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Tyron

VS Team (Lead)
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  1. Dear Homesteaders v1.16.1-rc.3, a unstable release, can now be downloaded through the account manager. Asdf. Game updates Tweak: White selected block highlight now limited to chiseling dark blocks Tweak: Boosted long blade damage output by roughly 25% Tweak: Tripled auction placement duration. Fixed multiplier worldconfig still affecting deposit cost. Fixed: Flowers getting frost overlay when they shouldn't Fixed: Should theoretically fix crash when sleeping Fixed: Should fix too many decimal places when looking at crock meal servings Fixed: Game client crash when looking at pre 1.12 chiseled blocks in inventory Fixed: Not able to place wall signs on solid chiseled blocks Fixed: Might fix a rare crash issue related to charcoal pits Fixed: Dupe bug with fruit mash Fixed: Avoid the game crashing from corrupted blocks that have mycelium on them Fixed: Might fix sign block rotation multiplayer desync Fixed: Framerate drops when searching in the handbook Fixed: Dupe bug with moving liquids between containers Fixed: Mitigate cases of rifts spawning where they shouldn't Fixed: Game crashing when disabling invalid mods in the mod manager Fixed: Unrelated exception thrown when a source mod had a compile error Fixed: Game client crashing on non-existant blocks (blocks that had a block id for which there was no block or missing block associated) Fixed: Some lang entries were missing Fixed: Rusty gears off-center when placed on shelves Fixed: Visual issues with potted fern View full record
  2. Hi, this is not intended, but i was not able to reproduce this problem. Can you name one mod where this happens?
  3. Dear Homesteaders v1.16.1-rc.2, a unstable release, can now be downloaded through the account manager. Feels likely an eternity since the last update, doesn't it? Time to remedy that! This release should address some of the most reported issues with 1.16.0 stable and also make it a lot easier for modders to add mounts to the game. Game updates Feature: Mash can now be placed in troughs. Mash spoils 3 times slower. Feature: Can now cut the green and brown bamboo shoots into edible shoots Tweak: Disabled WASD map scrolling, but left in arrow key map scrolling Tweak: Fine tune spear and longblade first person animations some more Tweak: Increase longblade hit speed by 25% Tweak: Crash reporter now also prints loaded mods Tweak: Malefactor increase whole loot vessel from 10% to 12% Tweak: Increase active and passive block chance of the shield by 5% Tweak: Updated torch information in the starter guide. Tweak: Server owners can now customize the auction house rates through 3 values: auctionHouseDeliveryPriceMul - multiplier on the delivery costs (default: 1) auctionHouseDurationWeeksMul - multiplier on the auction duration (does not affect gear cost) (default: 1, min: 1) auctionHouseSalesCutRate - % cut the trader takes (default 0.1 = 10%) configured via /worldconfigcreate float auctionHouseDeliveryPriceMul 1 /worldconfigcreate int auctionHouseDurationWeeksMul 1 /worldconfigcreate float auctionHouseSalesCutRate 0.1 Fixed: Blackguard recipes no longer consume a whole iron hammer Fixed: Pineapple slices juicing into apple juice Fixed: Z-fighting with the "layered" hair style Fixed: Game crashing if two mods with the same mod id are in the mods folder Fixed: {plr} command block place holder not working as intended Fixed: Fruit press interaction help suggesting placing liquid containers that are not placeable Fixed: Spear/Sword hit sound globally hearable in multiplayer Fixed: Hitbox hole in the trunk block Fixed: Mod downloader ditched any custom server port after attempting to join Fixed: Mod downloader slightly less blocking window while downloading, also fixed wrong download counter Fixed: Chisel crash/freeze when trying to chisel against a placed wall linen Fixed: Major derp when placing multiple auctions at once Fixed: Fruit tree not fully respecting greenhouse benefits Api Tweak: Much improved mounting system. Should make adding boats/horses/airships much simpler. Published a reference implementation for a 2-seated boat (assets shamelessly copied from the xrowboat mod) Api Tweak: Grid crafting per ingredient liquid consumption should now be possible via recipeAttributes: { requiresContent: {...}, requiresLitres: 0.2 } Api Fixed: Two crashes related to modded bowls View full record
  4. Dear Homesteaders v1.16.1-rc.2, a unstable release, can now be downloaded through the account manager. Feels likely an eternity since the last update, doesn't it? Time to remedy that! This release should address some of the most reported issues with 1.16.0 stable and also make it a lot easier for modders to add mounts to the game. Game updates Feature: Mash can now be placed in troughs. Mash spoils 3 times slower. Feature: Can now cut the green and brown bamboo shoots into edible shoots Tweak: Disabled WASD map scrolling, but left in arrow key map scrolling Tweak: Fine tune spear and longblade first person animations some more Tweak: Increase longblade hit speed by 25% Tweak: Crash reporter now also prints loaded mods Tweak: Malefactor increase whole loot vessel from 10% to 12% Tweak: Increase active and passive block chance of the shield by 5% Tweak: Updated torch information in the starter guide. Tweak: Server owners can now customize the auction house rates through 3 values: auctionHouseDeliveryPriceMul - multiplier on the delivery costs (default: 1) auctionHouseDurationWeeksMul - multiplier on the auction duration (does not affect gear cost) (default: 1, min: 1) auctionHouseSalesCutRate - % cut the trader takes (default 0.1 = 10%) configured via /worldconfigcreate float auctionHouseDeliveryPriceMul 1 /worldconfigcreate int auctionHouseDurationWeeksMul 1 /worldconfigcreate float auctionHouseSalesCutRate 0.1 Fixed: Blackguard recipes no longer consume a whole iron hammer Fixed: Pineapple slices juicing into apple juice Fixed: Z-fighting with the "layered" hair style Fixed: Game crashing if two mods with the same mod id are in the mods folder Fixed: {plr} command block place holder not working as intended Fixed: Fruit press interaction help suggesting placing liquid containers that are not placeable Fixed: Spear/Sword hit sound globally hearable in multiplayer Fixed: Hitbox hole in the trunk block Fixed: Mod downloader ditched any custom server port after attempting to join Fixed: Mod downloader slightly less blocking window while downloading, also fixed wrong download counter Fixed: Chisel crash/freeze when trying to chisel against a placed wall linen Fixed: Major derp when placing multiple auctions at once Fixed: Fruit tree not fully respecting greenhouse benefits Api Tweak: Much improved mounting system. Should make adding boats/horses/airships much simpler. Published a reference implementation for a 2-seated boat (assets shamelessly copied from the xrowboat mod) Api Tweak: Grid crafting per ingredient liquid consumption should now be possible via recipeAttributes: { requiresContent: {...}, requiresLitres: 0.2 } Api Fixed: Two crashes related to modded bowls
  5. I'll increase the sword swing speed by 25% next release
  6. Dear Homesteaders v1.16.0, a stable release, can now be downloaded through the account manager. This is it community. v1.16 looks stable enough to me. There are still bugs, but I estimate there's now less than in 1.15.10. This major update contains over 300 features, tweaks and fixes. It's been quite a monumental task to get here. As always, it would not have been possible with the incredible amounts of feedback and bug reports by you, the community. I'm very grateful for your support, thank you so much! The theme of this update did morph a bit during development. We originally wanted to complete some of the homesteading features that didn't make it into 1.15, but now also contains some major rework on how drifters spawn and behave as well as major changes to the games combat. While nothing is ever set in stone, I do hope these combat changes sufficiently address some of the shortcomings that a part of our community (rightfully) critized. Looking forward, the VS Team will focus on a new main game trailer and then begin work on 1.17. Our main topics for the next update are De-Jank and Story Content. We'd like to address some of the unintuive and half finished parts of the game and get to work on the first main story event. Definitely lots more exciting new stuff to be worked on there! Until then, the VS Team is happy to present you: Version 1.16 - Homesteading part 2 and Combat update! Oh and please Note, in about one Week, we'll slightly increase the price of the game, by about 3-4 USD Note2: You can still player your old 1.15 worlds with 1.16. Only two things are not backwards compatible - liquids stored in buckets and barrels will be lost and the new content such as mushrooms will only generate in new chunks. Main update trailer Screenshots / Gifs Server wide auction house: Buy and sell on a global scale...for a price (multiplayer feature only) Rifts: Temporal distortions now spawn in the world that affect drifter spawn Crates: Beautiful single item mass storage, with item labels and visible contents Trunks: Like 2 chests together, but better! Alcohol making: A fruit press, juice fermentation and a distillery for the ultimate drunken VS experience \o/ Class exclusive item: Hacking spear and hacked locusts for the clockmaker Combat update: Added shields and more Liquid system rework: Now easier and more satisfying to use for modders and players alike! Fruit Trees: 9 types of seasonal fruit producers. A flowery delight in spring! Fruit tree dynamic growth: A fruit tree takes a while to mature Fruit tree grafting: Fruit trees are propagated by taking and planting a cutting, but you can also graft it onto an existing fruit tree Forest floors: Forests are so much more foresty now. Mushroom update: Over 34 new types of mushrooms Improved wind effects: Rewritten and triple polished wind sway effects. Example - here's a wind swaying sunflower, before and after Ground storage tweaks: Can now 4x4 place pots, bowls and also optionally center place them Ground storage tweaks: Can now place shoes on the ground and on shelves Easy modded server joining: The game now tries to download mods from the VS Mod DB, no more manual installing required Improved multimaterial chiseling: Can now add new materials much more quickly Armor Stand Feature: They can now carry tools and weapons Drifter Rework: They will now throw stones at you. Added a rare variant that spawns only during temporal storms Improved hit knockback 3D Models for berries and for the new fruits from fruit trees Permadeath mode: Disabled by default, but now available for those that like the extra challenge 45° Signs: Can now also place signs at a 45 degree angle Can now craft colored chairs Can now rotate planks Glowing and light emitting creative mode blocks Wind effects editor: VSMC, our official model editor now allows you to configure the wind say mode in great detail and with live preview All game updates since 1.15.10 Feature: Auction house! Every trader now gives you access to a server wide auction house where players can buy and sell items To still encourage direct trade, the auction house comes with multiple (configurable) fees: 1 rusty gear for each week of having your item listed 10% sales cut for each item sold Transpot costs of 1 to 8 gears or direct pickup for free Everytime you join the server, you get a status update send to you in chat about your active auctions Server owners can configure the cost or disable the auction house altogether Feature: New storage options! Crates 20 to 25 slot containers for one type of item, without GUI. Left/Right click to take/put one item or hold shift to move entire stacks Can be labelled with a icon label using paper and a pigment Paper can be bought at the commodities and foods traders Trunks: A double size chest with one extra column of space Feature Distillery and Fruit press All fruits can now be juiced in the fruit press Juice can now be fermented into cider Cider can be further distilled into spirit Drinking Cider and Spirit makes you drunk Feature: Fruit tree update 12 types of fruit trees (red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive, mango, breadfruit, lychee and pomegranate) now spawn in newly generated chunks. Break the side branches for a chance to retrieve a cutting. This cutting, when planted, should sprout after a couple of days and eventually mature into a full tree (does not require fertilizer or watering for the time being) Fruit trees will yield fruit once a year, depending on the sort. They'll go through various distinct cycles: Flowering, Fruiting, Ripe fruit, No fruit and then Dormant for decidious trees, which is a leafless version only with branches. The evergreens (mango, orange and olive) stay green all year round. Ripe fruit can then be used for cooking and juicing Fruit