Jump to content

Moltrey

Vintarian
  • Posts

    53
  • Joined

  • Last visited

Everything posted by Moltrey

  1. As a new-ish player of Vintage Story, I am all for any improvements the team could make to combat that will streamline the feeling of the flow and cause & effect for the player. Combat gets a bit wonkish when mobs get inside your arm swing range and a few other things (of which I do not understand). I don't want any changes to make it easier to tank or ignore combat. To me, the hallmark of VS is the limited responses (at least early on) of fight or flight. If combat could somehow feel better as the player w/o nerfing the experience and inherent difficulty we have now I would be a happy camper. I am still in baby steps learning to deal with how to spend my time efficiently while still surviving in the beginning and I think that's great! The last thing I want (and I imagine the Devs too) would be for Vintage Story to cave and turn into a mealy mush of a game that doesn't stand its ground on intended experience. It's OK if your game is not for everyone and that should be celebrated.
  2. Eh, when it's done is fine for me- this year or next. I have so many games and so little time to begin with... Thanks for all the hard work this year Tyron & Co.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.