character dialog Fixed: Server crash when adding and removing a mod that adds lots of item ids Fixed: Could use /waypoint commands when maps were disabled Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled Fixed: Dupe bug with crafting inventory on death Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk Fixed: Placing a work item on an anvil with a work item deleted the existing work item Fixed: Water deleting certain blocks without dropping them, such as torch holders Fixed: Vintage beef in hand, third person view, was too large Fixed: Seraph hair no longer clips through hats Fixed: Removed a couple typos from the long list of clothing Fixed: Mitigate distant wildvine flicker a bit Fixed: Deleting a waypoint that overlaps another causes a black square on the screen Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "what you see is what you get". Reduced default mega screenshot multiplier from 4 to 2 Fixed: Seraph hurt animation not pronounced enough Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks Fixed: Ladder placed based on look direction instead of the face aimed at Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner Fixed: Mitigate items forever bouncy when dropped on non-full blocks Fixed: Luxuries trader not telling which lore book he wants to buy Fixed: Server crashing on invalid playerswhitelisted.json Fixed: Chalk cobble skull twice in creative inventory Fixed: Some dialog focusing oddities Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page Fixed: Duplicates in the list of audio output devices Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes Fixed: Trader cart Ladders popping off at the sides of half slabs. Ladders are now attachable to Up/Down halfslabs Fixed: Anvil part dupe bug Fixed: Harvested mushroom still showing harvest interaction help Fixed: Breaking damaged crop and then replanting a new crop kept the old damage modifier Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients) Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever Fixed: Baked shingles were bakeable Fixed: Rawhide mantle remapping from 1.14 was the wrong way round Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases) Fixed: Block remapping assistant not applying remappings after performing a backup Fixed: Local players getting kicked from their own servers due to a ping timeout Fixed: Basket in "small-5" caravan outpost crashing the game when opened Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands Fixed: Might fix a crash in ItemOre that Tels experienced Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions) Fixed: Trader clothing restock did not avoid duplicates Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny Fixed: Black bronze pulverizer caps shown as tin bronze Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom Fixed: Low chance of fixing black chunks generation issue Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative, maybe?) Fixed: Chiseled block attachable properties not updated when being rotated Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block Fixed: Water placed by a bucket not spreading Fixed: Dying did not eject the crafting grid inventory contents Fixed: Avoid a crash in 'open to internet', will report as failed now instead Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes Fixed: Placing a block over a snow covered chiseled block did not properly clear snow Fixed: Sealed attribute not removed from crock in some cases Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Correct density for Metal parts and Metal scraps Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction Fixed: Might fix a crash issue when players chat in chat groups Fixed: Unnecessary line breaks in loose ore block info Fixed: Minor memory leaks Fixed: Creative mode reinforced block oddities Fixed: Incorrect interaction help with the plumb&square Fixed: Creative mode middle mouse click on firewood piles and peat piles buggy Fixed: Wrong GUI sizing on the customize world screen Fixed: Omok table top had material rock instead of wood Fixed: Game not remembering the configured sound output device Fixed: Game crashing from missing weather sound files Fixed: Game crashing on sound loading race condition (when sounds loaded slower than the main game - cause of Melchior's crash) Fixed: Some falling blocks spawned only white particles Fixed: Mitigate unwanted 30fps when FPS is set to 60, see Github #1133 Fixed: Adding/Removing armor to armor stands did not correctly synchronize to other players Fixed: Attempting to change a keybinding and clicking back button caused undefined behavior Fixed: Server view screen "Add to favorites" button overlapping with join button on some GUI scales API Updates Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs). Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example Feature: Added "/debug blockcodes" to export a full list of all block codes Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels) Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice) Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops) Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling Feature: Added server events MapRegionLoaded, MapRegionUnloaded Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes Refactor: The block entity BEFire is now BEBehaviorBurning Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances & heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar. Refactor: All of Vintage Story now references .Net Framework 4.6.1 Refactor: Huge refactor of all leaves and wood related assets. Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property Refactor: Playstyles now have a new property "playListCode" Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system Refactor: Full rewrite of runtime texture reloading The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes This should fix all previous issues related to runtime texture reloading Reload about 2 to 5 times faster \o/ Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file Feature: Added velocity argument to SpawnCubeParticles() Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example) Feature: Added .svg file loader by Nexrem and Lyrthras Feature: Added random rotation support for decors Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory. Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing. Feature: Added CompositeTexture.Alpha - lets you change the opacity of a texture in code (still consumes a texture atlas position however). Feature: Added CompositeShape.Scale - let's you resize shapes in blocktype/itemtype/etc. json definitions Feature: New callback method Collectible.OnCollected() Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln Refactor: "selectiveElements" requires full path for each element; element name can end with a wildcard Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10) Tweak: Cave art now implemented through behavior ArtPigment, easy to mod Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk Tweak: Added ability to modify block color texture source for world map (via textureCodeForBlockColor attribute) Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate Tweak: Block.OnJsonTesselation parameters changed, old version deprecated Tweak: Removed obsolete method GameMath.FastSqrt Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed Tweak: Added map region arg to MapRegionUnloaded event Tweak: Added Get/Set/RemoveModData methods to IMapRegion Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar" Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead Tweak: Added property sapi.WorldManager.CurrentPlayStyle Tweak: Added api.Shader.GetProgramByName() Tweak: Added SerializerUtil.DeserializeInto() Tweak: Added reinforcable attribute for blocks: default is false for soft blocks (changed e.g. for flowers and berry bushes in vanilla) or true for hard blocks Fixed: Various naming inconsistencies (wattlefence<->hewnfence, incorrect naming schemes, etc.) Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think. Fixed: Runtime texture reloading should no longer crash now and is notably faster Fixed: Some oddities when using shape { voxelizeTexture: true } Fixed: Several crashes/issues with the survival mod disabled Fixed: SaveGameCreated event never called Fixed: Various issues and crashes with the survival mod disabled Fixed: The playstyles of disabled mods now no longer show up in the Create World screen Fixed: Entity weight property not synced to client Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky) Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks Fixed: RequiredOnClient = false not loading mod on client Fixed: Logging special characters no longer crashes the game Fixed: Incorrect use of ConsumeQuantity property in barrel recipes Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff. Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent Fixed: Server exception when a json patch did not specify a file Game updates since v1.15-rc.4 (not included above) Tweak: Improved storm level particles visuals. Particularly sand spawns more particles now. Tweak: Disabled planting of bell pepper until we finished programming it Fixed: Able to pan claimed sand Fixed: Falling through blocks when jumping in spaces where the seraph cannot stand Fixed: Rare Sun SSAO graphics glitch Fixed: Wrong rendering of a saw placed on a tool rack Fixed: Might fix a crash issue when looking at pie placed by another player Fixed: Tool broken autorefill not playing tool breaking sounds and fully repairing tools Fixed: Picking up last slice of pie gave you a slice with 0 servings Fixed: Overlapping recipes for leather clothes now properly distinguished. Fixed: Overlapping shingle roofing blocks now properly distinguished. Fixed: Stained leather poncho now properly hides hair elements.
