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l33tmaan

Very Important Vintarian
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Everything posted by l33tmaan

  1. Empty it into the mixing bowl or saucepan's input slots, then you can grab it.
  2. Updated to 1.1.0, baby!! ~1.19_v1.1.0~ - Cookware trader actually spawns in-game - French translation actually included this time (sorry about that) - based bugfixes from Pursec: -- Hopeful fix for liquid outputs to properly go into cauldron/saucepan -- Bottles can emit light when held -- Fixed dedicated server/subsequent rejoin patching issues and saucepan display issues -- Cracking eggs doesn't cause crashes anymore -- Fix for Item ID outside of range crash
  3. Thank you! I'll get this into the next version. The fruit press won't make anything unless it has an output of at LEAST 5 liters. You need to add more seeds.
  4. Updated to 1.0.16! - Numerous fixes thanks to Pursec: -- Updated to 1.19 -- Meat hook visuals fixed -- Expanded liquids work properly in Expanded Foods -- Fixed boiling display issue -- Added foodtag "eggshell" to egg shells so they are eaten in the trough -- Bottle no longer vanishes when right-clicking on water -- Eggs can be cracked again - Polish translation updated (thanks to Sako47) - Russian translation updated (thanks to vulpeep) - French translation updated (thanks to PierreGac) - Japanese translation updated (thanks to macoto_hino) - Powered mixing bowl seals rooms (thanks to SalieriC for idea) - Mini-cauldrons made bigger when on meat hooks - Eggshells attract raccoons - Egg shell and egg yolk items updated to 1.19 visuals - Wild turkey egg yolk item & egg white/yolk/liquid added - Holding animations adjusted for new first-person view
  5. I fear you may need to do more parts, or have some really long videos. This mod is more in-depth than even I realize sometimes. Feel free to PM me with any questions you might have. That visual bug should be fixed in the upcoming release of A Culinary Artillery. Apparently I commented that display functionality out and never realized it. Oops! That was a request from @ruggbean to help out with his More Candles mod. It was mostly his idea and I followed his lead. I think hardened lard stores a bit easier as well - you can fit 64 Ls of hardened lard into a single block's space, as opposed to the 50 Ls you'd get from storing it in a cauldron, and that isn't getting into chests or crates. So yes, it is mostly just for crafting stuff. That being said, I do take suggestions, even if it takes me a while to get around to actually implementing them. My to-do list isn't going anywhere. Adding a new simmer recipe for water + hardened lard to turn it back into regular lard would be trivial... I'm just not sure if that's how it actually works. It sure would be, but maintaining the code for the recipes is hard enough on its own. Someone with more talent than I would have to write a way to visualize EF recipes in the handbook - some of the ingredient lists are STUPIDLY long.
  6. Hello! Sorry for the radio silence, the holidays hit and I got a new computer. Tried moving all my mod workspaces from Windows 7 over to Linux and that could've gone better, so I had to stop modding for a while while I got my old computer set up again. You know how life is! Anyway, I'm all set up again and I've been getting a lot of assistance updating ACA over Discord. The helpfulness of this community never stops putting a smile on my face. A lot of bugs/visual issues will be fixed and I plan on releasing a 1.19+ version this weekend. I still need to get the cookware trader to spawn properly, but that can wait for its own update.
  7. The only percentage of stability that matters is the last 5-10%, whereupon you start taking damage. That's a good cue to leave!
  8. They are still possible, and the meal has actually been buffed. You just need to crack the eggs first. Can't make scrambled eggs with shell in it, y'know?
  9. I'm not sure I understand the problem. Pies aren't supposed to be made in the mixing bowl.
  10. Try logging out and logging back in. This was fixed a while back and seems to have come up again recently. Not... really. Not without creating some kind of new food item class or attributes or something crazy.
  11. Hmm, you might need to post more screenshots. For example, you'll need to remove one of those 4 L juice portions, then it should boil down into 1 L.
  12. Yes, it should be 1 L of water per 1 bone.
  13. I'm actually going to be building a new computer and installing Linux on it, since I cannot stand the thought of moving to Windows 10 or 11 if I can avoid it. Do I have to worry about a good distro that works with Vintage Story and Steam, or am I probably fine?
  14. It would be quite a bit of work, you would need to create the meat types, then make patches to remove the existing meat drops and replace them with your own, for each animal. I think I've seen people try it before, but it's never gone anywhere. I don't think it would require any C#, but I could be mistaken.
  15. It's on my to-do list. Although, I haven't touched EF at all in a couple weeks. Been working on something else, lol
  16. I hope the fancy new Command part of the handbook has a command for turning on that cave-in feature.
  17. No, those should work. I'm pretty sure I checked them. Let me double-check.
  18. l33tmaan

    Cauldron

    I suspect you meant to post this in the Expanded Foods thread? You should see pictures for all of the foods there.
  19. Updated to 1.6.8! Added fruit bars - nuts + fruit + syrup Actually added Wildcraft Trees section in handbook Various log warnings fixed Wildcraft fine wine can be distilled into wildcraft brandy Wildcraft/Wildcraft Trees brandies renamed properly Gozinaki/trail mix recipes only need 2 handfuls of acorns, not 3 Soulstorm brew has correct text in bottles Ukranian translation updated (thanks to _epic_fish_ and .olexn) Polish translation updated (thanks to Sako47) Japanese translation updated (thanks to macoto_hino) Many foods can be placed on display case / shelves Salt production refined (thanks to Goose's Salternate mod)
  20. I've still got a big cooking pot on the to-do list. Someday.
  21. Perhaps one day...
  22. I suspect the old bug has returned. I don't know why, but restarting the server should fix it for whatever reason. I thought that was fixed months ago.
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