trees planted in an unsuitable climate will die Feature: Mushroom update 34 new types of mushrooms, some of them now growing on the sides of trees. Mushroom growth rework: Mushrooms no longer leave stumps when harvested, but will still regrow over time Mushroom world generation rework: The world now has distinct regions where certain only a subset of all mushrooms grow Feature: Auto-modded server install! You can now 1-click install mods that you need to join a modded server. These are only enabled when you join said server. Feature: Added Rifts. These appear and disappear at random in the world. Drain your stability when close to one. Surface drifters now only spawn within a 25 block radius of rifts Feature: Drifter rework Drifters now throw stones at players Adjusted drifter animation names to clearly differentiate between Standing and Crawling. Added a drifter attack sound Fixed alternate version of the spiked drifter never spawned Added a rare drifter variant to temporal storms, which always drops a temporal gear. Spawwns a 20% chance instead of a corrupt/nightmare drifter and only once per player per storm. Hint: You should be able to increase the chance of it spawning by repeatedly killing corrupt/nightmare drifters Feature: Combat update Added crude wooden shields, when standing 15% chance of blocking 1.5 to 3 damage, when sneaking 85% chance of blocking 3 to 5 damage, depending on the shield type Long blades now also have a wind up time, attack animation and strike effects, much like the spear Mitigate cases where creatures attack players while looking away Ranged aiming accuracy buildup is now about 50% quicker The hurt screen overlay effect now indicates from which direction the attack came from Improved hit knockback on creatures and players Feature: Wind shader rework Much improved code, making it easier for modders to add wind sway effects to their blocks and items through VS Model Creator Fixes heavy wind sway derp on sunflowers and other plants Made storm level winds more impactful Added water storm particles Feature: Ground storage rework Any 2x2 storable can now be placed in the middle Pots, bowls and crocks are now 2x2 ground storable, while still able to transfer foods between them Feature: Liquid system rework Liquid quantities are now shown in litres instead of amount of items Bowls can now be used to transfer liquids, just like the bucket New liquid container: The jug, a 3 litre container Implemented container specific transfer sizes. Buckets let you transfer 1 litre each, bowls 0.1 litre each, jugs 0.3 litre each Liquids such as milk, juices, ciders and etc. can now be consumed for satiety, either from a bucket, bowl or the jug Can now craft bread dough also with a (water filled) bowl + flour Fixed handbook dough recipe showed an empty bucket instead of a bucket with 1 litre of water inside Added sound and particle effects when moving liquids Feature: Character class exclusive items Clockmaker: The hacking spear. Each hit with a hacking spear gives the clock maker a 15% chance to hack a locust, which will then fight by his side. Beware, hacked locus are extremely jealous on one another Malefactor: The sling. Exclusive ranged weapon for the malefactor that uses stones as projectiles Tailor: Tailored gambeson, comes in 11 colors: Has more damage resistance and higher movement speed than normal gambeson Feature: More Character class rebalances Traders now buy sewing kits and more craftable clothes. Rebalanced character classes. Blackguard buffed to 30% melee damage instead of 20% and -15% armor durability loss instead of -10%. Hunter buffed to 20% ranged damage instead of 10%. Malefactor buffed to 35% reduced animal seeking range instead of 20% and 10% chance to get whole loot vessel instead of 5% The Blackguard class is now less affected by the walk speed penalties of armor Feature: Added permadeath mode, disabled by default for all play styles Feature: Can now use WASD keys to scroll the expanded world map Feature: Added isolated, handcrafted underground lakes Feature: Signs can now be placed at 45 degree angles Feature: Armor stands can now hold tools in one hand Feature: Improved animal pitch step rotation when stepping up and down blocks (and disabled it for bipedals) Feature: New 3d models for fruits and leather Feature: Shoes are now neatly placeable on shelves and on the ground Feature: Store location, seed and worldconfig when saving a screenshot. Could be used to autocreate a new world and teleport to this location and tons of other fancy things. (off by default, enable via .screenshotExifDataMode 1) Feature: The handbook now shows if an item is being sold or bought by a trader Feature/Tweak: Can no longer sleep during temporal storms for standard and wilderness survival. Feature: Easy multimaterial chiseling - can now easily add more materials to a chiseled block, by dropping blocks into the tool model selector dialog Feature: Added rare polar bear spawn. The other bear types should get added in the future. Feature: Added vertical planks block Feature: Server side moddb install utility - /moddb Feature: New world config to disable class exclusive recipes Feature: Added Alcohol-soaked bandages, and grid recipe for solder bars Feature: Added admin longblade for testing purposes. (Creative mode only) Feature: Added command /gm shorthand for /gamemode Feature: A new set of main menu backgrounds, half of which are made by the community (please contact me if we shouldn't use your screenshot) Feature: Added 2 new sets of colorful creative mode blocks. One set of strong light and another with weak light, but both with max glow. Feature: Leather can now be dyed to make certain clothes (and a shield) instead of making the clothes in a barrel. Tweak: Improved creative inventory search, e.g. when searching for "stone" the loose stones are near the top now Tweak: Major Crop rebalance. Doubled growth times and yields for most crops with some exceptions. (Experimental) Rye Cold Dmg changed to -12, Cold Mult to .75, and Heat Dmg to 27 (same heat dmg as turnip). Spawn conditions of Rye were changed to be in the -12 to 14 temperature range. Overal rye should now be more suited to northerly climates. Rice Heat Damage ceiling increased from default to 46. Peanut growth time was doubled, but yield was left alone. Amaranth growth time not changed, since its already about 50% of irl. Yield still doubled though. Cassava growth time was left alone, being already rather long (though still nowhere near irl). Yield was still doubled to keep the satiety per day vaguely 'competitive'. Doubled pumpkin mother plant growth time, but did not touch anything else, for now. Pineapple was not touched due to already being a very long growth time and its also the only farmable fruit. Tweak: Creature ai tweaks, applies to all creatures Slower look around speed They now tend to wander further Mitigate chasing derp (where creatures turn back for a second) Fixed walking sideways in 3rd camera mode caused animals to target wrongly Creature attack knockback now proportional to damage Tweak: Lots of visual tuning and polishing Fine tuned snow accumulating and melting to be a bit less abrupt. Fine tune wind affected particles Fine tuned explosion particle spawning a bit and made them more proportional to the explosion radius Fine tuned Aurora visuals Fine tuned teleporter sounds and teleport effect First person held item position/rotation polishing Fine tuned first person attack/interact animations some more Dark blocks now get a white selected block outline for easier chiseling Added more water bubbles when walking in water Zoomed in all spear gui transforms. Looks weird but can tell apart spears more easily now. Tweak: Lots of other gameplay balancing Slight speedup when walking in water, for creatures and players Windmills no longer work underground, unless worldconfig undergroundWindmills is set to "true" Standing still now reduces your hunger rate 4-fold instead of 3-fold Buffed all bow by +0.25 damage. Gambeson no longer High Damage Tier Resistant Torches thrown into water now also go out Boosted durability of steel armor to make it worthwhile (lamellar: 950->1600, brigandine: 1900->2600, chain: 1000->2000, scale: 2000->3500, steel: 3200->5500) Reduced cave art material cost by 50% (consume the pigment every 1/15 times instead of 1/10) When a temporal storm ends, half of the spawned drifters now disappear Hares eating crops leave behind a dead crop. Prevents seed loss Tweak: Added berry picking and shield blocking sound Tweak: Added tempStormFrequencyMul worldconfig Tweak: Removed liquid items from the creative inventory. Replaced them with liquids inside buckets. Added a new liquids creative tab. Tweak: All mods in the mod manager not having set up an icon will now use a default icon. Fixed crashing game if mods did not define a mod icon Tweak: Can now also right click with a bucket on the barrel slot in GUI to take out liquids (and also added holding CTRL to move only small portions) Tweak: Doubled sound range of echo chambers Tweak: Can now place bees wax, fired bricks, candles, clay, dyed cloth, all crushed resources, blasting powder, fat, flax fibers and flax twine on the shelf Tweak: Added pit kiln burn times by fuel to the handbook entry Tweak: Added more debug logging for the shift+click item disappearance bug Tweak: Locust drills more drill-looking Tweak: The selected chiseling material is now remembered across chiseled blocks Tweak: Performance: Don't render dynamic shadows when shadow intensity falls below 10% (during night or rain) Tweak: Reduced RAM usage by about 75 MB (Technical info: generate animation frames only on demand, optimized particles ram usage) Tweak: Added white and gray dye Tweak: Disable seasonal grass coverage changes. Causes large stutter with radeon cards, as it has to retesselate lots of chunks Tweak: Added mod<=>engine version check and crash the client/server if they mismatch, to prevent undefined behavior Tweak: Added additional handbook info, and a link to the wiki, when describing block reinforcement system Tweak: Barrels now visually show contents for some more items/blocks Tweak: Worldmap: Ignore corrupted map parts instead of crashing Tweak: Unlit chimney now hollow for particles, allows smoke to rise through it from below (or snow to fall through it!) Tweak: Add appconfig thing to maybe fix the game being launchable with too old versions of .net Tweak: De-Jank: Mouse wheel no longer changes the values of drop down ui elements just from hovering over them Tweak: De-Jank: The World configuration attributes are now grouped by category Tweak: Can now use {plr} placeholder in command block commands Tweak: Yellow dye is now made with onions. Orange dye is now made by adding more onions to yellow dye. Tweak: When making dyes, barrels now produce the same amount of liquid as the ingredients, e.g. if you put in 4 diluted alum, you get 4 dye. Tweak: Forest rain sound a bit more pronounced Tweak: Farmland now uses the configurable HoursPerDay instead of 24 hours to time crop growth Tweak: Grid crafting with spoiled ingredients now will also result in a spoiled crafting output Tweak: Shelves are now very suited for drying items if they are not in a cellar Tweak: Added hunter backpack recipe that uses 3 small pelts Tweak: Kapok leaves now less neon green Tweak: Made mountains less faded in the distance Tweak: Added recycling recipes for hay bed and thatched roof Tweak: Game crash resistance against corrupted large gears on TOPTS Tweak: Click sound for the creative rotor, placement sounds when adding parts to the pulverizer Tweak: Firepit construction stages drop contents when broken and break faster. Tweak: Added server arg --append which prevents the server from clearing the log files on startup Tweak: World map visual tuning (more color accurate but more noisy) Tweak: Disabled bell pepper worldgen spawn Tweak: Snow covered grass can no longer ignite Tweak: Mitigate cases where creatures stepped over fences Fixed: Bamboo shoots block info saying that they'll mature Fixed: Leaded glass panes not correctly rotated when rotating with worldedit Fixed: Hammer did not loose durability from combat Fixed: Floaty pixel on silver diadems Fixed: Add a bit of tolerance to cementation process completion Fixed: Player began to freeze if temperature was above 30 degrees Fixed: Flowers not frost overlaid Fixed: Removing wax from waxed cheese reset the cheeses freshness Fixed: Wrong block breaking overlay on placed cheese Fixed: Wrong texture for placed waxed cheese Fixed: Anvil: Able to move metal voxels with a voxel above them Fixed: Bloomery insides completely black Fixed: Game crashing when an invalid language was set in the clientsettings.json Fixed: Items in gui not glowing Fixed: .tfedit with empty hands left the mouse unlocked Fixed: Rare race condition crash in animated blocks Fixed: Fern tree growing through trader cart floors Fixed: Translocating sound not attenuated Fixed: Dropping the wrong item when using the Q hotkey in