  13. Oh, also a common cause of this is video recording software that hooks into the game.
  14. Dear Community v1.15.0, a stable release, can now be downloaded through the account manager. At long last, 1.15 is finally complete ...enough Over the course of its development, this update required us to fix 263 bugs while bringing you 130 new features and 50 tweaks. Thank you so much for testing the unstable builds, as always If you haven't already, check our update trailer to see the major new features, or have a look at the screenshots below for more detail, or the entire change log below that for a complete listing. [Edit:] Also release 1.15.1 to fix a crash related to panning! 1.15 Update trailer Screenshots Decor system: Carpets, Wallpapers and other quasi-blocks that do not obstruct normal blocks! Slanted roof blocks: Diagonal never looked so good! Diagonal is the new square! Square is so last century... ...the new roof tiles also come with ridges, inner corners, outer corners and tops Pies! Craft lovely looking pastry. You can fill them with meat, cheese, vegetables, mushrooms or berries. Cave art! Draw stories on rock using charcoal, chalk or colorful iron ore - Stone Age style! Epic tree update: 6 new tree variants with new logs and planks. 2x2 logs for redwood trees. Tropics update: New farmable tropical crops, new ferns, improved world generation for bamboo, ferntrees and more Tropics update: Bamboo sways in the wind Farming update: Many new crops, improved crop information and upgraded fertilizers New crafting mechanic: Clay oven bread baking. The perfect bread needs a perfect bake. New crafting mechanic: Pit kilns. Will replace firing of clay products in firepits Even more new building blocks: Like full metal blocks - Steampunky metal builds here we goooooo Rope ladders - easier cave traversal Convenience - use mouse wheel to split or merge stacks of items Prettier trader carts: Now with actual wheels! New character class: The Tailor Experimental rope simulation (VERY WIP, creative mode only) Henboxes - chickens now realistically lay eggs in boxes and brood them into little chicklets Smooth Stair Stepping Weapon and Tool update: 2 new higher end bows (one is Archer exclusive), bones can now be used as handles for Stone Age axes and knifes Improved seasonal foliage: Brings more colors to the world \o/ All Game updates since 1.14.10 Feature: Decor system - place blocks inside blocks! Carpets, Wallpaper, Rush mats, Wool and Linen can now be attached to any block without occupying that block space. Wallpaper is creative mode only, currently. Feature: Slanted roof blocks - added slanted roofing for clay shingles, copper, slate, thatch, straw and bamboo. Come with a full range of variants for plain roofs, roof ridges, inner corners, outer corners and tops. Feature: Pies! Craft lovely pastry from any fruit, vegetable or meat Right click with dough in hands on a table to begin crafting pastry, add filling, and then add a pastry cover - repeated clicks lets you select from three different pastry patterns. Feature: Epic music update Some music tracks now play based on season and latitude Added 3 new seasonal tracks for Spring, Summer and Fall. Tweaked Winter track to play during winter. New main menu track "Roots" "Through the grass at night" now also plays in survival and creative mode Fixed many music tracks not playing in the Exploration and Wilderness Survival game type Feature: Cave art. You can now use charcoal, chalk, limonite or hematite to draw from a selection of around 30 images. Feature: Epic tree update Tree leaves no longer drop saplings, but plantable seeds, which grow into saplings Added new tree types cypress, purple heartwood, ebony, crimson king maple, walnut and larch Ebony and Purpleheart logs will be a rare valuable resource as these are rare and difficult to propagate trees The 2x2 redwood trees now have actual 2x2 trunks The world configuration "sapling growth days" as been changed into "sapling growth rate". This means if you have a custom setting (or play exploration / wilderness survival) you have to re-apply the config via /worldConfig saplingGrowthRate [0.1 20]. It's now a growth speed multiplier with 1 being the normal rate. Maple seeds swirl when they fall, Walnuts are edible Richer seasonal leaf colors Feature: Tropics update! Improved bamboo! Richer leaves, the canes now sway in the wind, improved wind sway for bamboo leaves Added 4 new varieties of ferns - Deer fern, Eagle fern, Cinnamon fern, Hart's tongue (some also spawn in temperate zones) Much improved bamboo generation - added more leaves, now grow in larger patches, greater height variety and spawns bamboo shoots Improved fern tree generation - they now also spawn in groups Improved kapok tree generation - added a few different generators, greater height variation More luscious leaf colors Feature: Farming update New crops: There's now Pineapple, Cassava, Amaranth, Sunflower and Peanuts Added new food types - Pineapple jam, 3 new bread types for Cassava, Amaranth and Sunflower Cassava is a versatile crop that can be either used as vegetable or grain, depending on how it is prepared. Includes an extensive preparation process. Farmland improvements Applying potash permanently increases max K fertility on farmland by 15% (only once) Increased nutrient release from fertilized soil Improved farmland info text. Made moisture levels a stronger factor in the crop growth Rot in a barrel now produces compost instead of full compost blocks. Compost can be used as fertilizer on existing farmland, or to craft full compost blocks One more new crop, Bell pepper, is generated in the world and will drop seeds, but the seeds are not yet plantable (this will come in a future update) New crafting mechanic: The clay oven New baking mechanic for creating bread and baking pies Dough cooked on a firepit now only produces charred bread New crafting mechanic: Pit Kilns Immersive, in-world