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Posts posted by Tyron
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3 hours ago, Ari said:
Some type of spectation mode
/gamemode spectator
3 hours ago, Ari said:If anyone has any feedback, please feel free to leave it here! What would have encouraged you to play more? What parts did you like and dislike? Do you have ideas or requests for future events?
My suggestions:
- Announce it 2-3 weeks before the start of the event
- Let tyron know early enough, I can donate a game key for the winner
- Perhaps you place the loot as players join or so. When I joined nobody was online and I basically looted all the goodies in solo. Felt super unfair towards other players, lol.
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Dear Homesteaders
v1.15.7, a stable release, can now be downloaded through the account manager.
Wolf Ambush. Screenshot by Mortui on Discord
Game updates since 1.15.6- Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16)
- Feature: All wearable Bags are now placeable (thanks, Cral)
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Tweak: Significantly improved server performance and smoothness by fixing multiple server-side lag spike sources (even in single player games there will be some benefit)
- Up to 2x faster AI path finding
- Significantly improved room search performance (which is used by many blocks)
- Optimized update checks on berry bushes, farmland and similar blocks; dead crops no longer update at all
- Fix potential lag sources in the entity spawner (what showed up as testspawn in the profiler)
- Optimized entity weight simulation (what showed up as bh-harvestable in the profiler)
- Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS)
- Significantly reduce game saving time
- Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks)
- Tweak: Upped View Distance slider max from 1024 to 1536 (read performance tips on the Wiki if using this)
- Tweak: Mitigate source of lag spikes on Radeon cards when loading chunks
- Tweak: in the Handbook, list all the guides first, and item stacks after
- Tweak: Removed quiver from handbook
- Tweak: Small performance optimization when tesselating (=client side loading) chunks
- Tweak: Added webRequestTimeout client config to adjust connection timeouts with the auth server (default is 10 seconds)
- Tweak: Update language files
- Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure)
- Fixed: Music not playing in wilderness survival
- Fixed: Crash in Rhonen's mod due to empty VAO
- Fixed: Being able to see through the world on snowed-over stairs
- Fixed: Floating layer of snow appearing when standing inside a snowed-over vertical slab
- Fixed: Game crashing if a bucket contains an invalid item
- Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result
- Fixed: Should fix seraphs randomly glowing and emitting blue light when joining the game: it is supposed to happen only on respawning!
- Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook
- Api Tweak: Added [JsonIgnore] to some Vec3d getter properties
- Api Fixed: Don't crash handbook on invalid bakeable outputs
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Yea, thats intentional, but in your case not what you intended to have. I can make the durability changing behavior configurable
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Dear Homesteaders
v1.15.7-rc.2, a unstable release, can now be downloaded through the account manager.
In addition to everything in v1.15.7-rc.1 here's what is new:Game updates
- Tweak: Fix massive source of lag spikes on Radeon cards when loading chunks, also noticed decently reduced lag spikes on intel integrated graphics.
- Tweak: More server performance improvements (Dead crop no longer ticks. Up to 2x faster pathfinding and collision testing. Significantly improve game saving time, reduce save file size. Room search (and others): improved chunk caching)
- Tweak: Small performance optimization when tesselating (=client side loading) chunks
- Tweak: Added the latest community translations
- Tweak: Upped view distance slider max from 1024 to 1536
- Fixed: Bags not placeable while inside the backpack inventory
- Fixed: Incorrect randomization in the "Created by" recipe preview in the handbook
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Dear Homesteaders
v1.15.7-rc.1, a unstable release, can now be downloaded through the account manager.
Version 1.15.6 caused a bit of an imbalance with drifter spawn and we also continued improving server side performance. Please be aware, some of our changes might break things, so we're releasing it as unstable first.