the creative inventory Fixed: Game crashing when feeding certain non-crushable items into the pulverizer Fixed: Should fix a crash when launching the game on Pop OSFixed: Various minor issues (2 missing lang entries, floaty mushroom at block edges, wonky slanted roof hitboxes, shadows around reed&papyrus) Fixed: Meals in a pot or bowl spawning white particles when broken Fixed: Chiseling a light emitting block now emits light as well Fixed: Wrong texture resolution on croton plants, therefore more fluffly now Fixed: The Balanced trader had a broken sprint animation Fixed: Spears and arrows sometimes flying through creatures Fixed: Liquid containers accepting non liquids from hoppers/chutes Fixed: Light color jitter on the worldmap when chunks are updated Fixed: Pit kiln not emitting light Fixed: Farmland perma boosters still applicable multiple times Fixed: Coloring lanterns did not update lighting server side, causing them to get lost after server restart Fixed: Fence gates not remembering their reinforcement level when opened or closed Fixed: Vintagehosting Server Status screen showing wrong server state in some cases Fixed: Various z-fighting issues with armor Fixed neighbour block lighting visual issue for Wallpaper and other Decor blocks Fixed: Alignment issue in the transform editor Fixed: Updated the character trait descriptions to match previous balance changes. Fixed: Dragging around a dialog was janky on non-8 gui scales Fixed: /wgen regen not removing entities on the client side. Might fix duplicate ghost players? ?? Fixed: Crash reporter launching twice Fixed: Creature hurt sounds not playing? (Might break other things) Fixed: Wrong shading on first person held items Fixed: Missing texture on one of the shields Fixed: Freshly crafted clothes had not 100% condition Fixed: Missing texture on thrown hacking spears, fp hand spears upside down Fixed: Incorrect day/night cycle. Looks promising now, as in, behaving physically correct on all latitudes Fixed: First person spear upside down, spear attack animation a bit smoother Fixed: Ingame error text in front of dialogs Fixed: Missing "25k" option on world config world length Fixed: Freshly crafted clothes had not 100% condition Fixed: Chopping down bamboo chopped nearby bamboo trees Fixed: Able to always pick up clear quartz from loose quarts ores Fixed: Crash when setting the chisel tool mode right at the edge of a block Fixed: Derpy positioning of the itemstack infobox Fixed: Exception thrown on some /worldconfig commands Fixed: Opened coken oven doors dropping a different block variant Fixed: Should fix fern trees spawning underwater Fixed: Clay dupe glitch Fixed: Fog flicker when moving vertically Fixed: Game crashing when pasting text into the config world screen Fixed: Itemstack infobox sometimes displaying the wrong text Fixed: Fixed creature hostility configuration not properly applying whenever a major update comes out (To the author of the golden wolf mod: add "friendlyTarget:true" to your seek entity json config) Fixed: Firepit ash overlay culled with a block above Fixed: Woad not yellow in world map Fixed: Crash related to interacting with pies Fixed: Wrong sizes of cheese on shelves Fixed: Avoid an exception in the trader restock code if an item no longer exists (e.g. due to a removed mod) Fixed: Items in the grid crafting output slot starting to spoil/dry Fixed: "Dryable. Duration: NaN Hours" Fixed: Multimaterial chiseled blocks containing Glass disabled some faces that it shouldn't (glass chiseling is still not supported in vanilla though) Fixed: Difficulties using the teleport block on server with mild or heavy lag Fixed: Should fix rare crash in the error reporter API Updates Feature: Some simple implementation of a generic multiblock system, to hopefully avoid custom multiblocking everywhere. Currently used for the distillery. Feature: Added capi.Gui.LoadSvg() and capi.Gui.LoadSvgWithPadding() which allows for use of external SVG vector files to be loaded. For a first code sample, check out ItemProspectingPick.cs Feature: Improved mounting system. Should now be properly network synced \o/ Sneak to unmount a IMountable is no longer hardcoded. It must now be handled by the IMountable itself, see BEBed.cs as example. Feature: Ability for custom gui/fp itemstack renderers, register via api.Event.RegisterItemstackRenderer() Feature: *byType precedence: For the Json assets blocktype, itemtype and entitytype, can now define an attribute as well as a *byType attribute, whereas the latter takes precedence, e.g. stackSize: 32 would be overwritten by stackSizeByType: { "*": 16 } Feature: Explosion code upgrades Explosions radii have an upper limit, which is now doubled, reaching it nonetheless now throws a more informative exception Fixed particle lag and upper cap issues, as they now spawn async Fixed a crash in the lighting engine when explosions go beyond chunk boundaries Added blockDropChanceMultiplier argument to CreateExplosion() to reduce block drops by explosions (large explosions drop *a lot* of blocks) Feature: .gltf models now support most flags Feature: Added api.Render.RenderItemStackToAtlas(), allows rendering of an itemstack into a texture atlas Feature: Can now set amount of inventory columns for GenericTypedContainer blocks Feature: Add initialDelayOffsetMs arg to Event.RegisterGameTickListener() to mitigate lag spikes from many listeners running code at the same time Feature: Added withInheritance argument to api.ModLoader.GetModSystem() Feature: Added new render stage EnumRenderStage.AfterBlit Feature: Added client side api death event Feature: Added sapi.HandleCommand() to run a custom command through code Feature: In the json assets, can now define a "ucontents" property to define contents of containers. Example implementation: A wood bucket filled with water in the creative inventory Feature: New JSON Patch operation "addeach" allows inserting/appending of multiple elements in one operation. (the value must be an array) Feature: Added Block.PriorityInteract property to be able to sneak interact with a block before sneak interacting with the currently held item. Used for the new crate. Refactor: Recipe systems are no longer engine exclusive. All recipe systems (except the grid recipes) are now moved from api/engine to the survival mod. This means: If you need to look up cooking recipes, reference VSSurvivalMod.dll and exchange world.CookingRecipes with "Api.ModLoader.GetModSystem<RecipeRegistry>().CookingRecipes" or through the helper method "Api.CookingRecipes()" If you only add cooking recipe json files, no changes are required You can now add your own recipe system. Check out RecipeRegistry.cs for reference (still needs handbook support, though) Refactor: All Barrel recipes that have liquids as input or output, instead of quantity and stacksize respectively, these should now define "litres". However for backwards compatibility, if the recipe loader encounters a liquid ingredient or output without a litres definition, it will assume quantity/stacksize = litres and log a warning. Refactor: Rename BlockLiquidContainerBase.GetInContainerProps to BlockLiquidContainerBase.GetContainableProps Refactor: The block code for planks has changed from planks-{wood} to planks-{wood}-hor Refactor: Minor refactor in Weather/WeatherSimulationParticles.cs Tweak: Holding sneak key with .edi enabled shows you item attributes in the itemstack tooltip Tweak: Added the boolean properties CanDrinkFrom, IsTopOpened and AllowHeldLiquidTransfer to BlockLiquidContainerBase, can also be set via json attribute (unless you use the class BlockLiquidContainerTopOpened, which sets them all to true) Tweak: RegisterAiTask and RegisterVtmlTagConverter is now in ICoreApi (through C# class extension in the esentials/survival mod) Tweak: Shape elements of zero size are now no longer tesselated Tweak: New tool: /debug heldstattr key type value Tweak: Added IDisposable interface to many classes that are disposable Tweak: Calling networkChannel.SendPacket() server side without player args now throws an exception Tweak: Added CollectibleObject.TpOffHandTransform Tweak: Added helper methods for ITreeAttribute Set/GetVec3i, Set/GetBlockPos and Set/GetVec3is Tweak: Added ISaveGame.StoreData<T> and ISaveGame.GetData<T>() Tweak: Added SendBlockEntityPacket<T>(IServerPlayer player, BlockPos pos, int packetId, T data = default(T)) BroadcastBlockEntityPacket<T>(BlockPos pos, int packetId, T data = default(T)) Refactor: Massive Windwave/VertexFlags refactor. All wind related vertex flags are now consolidated into 2 properties - windMode and windData. Can now define these 2 values *per vertex* in VS Model creator Refactor: Rework mesh generation of displayed items, such as items in shelves or ground storage. This is now done through the interface IContainedMeshSource for the contained item, instead of hardcoded in each container. Refactor: BlockEntity.OnBlockBroken() now has a new argument IPlayer byPlayer Refactor: Rename AddDecor() to SetDecor() and allow passing air blocks to remove decor Refactor: Merged BreakDecor() and BreakDecorPart() into one method Refactor: Remove API.Common.Action, replaced with System.Action Refactor: GuiElementCellList is now generic Refactor: GuiElementHandbookList is now GuiElementFlatList (now a slightly more basic version than GuiElementCellList) Refactor: Renamed entity "Hitbox" to "Collisionbox" (Hitbox can still be used but is marked obsolete) Refactor: Removed world argument from all methods in ILiquidSink & ILiquidSource Tweak: Seperated creature hitbox into collisionbox and selectionbox (the later is used for attacking and interacting with creatures) Tweak: Removed and consolidated a lot of crushed shape files since they were all essentially the same. Tweak: Doubled block, item and entity texture atlas size Tweak: Added property IBulkBlockAccessor.StagedBlocks for jakecools dynamic trees Tweak: Made clayforming system more flexible towards new types of clay Tweak: .AddDynamicText() removed argument for EnumTextOrientation, it can be set in the font. Tweak: GuiElementTextButton now has a Visible flag Tweak: Client and server now (lazy) load all language entries. Can now send text from server to client in the clients language. (Contribution by Apache#8842, edits by Tyron) Tweak: Added ability to disable durability averaging during grid crafting Tweak: Added rndIndex argument to Block.GetRandomColor() Tweak: .tfedit now allows editing of ground transforms for ground storable items and blocks (also fixed that blocks did not apply the ground transform) Tweak: Clean up reeds and papyrus assets. Drops are no longer hardcoded, only 1 blocktype file instead of 3, all shapes in the same folder, added frozen variant for papyrus Tweak: Can now define knockback strength in AiTaskMeleeAttack Tweak: capi.World.Player.Entity.OnFootStep and capi.World.Player.Entity.OnImpact are now events instead of Action fields Tweak: Added IParticlePropertiesProvider.Async to make particle spawn asynchronously (for particle spawn calls on the server) Tweak: Specially treat empty string variant code for blocks, items or entities: They are now treated as "skip this variant group" and not add an extra dash to the block/item/entity code Tweak: Clean up, unify and simplify GetModData and SetModData for chunks, map chunks and map regions Tweak: Added EnumFoodCategory.NoNutrition for foods that provide no nutrition Fixed: Calling GetClimate() for a specific date returned fundamentally broken values Fixed: Some items set to be placeable in backpack slots crashed the game for no (apparent) reason Fixed: Small values ignored in shape: { offsetX/Y/Z: 0.01 } Fixed: OnTrySpawnEntity event did not handle multiple event listeners correctly Fixed: Entity shape alternates didn't work (see example entities/land/drifter.json, make sure the alternate shape textures have different texture codes) Fixed: Liquid in barrel textures defaulted to the game domain Fixed: Health boosts in meals should now respect serving size and spoilage rate Fixed: Should fix night sky textures not moddable Fixed: Handbook crashing the game on invalid grid recipes Fixed: Json patch addeach not implemented in the engine Fixed: game crashing when removing the hunger behavior from the player Fixed: Wildcard liquids in grid recipes crashing the handbook Fixed: CreativeInventoryStacks property not working properly for items Fixed: Wildcards not working on grid recipe returnedStacks Fixed: Failure to resolve itemstack for a crafting recipe ingredient did not print a warning Fixed: Texture Rotation not applied to alternates when using * wildcard Changes since v1.16.0-rc.8 Tweak: Reverted fence height changes. It gave wolves the ability to leap over them Tweak: Increased jug capacity from 2 to 3 L Tweak: Reduce fern tree spam a bit more Tweak: Completely removed old longblade swing behavior Fixed: Another liquid dupe bug with barrels Fixed: Able to pick up meals with jugs Fixed: Wolves going all stiff after leaping. Wolves not prioritizing players when up close. Fixed: Not able to put long blades on armor stands Fixed: Cut off links in the handbook Fixed: Gambeson no longer tier 2 armor Fixed: Creatures able to step over hewn fence gates Fixed: No forest floors in jungles Fixed: Colored lanterns not retaining their colored light Fixed: Pit kilns not removing the light they emit Fixed: Filled Jugs and bowls shown as empty when placed on the ground Fixed: Straw dummies and armor stands not resistant against knockback Fixed: Switching from map hud to map gui ordered the map dialog behind the hotbar Fixed: Disabling a mod made it disappear from the mod manager Fixed: Some parts of the afro hair too dark Fixed: Wrong held third person pose when holding metal parts Fixed: Croton in planters derp