clay firing mechanic - you can no longer fire clay objects in the fire pit Feature: Chicken immersion update Hens now lay eggs in henboxes Broody hens will sit on henboxes for several days to hatch the eggs Chicks now hatch from those eggs instead of the old ‘pregnancies’! If henboxes are unavailable, hens will still lay eggs on the ground but these will not hatch! Chicks grow in size as they get older New juvenile stage (pullets and cockerels) before chickens reach adulthood: juveniles look like small adults, but do not lay eggs or fight. Feature: Baby animals update Baby animals grow in size as they age Most baby animals (apart from hares) are now a bit smaller when newborn Feature: 3D Models update! All player belts are now 3D Models All powdered/crushed resources are now 3D Flax twine and flax fibers Fat and beeswax Cattail and Papyrus roots Feature: Smooth stair stepping (thanks to @noname) Feature: Mega Performance update - over 100 smaller and larger tweaks to improve performance, focused on fps and chunk loading speed as well as general CPU, memory and graphics overhead. For most players, the game should be noticeably smoother, with less lag spikes. We still need to measure exact values, but it should be plenty to offset the performance cost of all newly added features. Game loading time is also a few seconds faster, especially single player. Feature: Trader outpost aesthetic update: All trader carts now come with much prettier wheels and an Arkan-polished exterior Feature: New tailor class! Has the ability to craft a better clothing repair item as well as a few class-specific clothes. Feature: Major game mechanic changes Craftable clothing - Most clothing items can now be crafted - or in some cases manufactured through dyeing. Will recive its own custom crafting mechanic in the future. All clay products are no longer fire-able in the fire pit. They now require a pit kiln The crucible can now only hold small pieces of metal. Full ingots now need to be broken down into bits with a chisel to be place-able in a crucible Crops with an accumulated heat/cold damage of more than 48 hours will now die. Dead crops will still drop the same yields and seeds as the growth stage they were in before death. The accumulated damage slowly fades over time if the growing conditions are normal again Berry bushes will now stop ripening (>30 °C) and also revert their growth (>35 °C) if the temperature is too hot Bees no longer actively produce honey or fly around below 0°C. Honey production in progress resets below -10° (the bees eat the honey themselves!) Storm level winds now spawn more wind blown particles and push players and creatures (can be disabled via /worldconfigcreate bool windAffectedEntityMovement false) Feature: More New blocks Rope ladders, which are easier to place and remove, compared to wooden ladders - they drop down and pick up from above Drystone blocks and Drystone fences for each rock type + one very fancy mixed stone variant Full metal blocks, made from 6 metal plates Pre-Copper age doors called a Rough door. Can be made without saw, but also has a 10% chance of breaking each time it is touched! Added polished rock variants for suevite and kimberlite Marble-topped tables 8 new paintings 5 new tapestries 2 new flowers: Cornflower (decorative only) and Woad (used for blue dye) 2 types of cart wheels (for creative mode) Generic wood block (for creative mode) Feature: More piles Clay and stone bricks as well as shingles can now be piled up like ingots We've rewritten how ground storage works, so that in the future we can much more easily make stuff "ground storable" Feature: Experimental cloth and rope simulation Survival-crafted rope can now be used to attach animals and fence posts in various ways Disclaimer: Highly experimental! Very WIP! Ropes are not synced to other players and are not stored with the save game right now Feature: Bow & Spear rebalance Added longbow and recurve bow as a new tier of missile weapon. Longbow has highest durability, but recurve has better damage. Requires sawing and drying a bowstave before you can craft either Reduced break chance for all arrows to half of what it was in 1.14 Improved damage and durability for ornate spears. They're now the strongest spears in game, but they can only be purchased from traders Feature: Improved 4k Monitor support Background textures now scale with GUI scale. For hi-res screens the game pre-selects a higher GUI scale on first startup. If the screen width is over 3000 pixels, the GUI scale slider max value increases to from 16 to 24 Fixed wrong sizing of the 'confirm remapping' dialog on large or small gui scales Fixed wrong padding inside icon buttons (e.g. World Edit toolbar) Fixed non vertical centered texts in the World Edit guis, hover colors of drop downs and number inputs were off as well, no embossing on the number input buttons. Fixed unsharp text in the crash reporter Fixed button texts not vertically centered, most notable on 4k monitors Fixed World map player icon too small on 4k screens Some parts of the handbook not scaling with UI Scale, most apparent on 4k monitors Feature: Added Traits tab to the player character gui - so you can see the features of your chosen character class any time Feature: Improved Fall foliage: Many foliage types now got their own seasonal colors and some others received some fine tuning Feature: Replaced the seraph's Tyron-voice with Instrumental player voices. 