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GhillieEilish

Vintarian
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Everything posted by GhillieEilish

  1. While pack animals would in fact be neat, there exist carts that have historically been pulled by a single individual. The size of the carts towed behind some traders might be on the big side; A cart that is man portable might be better suited to two or so containers (chests or storage pots). Also, I bet the bighorn sheep could pull a bit more than a man (or whatever species the player characters are - I haven't seen enough lore yet to know for sure what we are). Perhaps a cart holding 4-6 containers, per (domesticated) sheep pulling, with leads and yokes accommodating 2-6 sheep.
  2. Been having this problem and I haven't played any earlier versions, so I assumed it was merely non functional as of yet. Found a dozen or so underground ruins and many surface ones, no chamber, so didn't know they could spawn there too. Still, I think they should be craftable. Let the archives be the rare treasure, not the echo chamber.
  3. There's nothing on the wiki or handbook on how...
  4. Currently, I have a chest about half full of resonance archives I have found spelunking. Having seen an echo chamber at a trader, I could tell wat it was supposed to be: a record player. But it doesn't work, obviously. It also can't be taken from the trader (by any means I'm aware of). So, I think the echo chamber should be made functional, and buildable (some metal parts, wood, linen and resin might make a good recipe). I love the soundtrack to the game, it just sucks I can't play it when I have access to the means to play it.
  5. I like this as well. Could also make paper from wood pulp, by taking a saw to logs and then to the resulting planks, taking the raw wood chips to a quern, and soaking the resulting wood pulp in lime water.
  6. Oooh, now that would come in handy. Would place that down in my iron mines
  7. Like the sloped roof block idea, too. Especially something better suited for corners (haven't gotten into chiseling yet, but when you can just craft stairs and not full blocks but not corner bits, that gets annoying). Would also add grass (moss perhaps?). You can kind of make a working chimney, it's just going to be rather large in comparison to the players body size since I'm pretty sure smoke needs a full 1 block open shaft to work. Would probably want added one of those "china cap" things to keep rain from falling down the chimney. Would LOVE a woodstove that only does heating. Maybe make it out of fired clay bricks. Like the teapot idea, just need tea added to the game. Maybe make a horsetail tea that heals and warms you, idk. Would really like shrooms to be replantable too. You can already replant horsetail though, but it's not the same, i get that. Breaking a temporal gear with a knife in hand will restore some temporal stability, don't recall how much. Is that what you mean?
  8. This would be a huge boon. I think just about every player does this. Maybe at some point add inkwells, quills and parchment/papyrus?
  9. No. Just, no. There's already enough stuff with durability. At least, not until repairing is added to the game...
  10. Love the idea. A tweak/addition to your concentration furnace: the rising steam ought to be able to be used by some turbine (metal parts + wooden gears...?) to create steam power!
  11. There could be an alternative, or possible technology upgrade, that being carts. We have windmills and helvehammers, and there's talk of entering the steam age; but so far, no actual wheels. "Carts have been mentioned in literature as far back as the second millennium B.C." - https://en.wikipedia.org/wiki/Cart I don't think this should even be a mod; both of these should be suggested for the base game.
  12. Yes, and this would be a good first step. An improvement to arrows and spears would be nice too, like perhaps to allow them to stick into enemies and cause bleeding. Just something to make them more useful, because it probably wouldn't/shouldn't take 3-5 arrows to kill a rabbit, even if they're flint. But baby steps for now.
  13. Why not include a worldgen option at the start, to pick between foam and solid ore generation?
  14. I think you can click the three stacked lines, and select "moveable" or something along those lines, and drag the windows around and pin them where you want them.
  15. 1) Elaborate a bit on volcanoes 2) Elaborate a bit on rivers/oceans 3) I love the idea of fishing. Especially since flax twine is such an important resource for so many things. I think a fish trap made from reeds and dry grass could also be a viable early game fishing implement, as well as fishing spears, which are made of wood or bamboo with the end split into many pointed ends for spearing fish on, also made of sticks and dry grass. 4) Need more elaboration on bird life, too. Any specific birds? Would they be edible or serve a purpose otherwise? 5) I agree with you on the non-animal hostiles - there is at least one other suggestion I've seen where this was asked for. But what kind of mobs are you looking for? Temporal storm specific? Deep underground? Wandering surface enemies? 6) Also somewhat like the idea of villages, but they should be few and far between. Don't want to turn VS into MC. But, perhaps a job board in a village can give the player some neat side quest-y things to do... 7) Haven't experienced this with slabs yet but if it is as it sounds, that would be a bit of a pain, kind of like water is at this moment. Wouldn't making slabs into whole blocks this way defeat the purpose of using slabs, though? Idk... 8} Rugs and carpets would be really neat, and would tie in well with the commonly suggested "paints and dyes" mentioned in the OP. I like your suggestions, but it seems like a wishlist lol Though a lot of it would be entertaining to play around with. If it ever makes it into the game.
  16. I like the idea of a temporal storm specific hostile mob. There would have to be some way to prevent it from spawning inside your shelter though to incentivize taking shelter during the storm, such as not spawning at certain light levels, or within a certain radius of certain blocks/items (lanterns, perhaps). To build on this, I feel there could be another deep underground variant of this new being, or just a separate new underground being, because just having drifters and bugs underground doesn't make it too spooky/difficult. Love the painting idea, there are already a variety of colors one can make from existing berries and flowers, and might encourage the addition of some new plants to fulfill this purpose. Adding a painting canvas and easel for small, portable artwork would be a good idea in my opinion as well, and perhaps using these pigments to write on signs and signed chests could replace using coal, chalk or lapis for this purpose. I can imagine, spending hours in game, painting a masterpiece on canvas to hang up in my castle somewhere. Would be awesome.
  17. Absolutely. That way I don't have to dig 2x2x2 pits under a sheep I want to bag lol But more for the immersion. Irl if you wound an animal, you must track it and finish it. Can't do that if it leaves no trace of having been there
  18. Ever chuck a spear at a bighorn, only to have it run off into the bushes, never to be seen again? My suggestion is to add foot prints (hoof prints, paw prints, etc) that are persistent for a short time that will allow you to follow running prey through dense foliage and terrain, or get the drop on a napping wolf. Would make hunting slightly more realistic too, in my opinion.
  19. Exciting! Now I won't have to run down a deep cave shaft to pick up relieved rocks
  20. Should have a neutral option for your second poll question as I do not know you and can't say whether I do or don't like you. Also don't yet know what else you've suggested so idk if this is the best or not, but I do like the idea. Hydration is an absolute necessity in any realistic survival scenario. It's also not difficult to make a primitive filter (which you'd likely use after boiling it) out of grass or cloth and sand and charcoal. Would add more functionality to buckets and barrels, ostensibly to carry and store purified water (or other beverages if they get added, like fruit and vegetable juices perhaps). I think there's bamboo in the game as well...? Bamboo naturally contains water in it's hollow stems, so maybe there can be some alternative, emergency, sources of clean water too.
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