  7. Dear Homesteaders v1.16.0, a stable release, can now be downloaded through the account manager. This is it community. v1.16 looks stable enough to me. There are still bugs, but I estimate there's now less than in 1.15.10. This major update contains over 300 features, tweaks and fixes. It's been quite a monumental task to get here. As always, it would not have been possible with the incredible amounts of feedback and bug reports by you, the community. I'm very grateful for your support, thank you so much! The theme of this update did morph a bit during development. We originally wanted to complete some of the homesteading features that didn't make it into 1.15, but now also contains some major rework on how drifters spawn and behave as well as major changes to the games combat. While nothing is ever set in stone, I do hope these combat changes sufficiently address some of the shortcomings that a part of our community (rightfully) critized. Looking forward, the VS Team will focus on a new main game trailer and then begin work on 1.17. Our main topics for the next update are De-Jank and Story Content. We'd like to address some of the unintuive and half finished parts of the game and get to work on the first main story event. Definitely lots more exciting new stuff to be worked on there! Until then, the VS Team is happy to present you: Version 1.16 - Homesteading part 2 and Combat update! Oh and please Note, in about one Week, we'll slightly increase the price of the game, by about 3-4 USD Note2: You can still player your old 1.15 worlds with 1.16. Only two things are not backwards compatible - liquids stored in buckets and barrels will be lost and the new content such as mushrooms will only generate in new chunks. Main update trailer Screenshots / Gifs Server wide auction house: Buy and sell on a global scale...for a price (multiplayer feature only) Rifts: Temporal distortions now spawn in the world that affect drifter spawn Crates: Beautiful single item mass storage, with item labels and visible contents Trunks: Like 2 chests together, but better! Alcohol making: A fruit press, juice fermentation and a distillery for the ultimate drunken VS experience \o/ Class exclusive item: Hacking spear and hacked locusts for the clockmaker Combat update: Added shields and more Liquid system rework: Now easier and more satisfying to use for modders and players alike! Fruit Trees: 9 types of seasonal fruit producers. A flowery delight in spring! Fruit tree dynamic growth: A fruit tree takes a while to mature Fruit tree grafting: Fruit trees are propagated by taking and planting a cutting, but you can also graft it onto an existing fruit tree Forest floors: Forests are so much more foresty now. Mushroom update: Over 34 new types of mushrooms Improved wind effects: Rewritten and triple polished wind sway effects. Example - here's a wind swaying sunflower, before and after Ground storage tweaks: Can now 4x4 place pots, bowls and also optionally center place them Ground storage tweaks: Can now place shoes on the ground and on shelves Easy modded server joining: The game now tries to download mods from the VS Mod DB, no more manual installing required Improved multimaterial chiseling: Can now add new materials much more quickly Armor Stand Feature: They can now carry tools and weapons Drifter Rework: They will now throw stones at you. Added a rare variant that spawns only during temporal storms Improved hit knockback 3D Models for berries and for the new fruits from fruit trees Permadeath mode: Disabled by default, but now available for those that like the extra challenge 45° Signs: Can now also place signs at a 45 degree angle Can now craft colored chairs Can now rotate planks Glowing and light emitting creative mode blocks Wind effects editor: VSMC, our official model editor now allows you to configure the wind say mode in great detail and with live preview All game updates since 1.15.10 Feature: Auction house! Every trader now gives you access to a server wide auction house where players can buy and sell items To still encourage direct trade, the auction house comes with multiple (configurable) fees: 1 rusty gear for each week of having your item listed 10% sales cut for each item sold Transpot costs of 1 to 8 gears or direct pickup for free Everytime you join the server, you get a status update send to you in chat about your active auctions Server owners can configure the cost or disable the auction house altogether Feature: New storage options! Crates 20 to 25 slot containers for one type of item, without GUI. Left/Right click to take/put one item or hold shift to move entire stacks Can be labelled with a icon label using paper and a pigment Paper can be bought at the commodities and foods traders Trunks: A double size chest with one extra column of space Feature Distillery and Fruit press All fruits can now be juiced in the fruit press Juice can now be fermented into cider Cider can be further distilled into spirit Drinking Cider and Spirit makes you drunk Feature: Fruit tree update 12 types of fruit trees (red apple, pink apple, yellow apple, peach, pear, cherry, orange, olive, mango, breadfruit, lychee and pomegranate) now spawn in newly generated chunks. Break the side branches for a chance to retrieve a cutting. This cutting, when planted, should sprout after a couple of days and eventually mature into a full tree (does not require fertilizer or watering for the time being) Fruit trees will yield fruit once a year, depending on the sort. They'll go through various distinct cycles: Flowering, Fruiting, Ripe fruit, No fruit and then Dormant for decidious trees, which is a leafless version only with branches. The evergreens (mango, orange and olive) stay green all year round. Ripe fruit can then be used for cooking and juicing Fruit trees planted in an unsuitable climate will die Feature: Mushroom update 34 new types of mushrooms, some of them now growing on the sides of trees. Mushroom growth rework: Mushrooms no longer leave stumps when harvested, but will still regrow over time Mushroom world generation rework: The world now has distinct regions where certain only a subset of all mushrooms grow Feature: Auto-modded server install! You can now 1-click install mods that you need to join a modded server. These are only enabled when you join said server. Feature: Added Rifts. These appear and disappear at random in the world. Drain your stability when close to one. Surface drifters now only spawn within a 25 block radius of rifts Feature: Drifter rework Drifters now throw stones at players Adjusted drifter animation names to clearly differentiate between Standing and Crawling. Added a drifter attack sound Fixed alternate version of the spiked drifter never spawned Added a rare drifter variant to temporal storms, which always drops a temporal gear. Spawwns a 20% chance instead of a corrupt/nightmare drifter and only once per player per storm. Hint: You should be able to increase the chance of it spawning by repeatedly killing corrupt/nightmare drifters Feature: Combat update Added crude wooden shields, when standing 15% chance of blocking 1.5 to 3 damage, when sneaking 85% chance of blocking 3 to 5 damage, depending on the shield type Long blades now also have a wind up time, attack animation and strike effects, much like the spear Mitigate cases where creatures attack players while looking away Ranged aiming accuracy buildup is now about 50% quicker The hurt screen overlay effect now indicates from which direction the attack came from Improved hit knockback on creatures and players Feature: Wind shader rework Much improved code, making it easier for modders to add wind sway effects to their blocks and items through VS Model Creator Fixes heavy wind sway derp on sunflowers and other plants Made storm level winds more impactful Added water storm particles Feature: Ground storage rework Any 2x2 storable can now be placed in the middle Pots, bowls and crocks are now 2x2 ground storable, while still able to transfer foods between them Feature: Liquid system rework Liquid quantities are now shown in litres instead of amount of items Bowls can now be used to transfer liquids, just like the bucket New liquid container: The jug, a 3 litre container Implemented container specific transfer sizes. Buckets let you transfer 1 litre each, bowls 0.1 litre each, jugs 0.3 litre each Liquids such as milk, juices, ciders and etc. can now be consumed for satiety, either from a bucket, bowl or the jug Can now craft bread dough also with a (water filled) bowl + flour Fixed handbook dough recipe showed an empty bucket instead of a bucket with 1 litre of water inside Added sound and particle effects when moving liquids Feature: Character class exclusive items Clockmaker: The hacking spear. Each hit with a hacking spear gives the clock maker a 15% chance to hack a locust, which will then fight by his side. Beware, hacked locus are extremely jealous on one another Malefactor: The sling. Exclusive ranged weapon for the malefactor that uses stones as projectiles Tailor: Tailored gambeson, comes in 11 colors: Has more damage resistance and higher movement speed than normal gambeson Feature: More Character class rebalances Traders now buy sewing kits and more craftable clothes. Rebalanced character classes. Blackguard buffed to 30% melee damage instead of 20% and -15% armor durability loss instead of -10%. Hunter buffed to 20% ranged damage instead of 10%. Malefactor buffed to 35% reduced animal seeking range instead of 20% and 10% chance to get whole loot vessel instead of 5% The Blackguard class is now less affected by the walk speed penalties of armor Feature: Added permadeath mode, disabled by default for all play styles Feature: Can now use WASD keys to scroll the expanded world map Feature: Added isolated, handcrafted underground lakes Feature: Signs can now be placed at 45 degree angles Feature: Armor stands can now hold tools in one hand Feature: Improved animal pitch step rotation when stepping up and down blocks (and disabled it for bipedals) Feature: New 3d models for fruits and leather Feature: Shoes are now neatly placeable on shelves and on the ground Feature: Store location, seed and worldconfig when saving a screenshot. Could be used to autocreate a new world and teleport to this location and tons of other fancy things. (off by default, enable via .screenshotExifDataMode 1) Feature: The handbook now shows if an item is being sold or bought by a trader Feature/Tweak: Can no longer sleep during temporal storms for standard and wilderness survival. Feature: Easy multimaterial chiseling - can now easily add more materials to a chiseled block, by dropping blocks into the tool model selector dialog Feature: Added rare polar bear spawn. The other bear types should get added in the future. Feature: Added vertical planks block Feature: Server side moddb install utility - /moddb Feature: New world config to disable class exclusive recipes Feature: Added Alcohol-soaked bandages, and grid recipe for solder bars Feature: Added admin longblade for testing purposes. (Creative mode only) Feature: Added command /gm shorthand for /gamemode Feature: A new set of main menu backgrounds, half of which are made by the community (please contact me if we shouldn't use your screenshot) Feature: Added 2 new sets of colorful creative mode blocks. One set of strong light and another with weak light, but both with max glow. Feature: Leather can now be dyed to make certain clothes (and a shield) instead of making the clothes in a barrel. Tweak: Improved creative inventory search, e.g. when searching for "stone" the loose stones are near the top now Tweak: Major Crop rebalance. Doubled growth times and yields for most crops with some exceptions. (Experimental) Rye Cold Dmg changed to -12, Cold Mult to .75, and Heat Dmg to 27 (same heat dmg as turnip). Spawn conditions of Rye were changed to be in the -12 to 14 temperature range. Overal rye should now be more suited to northerly climates. Rice Heat Damage ceiling increased from default to 46. Peanut growth time was doubled, but yield was left alone. Amaranth growth time not changed, since its already about 50% of irl. Yield still doubled though. Cassava growth time was left alone, being already rather