Jump to content

l33tmaan

Very Important Vintarian
  • Posts

    2,221
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by l33tmaan

  1. It's a genuine question, I haven't used XSkills in a while so I might be misremembering.
  2. I don't understand why that might be the source of so many people's problems. Is this a 1.17 thing?
  3. I just did some testing and spiles collected sap from all 3 tree types (birch, maple, and pine) without issue. However, I think only the bucket works. The spile hasn't really been touched in like... a year and a half? It works fine but I should expand it to drip into any liquid container. EDIT: Also, dumplings are working totally fine for me. Are you connecting to a server that someone else is hosting, by any chance?
  4. Adding pictures and gifs and nice formatting to the handbook would go a long way. Having an optional feature upon (singleplayer) world creation to make the world pause while the handbook is open would also help. As for people who don't want to read... I dunno. They'll go watch youtube or something.
  5. Isn't that an XSkills thing? One of the perks adds in a random ingredient to meals when you cook them?
  6. Is something wrong here, or should I congratulate you on making a tasty breakfast? The github link will be made public tomorrow. Vinter Nacht is the one who has main control over it, so I can't change that setting. Sorry!
  7. That would explain why I can't replicate it. Now to figure out how to fix it...
  8. I always install a clean copy of VS and only install mods that are relevant to Expanded Foods. I find it almost impossible that another mod would be fixing this problem, given it's all happening in custom code.
  9. I am still not getting it.
  10. Computers will be beefy in a decade!
  11. It shouldn't be private... I'll see what I can do.
  12. Just, uh... let me know if there's any code I can add to ACA or EF that might make things a bit easier for you, Xandu.
  13. Man, a complete ecosystem simulation in VS sounds pretty awesome. Shame it would take like, a decade to create.
  14. I assume people are still getting the saucepan/cauldron crashing bug on the newest version of ACA?
  15. I am not having either of those problems. And the remapping is also working fine for me... I'm not sure what to tell you. I was able to get the same simmer recipe crash people have been reporting with the saucepan, but just once. I've been trying to replicate it and I haven't been able to.
  16. Wow. My egg-cracking looks so good in immersive first person mode. A shame it's working fine on my end...
  17. I heard someone on the modDB was having issues with the unpowered mixing bowl, but everything looks fine on my end. I've never heard of that other issue before... I wonder if it's related to an update from 1.17 or something. Ugh. 2022-09-24 08-40-24.mp4
  18. Updated to 1.0.6! - Meat hook dry rate cut by 1/20th - Saucepans and mini-cauldrons can be hung from the meat rack or placed on shelves - Rolling pin & spiles are ground storable - Saucepan claymaking recipe updated - Fixed egg cracking issue - Japanese translation updated (thanks to macoto_hino)
  19. Dumplings are fine on my end. But the eggs are not. Why are the eggs not. I tested this a bunch. EDIT: I have gained a greater understanding of the eggs. I think I fixed it.
  20. I overlooked the miner's lettuce issue in the last update, I'll fix it for 1.6.2. As for the cauldron bug, I'm still trying to pin the issue down but it's inconsistent on my end. I might need to ask for help. But could you (and everyone else) post that issue in the ACA thread? Technically it isn't Expanded Foods' fault (I think). It'd be nice to keep things organized. Water in the crucible sounds like an xSkills thing to me. I don't have anything to do with that, aside from patching waterportion.json to add some combustibleProps.
  21. Updated to 1.6.1! Liquid eggs can be used in scrambled egg recipe Breadedball & Acornbreadedball kneading recipe fixed Text fixed Fish broth can actually be made Grid recipes using oil/lard revised Water & brine boil to salt at 100 degrees Sausage and meat dry instead of cure; timer adjusted so it should take about 2 days to dry out in ideal situations Vinegar is a vanilla item; EF now patches it instead of overwriting it Fish sauce moved from game domain to EF domain (includes remap); spoil time nerfed
  22. I have no idea how immersive crafting works, so I can't say. CTRL + SHIFT will fully crack the egg, though. There SHOULD be a tooltip that says so when you first equip an egg. That's not funny.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.