6 voices + selection in the character selector (test via command .charsel). Experimental! Enable it in the sound settings. Feature: Bone handle tools. Some Stone Age tools now be crafted with bones as handles for a bit of extra durability Feature: Added new meal type - scrambled eggs. 2 eggs base, can be garnished with cheese and vegetables Feature: Added bald cypress trees, from which the new cypress wood can be obtained. They only grow in warm and wet climates and only inside shallow lakes. Feature: Added greenspire cypress trees, which grow in warm and relatively dry climates, ideally on fertile plains. These are decorative and do not provide useful lumber, only firewood. Feature: Added craftable tree seed necklaces. Just grab an acorn and some rope! Feature: Updated trader buying/selling lists Fixes several traders no longer buying/selling bread. Many pricings adjusted. The Build Materials trader now sells quartz pillar, all 4 variants of shingles and wallpapers The Clothing trader sells the new sewn clothing The Commodities trader now sells alum The Foods trader now sells seeds, cheese and soil The Furniture trader sells 2 new paintings, iron doors and brass torch holders The Treasure hunter and Luxuries trader now sells forlorn armor and sword (broken) The Survival goods traders now sells long and recurve bows. Feature: Added ability to split/merge stacks fluently with CTRL+MouseWheel while hovering over a slot Feature: Added a new ore to world generation - Alum. Used for dyeing. Several other bits and pieces were added for clothes crafting Feature: The Blackguard class can now craft a Blackguard shortsword Feature: The /emote's wave, nod, rage, shrug, facepalm and laugh now makes the seraph talk in his voice Feature: More tightly integrated chiseled blocks Now have the block sounds of the first used material Now take on the mining speeds and other block material properties of the first used material Now count as valid blocks for rooms, with the following limitations: The inward facing side must be almost solid (less than 20 voxels missing), at least 50% of the block's volume must be retained, you still need to use the right materials, e.g. stone for cellars. Feature: Limited temporal gear respawns for some game types. Respawn points can now expire. Can be configured in the customize world screen. Default settings: Normal Survival and Exploration game types: Infinite respawns Wilderness Survival game type: 2 respawns before the spawn point expires Feature: Olivine deposits now can also spawn olivine crystal vugs Feature: Minimalistic ability to share world configurations The edit world screen now has a copy-to-clipboard button to export a world configuration You can now hit CTRL+V in the customize world screen to import a configuration. Does not work on existing worlds. Feature: Chandelier updates: Now has a small attachment area for chiseled block attaching. Has a new hit/break sound. Will now fall and kill players if the supporting block is broken! Feature: Large troughs can now be filled with most vegetables Feature: The player's body temperature is now affected by the temperature of consumed hot meals (meals only right now) Feature: Replaced a few main menu backgrounds with new, fancier ones Feature: Improved handbook guidance. We added several new guides (farming, cheese making and pie crafting) and updated existing ones. Feature: New "LodBiasFar" setting in client settings command, controls distant rendering of small features e.g. grass Feature/Fixed: Handbook not showing the required tool for obtaining a block/item when breaking a block Feature: Can now plant ferns in flower pots and planters. Fixed some plants not season/climate colored Feature: Added attributes argument to commands /giveitem and /giveblock to allow assigning of itemstack attributes. Useful e.g. for spawning in tinted lanterns or meals. Needs to be added to the end of the command and in json syntax. Feature: Added termites which spawn as an item from breaking termite mounds. (These will have a future use) Feature: Added powdered sulfur; sulfur-based recipes now require powder instead of the sulfur chunk. Sulfur chunk needs to be ground in the quern before being used in recipes. To compensate, the poultice recipes require less sulfur. Feature: Papyrus now drops papyrus tops and roots Feature: Auto-Replace behavior from the Spear now applied to all tools. If a tool breaks and there is one similar in the player's inventory, it is placed into the now empty slot. Feature: New sounds for metal doors Feature: Added ambient occlusion support for cube particles Feature: Fuller flower models for Heather, Dwarf Furze and Orange Mallow Feature: Some plants (Fern, Tree Fern, Croton, Rafflesia) are now randomly sized Feature: Added new worldedit flood fill option: "/we trl [0-9999]" lets you set the replacable level (default 6000). Set this to 9000 to not replace water. Feature: Added ability to disable death messages (/worldconfigcreate bool disableDeathMessages true) Feature: Added SRV record support for multiplayer hosts Tweak: Blackguard armor, Forlorn Hope armor, and the Forlorn Hope Estoc can now be found underground. Broken and damaged variants can be restored via the crafting grid. Tweak: Liquids that are surrounded by 3 liquid source blocks now also turn into a liquid source block. This should mitigate the forever flowing lakes issues a bit. Tweak: Changes to armor recipes to conform to a general ratio of 2/6/3 (head/body/legs). Chain, scale, and plate costs reduced by 10% overall. Brigandine was already at correct ratio, so did not change. Tweak: Renamed Foods trader to Agriculture trader. Now also sells seeds. Tweak: Beenades, scrap weapon kits, flint, and most shoes can now be placed on a shelf or in a display case. Time to work on your shoe closet! Tweak: Flying 30k up into the sky now fades out the atmosphere and fog effects. Space game here we gooooo Tweak: Changed various stack sizes, including most mechanical parts, and many non-mold clay items, as well as anvil, bed, and quern. Tweak: Chert is now a knappable stone Tweak: Added alternate ladder recipe that requires less sticks Tweak: Omok table top now falls if the table falls Tweak: Polished the horizontal tabs ui element layout Tweak: Disabling developer mode now disables all the debug settings, as one would expect it to do Tweak: Crash the game if the graphics card reports being out