Straille
Vintarian-
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Straille last won the day on July 8 2023
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About Straille
- Birthday 12/31/1987
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i think my favourite part is that the person ragequit because of a silly old meme
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i think it's "good form" to provide a link when posting about your mod i'm currently using sleep need, but this definitely looks intriguing, especially if it works in multiplayer
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I hope the next update will start fleshing out the early/mid-game experience
Straille replied to Aklone's topic in Discussion
i think they're talking about buckets -
primitive technology on youtube shows that adding ground broken pieces to bricks strengthens them i would also be down for raw clay items actually dissolving in rain, but maybe that's a bit much
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interesting i always sleep with the character window open so that i can get up on time, and i haven't had any issues oh, but i do use immersive mouse mode, so maybe that's it
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i looked on the database, but couldn't find anything that changed the flight mechanics if anyone could do this, i would super appreciate it i think it would be much more intuitive if wasd controlled only the x/z, while shift and space did y (y'know, like "that other block game") i generally don't play in creative much, but i decided i want to build bigger structures, so figured i should experiment in creative before building them in survival and... wow, is the flying ever cumbersome! maybe i should "just get used to it" but i find it really awkward that i need to look away from what i'm doing, back up a bit, look back to place a block, look away, back up, look again, place block, etc or am i missing something? how does one move forward or backward while looking straight up or down?
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i'm going to post this here even tho i don't know that it's particularly "humorous" but i don't really think it needs its own thread, especially since i'm not one to remember to take screenshots anyway, yesterday as i was heading out to collect some peat, i saw smoke uh oh, lightning caused a forest fire i'm only one person barely entering my copper age, but i quickly set about seeing what i can do to mitigate the damage i grabbed a bucket and watering can, as well as a couple of useless flint axes after a bit, the fire wore itself out, but to the south there was more smoke, and lots of it; there was a lot more forest there for a hungry fire to gobble up i like having fire spread and lightning fire on for realism, and even tho it was quickly becoming "too real" i was hesitant to turn it off however, my game had been stuttering a bit here and there, and it was progressively getting worse i even prayed to whatever eldritch god might grant some rain, as there was lightning but it didn't seem to be raining (i used a command), but that didn't seem to work my slapping at leaves wasn't really helping much, and i certainly couldn't chop a tree before it turned to ash, let alone enough to prevent the spread just as i was about to turn fire spread off, the game crashed i managed to get back in and turn it off, but it continued to chug even after the fire was out, so i turned off a few mods (one had been throwing some errors i was ignoring), including realistic smoke so a pretty good sized chunk of my forest is now a clearing the silver lining is that i was able to go around collecting meat and hides, which i had been sorely lacking my main source of protein is fish, and i'm still using reed baskets for inventory... even with creatures set to never hostile, i don't want to try fighting them... after the fire, it started raining, long and hard i kept trying various weather commands in an attempt to get it to stop, but it really wanted to rain for five days i went into creative so i could fly around to look at the clouds and they're huuuuge even adding a weather mod didn't stop the rain, but i think there's only one day left if only i thought to take screenshots because it was a scary sight i stayed up all night trying to take care of the fire, and i use the sleep need mod, so my character was really worn out after that i'm considering turning spread back on, but maybe leaving realistic smoke disabled if that was the main issue
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wow, that is some awful design (the laptop, not your mod) gotta love unusable parts of a screen my phone has the camera in the screen, too, and it also gets in the way a lot
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it's working now, thanks i hadn't thought to check the recipe in the handbook until now it was working, but you specified "collected" which meant using glue to fix it, but i have clutter set to be collectable always
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the game is no longer yelling at me, but the recipe still doesn't work i did notice while picking up the beds that they're classified as stone, dunno if that's relevant do i have to add the directions like the "-head-north" in the output(which i copied from the mod's recipe)? i'll try that
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i came across a ruin with beds i would love to use, but of course they're just decorative clutter so after a short search, i found this mod, but i don't want to have to make the beds myself someone did comment to say they had edited the recipes to take the clutter item, but since they didn't post that, i'm trying to do it myself however, i can't figure out how to get the code i need because clutter is all just one thing somehow how would one go about using a clutter item in a recipe? something like this example command from the wiki? /giveblock clutter{type: "barrel-metal1"} i'm stumped maybe it's something obvious, but i don't code edit: for example, like this? { "ingredientPattern": "B", "ingredients": { "B": { "type": "block", "code": "game:clutter{type:'bed-short-old'}", "quantity": 1 }, }, "width": 1, "height": 1, "output": { "type": "block", "code": "liberatedbeds:bedshortopengreen-bedshortopengreen-head-north", "quantity": 1 } } i've tried a bunch of things and at this point i don't want to keep zipping it and reopening the game just to find out it's wrong, lolllll
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what about the floor?
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my guess is that the walls are included in the 7x7x7, meaning the inside is 5x5x5 = 125 the language is definitely confusing
- 7 replies
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- cellar
- food preservation
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(and 2 more)
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thanks for reminding me to set meteoric expansion's destructive meteors to true
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if you haven't seen this thread, maybe this could fix it