long (though still nowhere near irl). Yield was still doubled to keep the satiety per day vaguely 'competitive'. Doubled pumpkin mother plant growth time, but did not touch anything else, for now. Pineapple was not touched due to already being a very long growth time and its also the only farmable fruit. Tweak: Creature ai tweaks, applies to all creatures Slower look around speed They now tend to wander further Mitigate chasing derp (where creatures turn back for a second) Fixed walking sideways in 3rd camera mode caused animals to target wrongly Creature attack knockback now proportional to damage Tweak: Lots of visual tuning and polishing Fine tuned snow accumulating and melting to be a bit less abrupt. Fine tune wind affected particles Fine tuned explosion particle spawning a bit and made them more proportional to the explosion radius Fine tuned Aurora visuals Fine tuned teleporter sounds and teleport effect First person held item position/rotation polishing Fine tuned first person attack/interact animations some more Dark blocks now get a white selected block outline for easier chiseling Added more water bubbles when walking in water Zoomed in all spear gui transforms. Looks weird but can tell apart spears more easily now. Tweak: Lots of other gameplay balancing Slight speedup when walking in water, for creatures and players Windmills no longer work underground, unless worldconfig undergroundWindmills is set to "true" Standing still now reduces your hunger rate 4-fold instead of 3-fold Buffed all bow by +0.25 damage. Gambeson no longer High Damage Tier Resistant Torches thrown into water now also go out Boosted durability of steel armor to make it worthwhile (lamellar: 950->1600, brigandine: 1900->2600, chain: 1000->2000, scale: 2000->3500, steel: 3200->5500) Reduced cave art material cost by 50% (consume the pigment every 1/15 times instead of 1/10) When a temporal storm ends, half of the spawned drifters now disappear Hares eating crops leave behind a dead crop. Prevents seed loss Tweak: Added berry picking and shield blocking sound Tweak: Added tempStormFrequencyMul worldconfig Tweak: Removed liquid items from the creative inventory. Replaced them with liquids inside buckets. Added a new liquids creative tab. Tweak: All mods in the mod manager not having set up an icon will now use a default icon. Fixed crashing game if mods did not define a mod icon Tweak: Can now also right click with a bucket on the barrel slot in GUI to take out liquids (and also added holding CTRL to move only small portions) Tweak: Doubled sound range of echo chambers Tweak: Can now place bees wax, fired bricks, candles, clay, dyed cloth, all crushed resources, blasting powder, fat, flax fibers and flax twine on the shelf Tweak: Added pit kiln burn times by fuel to the handbook entry Tweak: Added more debug logging for the shift+click item disappearance bug Tweak: Locust drills more drill-looking Tweak: The selected chiseling material is now remembered across chiseled blocks Tweak: Performance: Don't render dynamic shadows when shadow intensity falls below 10% (during night or rain) Tweak: Reduced RAM usage by about 75 MB (Technical info: generate animation frames only on demand, optimized particles ram usage) Tweak: Added white and gray dye Tweak: Disable seasonal grass coverage changes. Causes large stutter with radeon cards, as it has to retesselate lots of chunks Tweak: Added mod<=>engine version check and crash the client/server if they mismatch, to prevent undefined behavior Tweak: Added additional handbook info, and a link to the wiki, when describing block reinforcement system Tweak: Barrels now visually show contents for some more items/blocks Tweak: Worldmap: Ignore corrupted map parts instead of crashing Tweak: Unlit chimney now hollow for particles, allows smoke to rise through it from below (or snow to fall through it!) Tweak: Add appconfig thing to maybe fix the game being launchable with too old versions of .net Tweak: De-Jank: Mouse wheel no longer changes the values of drop down ui elements just from hovering over them Tweak: De-Jank: The World configuration attributes are now grouped by category Tweak: Can now use {plr} placeholder in command block commands Tweak: Yellow dye is now made with onions. Orange dye is now made by adding more onions to yellow dye. Tweak: When making dyes, barrels now produce the same amount of liquid as the ingredients, e.g. if you put in 4 diluted alum, you get 4 dye. Tweak: Forest rain sound a bit more pronounced Tweak: Farmland now uses the configurable HoursPerDay instead of 24 hours to time crop growth Tweak: Grid crafting with spoiled ingredients now will also result in a spoiled crafting output Tweak: Shelves are now very suited for drying items if they are not in a cellar Tweak: Added hunter backpack recipe that uses 3 small pelts Tweak: Kapok leaves now less neon green Tweak: Made mountains less faded in the distance Tweak: Added recycling recipes for hay bed and thatched roof Tweak: Game crash resistance against corrupted large gears on TOPTS Tweak: Click sound for the creative rotor, placement sounds when adding parts to the pulverizer Tweak: Firepit construction stages drop contents when broken and break faster. Tweak: Added server arg --append which prevents the server from clearing the log files on startup Tweak: World map visual tuning (more color accurate but more noisy) Tweak: Disabled bell pepper worldgen spawn Tweak: Snow covered grass can no longer ignite Tweak: Mitigate cases where creatures stepped over fences Fixed: Bamboo shoots block info saying that they'll mature Fixed: Leaded glass panes not correctly rotated when rotating with worldedit Fixed: Hammer did not loose durability from combat Fixed: Floaty pixel on silver diadems Fixed: Add a bit of tolerance to cementation process completion Fixed: Player began to freeze if temperature was above 30 degrees Fixed: Flowers not frost overlaid Fixed: Removing wax from waxed cheese reset the cheeses freshness Fixed: Wrong block breaking overlay on placed cheese Fixed: Wrong texture for placed waxed cheese Fixed: Anvil: Able to move metal voxels with a voxel above them Fixed: Bloomery insides completely black Fixed: Game crashing when an invalid language was set in the clientsettings.json Fixed: Items in gui not glowing Fixed: .tfedit with empty hands left the mouse unlocked Fixed: Rare race condition crash in animated blocks Fixed: Fern tree growing through trader cart floors Fixed: Translocating sound not attenuated Fixed: Dropping the wrong item when using the Q hotkey in the creative inventory Fixed: Game crashing when feeding certain non-crushable items into the pulverizer Fixed: Should fix a crash when launching the game on Pop OSFixed: Various minor issues (2 missing lang entries, floaty mushroom at block edges, wonky slanted roof hitboxes, shadows around reed&papyrus) Fixed: Meals in a pot or bowl spawning white particles when broken Fixed: Chiseling a light emitting block now emits light as well Fixed: Wrong texture resolution on croton plants, therefore more fluffly now Fixed: The Balanced trader had a broken sprint animation Fixed: Spears and arrows sometimes flying through creatures Fixed: Liquid containers accepting non liquids from hoppers/chutes Fixed: Light color jitter on the worldmap when chunks are updated Fixed: Pit kiln not emitting light Fixed: Farmland perma boosters still applicable multiple times Fixed: Coloring lanterns did not update lighting server side, causing them to get lost after server restart Fixed: Fence gates not remembering their reinforcement level when opened or closed Fixed: Vintagehosting Server Status screen showing wrong server state in some cases Fixed: Various z-fighting issues with armor Fixed neighbour block lighting visual issue for Wallpaper and other Decor blocks Fixed: Alignment issue in the transform editor Fixed: Updated the character trait descriptions to match previous balance changes. Fixed: Dragging around a dialog was janky on non-8 gui scales Fixed: /wgen regen not removing entities on the client side. Might fix duplicate ghost players? ?? Fixed: Crash reporter launching twice Fixed: Creature hurt sounds not playing? (Might break other things) Fixed: Wrong shading on first person held items Fixed: Missing texture on one of the shields Fixed: Freshly crafted clothes had not 100% condition Fixed: Missing texture on thrown hacking spears, fp hand spears upside down Fixed: Incorrect day/night cycle. Looks promising now, as in, behaving physically correct on all latitudes Fixed: First person spear upside down, spear attack animation a bit smoother Fixed: Ingame error text in front of dialogs Fixed: Missing "25k" option on world config world length Fixed: Freshly crafted clothes had not 100% condition Fixed: Chopping down bamboo chopped nearby bamboo trees Fixed: Able to always pick up clear quartz from loose quarts ores Fixed: Crash when setting the chisel tool mode right at the edge of a block Fixed: Derpy positioning of the itemstack infobox Fixed: Exception thrown on some /worldconfig commands Fixed: Opened coken oven doors dropping a different block variant Fixed: Should fix fern trees spawning underwater Fixed: Clay dupe glitch Fixed: Fog flicker when moving vertically Fixed: Game crashing when pasting text into the config world screen Fixed: Itemstack infobox sometimes displaying the wrong text Fixed: Fixed creature hostility configuration not properly applying whenever a major update comes out (To the author of the golden wolf mod: add "friendlyTarget:true" to your seek entity json config) Fixed: Firepit ash overlay culled with a block above Fixed: Woad not yellow in world map Fixed: Crash related to interacting with pies Fixed: Wrong sizes of cheese on shelves Fixed: Avoid an exception in the trader restock code if an item no longer exists (e.g. due to a removed mod) Fixed: Items in the grid crafting output slot starting to spoil/dry Fixed: "Dryable. Duration: NaN Hours" Fixed: Multimaterial chiseled blocks containing Glass disabled some faces that it shouldn't (glass chiseling is still not supported in vanilla though) Fixed: Difficulties using the teleport block on server with mild or heavy lag Fixed: Should fix rare crash in the error reporter API Updates Feature: Some simple implementation of a generic multiblock system, to hopefully avoid custom multiblocking everywhere. Currently used for the distillery. Feature: Added capi.Gui.LoadSvg() and capi.Gui.LoadSvgWithPadding() which allows for use of external SVG vector files to be loaded. For a first code sample, check out ItemProspectingPick.cs Feature: Improved mounting system. Should now be properly network synced \o/ Sneak to unmount a IMountable is no longer hardcoded. It must now be handled by the IMountable itself, see BEBed.cs as example. Feature: Ability for custom gui/fp itemstack renderers, register via api.Event.RegisterItemstackRenderer() Feature: *byType precedence: For the Json assets blocktype, itemtype and entitytype, can now define an attribute as well as a *byType attribute, whereas the latter takes precedence, e.g. stackSize: 32 would be overwritten by stackSizeByType: { "*": 16 } Feature: Explosion code upgrades Explosions radii have an upper limit, which is now doubled, reaching it nonetheless now throws a more informative exception Fixed particle lag and upper cap issues, as they now spawn async Fixed a crash in the lighting engine when explosions go beyond chunk boundaries Added blockDropChanceMultiplier argument to CreateExplosion() to reduce block drops by explosions (large explosions drop *a lot* of blocks) Feature: .gltf models now support most flags Feature: Added api.Render.RenderItemStackToAtlas(), allows rendering of an itemstack into a texture atlas Feature: Can now set amount of inventory columns for GenericTypedContainer blocks Feature: Add initialDelayOffsetMs arg to Event.RegisterGameTickListener() to mitigate lag spikes from many listeners running code at the same time Feature: Added withInheritance argument to api.ModLoader.GetModSystem() Feature: Added new render stage EnumRenderStage.AfterBlit Feature: Added client side api death event Feature: Added sapi.HandleCommand() to run a custom command through code Feature: In the json assets, can now define a "ucontents" property to define contents of containers. Example implementation: A wood bucket filled with water in the creative inventory Feature: New JSON Patch operation "addeach" allows inserting/appending of multiple elements in one operation. (the value must be an array) Feature: Added Block.PriorityInteract property to be able to sneak interact with a block before sneak interacting with the currently held item. Used for the new crate. Refactor: Recipe systems are no longer engine exclusive. All recipe systems (except the grid recipes) are now moved from api/engine to the survival mod. This means: If you need to look up cooking recipes, reference VSSurvivalMod.dll and exchange world.CookingRecipes with "Api.ModLoader.GetModSystem<RecipeRegistry>().CookingRecipes" or