of memory instead of silently erroring - a crash is preferable to a screen freeze which cannot be exited from Tweak: Mitigate dark spots caused by SSAO (cheaply capped to 67% min brightness) Tweak: Added "/player [name] entity temp" subcommand to read body temperature Tweak: Various wording and spelling improvements Tweak: Some blocks (e.g. mechanicals) now have custom hitboxes for snow and other particles Tweak: Making a screenshot checks for folder write access, maybe helps us narrow down screenshot saving issues Tweak: Renamed /clear command to /clearinv Tweak: Increased tool durability costs for crafting mechanical blocks Tweak: Replaced Winter resonance archive track with "The invention" track Tweak: Can now stack pileables (bricks, shingles, planks, etc.) on top of a different material pile Tweak: Support for gui switches and buttons to be controlled by keyboard Tweak: Fine tuned snow walking particles Tweak: Cranked up water bioluminescence effect intensity Tweak: Added various missing entries in the hand book (Iron and steel anvils, hardened fire clay, pit kiln and cave art) Tweak: Increase tool durability costs when crafting mechanical blocks Tweak: Reduced hewn fence gate output quantity from 4 to 2 Tweak: Speleothems now drop stones when broken. Tweak: Mitigate trees generating in front of trader caravans which made entering impossible Tweak: Haydens music tweaks to cultured tavern and quirky tavern Tweak: Changed default lod bias from 25% to 33% Tweak: Halved grass coverage growth speed Tweak: Block reinforcement tweaks Certain types of blocks (plants, leaves, liquids, sand and gravel) can no longer be reinforced Fixed able to pick up some reinforced blocks Tweak: made "/role [rolename] spawnpoint" easier to use. No longer needs absolute coords can use flexible coords i.e. ~ ~ ~ or =absx =absy =absz or x y z. Tweak: Moved worldgen spawn requirements more towards plains, for grain crops and veggies. Increased reliability of crops spawning Tweak: Added player empty-handed block interact animation/pose Tweak: Increased block breaking time for refractorybrick, but gave pickaxes a miningspeed bonus for ceramic materials Tweak: Remap dialog Create Backup option is now off by default Tweak: Haybales now required 8 dry grass instead of 6 Tweak: Anvils can now be scrapped using any chisel (so long as it has enough remaining durability the same amount as a new chisel of the same material as the anvil) Tweak: Right-click pick-up on loose items (such as sticks and stones) now available if the same item is already held, as well as empty handed Tweak: Developer mode tab is now hidden by default. Developer mode on/off switch now moved to the interface tab Tweak: Removed lichen and moss covered stone brick and polished stone from creative inventory, these will be removed in v1.16, as they will become obsolete Tweak: Clay item tooltips no longer show firing temperature, but instead show that a Pit kiln is required Tweak: Added multiple keyword search to handbook using " or " Tweak: Not yet implemented items now removed from handbook and creative inventory: Boiled eggs, raw/cooked/salted fish, pressed mash, juices-, ciderand spirit liquids Tweak: /land info for admins more human readable Tweak: The Mudbrick recipes both now accept medium dirt, in addition to low. Tweak: The client now logs a game exit reason to the client-main.txt to help with debugging Tweak: Creative mode block breaking no longer overrides block reinforcements Tweak: Rough wooden doors now no longer break when opened and closed in Creative mode Fixed: Ruined villages not seed-determistic Fixed: Multiple issues with chiseled block rotations and snow covered chiseled block rotations when placed from schematics (e.g. trader carts) Fixed: Breaking beds left players in a sleeping position Fixed: Drop down list menu scrollbar not always scrolling all the way down Fixed: Wrong SSAO on chicken toes Fixed: Attempt to fix z-fighting on middle-distance glacier ice next to snow blocks Fixed: Small cumulative performance leak in the character dialog Fixed: Server crash when adding and removing a mod that adds lots of item ids Fixed: Could use /waypoint commands when maps were disabled Fixed: Could find out coordinates using land claiming when showing coordinate HUD was disabled Fixed: Dupe bug with crafting inventory on death Fixed: Rare issue where game crashed if (corrupted?) save file contained no blocks data for a chunk Fixed: Placing a work item on an anvil with a work item deleted the existing work item Fixed: Water deleting certain blocks without dropping them, such as torch holders Fixed: Vintage beef in hand, third person view, was too large Fixed: Seraph hair no longer clips through hats Fixed: Removed a couple typos from the long list of clothing Fixed: Mitigate distant wildvine flicker a bit Fixed: Deleting a waypoint that overlaps another causes a black square on the screen Fixed: Unintuitive default screenshot capturing settings. Taking a screenshot will now be more "what you see is what you get". Reduced default mega screenshot multiplier from 4 to 2 Fixed: Seraph hurt animation not pronounced enough Fixed: Air bubble particles only disappearing in air blocks but e.g. not in grass or waterlily blocks Fixed: Ladder placed based on look direction instead of the face aimed at Fixed: Game crashing during smithing, if a metal voxel is at a specific block corner Fixed: Mitigate items forever bouncy when dropped on non-full blocks Fixed: Luxuries trader not telling which lore book he wants to buy Fixed: Server crashing on invalid playerswhitelisted.json Fixed: Chalk cobble skull twice in creative inventory Fixed: Some dialog focusing oddities Fixed: Handbook hotkey 'H' sometimes not opening the currently hovered item/block detail page Fixed: Duplicates in the list of audio output devices Fixed/Tweak: Increased snowaccum robustness against invalid rain height map values, which apparently can