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heptagonrus

Very supportive Vintarian
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Everything posted by heptagonrus

  1. Together we live outside, shivering and jumping. Joyfully we think: 'Why others
  2. For hours and think when not playing - probably Minecraft/TFC only. Because you can think about builds when not playing, like now for VS. Addictive - sadly after so many games just can't remember, despite vaguely feel there were some. From recent addictive games - Creeper World 2,3; Particle Fleet. Supreme Commander. Planetside 2.
  3. Together we live outside, shivering and jumping. Joyfully we think
  4. Hmm, it is still unclear if I should move all my suggestions to the tracker or not. Also some of the suggestions are additions to suggestions from others ... And what to do with huge suggestion discussions, like ore / prospecting? Maybe I should move only ones if Tyron explicitly says in forum thread "ok, I like it, I will do this some day"?
  5. Together we live outside, shivering and jumping
  6. New ideas: Wolf whistle. A whistle made from cow skull and knife. On use makes a howl very similar to wolves. All wolves in area reply with howls, but with a small random delay. Useful for pranking players and for finding wolves when hunting them. Later may have several modes, e.g. for calling a tamed wolf/dog. Or may have a dynamic pitch, controlled kinda like throwing stones/spears/arrows - holding right click raises the pitch, releasing lowers. Wolf repellent. A (rare) flower, when hold in hand, wolves dont notice you / run for you twice as slowly / run away. Maybe you need to have at least 10 or 60 flowers in hand.
  7. Together we live outside
  8. In general, I still can make some area safe by carrying 2 stacks of fence and spending time on placing it. So why not allowing it with more elegant solution, without spoiling landscape. Btw also requiring wood (but burning it) :DDD Maybe some special more expensive fire, with addition of herbs, berries or something. BTW! This special fire can be colored, because of herbs. A good application for colored light sources! Maybe different colors/fire types per mob type. Maybe you can mix them, e.g. usually carrying 2 herbs against wolves and drifters. And create quite a range of colors mixing different herbs for decorative purposes.
  9. I like the idea of firepit repelling animals a lot, like cats repel creepers in MC. I would gladly sacrifice some wood (therefore additional use for tree farms) to be able to mine or chop trees or work in safety. In early game until I have a closed lighted house, I always spend the night on a dirt column, working my flint or clay. Embarassing E.g. a lighted firepit would repel all agressive mobs in some radius. Circle of fires would be too expensive. Even 2 firepits might be too expensive. Also - please improve bow somehow. It eats a lot of arrows and the shooting is not satisfactory, arrows behave like stones, very affected by gravity and randomness. I tried flint arrows and copper arrows and gave up - killing few mobs wastes all my long work of making arrows. Maybe they should not always disappear when hitting target (iirc)? If it is hard to program getting arrows back from corpse, maybe just let them "break" with like 15% chance when hitting animal, and 5% when missing? And I don't get a good feeling of firing the bow. Somehow Tinker's Construct weapons and TFC one gives more solid and powerful feeling. Maybe another sound and make flying arrow 50% less gravity affected and simply more visible, thicker?
  10. Plain expiration date for wearable containers can be bad for servers where time goes on without you. Imagine you return next weekend and all your backpacks are dust I would like to have a leather sink in the game, gives more tasks and reasons to play or trade. Ofc it should not be a hardcore burden on people. I would prefer it with these highlights (i write backpack but mean all wearable containers): Decay is slow, so if you are going exploring you just make a new backpack and can be quite sure it will live through the journey. Easy way to replace old backpack with new so items automatically transferred, to avoid manual dragging of items between old/new/buffer containers. Decay is caused by time you wear the backpack. It should not decay when laying in container or hanging on toolrack. Ideally like in life it should take "damage" from all activities, like fighting, wetting (swimming), running, but to avoid VS becoming a backpack decay simulator, an aggregated average factor - time - is ok. Clear warning visualization: when backpack is near breaking point, its inv slots change color to yellow (or other visualization). When "broken" - they are red. Same about backpack icon itself. I don't like plain limitation in capacity when broken, this will be annoying and sometimes people will be caught after a long journey with extra items and no place to put them. The negative influence of the full decay should be like with MC anvils or tools - you can't use them any more but you don't loose anything except the broken item. No domino effect. The broken backpack should annoy player but still allow full functionality. And the annoyance should be controllable, it should appear only in known situations, not just randomly any time, player should be able to decide - should he/she risk spending some time now on this annoyance or it is better to postpone it. E.g. each time you take out or put an item in it, there is a chance that another its item will drop down. With a clear "drop" sound. Or maybe just opening inventory. When decay state is yellow - very low chance of one item dropping. When red - quite high chance and all items usually drop. So it will be uncomfortable to use such a backpack, but in the end you still can return home from journey with all gathered riches. Meh, one problem - items are automatically picked from the ground, so player only wastes time standing, doesn't have to replace them him/herself. Not much annoying.
  11. Yiiis!
  12. It would be nice to have a better way of labeling chests. Current signs, if placed in front of chest, make it hard to click on the chest itself. And if placed near chest, on a block to the right/left - it takes double the space. E.g. a small paper label, with bright background and dark text for contrast, about 3-4 voxels in height and about 8-12 in length. Allowing much less text than signs. May be made of paper or cloth. Or maybe from brass, so can be obtained in mid-game only. Another thing which might be nice - flags or banners. Might be useful for multiplayer servers, to let people mark their builds and areas. And for decorations. Ideally something allowing to have complex emblems. For starters maybe ability to color the flag and write short text on it would be enough.
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