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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. FINALLY UPDATED TO 1.7.0!!! HERBARIUM-WILDCRAFT: Wildcraft Fruits, Nuts, Spices, and Herbs integrated into all meals and items (required approximately 1 billion hours of work) MORE ANIMALS: - Eggs only require 0.5 L to boil, not 1 L FOOD UPDATES: - Sausage lasts longer; has cured variants - Broth is drinkable - Clarified broth recipe requires 1/10th as much egg - Dehydrated fruit has full healing; dried fruit has half healing - Syrups (and other liquids) can be added to pies - Fine and strong wine distill into spirits at a buffed rate - Cured meat nuggets can be added to soups - Breadcrumbs now have the ExpandedFood class, nutritionPropsWhenInMeal nerfed to compensate - Breadcrumb grid recipe removed - Cheese dumplings added - Dumpling shapes added inside meals - All meal nut shapes updated - Noodles can be added to soup - Fried veggies & mushrooms can be added to mixing bowl meals BUGFIXES: - Food oil in fried food registers as Vegetable and not Fruit satiation - Cooked chopped pumpkin slice texture fixed, handbook for muffin updated accordingly - Honey yogurt has HP healing - Maple bread crumbs can be put in small trough - Bread starter stack size increased from 16 to 5000 - Fish sauce can be used in meat stews without Primitive Survival installed QOL: - Breadcrumb feed added (thanks, Goose!) - Chopped items can be boiled - Boiled basic foods are cooked perfectly MISC: - Old fish sauce barrel recipe removed - Spirits no longer turn into vingear - Cassava whiskey renamed to cassava vodka - Meal shape patches fixed
  2. WTF! What happens if you try that in a fresh world with only ACA + EF installed?
  3. That's very strange. Are the dried blueberries invisible in the handbook as well?
  4. Updated to 1.1.5! ~1.19_v1.1.5~ Pursec fixes: - Saucepan/Cauldron optimized and works with Level Up mod - Extra nutrition transfers through items ground in the quern - Added an API extension class for easy access to our recipes - Refactored network code to use vanillas recipeRegistry system to handle syncing for us - Added in support for liquid items for pie fillings, including a check for a new "nutritionPropsWhenInPie" attribute following the same structure as its meal equivalent. - Meat hook display fixed; cleaned up - Cauldron/Saucepan dupe bug fix; Updated our tryPutLiquid to match current vanilla implementation - Pie desync quashed? - Mixing meal related issues fixed: -- No more premature rotting or failing to transfer expandedSats properly? -- Meals add in the correct base + expandedSats and properly scale the expandedSats of ExpandedLiquids based on the amount used to make a serving
  5. Updated to 1.5.7! - Now compatible with Wildcraft Trees
  6. Yes, that's a bit of a quirk. Honey + sunflower grain will SPECIFICALLY make gozinaki, but if you use any kind of syrup that IS NOT honey, it should make sunflower candy.
  7. Updated to 1.5.6! - Fixed Paths patches only trigger when Fixed Paths is actually installed
  8. Updated to 1.5.5! - Stone path slab no longer conflicts with vanilla stone path stair recipe (thanks to AdrianNumbers!) - Fixed Paths compatibility added (thanks to AdrianNumbers!) - Polish translation added (thanks to AdrianNumbers!) - Slab recipes require fewer stones
  9. I think I can tell you exactly how to fix it. Go into that oven's .json file and change its class to "ExpandedOven". That's what I patch the regular ovens with. I'm not sure if that will break anything in that mod, though. I don't think so, not really. I'm always happy to add translation files to the mod. Remove the cooking pot, you only need that to make salad, cold pasta, and yogurt meals.
  10. Hah, sorry about that! I can add onto the description of the trader-only cauldrons to make that a little more explicit.
  11. You can add `nutritionPropsWhenInMeal` in the attributes area. Check out some of the other foods for an example. Also, NO they should not be losing extra nutrition! Your sausage should be REALLY good in meals and you shouldn't need to increase it! Did this only start happening recently?
  12. Updated to 1.1.4! ~1.19_v1.1.4~ - "A Culinary Artillery: Primer" handbook title changed to "A Culinary Artillery: Cooking 100 - Your Tools" - Expanded Food items work properly with trader quests (thanks to Pursec) - BlockBottle crashing fixed again (thanks to Pursec) - XSkills compatibility updated or something? (thanks to Xandu & Pursec) - Trader dialogue expanded (for now; some more will appear when Expanded Foods is installed) - Wildcraft Trees re-integrated (bottle/meat racks & rolling pin work with new wood) @Ralfy Can you try clearing your mod cache folder? It should be in the same folder containing your logs. You can also try expanding your atlas texture size. I forget how to do that, but it should be around these forums if you look for it. This happens to a lot of people.