happen sometimes Fixed: Trader cart Ladders popping off at the sides of half slabs. Ladders are now attachable to Up/Down halfslabs Fixed: Anvil part dupe bug Fixed: Harvested mushroom still showing harvest interaction help Fixed: Breaking damaged crop and then replanting a new crop kept the old damage modifier Fixed: Lag when opening certain blocks in the handbook (technical info: Recipes with lots of wildcards no longer resolve into every possible recipe variant, instead the unnamed recipe ingredients cycle through the variants independent from the other ingredients) Fixed: Might fix an incomplete TCP connection attempt to the server locking it up forever Fixed: Baked shingles were bakeable Fixed: Rawhide mantle remapping from 1.14 was the wrong way round Fixed: Consuming a meal in a bowl did not return the bowl if your inventory was completely full (and similar cases) Fixed: Block remapping assistant not applying remappings after performing a backup Fixed: Local players getting kicked from their own servers due to a ping timeout Fixed: Basket in "small-5" caravan outpost crashing the game when opened Fixed: Block dialogs with movable positioning still occupied one of the 6 left/right grid spaces Fixed: Derpy third person hand wobble when the seraph ignites stuff with a torch in hands Fixed: Might fix a crash in ItemOre that Tels experienced Fixed: Handbook section "ingredient for" missing some entries (e.g. on milk portions) Fixed: Trader clothing restock did not avoid duplicates Fixed: Unintuitive "/player privilege" grant behavior. List of granted privs did not exclude denied privileges, grant command did not remove a privilege deny Fixed: Black bronze pulverizer caps shown as tin bronze Fixed: Creatures stuck mid-water when dead. Now they sink to the bottom Fixed: Low chance of fixing black chunks generation issue Fixed: Should fix a client side crash related to the world map (technical info: GameCalendar.YearRel got negative, maybe?) Fixed: Chiseled block attachable properties not updated when being rotated Fixed: Firepits not ejecting the cooking slot contents when the input slot was exchanged with another item/block Fixed: Water placed by a bucket not spreading Fixed: Dying did not eject the crafting grid inventory contents Fixed: Avoid a crash in 'open to internet', will report as failed now instead Fixed: Creature pathfinding fixes. Should greatly improve chances that hens find their food sources and henboxes Fixed: Placing a block over a snow covered chiseled block did not properly clear snow Fixed: Sealed attribute not removed from crock in some cases Fixed: Deleting a file in assets/game/config/windpatterns crashing the game Fixed: Correct density for Metal parts and Metal scraps Fixed: Should fix game crashing when another player places chiseled blocks or pie in view direction Fixed: Might fix a crash issue when players chat in chat groups Fixed: Unnecessary line breaks in loose ore block info Fixed: Minor memory leaks Fixed: Creative mode reinforced block oddities Fixed: Incorrect interaction help with the plumb&square Fixed: Creative mode middle mouse click on firewood piles and peat piles buggy Fixed: Wrong GUI sizing on the customize world screen Fixed: Omok table top had material rock instead of wood Fixed: Game not remembering the configured sound output device Fixed: Game crashing from missing weather sound files Fixed: Game crashing on sound loading race condition (when sounds loaded slower than the main game - cause of Melchior's crash) Fixed: Some falling blocks spawned only white particles Fixed: Mitigate unwanted 30fps when FPS is set to 60, see Github #1133 Fixed: Adding/Removing armor to armor stands did not correctly synchronize to other players Fixed: Attempting to change a keybinding and clicking back button caused undefined behavior Fixed: Server view screen "Add to favorites" button overlapping with join button on some GUI scales API Updates Feature: New datastructure: CollectibleBehavior - allows to define behaviors that can be applied to blocks and items. First collectible behavior: GroundStorable Feature: Generic ground storage system: Can now easily make an item "ground storable" by adding a collectible behavior to it in the itemtype/blocktype, no programming required Feature: Added class GuiDialogCharacterBase to the api to allow modding of the character dialog. Moved the environnment and stats dialog code from the vanilla game into the survival mod (CharacterExtraDialogs). Feature: Added grid recipe property "recipeGroup" allows you to visually separate grid recipes in the handbook, see ladder recipe as example Feature: Added "/debug blockcodes" to export a full list of all block codes Feature: 3 new treegen parameters (for branches: randomWidthLoss, widthLossCurve; for treeBlocks: leaveslevels) Feature: New shapes JSON element property: disableRandomDrawOffset (used for Coopers Reed in ice) Feature: New shapes JSON element property: foliageWaveSpecial (used for custom foliage wind wave shaders for crops) Feature: New blocktype property: randomSizeAdjust used similarly to randomRotation, see Croton or Tree Fern for examples Feature: In blocktype, to enable swaying like bamboo canes, set VertexFlags { WindSway = true } In code this can also be achieved in VertexFlags by setting both grassWindWave and leavesWindWave (together) to true Feature: Two new FaceCullMode options for blocks: FlushExceptTop (example: farmland or path) and Stairs Feature: Renamed FaceCullMode MergeIce to ”Callback”. Calls method Block.ShouldMergeFace() for custom face culling Feature: Added server events MapRegionLoaded, MapRegionUnloaded Refactor: Renamed BlockEntityBehavior.FromTreeAtributes to BlockEntityBehavior.FromTreeAttributes Refactor: The block entity BEFire is now BEBehaviorBurning Refactor: Add method Block.GetBlockMaterial() as a partial replacement over querying Block.BlockMaterial. Implemented for miningspeeds, blast