Game updates
- Feature: Varying surface & deep drifter spawns. The environment dialog (opened via C) now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16)
- Feature: All wearable Bags are now placeable (thanks, Cral)
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Tweak: Significantly improved server performance by fixing multiple server-side lag spike sources
- Optimized AI path finding
- Significantly improved RoomRegistry search algorithm performance
- Optimized update checks on berry bushes, farmland and similar blocks
- Fix potential lag sources in the entity spawner
- Optimized entity weight simulation (what showed up as bh-harvestable in the profiler)
- Reduced Waypoints autosave time by >70% (350ms => 70ms on TOPTS)
- Tweak: Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks)
- Tweak: List handbook guides first, and item stacks after
- Tweak: Removed quiver from handbook
- Tweak: Update language files
- Fixed: Major crash on Mudwall (technical info: Crashed due to a no longer existing decor block. Maybe bug in the remapper, not sure)
- Fixed: Music not playing in wilderness survival
- Fixed: Crash in Rhonens mod due to empty VAO
- Fixed: Being able to see through the world on snowed over stairs
- Fixed: Floating layer of snow appearing when standing inside a snowed over vertical slab
- Fixed: Game crashing if a bucket contains an invalid item
- Fixed: Breaking a dead pumpkin crop threw an exception and kicked players as a result
- Fixed: Should fix seraphs randomly glowing and emitting light
- Api Tweak: Added [JsonIgnore] to some Vec3d getter properties
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The theme is "Finish up the previous theme"
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On 9/26/2021 at 3:54 AM, Pestilence said:
I just wanted to say I don't think the tool selling adjustment was fair. Traders pay so little for bronze tools in relation to the trouble it takes to make them that I always assumed being able to sell worn ones was intended. It makes absolutely no sense to sell a brand new bronze tool for only twice as much as 16 ladders. What's the point of offering a bunch of sale trades nobody would ever make?
Seems like we missed updating the price lists. Those tools were supposed to sell for more now.- 1
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hm, in that case I would need the profiling info as explained here - https://wiki.vintagestory.at/index.php?title=Debugging
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Dear Community
v1.15.6, a stable release, can now be downloaded through the account manager.
Alrighty, 1.15.6 seems stable enough, bringing in some surely worthwhile balancing changes, server side optimizations and fixes.
Also, check out this incredible screenshot from Templar132, showcasing a number of new blocks for his upcoming BuildingPlus mod v1.2 update.
Fits perfectly to the Vintage Story aesthetic, if you ask me
Screenshot & Mod by Templar132
All game updates since 1.15.5
- Feature: Can now remove cave art drawings individually with a watering can
- Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit.
- Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction
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Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player.
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Added server /serverconfig spawncapplayerscaling 0..1
A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75
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Added server /serverconfig spawncapplayerscaling 0..1
- Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.)
- Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching)
- Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop)
- Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code)
- Tweak: Halved clay oven cooldown speed
- Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable
- Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log
- Tweak: Upgraded pit kiln models
- Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource
- Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name
- Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements)
- Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes
- Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs
- Fixed: Able to sell completely broken tools to traders (now need at least 95% durability)
- Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor)
- Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead)
- Fixed: Ladders not attachable to chiseled blocks
- Fixed: Crash when rotating hanging lichen (through world edit or worldgen)
- Fixed: Missing block names for clay roofing
- Fixed: Bombed crystals dropping the wrong variant
- Fixed: Small memory leak in the character selector
- Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them
- Fixed: Reappearing decor after removing them
- Fixed: Multiple issues with hanging lichen (creative mode only block)
- Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server)
- Fixed: Ember block not providing heat
- Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material)
- Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash)
- Fixed: Rot not shown in troughts
- Fixed: Incorrect aged fence texture
- Fixed: Not able to place wallpaper on chiseled blocks
- Fixed: Removing the last sand/bony soil layer not making water flow
- Fixed: Shift + Left click items from creative inventory lag spike when inventory was full
- Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40%
- Fixed: Mantle block had wrong the block material
- Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced)
- Fixed: Handboook page stack overflow on modded items
- Fixed: Missing "with decor" translation entry
- Fixed: Should fix crash when pasting unicode text on linux
- Fixed: Knapping surface invisible
- Api tweak: Made some fields and methods public
- Api Tweak: Major code cleanup on the cave art system
Updates since rc.3
- Fixed: Handboook page stack overflow on modded items
- Fixed: Missing "with decor" translation entry
- Fixed: Should fix crash when pasting unicode text on linux
- Fixed: Knapping surface invisible
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You have an Intel HD 620, which is the minimum setup. I'd disable Bloom, Foam effect and FXAA. I'd also highly recommend leave optimize ram at the default settings when you are on 8 gigs of Ram.
Was the frame rate much better in 1.15.4? I would guess if you downgrade to an earlier version, you'd still see the same framerate pattern, because I haven't really changed much, engine wise.
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Show me your graphics settings, please.
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1 hour ago, Filip Nowak said:
Many thanks, Tyron! I'm happy to read this fix!