  13. Updated to 1.6.9! Kept you waiting, huh? - Food Stuff: Added Dressing (vinegar + egg white + oil) Updated fish sauce recipe (check Cooking 104 for details) Cooked food can be chopped up Partially cooked & cooked vanilla meat can be charred in the firepit Soy milk can be added to porridge Cured meat nuggets can be used in trail mix Gelatin stack increased from 16 to 32 Egg yolk can be used to make pasta Added simmer recipe to rehydrate hardened lard Tule root can be cooked into cattail roots - The Great Fish Parity: Vanilla fish can be used in EF stuff; broth, boiling, meals Vanilla fish have part-baked & cooked states, can be baked, used in pies Vanilla fish can be smashed and cut into fish nuggets Fish nuggets, fish sausage, fish sauce, fish pemmican, fish gelatin, fried fish, non-vegetarian sushi, & seafood broth now vanilla items Fish nuggets buffed to vanilla fish nutrition; has cured variants; requires more PS filets to make Fish nugget models & textures changed to look more vanilla Raw fish & fish nuggets can be used to make fish sauce Raw fish nuggets & smashed fish are now edible Fish sausage textures updated - Trough Fixes: Pressed mash trough texture fixed Chickens and raccoons will now eat peanut skins from troughs Bread crumbs can be used in large trough Bread crumb small trough names fixed - Compatibility Stuff: Ancient Tools maple compatibility added Ancient Tools salted meat can be hung on meathooks, baked, put in pies, used in porridge/pasta/salad has part-baked & charred variants Ancient Tools meat can be smashed with the Acorns mallet Ancient Tools animal brains can be used in fried balls & au gratin/pilaf/hot pasta Ancient Tools bread crumb & birch/pine nutrition nerfed Ancient Tools added to Cooking 105 More Animals wild turkey stuff added Pickled More Animals eggs can be used in cold pasta & salad Primitive Survival salmon & vanilla fish usable for fish sauce Primitive Survival smoked meat & cured smoked meat usable in EF in place of most regular meat Primitive Survival cooked crabnugget nutrition buffed Acorn coffee liquid input/output increased from 0.1L to 0.5L (thanks to TaeruAlethea) - Misc Fixes: Pitch glue recipe fixed GroundStack property used internally instead of GrindedStack Handbook guides specify they're from Expanded Foods Handbook correctly states seafood broth requires 1L of water instead of 0.5L Mod dependency updated to ACA 1.1.3 - Translations: Russian translation updated (thanks to vulpeep) Japanese translation updated (thanks to macoto_hino)
  14. Oooh! Maybe it only cooks liquids, then. That's how salt water gets turned into the salt crystals.
  15. It would work. You'd just be cooking it like normal, as if you were just using the firepit - you wouldn't be boiling it.
  16. Oh no, is it because Primitive Survival lets you make those neat little irrigation furrows? I'll have to let my farmer friend know, lol
  17. Oh, also - I've heard the Herbarium/New Wildcraft stuff is still kind of broken right now. Will y'all be mad if I release 1.7.0 without that compatibility yet?
  18. You're just trying to cook it like normal. You need 0.1 L of oil in order to fry stuff in the cauldron like that. You should be able to just add that file to the location I menioned and have it work. It worked for me, but if you have other mods that mess with resin then who knows what might happen.
  19. Good news: 1.7.0 will be the biggest update yet! Neutral news: It won't have much new content, but will have a ton of bugfixes, updated compatibility, and general QoL. Bad news: My changelog has 40 entries and I haven't even STARTED on fixing the Wildcraft stuff yet.
  20. Yes, it will.
  21. I'm working on updating to 1.7.0, but if you NEED your pitch glue to work now, throw this file into your Expanded Foods .zip file under assets/game/patches. glue.json
  22. Updated to 1.1.3! - Hotfix: Cookware trader spawn chance reduced from 1.0 to 0.1
  23. It's working on my machine. The first four ingredients on the left are mandatory, AND you need to add one of them again into the fifth and/or sixth slots to make a specific kind of trail mix - such as fruity trail mix or cheesy trail mix. Extra nutrients are working fine for me in 1.19.4. I'm not sure why you'd be able to make the items but they still don't have extra nutrition - I haven't seen that before. I'm working on brushing up Ancient Tools compatibility right now, but that's to get me ready to tackle Wildcraft and Herbarium. They'll be included in the next update. The max stack size is already 16. I guess I can increase it to 32. Hah, no. I take pride in my attention to detail but this isn't one of those situations. Nothing in Expanded Foods actually touches jam... at all. Because jam sucks and I literally never make it in-game. Fruit cannot be re-hydrated either. If i could do that without it completely resetting the perish timer, then I would - but I think if I tried that now then you could just keep dehydrating and rehydrating fruit forever. I plan on making my own jam some day. Eventually.
  24. Uhh, judging from comments on the ModDB, it seems not. Funny, because I only see one every thousand or two-thousand blocks when I test it myself. Some people say it replaced like 7 out of 8 traders they ran into? I thought boosting minGroupDistance would fix that, but I guess not...
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