resistances & heat retention. Not implemented for face culling, worldgen, leaf decay, snow related stuff and similar. Refactor: All of Vintage Story now references .Net Framework 4.6.1 Refactor: Huge refactor of all leaves and wood related assets. Refactor: musicconfig.json Removed "playstyle" property, replaced with "onPlayList" property Refactor: Playstyles now have a new property "playListCode" Refactor: The mechpower shaders are now renamed into "instanced" and also used by the rope system Refactor: Full rewrite of runtime texture reloading The behavior of "atlas.InsertTextureCached" changed as a consequence These textures now get automatically reloaded by the game engine. Modders no longer need to manually reload those. Subsequent calls to this methods with the same arguments now updates the texture at runtime, instead of allocating yet another new area A runtime texture reload can now only happen between same resolution texture files. You can not runtime reload a texture with changed textures sizes This should fix all previous issues related to runtime texture reloading Reload about 2 to 5 times faster \o/ Refactor: Moved the data structures JsonObject, IntDataMap2D, FloatDataMap3D, Rectangled, Rectanglef, StackMatrix4, RotatableCube, ListDictionary and the interface IBlockFlowing into the correct namespace Notice: In AssetLocation, the domain and path should always be lowercase; the core game engine automatically sets them to lowercase if creating an AssetLocation from a filename on disk, or from a domain:path element in a JSON file Feature: Added velocity argument to SpawnCubeParticles() Feature: Added ability to make trees generate in 1 or 2 deep water (see bald cypress as example) Feature: Added .svg file loader by Nexrem and Lyrthras Feature: Added random rotation support for decors Feature: Placing decor blocks is now easier to do through world.BlockAccessor.AddDecor Feature: New api method api.Render.Render2DTexture with a MeshRef arg so one can adjust UVs if necessary Feature: Implemented the CompatiblityLib mod by DArkHekRoMaNT into the vanilla game Feature: Added Size3f Collectible.Dimensions property. Added InventoryBase.MaxContentDimensions. If set, will verify if given item fits inside the inventory. Feature: Added .debug normalview. Lets you look at vertex normals and does not discard transparent pixels. That can help figuring out when a model does not render correctly if the model is missing or the texture is missing. Feature: Added CompositeTexture.Alpha - lets you change the opacity of a texture in code (still consumes a texture atlas position however). Feature: Added CompositeShape.Scale - let's you resize shapes in blocktype/itemtype/etc. json definitions Feature: New callback method Collectible.OnCollected() Feature: scaleAdjust option added to shapes in blockType, itemType and entity JSONs. Default is 0; a negative decimal reduces the rendered size; a positive decimal increases the rendered size Refactor: Move block/dairy and block/meal textures into block/food/dairy and block/food/meal Refactor: Removed InventoryGeneric.IsEmpty there is already InventoryBase.Empty Refactor: all block/items with CombustibleProperties.SmeltingType Fire now require a kiln Refactor: "selectiveElements" requires full path for each element; element name can end with a wildcard Tweak/fixed: sapi.Event.ChunkColumnUnloaded and sapi.Event.MapRegionUnloaded are now also called on all loaded chunks/regions on server shutdown Tweak: Made generation taming rate configurable for the ai tasks idle, flee and melee tack (name tamingGenerations, default value 10) Tweak: Cave art now implemented through behavior ArtPigment, easy to mod Tweak: Added debug command /debug helddurability [arg] to set the durability of a held item Tweak: New EntityBehaviorMultiplyBase, has the food requirements but not much else; used for egg-layers Fixed: mapregion.SetModdata and mapregion.RemoveModdata now marks the region dirty for saving, so it actually writes those changes to disk Tweak: Added ability to modify block color texture source for world map (via textureCodeForBlockColor attribute) Tweak: AssetLocation.Domain: harmonise code, use supplied methods such as .Create and .BeginsWith where appropriate Tweak: Block.OnJsonTesselation parameters changed, old version deprecated Tweak: Removed obsolete method GameMath.FastSqrt Tweak: JsonObject.AsBool/AsInt/AsFloat/etc. did not set the default value properly if it couldn't parse the value from string Tweak: Block.DoEmitSideAo() and Block.DoEmitSaidAoByFlag() parameters changed Tweak: Added map region arg to MapRegionUnloaded event Tweak: Added Get/Set/RemoveModData methods to IMapRegion Tweak: Added 2 new tree gen properties: "bool noLog" and "NatFloat sizeVar" Tweak: Renamed physics entity property airDragFallingFactor to airDragFactor, but the old one will still work Tweak: Better error reporting and ability to set a domain for workitem basematerials so modders can have custom ingots in their own mod domain Tweak: MeshData.RenderPasses is now obsolete, use RenderPassesAndExtraBits instead Tweak: Added property sapi.WorldManager.CurrentPlayStyle Tweak: Added api.Shader.GetProgramByName() Tweak: Added SerializerUtil.DeserializeInto() Tweak: Added reinforcable attribute for blocks: default is false for soft blocks (changed e.g. for flowers and berry bushes in vanilla) or true for hard blocks Fixed: Various naming inconsistencies (wattlefence<->hewnfence, incorrect naming schemes, etc.) Fixed: Subsequent calls to RegisterBlockEntityType not overwriting the registered block entity Fixed: Non-contigous ore maps for default scaled ores. 1.5 scale ones are still broken I think. Fixed: Runtime texture reloading should no longer crash now and is notably faster Fixed: Some oddities when using shape { voxelizeTexture: true } Fixed: Several crashes/issues with the survival mod disabled Fixed: SaveGameCreated event never called Fixed: Various