through the helper method "Api.CookingRecipes()" If you only add cooking recipe json files, no changes are required You can now add your own recipe system. Check out RecipeRegistry.cs for reference (still needs handbook support, though) Refactor: All Barrel recipes that have liquids as input or output, instead of quantity and stacksize respectively, these should now define "litres". However for backwards compatibility, if the recipe loader encounters a liquid ingredient or output without a litres definition, it will assume quantity/stacksize = litres and log a warning. Refactor: Rename BlockLiquidContainerBase.GetInContainerProps to BlockLiquidContainerBase.GetContainableProps Refactor: The block code for planks has changed from planks-{wood} to planks-{wood}-hor Refactor: Minor refactor in Weather/WeatherSimulationParticles.cs Tweak: Holding sneak key with .edi enabled shows you item attributes in the itemstack tooltip Tweak: Added the boolean properties CanDrinkFrom, IsTopOpened and AllowHeldLiquidTransfer to BlockLiquidContainerBase, can also be set via json attribute (unless you use the class BlockLiquidContainerTopOpened, which sets them all to true) Tweak: RegisterAiTask and RegisterVtmlTagConverter is now in ICoreApi (through C# class extension in the esentials/survival mod) Tweak: Shape elements of zero size are now no longer tesselated Tweak: New tool: /debug heldstattr key type value Tweak: Added IDisposable interface to many classes that are disposable Tweak: Calling networkChannel.SendPacket() server side without player args now throws an exception Tweak: Added CollectibleObject.TpOffHandTransform Tweak: Added helper methods for ITreeAttribute Set/GetVec3i, Set/GetBlockPos and Set/GetVec3is Tweak: Added ISaveGame.StoreData<T> and ISaveGame.GetData<T>() Tweak: Added SendBlockEntityPacket<T>(IServerPlayer player, BlockPos pos, int packetId, T data = default(T)) BroadcastBlockEntityPacket<T>(BlockPos pos, int packetId, T data = default(T)) Refactor: Massive Windwave/VertexFlags refactor. All wind related vertex flags are now consolidated into 2 properties - windMode and windData. Can now define these 2 values *per vertex* in VS Model creator Refactor: Rework mesh generation of displayed items, such as items in shelves or ground storage. This is now done through the interface IContainedMeshSource for the contained item, instead of hardcoded in each container. Refactor: BlockEntity.OnBlockBroken() now has a new argument IPlayer byPlayer Refactor: Rename AddDecor() to SetDecor() and allow passing air blocks to remove decor Refactor: Merged BreakDecor() and BreakDecorPart() into one method Refactor: Remove API.Common.Action, replaced with System.Action Refactor: GuiElementCellList is now generic Refactor: GuiElementHandbookList is now GuiElementFlatList (now a slightly more basic version than GuiElementCellList) Refactor: Renamed entity "Hitbox" to "Collisionbox" (Hitbox can still be used but is marked obsolete) Refactor: Removed world argument from all methods in ILiquidSink & ILiquidSource Tweak: Seperated creature hitbox into collisionbox and selectionbox (the later is used for attacking and interacting with creatures) Tweak: Removed and consolidated a lot of crushed shape files since they were all essentially the same. Tweak: Doubled block, item and entity texture atlas size Tweak: Added property IBulkBlockAccessor.StagedBlocks for jakecools dynamic trees Tweak: Made clayforming system more flexible towards new types of clay Tweak: .AddDynamicText() removed argument for EnumTextOrientation, it can be set in the font. Tweak: GuiElementTextButton now has a Visible flag Tweak: Client and server now (lazy) load all language entries. Can now send text from server to client in the clients language. (Contribution by Apache#8842, edits by Tyron) Tweak: Added ability to disable durability averaging during grid crafting Tweak: Added rndIndex argument to Block.GetRandomColor() Tweak: .tfedit now allows editing of ground transforms for ground storable items and blocks (also fixed that blocks did not apply the ground transform) Tweak: Clean up reeds and papyrus assets. Drops are no longer hardcoded, only 1 blocktype file instead of 3, all shapes in the same folder, added frozen variant for papyrus Tweak: Can now define knockback strength in AiTaskMeleeAttack Tweak: capi.World.Player.Entity.OnFootStep and capi.World.Player.Entity.OnImpact are now events instead of Action fields Tweak: Added IParticlePropertiesProvider.Async to make particle spawn asynchronously (for particle spawn calls on the server) Tweak: Specially treat empty string variant code for blocks, items or entities: They are now treated as "skip this variant group" and not add an extra dash to the block/item/entity code Tweak: Clean up, unify and simplify GetModData and SetModData for chunks, map chunks and map regions Tweak: Added EnumFoodCategory.NoNutrition for foods that provide no nutrition Fixed: Calling GetClimate() for a specific date returned fundamentally broken values Fixed: Some items set to be placeable in backpack slots crashed the game for no (apparent) reason Fixed: Small values ignored in shape: { offsetX/Y/Z: 0.01 } Fixed: OnTrySpawnEntity event did not handle multiple event listeners correctly Fixed: Entity shape alternates didn't work (see example entities/land/drifter.json, make sure the alternate shape textures have different texture codes) Fixed: Liquid in barrel textures defaulted to the game domain Fixed: Health boosts in meals should now respect serving size and spoilage rate Fixed: Should fix night sky textures not moddable Fixed: Handbook crashing the game on invalid grid recipes Fixed: Json patch addeach not implemented in the engine Fixed: game crashing when removing the hunger behavior from the player Fixed: Wildcard liquids in grid recipes crashing the handbook Fixed: CreativeInventoryStacks property not working properly for items Fixed: Wildcards not working on grid recipe returnedStacks Fixed: Failure to resolve itemstack for a crafting recipe ingredient did not print a warning Fixed: Texture Rotation not applied to alternates when using * wildcard Changes since v1.16.0-rc.8 Tweak: Reverted fence height changes. It gave wolves the ability to leap over them Tweak: Increased jug capacity from 2 to 3 L Tweak: Reduce fern tree spam a bit more Tweak: Completely removed old longblade swing behavior Fixed: Another liquid dupe bug with barrels Fixed: Able to pick up meals with jugs Fixed: Wolves going all stiff after leaping. Wolves not prioritizing players when up close. Fixed: Not able to put long blades on armor stands Fixed: Cut off links in the handbook Fixed: Gambeson no longer tier 2 armor Fixed: Creatures able to step over hewn fence gates Fixed: No forest floors in jungles Fixed: Colored lanterns not retaining their colored light Fixed: Pit kilns not removing the light they emit Fixed: Filled Jugs and bowls shown as empty when placed on the ground Fixed: Straw dummies and armor stands not resistant against knockback Fixed: Switching from map hud to map gui ordered the map dialog behind the hotbar Fixed: Disabling a mod made it disappear from the mod manager Fixed: Some parts of the afro hair too dark Fixed: Wrong held third person pose when holding metal parts Fixed: Croton in planters derp View full record
  8. Dear Homesteaders v1.16.0-rc.8, a unstable release, can now be downloaded through the account manager. Stop finding bugs or I will not stop doing release candidates!!!1111 (Just kidding, thanks so much for all the bug reports, producing a high quality game would be nigh impossible without your help) Game updates Feature: Attacking with long blades now behaves similar to spears (wind up time + animation + sound + effects) Feature: A new set of main menu backgrounds, half of which are made by the community (please contact me if we shouldn't use your screenshot) Tweak: Storm dust/water particle fine tuning Tweak: World map visual tuning (more color accurate but more noisy) Tweak: Updated language files Tweak: Made Juice, Ciders and Spirits more opaque Tweak: Disabled bell pepper worldgen spawn Tweak: Snow covered grass can no longer ignite Fixed: Bamboo shoots block info saying that they'll mature Fixed: Bucket dupe bug with the condenser Fixed: Fern tree spam in jungles Fixed: Leaded glass panes not correctly rotated when rotating with worldedit Fixed: Frosted overlay on some plants despite warm temperatures Fixed: Hammer did not loose durability from combat Fixed: Floaty pixel on silver diadems Fixed: Texture derp for harvested horsetail Fixed: Should fix startup crash on MacOS Fixed: Should fix smithing crash for good :facepalm: Fixed: Add a bit of tolerance to cementation process completion Fixed: Auto-Mod downloader trying to download the vanilla mods Fixed: Grass color derp Fixed: Minor mushroom derp (unpretty gui transforms, missing translation entry for mushrooms in soup) Fixed: Wrong AO on underwater reeds Fixed: Forest floor in inventory had no grass coverage Fixed: New "NoStep" change on wooden fences not applied to stone fences and hewn fences Api Fixed: Derp in tree.SetVec3i()
  9. Dear Homesteaders v1.16.0-rc.8, a unstable release, can now be downloaded through the account manager. Stop finding bugs or I will not stop doing release candidates!!!1111 (Just kidding, thanks so much for all the bug reports, producing a high quality game would be nigh impossible without your help) Game updates Feature: Attacking with long blades now behaves similar to spears (wind up time + animation + sound + effects) Feature: A new set of main menu backgrounds, half of which are made by the community (please contact me if we shouldn't use your screenshot) Tweak: Storm dust/water particle fine tuning Tweak: World map visual tuning (more color accurate but more noisy) Tweak: Updated language files Tweak: Made Juice, Ciders and Spirits more opaque Tweak: Disabled bell pepper worldgen spawn Tweak: Snow covered grass can no longer ignite Fixed: Bamboo shoots block info saying that they'll mature Fixed: Bucket dupe bug with the condenser Fixed: Fern tree spam in jungles Fixed: Leaded glass panes not correctly rotated when rotating with worldedit Fixed: Frosted overlay on some plants despite warm temperatures Fixed: Hammer did not loose durability from combat Fixed: Floaty pixel on silver diadems Fixed: Texture derp for harvested horsetail Fixed: Should fix startup crash on MacOS Fixed: Should fix smithing crash for good :facepalm: Fixed: Add a bit of tolerance to cementation process completion Fixed: Auto-Mod downloader trying to download the vanilla mods Fixed: Grass color derp Fixed: Minor mushroom derp (unpretty gui transforms, missing translation entry for mushrooms in soup) Fixed: Wrong AO on underwater reeds Fixed: Forest floor in inventory had no grass coverage Fixed: New "NoStep" change on wooden fences not applied to stone fences and hewn fences Api Fixed: Derp in tree.SetVec3i() View full record
  10. Dear Homesteaders v1.16.0-rc.7, a unstable release, can now be downloaded through the account manager. A few more last minute changes in this one, for better or worse. Game updates Tweak: Experimental change: Fences are no longer 1.5 blocks high, instead no creature can step on them. Tweak: Added a short explanation of rifts to the temporal stability guide Tweak: Hares eating crops leave behind a dead crop. Prevents seed loss. Tweak: New worldconfig - "Temporal rifts". New invisible rifts mode (spawns drifters, but is not visible, makes no sound and does not affect temporal stability) Tweak: Fine tuned rift visuals Tweaks: Various minor tweaks (Rift activity -> Current Rift activity, the rare temporal storm drifter now drops more rusty gears) Fixed: Missing meal textures for pomegranate Fixed: Wrong gui icon for pomegranate Fixed: Client not properly disabling outdated mods Fixed: Flowers not frost overlaid Fixed: Should fix a crash related to barrels Fixed: Unable to put fruit into the fruit press View full record
  11. Dear Homesteaders v1.16.0-rc.7, a unstable release, can now be downloaded through the account manager. A few more last minute changes in this one, for better or worse. Game updates Tweak: Experimental change: Fences are no longer 1.5 blocks high, instead no creature can step on them. Tweak: Added a short explanation of rifts to the temporal stability guide Tweak: Hares eating crops leave behind a dead crop. Prevents seed loss. Tweak: New worldconfig - "Temporal rifts". New invisible rifts mode (spawns drifters, but is not visible, makes no sound and does not affect temporal stability) Tweak: Fine tuned rift visuals Tweaks: Various minor tweaks (Rift activity -> Current Rift activity, the rare temporal storm drifter now drops more rusty gears) Fixed: Missing meal textures for pomegranate Fixed: Wrong gui icon for pomegranate Fixed: Client not properly disabling outdated mods Fixed: Flowers not frost overlaid Fixed: Should fix a crash related to barrels Fixed: Unable to put fruit into the fruit press
