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Lich last won the day on May 10

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  1. Thanks for the bug reports everyone, I'll take a look at them as soon as I'm able too. Been swamped with work unfortunately.
  2. Bump, I backported all of the recent bugfixes and features to 1.14.10 for those who are still playing on their pre-update worlds. For the foreseeable future, I will be maintaining Lichen at least one major version behind the current version alongside the current version . So, until 1.16 comes out, expect Lichen to be updated for 1.14 as well as 1.15. Depending on if mod version bottlenecking occurs (like it did for 1.7.10 in minecraft, for example), I may choose to maintain specific previous versions, or at community request.
  3. In other games, (Rimworld for example), the mod API supports multiple game versions in a single mod zip. (This document outlines how multi-versioning is carried out in rimworld) This feature would be extremely useful for transitional periods where users may want to stay on their older worlds until the newer version of the game is stable, and would allow mod authors to much more easily maintain multiple versions of their mod without having to upload multiple files.
  4. Bump for update. You can check the MODDB Page for preview images. Unfortunately it seems like media uploads are disabled to the forums for some reason, so until that's fixed, no previews will be available on the main post. https://mods.vintagestory.at/lichen
  5. Bumping this topic to confirm that this is still working in 1.15.
  6. Thanks for the bug report, no idea how i missed this in testing. It's fixed now. Updated Vintage Story to 1.15! Everything should be working, but please report any bugs you find. I already know about reed mats showing their code names rather than their language names when placed on blocks. I think this might be a bug with 1.15, since some of the default rugs do this too.
  7. Is there a way to configure the height of the tentbag to be 7x7x7 rather than 7x3x7? the tent blocks I made were designed for a higher height in mind and it would be cool to have it work with this!
  8. You're not dumb, I didn't really explain it, so it's not obvious. They function like stair pieces -- try aiming at the "top" half of a block it's next to when placing it down, it'll switch to the corner model. It can be tricky, but I wanted to make it so you didn't have to craft corner pieces separately.
  9. Is there anything special you have to do to make the tree size work? Any value I input seems to have no effect whatsoever, 5, 10, 25, even 1000 -- absolutely no change in game. I am generating a new world each time.
  10. That's in my plans actually Some decor uses for the horns. I wanted to get the tool uses out first, but then that update got delayed. Well, I can start working on that now, though!
  11. Oh I see the issue. I packaged the zip file incorrectly. Redownload it now, it should be fixed. Thanks so much for reporting the issue!
  12. Bump for update. Thanks for your patience folks I got wrapped up with life and stumped on like a single json file, but people in the discord helped me when I finally asked for help Excited for what VS 1.15 will bring us! Definitely a lot of new stuff for us to play with as modders, that's for sure.
  13. That's my plan after this update I wanted to start working on antelopes
  14. I decided to not give deer fat drops since deer venison is not a very fatty meat, and during my research, I kept finding reports of hunters irl saying deer fat 'turns rancid quite quickly', and so it is often not used. So in order to diversify the drops, and to stay true to life, deer do not drop fat. Very soon their antlers will be useful for other things, though. Also hello everyone, it has been a while since an update but I (and this mod) are not dead. The next update is almost ready to go but I have been stuck on a coding problem, and then I got wrapped up with real life. But I will attempt to fix this issue I'm having and release the next update ASAP. Thanks for your patience!
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