issues and crashes with the survival mod disabled Fixed: The playstyles of disabled mods now no longer show up in the Create World screen Fixed: Entity weight property not synced to client Fixed: Should finally fix mesh.data normals not working properly (mostly because facing.PackedNormal was borky) Fixed: Slot.CanTakeFrom() not passing the priority arg during stack merges from Collectible.TryMergeStacks Fixed: RequiredOnClient = false not loading mod on client Fixed: Logging special characters no longer crashes the game Fixed: Incorrect use of ConsumeQuantity property in barrel recipes Fixed: BlockFacing.FromNormal(vec3i) returned wrong values in some cases Fixed: Weird oddities with recipe groups in the handbook, seems to be related on how RichTextComponentBase.MarginTop and .PaddingLeft were handled, not they function a bit more intuitively I hope? might break other stuff. Fixed: block/item/entity json properties code, variantgroups, skipvariants, allowedvariands and enabled were not case insensetive Fixed: Should fix the melee attack and seek entity AI tasks crashing when hunting Entities that are not of type EntityAgent Fixed: Server exception when a json patch did not specify a file Game updates since v1.15-rc.4 (not included above) Tweak: Improved storm level particles visuals. Particularly sand spawns more particles now. Tweak: Disabled planting of bell pepper until we finished programming it Fixed: Able to pan claimed sand Fixed: Falling through blocks when jumping in spaces where the seraph cannot stand Fixed: Rare Sun SSAO graphics glitch Fixed: Wrong rendering of a saw placed on a tool rack Fixed: Might fix a crash issue when looking at pie placed by another player Fixed: Tool broken autorefill not playing tool breaking sounds and fully repairing tools Fixed: Picking up last slice of pie gave you a slice with 0 servings Fixed: Overlapping recipes for leather clothes now properly distinguished. Fixed: Overlapping shingle roofing blocks now properly distinguished. Fixed: Stained leather poncho now properly hides hair elements. View full record
  15. Tracking down lag issues requires more info as explained here: https://wiki.vintagestory.at/index.php?title=Debugging#Debugging_performance_issues That sounds like server lag or server connectivity issues. Is that singleplayer or multiplayer?
  16. thanks, this is fixed in rc.4
  17. Also be sure to check and/or share your log files. Maybe your server crashes on exit or so
  18. is there any pattern to it? any way to reproduce it?
  19. thanks for the report, the jump fall through blocks issue should be fixed next release
  20. I fixed this in v1.15.0-pre.7 - ladders can attach to half slabs from there on, this trader cart probably generated before that
  21. that sounds like you installed 1.14 instead of 1.15
  22. Dear Community v1.15.0-rc.4, an unstable release, can now be downloaded through the account manager. This release should fix all the bugfixes Armor dummy approves this message Game updates Tweak: Can now disable wind affected player and creature movement via /worldconfigcreate bool windAffectedEntityMovement false Tweak: Can now disable crop death via /worldconfigcreate bool allowCropDeath false Tweak: Removed distiller and condenser from creative inventory until they are finished Fixed: Exception thrown when running the command /land adminfreehere Fixed: Propicking issues with alum Fixed: Falling snow layer crashing the game Fixed: Incorrect in-game error messages when interacting with the clay oven Fixed: Missing teleporter sound crashing the game Fixed: Slow sound loading causing sound issues, attempt #2 (Melchiors bug, hopefully now fixed for good) Fixed: Might fix a crash issue when players chat in chat groups Fixed: Superflat dough in the clay oven Fixed: Dropped Purpleheart seeds sinking into the ground Fixed: v1.14 Bread not properly converting to v1.15 after updating Fixed: Animal corpses wind sailing Fixed: Dead crop shown as white pixels on the world map Fixed: Peat pile interaction help changed when the pile was full Fixed: A few missing lang entries Fixed: Global player death sounds Fixed: Trader inventories remaining open (for shift-clicking etc) after Trader GUI fails to open Api Tweak: Added ability to modify block color texture source for world map (via textureCodeForBlockColor attribute) View full record
  23. Dear Community v1.15.0-rc.4, an unstable release, can now be downloaded through the account manager. This release should fix all the bugfixes Armor dummy approves this message Game updates Tweak: Can now disable wind affected player and creature movement via /worldconfigcreate bool windAffectedEntityMovement false Tweak: Can now disable crop death via /worldconfigcreate bool allowCropDeath false Tweak: Removed distiller and condenser from creative inventory until they are finished Fixed: Exception thrown when running the command /land adminfreehere Fixed: Propicking issues with alum Fixed: Falling snow layer crashing the game Fixed: Incorrect in-game error messages when interacting with the clay oven Fixed: Missing teleporter sound crashing the game Fixed: Slow sound loading causing sound issues, attempt #2 (Melchiors bug, hopefully now fixed for good) Fixed: Might fix a crash issue when players chat in chat groups Fixed: Superflat dough in the clay oven Fixed: Dropped Purpleheart seeds sinking into the ground Fixed: v1.14 Bread not properly converting to v1.15 after updating Fixed: Animal corpses wind sailing Fixed: Dead crop shown as white pixels on the world map Fixed: Peat pile interaction help changed when the pile was full Fixed: A few missing lang entries Fixed: Global player death sounds Fixed: Trader inventories remaining open (for shift-clicking etc) after Trader GUI fails to open Api Tweak: Added ability to modify block color texture source for world map (via textureCodeForBlockColor attribute)
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