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Loco

Vintarian
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Everything posted by Loco

  1. Ok chiseling block doen to two vowels made it look nicer but I still see it in the wall when the door is opened. You say the door can be two blocks wide? How? If I try to add two the 2nd block just doesn't move just like last time. Hitting n doesn't help much with this.
  2. I made the opening 2x2. Wont let me add block to skull block. Added block in same place as skull block. It doesn't move and I csnt break it. The skull door still opens and closes. Now the skull block is merging with both the wall and other block. What am I doing wrong,
  3. I am still confused. I put in the 2 variant. I only pit in one block. I dont understand how I can put in two. I thought 2 variant ment how wide the door is. How does putting two blocks in the door keep it from going into the wall when the door is open. You have a video somewhere?
  4. Ok very new to chiseling. Like chiseled a block. I put it on your door. The door is now as wide as the block and can be seen perking through the wall. What am I doing wrong?
  5. If I need to use a wrench put it in a tutorial. Basic tutorial.
  6. Look my picture. That's my screen. With your mod. Unplayable.
  7. Now I have this when it loads. Way too much work for a mod. Should download and work.
  8. Then what? This slow mod of talking is getting old.
  9. OK but nothing is connecting to anything. Relay generator connected to capacitor doesn't transfer power. Relay connected to cable to capacitor no transfer. Forge and engine connected to relay transfers power but they don't work because it need more than relay can generate with current setup. Water wheel gives maybe 18 tf, 200tk is a lot of wheels or time.
  10. Now that it is not crashing my game or making weird graphics. I am trying to use this mod. The relay generators dont power the capacitors. The copper cables dont connect or pass power to anything. They relays dont seem to be working. It seems like 1000 tf/s is alot of power to move a hammer when a windmill can do it with 12 tf/s. This mod still needs lots of work. Great idea though. If I am doing something wrong maybe a video or a more detailed instructions vs the picture.
  11. so far so good. no crashes and the weird graphics looks gone. thank you
  12. game is now crashing with mod Running on 64 bit Windows with 16 GB RAM Version: v1.14.7 (Stable)1/23/2021 5:33:46 AM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at BlockTFCharger.OnCollectTextures(ICoreAPI api, ITextureLocationDictionary textureDict) at Vintagestory.Client.NoObf.BlockTextureAtlasManager.ComposeBlockTextureAtlasses(IList`1 blocks, OrderedDictionary`2 shapes) at Vintagestory.Client.NoObf.ClientMain.OnServerBlocksItemsReceivedStep2(Action onCompleted, Int32 blockCount) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _Ji8ZCYdD03AdlbF434eaGgnZqbbA._h7dO1pJXJpGwhthMPDN9E21LMTB(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] ) at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 1/22/2021 8:44:17 PM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFEA480D759 Stack: } { TimeGenerated = 1/16/2021 11:27:05 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFEA480D759 Stack: }
  13. It says no applicable remapping found, seems all good for now!
  14. What i can tell. It makes electric versions of stuff for smithing and maybe cooking.
  15. Hi there. This looks really fun. Just one in your face issue. With your mod loaded vs 1.10 on va 14.7 . It makes these weird blocks and x shapes on flowers and berry bushes. Please fix.
  16. That worked. thank you correction. It is now a recognizable zip file but the game doesn't recognize it. Thank you for your time but. Maybe ill come back and see if it works again in a few months.
  17. They don't. I dont know how. Extract? I should just have to dl this and have it work. Why can't you just make a zip file like every one else? I live on a cold world and making clothes sounded helpful. They gave me clothes.i guess I just won't use this.
  18. I downloaded that app before my first post and used it to change it to a zip file. The game doesnt recognize the file. I have no idea what to do with your .7z file. I download it and it is not a recognized file. When i say open with it gives a bad command. I cant use this.
  19. What is this .7z? it is not a recognized .zip file. This update is just repairing clothes? The game already does that. How is this different?
  20. Rar file isn't working. Used a app to make it a zip file but game doesn't recognize it.
  21. That worked. Wasnt expecting a new version since dec 31. Guess I need to check versions before I post. Thank you for the fast response
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