Does it mean that also carpets can be placed to chiseled blocks as well? My floors are often made of chiseled blocks, because beneath is some decorative ceiling on the lower floor.Yes, all decor blocks are affected by this change
25 minutes ago, Domkrats said:I wonder if this applies to drifters as well? Yesterday was digging some Sulfur in cave and did that using SHIFT key, as it was low positioned all the time. And drifter seemed not to notice me for a long time although i moved closer to him. Later, when was droping some items to free inventory, character stood up and they charged me right away. Did not have time to test that more but i never thought to try sneaking around drifter till this happened.
Should have, yes. The malefactor reduced detection trait still worked though.
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Knapping issues are now fixed in rc.3
> The game basically grinds to halt after initial 3-4 minutes.
You can check out https://wiki.vintagestory.at/index.php?title=Debugging to help track down the lag source. Any chance you have only 4 gigs of ram? Running out of ram is usually whats causing severe lag spikes after several minutes only. -
Dear Community
v1.15.6-rc.3, a unstable release, can now be downloaded through the account manager.
Game updates since rc.2
- Tweak: Glacier ice can now also be chiseled (but still needs some visual improvements)
- Fixed: Not able to place wallpaper on chiseled blocks
- Fixed: Removing the last sand/bony soil layer not making water flow
- Fixed: Shift + Left click items from creative inventory lag spike when inventory was full
- Fixed: Entities at the edge of int.MaxValue or int.MinValue caused the server to freeze
- Fixed: Crash introduced in 1.15-6.rc.1
- Fixed: Animals that seek out players did not respect the players crouching state, which is supposed to reduce the detection range by 40%
- Fixed: Game crashing during knapping
- Fixed: Mantle block had wrong the block material
- Fixed: Potential race condition crash in the world map (might fix the crash the player Purple Heart experienced)
- Fixed: Game crashing when looking up logs in the handbook, introduced in 1.15.6-rc.1
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Dear Community
v1.15.6-rc.1, an unstable release, can now be downloaded through the account manager.
[Edit:] Also release rc.2 to fix a crash during craftingBeen a while since the last release. After 2 years of lock down I went to visit family and attent to personal matters abroad, which took some time. I am looking forward to a very productive winter now.
This update fixes a number of game balance issues, improves cpu performance in some places and fixes various bugs. Most noable amongst these was issues with cave drawings, room detection, lag spikes and mob spawn caps on multiplayer servers, the ability to sell broken items to traders for profit and the ability to craft items with full durability made with near zero durability items.
Our plans for 1.16
We also have begun work on 1.16. We'd like to finish some of the features we started in 1.15 but couldn't complete in time. Amongst these are the fruit press, alcohol, a new creature or two, forest floors, bell peppers, and other homesteady stuff.1.15.6-rc.1 Game updates
- Feature: Can now remove cave art drawings individually with a watering can
- Feature: Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night. Should mitigate spawning in pitch blackness a bit.
- Tweak/Mitigate: Animals taking forever to reproduce when not in loaded chunks. They will now eat quicker when they were not loaded & females and where they still need food for reproduction
-
Tweak: Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players. It also evenly distributes mob spawns around each player.
-
Added server /serverconfig spawncapplayerscaling 0..1
A value of 0 means no extra mobs can spawn on increased player count, a value of 1 means a second player doubles the spawn cap, 3 players triple the spawn cap and so on. Default value is 0.75
-
Added server /serverconfig spawncapplayerscaling 0..1
- Tweak: Significantly improve Entity simulation performance (Technical details: Simplified repuls agents system code, prevent some garbage collection in client animations, reduce block reads for Locusts. Total gain maybe 10 to 40%? Depending on the test case.)
