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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. There being only one source of temporal gears seems like part of the issue. It would be nice if there were a more reliable source than just killing drifters and getting good RNG. Maybe if they were guaranteed spawns in certain kinds of ruins? Presumably these could be a bit more dangerous to make up for it, but that might defeat the purpose.
  2. Could I clear up the language in the handbook further? You use meat to make sausage and then age it. I suppose I could make a version that you create with aged meat that can't be cured further, but that seems unnecessary. You can't chop redmeat into nuggets, though? I'm able to do it. I even turned all my mods off and I can still do it...
  3. That doesn't sound awkward to me at all.
  4. Just let the player use a temporal gear to set their spawn point to another player and not a specific location. Problem solved, everybody's happy.
  5. You get lard from fat, not oil. You should be able to melt it in the saucepan without any other ingredients - but I can't! I was able to a few days ago, let me check some things.
  6. Makes my job easier, thank you!
  7. The small mixing bowl... may or may not work. We're still working on figuring out exactly what the issue is. The larger mixing bowl should be fine.
  8. Not yet. I hope there's a cool story-based progression at some point. Especially if it involves exploring and discovering creepy stuff.
  9. I can do it easily, I've done it for other foods. It's just a bit... perplexing. I think I understanding the reason behind it, though.
  10. No way... so if an ingredient within a food isn't available, the ENTIRE RECIPE becomes unusable? Fascinating. I'll try testing it out.
  11. Updated to 1.3.12! Added Alchemy support (mostly) - cuttings can be hung from the meat rack Pasta (cold) added Tea added Herbal bread added Food oil/lard works with beeswax candle recipe Removed water from lard recipe Can press honeycombs in screwpress Meatnugget recipe fixed Fermented yogurt can be sealed in barrels Cured bushmeat can be used in meat stews/soup Bottles display more info about the liquid they contain Yogurt given extra nutrients, output doubled Cheese may be used in hot pasta meals Boiled eggs may be used to make fried balls
  12. That's on my list after integrating Alchemy, which shouldn't take too long. I think Plants Expansion is going to be a bit more work. I plan to!
  13. It looks kind of better, but they appear to be inconsistently rotated. All of these should be pointing in OR out, probably not this mishmash of meat.
  14. I might also recommend having rot fall off...
  15. Ah... you might want to rotate the origin points of these shapes or something. Everything I place on your rack faces the same direction. It's hard to tell, but the origin points in the EF rack are flipped 180 degrees. You'll probably want to do yours in increments of 45 degrees.
  16. I think the origin value doesn't do anything? Not that I've noticed, at least.
  17. Not yet.
  18. Much appreciated! Your racks are really cool looking.
  19. I'm sure that just adding herbrackable: true will let me put them on your rack, but can I move their placement around at all? That's the part I'm concerned about.
  20. Neat, just making sure. I've been able to get the cuttings to hang from the Expanded Foods hooks fine, but I haven't tried to see if I can't get meat and sausage to dry on your rack...
  21. Does it happen when you try and add 2 ingredients of any kind? When you add the second one?
  22. I want to make sure I understand this right: This mod doesn't do anything with herbs, only flowers?
  23. And this happens whether the second ingredient is bones or water?
  24. I haven't updated my version of this in a while, but maybe a handbook guide can alleviate some forum questions?
  25. You use egg, water/milk, and flour to make soft dough. You then mix berries in the soft dough to make muffins. It's like berry bread.
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