  12. Yes. Vintagehosting lets you select any stable or release candidate.
  13. Dear Homesteaders v1.16.0-rc.6, a unstable release, can now be downloaded through the account manager. When will this bugfixing ever end? Will we still be alive to see the light of 1.16 stable? Do buzzwords like the cloud, NFTs, the Metaverse, 5G and blockchain rank this blog post higher in the google search results? Only time will tell! Until then, here's some more bugfixes, for us, the "play to have fun" people Game update Tweak: Fine tuned first person attack/interact animations some more Tweak: Added a rare drifter variant to temporal storms, which always drops a temporal gear (With a 20% chance instead of a corrupt/nightmare drifter. Spawns only once per player per storm. Hint: You should be able to increase the chance of it spawning by repeatedly killing corrupt/nightmare drifters) Tweak: When a temporal storm ends, half of the spawned drifters now disappear Tweak: When joining a modded server, the client should now disable mods of the wrong version Tweak: Added server arg --append which prevents the server from clearing the log files on startup Tweak: Updated translation files Fixed: Game crashing when smithing 3 stacked ingots Fixed: Food Servings displaying more than one decimal Fixed: Player began to freeze if temperature was above 30 degrees Fixed: More liquid transfer and liquid crafting oddities Fixed: Game crashing when selecting a propick mode in some cases Fixed: Traders buying/selling old 1.15 crates Fixed: Unknown blocks caused by some 1.15 mushrooms Fixed: Worldmap HUD displayed in front of dialogs Fixed: Create auction slot eating items when cancelling/closing the dialog Fixed: Tree cuttings not growing while in unloaded chunks Fixed: Game crashing when right clicking a barrel with a barrel in hands Api tweak: Able to register a custom fp hand renderer Api tweak: Calling networkChannel.SendPacket() server side without player args now throws an exception
  14. Dear Homesteaders v1.16.0-rc.6, a unstable release, can now be downloaded through the account manager. When will this bugfixing ever end? Will we still be alive to see the light of 1.16 stable? Do buzzwords like the cloud, NFTs, the Metaverse, 5G and blockchain rank this blog post higher in the google search results? Only time will tell! Until then, here's some more bugfixes, for us, the "play to have fun" people Game update Tweak: Fine tuned first person attack/interact animations some more Tweak: Added a rare drifter variant to temporal storms, which always drops a temporal gear (With a 20% chance instead of a corrupt/nightmare drifter. Spawns only once per player per storm. Hint: You should be able to increase the chance of it spawning by repeatedly killing corrupt/nightmare drifters) Tweak: When a temporal storm ends, half of the spawned drifters now disappear Tweak: When joining a modded server, the client should now disable mods of the wrong version Tweak: Added server arg --append which prevents the server from clearing the log files on startup Tweak: Updated translation files Fixed: Game crashing when smithing 3 stacked ingots Fixed: Food Servings displaying more than one decimal Fixed: Player began to freeze if temperature was above 30 degrees Fixed: More liquid transfer and liquid crafting oddities Fixed: Game crashing when selecting a propick mode in some cases Fixed: Traders buying/selling old 1.15 crates Fixed: Unknown blocks caused by some 1.15 mushrooms Fixed: Worldmap HUD displayed in front of dialogs Fixed: Create auction slot eating items when cancelling/closing the dialog Fixed: Tree cuttings not growing while in unloaded chunks Fixed: Game crashing when right clicking a barrel with a barrel in hands Api tweak: Able to register a custom fp hand renderer Api tweak: Calling networkChannel.SendPacket() server side without player args now throws an exception View full record
  15. Dear Homesteaders v1.16.0-rc.5, a unstable release, can now be downloaded through the account manager. ...and one more bugfix release for good measure. Also Happy New Year Everybody! Screenshot by wheresmysocks#8239 Game updates Tweak: First person held item position/rotation polishing Fixed: Removing wax from waxed cheese reset the cheeses freshness Fixed: Wrong block breaking overlay on placed cheese Fixed: Wrong texture for placed waxed cheese Fixed: Game crashing when placing linen Fixed: Anvil: Able to move metal voxels with a voxel above them Fixed: Multiplayer chest slot count desync issue Fixed: Eating sound playing twice Fixed: No more meal info in the block info hud on placed crocks and cooking pots Fixed: Bloomery insides completely black Fixed: Fruitpress mash derpiness Fixed: Missing item info and handbook info on juiceable properties Fixed: Meals with liquids in them not working? Fixed: Game crashing when sleeping during a temporal storm Fixed: A crash when setting a tool mode while looking away from the block Fixed: Breaking a firepit dropped a firepit Fixed: Fruit tree blossom was partially drawn with green tint View full record
  16. Dear Homesteaders v1.16.0-rc.5, a unstable release, can now be downloaded through the account manager. ...and one more bugfix release for good measure. Also Happy New Year Everybody! Screenshot by wheresmysocks#8239 Game updates Tweak: First person held item position/rotation polishing Fixed: Removing wax from waxed cheese reset the cheeses freshness Fixed: Wrong block breaking overlay on placed cheese Fixed: Wrong texture for placed waxed cheese Fixed: Game crashing when placing linen Fixed: Anvil: Able to move metal voxels with a voxel above them Fixed: Multiplayer chest slot count desync issue Fixed: Eating sound playing twice Fixed: No more meal info in the block info hud on placed crocks and cooking pots Fixed: Bloomery insides completely black Fixed: Fruitpress mash derpiness Fixed: Missing item info and handbook info on juiceable properties Fixed: Meals with liquids in them not working? Fixed: Game crashing when sleeping during a temporal storm Fixed: A crash when setting a tool mode while looking away from the block Fixed: Breaking a firepit dropped a firepit Fixed: Fruit tree blossom was partially drawn with green tint
  17. Dear Homesteaders v1.16.0-rc.4, a unstable release, can now be downloaded through the account manager. It almost looks like this is one of the last unstable releases \o/ Screenshot by BreakfastTime#1346 Game updates Tweak: Fine tuned Aurora visuals Tweak: Fine tuned teleporter sounds and teleport effect Tweak: Click sound for the creative rotor, placement sounds when adding parts to the pulverizer Tweak: Firepit construction stages drop contents when broken and break faster. Tweak: New tint for Olive tree foliage Tweak: Fine tuned fruit tree fruit windwave Fixed: Crashes related to handbook and itemstack hover debug info Fixed: Able to sleep through temporal storms when going to bed before the storm starts Fixed: Game crashing on startup under MacOS Monterey Fixed: Creatures trying to get out of water stuck at the last block of water Fixed: Rare race condition crash in animated blocks Fixed: Able to make 200 cheese from one barrel of curdled milk Fixed: Fern tree growing through trader cart floors Fixed: Translocating sound not attenuated Fixed: Invisible condenser bucket Fixed: Unable to set the games language to chinese Fixed: Sun travelling west-north-east instead of east-south-west Fixed: Crafting recipes for clothing disappearing/not shown in the handbook Fixed: Stacked liquid eating container dupe bug Fixed: Dropping the wrong item when using the Q hotkey in the creative inventory Fixed: Hot crucible no longer glowing yellow in GUI Fixed: Game crashing when feeding certain non-crushable items into the pulverizer Fixed: Should fix a crash when launching the game on Pop OS Fixed: Various minor issues (2 missing lang entries, floaty mushroom at block edges, wonky slanted roof hitboxes, shadows around reed&papyrus) Fixed: Boiler missing liquid interaction help infos Fixed: Unable to re-ignite a placed unlit torch Fixed: Spears in mouse slot and in the handbook not correctly cropped Api Tweak: Added IDisosable interface to many classes that are disposable
  18. Dear Homesteaders v1.16.0-rc.4, a unstable release, can now be downloaded through the account manager. It almost looks like this is one of the last unstable releases \o/ Screenshot by BreakfastTime#1346 Game updates Tweak: Fine tuned Aurora visuals Tweak: Fine tuned teleporter sounds and teleport effect Tweak: Click sound for the creative rotor, placement sounds when adding parts to the pulverizer Tweak: Firepit construction stages drop contents when broken and break faster. Tweak: New tint for Olive tree foliage Tweak: Fine tuned fruit tree fruit windwave Fixed: Crashes related to handbook and itemstack hover debug info Fixed: Able to sleep through temporal storms when going to bed before the storm starts Fixed: Game crashing on startup under MacOS Monterey Fixed: Creatures trying to get out of water stuck at the last block of water Fixed: Rare race condition crash in animated blocks Fixed: Able to make 200 cheese from one barrel of curdled milk Fixed: Fern tree growing through trader cart floors Fixed: Translocating sound not attenuated Fixed: Invisible condenser bucket Fixed: Unable to set the games language to chinese Fixed: Sun travelling west-north-east instead of east-south-west Fixed: Crafting recipes for clothing disappearing/not shown in the handbook Fixed: Stacked liquid eating container dupe bug Fixed: Dropping the wrong item when using the Q hotkey in the creative inventory Fixed: Hot crucible no longer glowing yellow in GUI Fixed: Game crashing when feeding certain non-crushable items into the pulverizer Fixed: Should fix a crash when launching the game on Pop OS Fixed: Various minor issues (2 missing lang entries, floaty mushroom at block edges, wonky slanted roof hitboxes, shadows around reed&papyrus) Fixed: Boiler missing liquid interaction help infos Fixed: Unable to re-ignite a placed unlit torch Fixed: Spears in mouse slot and in the handbook not correctly cropped Api Tweak: Added IDisosable interface to many classes that are disposable View full record
  19. oooh, there is actually a fix for this. Thanks for finding it!
  20. Aw, that's unfortunate. Not much I can do on my end here, except forward the bug report to the mono devs. Say does it also crash when you run VintageStoryServer.exe?
  21. Dear Homesteaders v1.16.0-rc.3, a unstable release, can now be downloaded through the account manager. Besides the usual round of fixes, we've also added a few extra creative mode blocks that felt lacking. They are essentially a subset of the current creative blocks, but light emitting. One with light level 22, and the other one with light level 4, the latter of which allows for some interesting chiseling possibilities. In total, there are 58 new creative mode light source blocks. I hope it inspires you to make some fancy colorful builds Here are all the strongly light emitting ones And a smaller selection of the faint light sources, but still strongly glowing ones, chiseled into rock: Game updates Feature: Added 2 new sets of colorful creative mode blocks. One set of strong light and another with weak light, but both with max glow. Feature: Leather can now be dyed to make certain clothes (and a shield) instead of making the clothes in a barrel. Tweak: Boosted durability of steel armor to make it worthwhile (lamellar: 950->1600, brigandine: 1900->2600, chain: 1000->2000, scale: 2000->3500, steel: 3200->5500) Tweak: Added guides for alcohol and fruit trees, and other minor handbook entries. Tweak: Added recycling recipes for hay bed and thatched roof Tweak: Improved 1st person sling animation. Tweak: Leather is now a 3d model instead of a 2d sprite. Tweak: Slightly reduce fern tree density Tweak: Game crash resistance against corrupted large gears on TOPTS Tweak: Reduced cave art material cost by 50% (consume the pigment every 1/15 times instead of 1/10) Tweak/Fixed: Moving liquids on stacked liquid containers should now work correctly Fixed: Game crash when looking at rotten pots Fixed: Game crashing when an invalid language was set in the clientsettings.json Fixed: Should fix "incorrect srgb profile" error log spam on Linux Fixed: Should fix startup issues on some Linux distris Fixed: Waypoint names lost Fixed: Player intoxication not removed upon death Fixed: Server side crash when using a spear Fixed: Items in gui not glowing Fixed: Unable to place water with the bucket in some cases Fixed: .tfedit with empty hands left the mouse unlocked Fixed: Unable to remove cave art with the watering can Fixed: Transforms of the jug too large Fixed: Wrong flowering/fruiting/ripe info on fruit trees. The same issue probably also broke the fruiting cycle upon chunk reload. Fixed: Earthball texture inconsistency api Fixed: Unclear error with the new addeach json patch feature api tweak: Toggling LShift now shows/hides attribute info over hovered items right away View full record