- Tweak: Attempt to fix lag spikes cause by server mob spawning code (Technical details: call spawn code more often but try spawning less often to even out the load and also added some caching)
- Tweak: Attempt to fix lag spikes caused by the body temperature system (Technical details: Fix an issue in the room registry, maybe faster block reading loop)
- Tweak: Improve shape tesselator performance by about 20%. Reduces game startup for this part from 9.5 seconds to 7.7 seconds. (Technical details: Simplifed matrix math code)
- Tweak: Halved clay oven cooldown speed
- Tweak: Updated language files, added Japanese and slovak Languages, fixed some bits of text not translateable
- Tweak: Removed hack suspicion logging, moved chest open/close logging from debug log to audit log
- Tweak: Upgraded pit kiln models
- Tweak: Cave art drawing supplies now gets consumed with a 10% chance each drawing, so that on average each 10 cave art drawings require one resource
- Tweak: Improve tapestry gui/ground/held transforms, improve tapestry block name
- Fixed: Room registry derpiness. Now actually keeps memory of every single block in a room to prevent overlaps with undefined behavior, unloaded chiseled blocks lost their thermal insulation properties, potential cause of lag spikes
- Fixed: Bighorn sheep and other animal AI derp when trying to reach food troughs
- Fixed: Able to sell completely broken tools to traders (now need at least 95% durability)
- Fixed: Able to create brand new items using completely broken ingredients in grid crafting (example, steel armor from chain armor)
- Fixed: Peridot ore never spawning on linux servers? (and logging warnings instead)
- Fixed: Ladders not attachable to chiseled blocks
- Fixed: Crash when rotating hanging lichen (through world edit or worldgen)
- Fixed: Missing block names for clay roofing
- Fixed: Bombed crystals dropping the wrong variant
- Fixed: Small memory leak in the character selector
- Fixed: Able to stack cooking pots in the firepit, causing them to disappear aftering cooking in them
- Fixed: Reappearing decor after removing them
- Fixed: Multiple issues with hanging lichen (creative mode only block)
- Fixed: Server dashboard derpiness when preparing a world download (also fixes new servers no properly initialized with default values on the auth server)
- Fixed: Ember block not providing heat
- Fixed: A crash a user had on a bloomery with modded content (i.e. bloomery no longer crashes if it contains unsmeltable material)
- Fixed: Issues with 8x8 mil and larger worlds (changes to chunks not saved, might fix a crash)
- Fixed: Rot not shown in troughts
- Fixed: Incorrect aged fence texture
- Debug: Might cause the game to crash instead of freeze for some users where a temporal storm used to freeze the game. This would help us track down the problem cause. Please report it if it does
- Api tweak: Made some fields and methods public
- Api Tweak: Major code cleanup on the cave art system
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You can - from your other PC, you can copy over the lines 29 to 33 from the file %appdata%/VintageStoryData/clientsettings.json (the line starts with "mptoken").This is the login session.
Could you also send me the client-main.txt and client-debug.txt from %appdata%/VintageStoryData/Logs? I'd like to know the cause of this
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Actually, you can still try these instructions here - https://wiki.vintagestory.at/index.php?title=Repairing_a_corrupt_savegame
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Thats very strange, is this still an issue?
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Please delete the file %appdata%/VintageStoryData/Playerdata/playergroups.json. For some reason it got corrupted.
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Make sure to use the latest graphics driver as well.
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On a server where players are very active, and thus food spoils faster, I would assume the likelihood of salt being found is a lot higher too.
1 hour ago, junawood said:I think he means grain, honey, jam, pickled vegetables and cured meat.
And cheese. But yea, cured meat last like 12 years or so.
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2 hours ago, Pestilence said:
Make no mistake, I'm not advocating zero food rot. There's absolutely nothing wrong with the food rot system in a single player game where nothing happens while you aren't playing. What I couldn't handle is logging off for a day or two and coming back to find literally everything I've worked to accumulate completely rotted away.
There's food items that can last many in-game years. Those should greatly mitigate loosing all your food each day.
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Dear Community
v1.15.4, a stable release, can now be downloaded through the account manager.
[Edit:] Also released 1.15.5 to fix a newly introduced crash with chiseled blocks
This update is an attempt to fix an issue where stacks of items seemingly disappear when Shift+Left clicked away in Multiplayer. There is a small chance it is fixed, otherwise, right after it happens, please upload us your client and server log files on our issue trackerI believe I also manged to drastically reduce rendering and chunk loading overhead for chiseled blocks. Around Dampus & Aledarks base on Aura Fury I saw a reduction of 40% scene rendering cost, and 15% reduced chunk loading times.
Epic build by Dampus on AuraFury
Game updates
Changes since 1.15.4-rc.1
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Bugs introduced in 1.15.4-rc.1
- Fixed: Invisible windmill blades
- Fixed: Large gear loading issue
- Re-enabled shift click away of items from hotbar to creative inventory
- Tweak: Made Seasonal tracks again a bit more common
- Tweak: Chiseled blocks optimizations: Reduced rendering cost by 10-40%, reduced loading time by 10-15%
- Fixed: Putting liquids from creative inventory into barrels did not sync to other players
- Fixed: Mixed cheese pies crashing the game
- Fixed: Placing a helve hammer did not sync to other players
- Fixed: A bit to much shadows in some cases, despite dark clouds and intense rain
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Fixed: Pie placing itemstack desync issues and able to bake incomplete pie
Chances in 1.15.4-rc.1
- Tweak: Branches in branchy leaves now more visible
- Tweak: Doubled seed drop chance for ebony and purpleheart
- Tweak: Roughly doubled redwood seed drop rate, but increased the time for it to grow to a mature tree by a factor of 5
- Tweak: Flipping between creative/survival mode now resets the picking range as one would expect
- Tweak: Seasonal tracks should now play more often
- Tweak: Burned up containers now drop all their contents
- Tweak: Entities getting in contact with fire will now also ignite, including dropped items (duh!)
- Tweak: Added "/debug heldtemp [temperature]" to set the temperature of a held item
- Tweak: Added copies of dormitory, archives and workshop to worldgen, containing the new 1.15 tapestries
- Fixed: Redwood and crimson king maple in planters not swaying in the wind
- Fixed: Wrong shading on the leaves of trees in planters
- Fixed: Wrong worldmap season tinting in the southern hemisphere
- Fixed: Oillamp placement/breaking oddities. Now needs some time to break but can right click pickup as well now
- Fixed: Traders not buying clothes
- Fixed: Empty space in the block info hud
- Fixed: Snow coverage issues on some blocks especially with fences and chiseled blocks
- Fixed: Sneaking made players fall off if they were in cramped spaces (e.g. half slab above)
- Fixed: Players go sneak mode in front of fence gates
- Fixed: Should fix placing/removing angled gears not updating for other players in multiplayer
- Fixed: Weird night sky motion
- Fixed: Pit kilns not providing heat
- Fixed: Animation jankiness with traders
- Fixed: Miiiight fix cases where shift+left click Itemstacks disappear (Technical info: 1. "transfer away itemstack" code gets called on client and server, iterating over an unordered inventory list, might cause desyncs. 2. Clicking a trader from far away opened the trader inventory on the server side, but not on the client side which however shouldn't cause issues...o.o)
- Fixed: Temporal storms not spawning the harder drifter types
- Fixed: Jumping made the map hud jitter
- Fixed: Wrong world map coloring for many crafted blocks
- Fixed: Hewn fence gate sound too silent
- Fixed: Missing crafting recipe to take apart work items into metal bits
- Fixed: Rare client crash in the translocator
- Fixed: Large gear gui transforms not pretty
- Fixed: Quern not in mechanics creative tab
- Fixed: Missing rotate interaction help on anvil
- Fixed: Some bamboo stalks not swaying
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Bugs introduced in 1.15.4-rc.1
Unstable ground fog patch & chisel painting event (v1.15.8-rc.1)
in News
Posted
Dear Homesteaders
v1.15.8-rc.1, a unstable release, can now be downloaded through the account manager.
While working on our next major update, I noticed our pretty ground fog system stopped functioning in 1.15, that with a couple other notable issues made another stable patch worthwhile. Also I think I finally fixed the bug with Left click+Drag distributing of item stacks!
Oh ground fog, how I missed thee.
Chiseled Painting event results
In other news, the popular community driven VS server Aura Fury ran a very fruitful chiseled painting event called “Essence and Moments of Vintage Story”. Contestants were required to create chiseled painting in survival mode with vanilla items only. They had to use their own materials, tools, and follow a set of other contest rules. 12 contestants competed for a set of prices that were to be awarded to the top two painting chosen by the judges as well as one contestant chosen by community vote as their favorite.
The judges Ashantin, copygirl and Saraty chose Eye of the Storm by Aorsak for 1st place and Winds of Hope by Ahueono for 2nd place. Three honorable mentions in no particular order were: Every Farmland's Nightmare by Rammgirl, Hyenas by Kendi64, and The Edge of the Dragon Ruins by Arkan. The Aura Fury community voted for Risk & Opportunity by Aledark as their favorite. The works turned in by everyone were astounding it was hard for both the judges and the community to decide the winners! Congratulations to all the winners and all those who joined!
Game updates
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