  22. Dear Homesteaders v1.16.0-rc.3, a unstable release, can now be downloaded through the account manager. Besides the usual round of fixes, we've also added a few extra creative mode blocks that felt lacking. They are essentially a subset of the current creative blocks, but light emitting. One with light level 22, and the other one with light level 4, the latter of which allows for some interesting chiseling possibilities. In total, there are 58 new creative mode light source blocks. I hope it inspires you to make some fancy colorful builds Here are all the strongly light emitting ones And a smaller selection of the faint light sources, but still strongly glowing ones, chiseled into rock: Game updates Feature: Added 2 new sets of colorful creative mode blocks. One set of strong light and another with weak light, but both with max glow. Feature: Leather can now be dyed to make certain clothes (and a shield) instead of making the clothes in a barrel. Tweak: Boosted durability of steel armor to make it worthwhile (lamellar: 950->1600, brigandine: 1900->2600, chain: 1000->2000, scale: 2000->3500, steel: 3200->5500) Tweak: Added guides for alcohol and fruit trees, and other minor handbook entries. Tweak: Added recycling recipes for hay bed and thatched roof Tweak: Improved 1st person sling animation. Tweak: Leather is now a 3d model instead of a 2d sprite. Tweak: Slightly reduce fern tree density Tweak: Game crash resistance against corrupted large gears on TOPTS Tweak: Reduced cave art material cost by 50% (consume the pigment every 1/15 times instead of 1/10) Tweak/Fixed: Moving liquids on stacked liquid containers should now work correctly Fixed: Game crash when looking at rotten pots Fixed: Game crashing when an invalid language was set in the clientsettings.json Fixed: Should fix "incorrect srgb profile" error log spam on Linux Fixed: Should fix startup issues on some Linux distris Fixed: Waypoint names lost Fixed: Player intoxication not removed upon death Fixed: Server side crash when using a spear Fixed: Items in gui not glowing Fixed: Unable to place water with the bucket in some cases Fixed: .tfedit with empty hands left the mouse unlocked Fixed: Unable to remove cave art with the watering can Fixed: Transforms of the jug too large Fixed: Wrong flowering/fruiting/ripe info on fruit trees. The same issue probably also broke the fruiting cycle upon chunk reload. Fixed: Earthball texture inconsistency api Fixed: Unclear error with the new addeach json patch feature api tweak: Toggling LShift now shows/hides attribute info over hovered items right away
  23. Dear Homesteaders v1.16.0-rc.1, a unstable release, can now be downloaded through the account manager. [Edit:] Also released rc.2 to fix a crash bug. Alrighty, 12 updates later v1.16 is feature complete. All that is left is to balance some mechanics and fix (hopefully mostly minor) bugs. As with the last major update I will only list everything new since pre.1 and then for the first stable release present you with a complete feature list again. Anyhow, check out our update video! Game updates Everything listed in the pre.1 blog post + tons of bugfixes for all newly introduced features Feature: Easy multimaterial chiseling - can now easily add more materials to a chiseled block, by dropping blocks into the tool model selector dialog Feature: Added rare polar bear spawn. The other bear types should get added in the future. Feature: Added vertical planks block Feature: Added 11 colored tailored gambeson + recipes Feature: 3 more fruit tree types: Breadfruit, Lychee and Pomegranate Feature: Added Rifts. These appear and disappear at random in the world. Drain your stability when close to one. Surface drifters now only spawn within a 25 block radius of rifts. Feature: Clockmaker exclusive feature - hacking spear. Each hit with a hacking spear gives the clock maker a 15% chance to hack a locust, which will then fight by his side. Beware, hacked locus are extremely jealous on one another Feature: Mushroom worldgen & growth rework Mushrooms no longer leave stumps when harvested, but will still regrow over time Completed Mushroom world generation mechanic. This produces distinct regions where certain only a subset of all mushrooms grow. Feature: Added another 7 more mushrooms Feature: Server side moddb install utility - /moddb Feature: Added jugs for drinking Feature: New world config to disable class exclusive recipes Feature: Added Alcohol-soaked bandages, and grid recipe for solder bars Feature: More combat rework Added crude wooden shields, when standing 15% chance of blocking 1.5 to 3 damage, when sneaking 85% chance of blocking 3 to 5 damage, depending on the shield type Mitigate cases where creatures attack players while looking away Ranged aiming accuracy buildup is now about 50% quicker The hurt screen overlay effect now indicates from which direction the attack came from Feature: Added admin longblade for testing purposes. (Creative mode only) Feature: Chatting while drunk now produces slurred words Feature: Added command /gm shorthand for /gamemode Tweak: Improved creative inventory search, e.g. when searching for "stone" the loose stones are near the top now Tweak: Major Crop rebalance. Doubled growth times and yields for most crops with some exceptions. (Experimental) Rye Cold Dmg changed to -12, Cold Mult to .75, and Heat Dmg to 27 (same heat dmg as turnip). Spawn conditions of Rye were changed to be in the -12 to 14 temperature range. Overal rye should now be more suited to northerly climates. Rice Heat Damage ceiling increased from default to 46. Peanut growth time was doubled, but yield was left alone. Amaranth growth time not changed, since its already about 50% of irl. Yield still doubled though. Cassava growth time was left alone, being already rather long (though still nowhere near irl). Yield was still doubled to keep the satiety per day vaguely 'competitive'. Doubled pumpkin mother plant growth time, but did not touch anything else, for now. Pineapple was not touched due to already being a very long growth time and its also the only farmable fruit. Tweak: Creature ai tweaks, applies to all creatures Slower look around speed They now tend to wander further Mitigate chasing derp (where creatures turn back for a second) Fixed walking sideways in 3rd camera mode caused animals to target wrongly Creature attack knockback now proportional to damage Tweak: Zoomed in all spear gui transforms. Looks weird but can tell apart spears more easily now. Tweak: Added more water bubbles when walking in water Tweak: Windmills no longer work underground, unless worldconfig undergroundWindmills is set to "true" Tweak: Slight speedup when walking in water, for creatures and players Tweak: Increased max light level spawn cap for drifters again, from 6 to 9 (as they are now also constrained by rift vicinity) Tweak: Added berry picking and shield blocking sound Tweak: Added tempStormFrequencyMul worldconfig Tweak: Standing still now reduces your hunger rate 4-fold instead of 3-fold Tweak: Renamed all spirits to brandy Tweak: Dark blocks now get a white selected block outline for easier chiseling Tweak: Reduced RAM usage by about 75 MB (Technical info: generate animation frames only on demand, optimized particles ram usage) Tweak: Fine tuned snow accumulating and melting to be a bit less abrupt. Tweak: Added white and gray dye Tweak: Removed liquid items from the creative inventory. Replaced them with liquids inside buckets. Added a new liquids creative tab. Tweak: All mods in the mod manager not having set up an icon will now use a default icon. Fixed crashing game if mods did not define a mod icon Tweak: Can now also right click with a bucket on the barrel slot in GUI to take out liquids (and also added holding CTRL to move only small portions) Fixed: Creature hurt sounds not playing? (Might break other things) Fixed: Wrong shading on first person held items Fixed: Missing texture on one of the shields Fixed: Freshly crafted clothes had not 100% condition Fixed: Missing texture on thrown hacking spears, fp hand spears upside down Fixed: Incorrect day/night cycle. Looks promising now, as in, behaving physically correct on all latitudes Fixed: First person spear upside down, spear attack animation a bit smoother Fixed: Ingame error text in front of dialogs Fixed: Missing "25k" option on world config world length Fixed: Freshly crafted clothes had not 100% condition Fixed: Chopping down bamboo chopped nearby bamboo trees Fixed: Able to always pick up clear quartz from loose quarts ores Fixed: Crash when setting the chisel tool mode right at the edge of a block Fixed: Derpy positioning of the itemstack infobox Fixed: Exception thrown on some /worldconfig commands Fixed: Opened coken oven doors dropping a different block variant Fixed: Should fix fern trees spawning underwater Fixed: Clay dupe glitch Fixed: Fog flicker when moving vertically Fixed: Game crashing when pasting text into the config world screen Fixed: Itemstack infobox sometimes displaying the wrong text Fixed: Fixed creature hostility configuration not properly applying whenever a major update comes out (To the author of the golden wolf mod: add "friendlyTarget:true" to your seek entity json config) Fixed: Firepit ash overlay culled with a block above Fixed: Woad not yellow in world map Fixed: Crash related to interacting with pies Fixed: Wrong sizes of cheese on shelves Fixed: Avoid an exception in the trader restock code if an item no longer exists (e.g. due to a removed mod) Fixed: Items in the grid crafting output slot starting to spoil/dry Fixed: "Dryable. Duration: NaN Hours" Fixed: Multimaterial chiseled blocks containing Glass disabled some faces that it shouldn't (glass chiseling is still not supported in vanilla though) Fixed: Difficulties using the teleport block on server with mild or heavy lag Fixed: Should fix rare crash in the error reporter API Updates since pre.1 Feature: New JSON Patch operation "addeach" allows inserting/appending of multiple elements in one operation. (the value must be an array) Feature: Added Block.PriorityInteract to be able to sneak interact with a block before sneak interacting with the currently held item Tweak: Added the boolean properties CanDrinkFrom, IsTopOpened and AllowHeldLiquidTransfer to BlockLiquidContainerBase, can also be set via json attribute (unless you use the class BlockLiquidContainerTopOpened, which sets them all to true) Refactor: Begin Engine paradigm shift - recipe systems are no longer engine exclusive. The meal cooking recipe system is now moved from api/engine to the survival mod, with the plan being that all recipe systems (grid recipes, barrel recipes, smithing recipes, clay forming recipes and knapping recipes) will be transferred to the survival mod. This means: If you need to look up cooking recipes, reference VSSurvivalMod.dll and exchange world.CookingRecipes with "Api.ModLoader.GetModSystem<RecipeRegistry>().CookingRecipes" or through the helper method "Api.CookingRecipes()" If you only add cooking recipe json files, no changes are required You can now add your own recipe system. Check out RecipeRegistry.cs for reference (still needs handbook support, though) Refactor: The Handbook and all recipe system except grid recipes are now part of the survival mod. If you accessed any of the recipe lists via api.World.XXXRecipes, you now need to reference VSSurvivalMod.dll, then you can access them via api.GetXXXRecipes() Refactor: All Barrel recipes that have liquids as input or output, instead of quantity and stacksize respectively, these should now define "litres". However for backwards compatibility, if the recipe loader encounters a liquid ingredient or output without a litres definition, it will assume quantity/stacksize = litres and log a warning. Refactor: Rename BlockLiquidContainerBase.GetInContainerProps to BlockLiquidContainerBase.GetContainableProps Refactor: The block code for planks has changed from planks-{wood} to planks-{wood}-hor Refactor: Minor refactor in Weather/WeatherSimulationParticles.cs Tweak: Holding sneak key with .edi enabled shows you item attributes in the itemstack tooltip Tweak: RegisterAiTask and RegisterVtmlTagConverter is now in ICoreApi (through C# class extension in the esentials/survival mod) Tweak: Shape elements of zero size are now no longer tesselated Tweak: New tool: /debug heldstattr key type value Tweak: Added CollectibleObject.TpOffHandTransform Tweak: Added helper methods for ITreeAttribute Set/GetVec3i, Set/GetBlockPos and Set/GetVec3is Tweak: Added ISaveGame.StoreData<T> and ISaveGame.GetData<T>() Tweak: Added SendBlockEntityPacket<T>(IServerPlayer player, BlockPos pos, int packetId, T data = default(T)) BroadcastBlockEntityPacket<T>(BlockPos pos, int packetId, T data = default(T)) Fixed: Handbook crashing the game on invalid grid recipes Fixed: Json patch addeach not implemented in the engine Fixed: game crashing when removing the hunger behavior from the player Fixed: Wildcard liquids in grid recipes crashing the handbook Fixed: CreativeInventoryStacks property not working properly for items Fixed: Wildcards not working on grid recipe returnedStacks Fixed: Failure to resolve itemstack for a crafting recipe ingredient did not print a warning Fixed: Texture Rotation not applied to alternates when using * wildcard New/Changed since pre.13 Feature: Mushrooms no longer leave stumps when harvested, but will still regrow over time. Feature: Completed Mushroom world generation mechanic. This produces distinct regions where certain only a subset of all mushrooms grow. Tweak: Less awkward grass cover side for forest floors Tweak: The hurt screen overlay effect now indicates from which direction the attack came from Tweak: Added Lychee and Pomegranate fruit trees Tweak: Added Ales Tweak: Avoid spawning rifts near lit bases Tweak: Windmills no longer work underground, unless worldconfig undergroundWindmills is set to "true" Fixed: Fog flicker when moving vertically Fixed: Crafted and collected crates not stackable Fixed: Sizzling sound spam when throwing oillamps in water Fixed: Game crashing when pasting text into the config world screen Fixed: Creatures Powercircling in water Api tweak: Added helper methods for ITreeAttribute Set/GetVec3i, Set/GetBlockPos and Set/GetVec3is New in rc.2 Fixed: Client game crash in new worlds Fixed: Crates not having the advertised 20/25 slots Fixed: Bear death animation Fixed: Not able to craft condenser and boiler with silver solder Fixed: Client Error log spam
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