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l33tmaan

Very supportive Vintarian
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Everything posted by l33tmaan

  1. But then how else will everybody know I'm such a good wolf killer? Are they just supposed to trust me?
  2. It's a pretty self-explanatory title. I think it does, but that might just be placebo?
  3. I guess this one is still busted?
  4. There should be a craftable scoreboard so people can check it 'in-character'.
  5. I think there's been a misunderstanding. I mean that regular mobs should have ranged attacks, climbing, and other interesting methods of combat/maneuvering. You can keep putting in land-based melee animals, but that's unnecessarily limited. You need more to fight, and not just during a temporal storm. And if the temporal mobs aren't crazy, then what is? The game is fairly grounded outside of the lovecraftian stuff, so that's the only design space you have to really play around in when it comes to enemies. And in order for "fear of the unknown" to mean anything, there has to be a payoff. Surface drifters simply aren't scary once you realize how easy they are to kite once you have a flint spear. Even during temporal storms, when things are at their wildest, you can just make a dirt pillar and watch everything go all weird for a while and be completely safe. There's nothing to be afraid of. Now imagine if during a temporal storm you had swarms of flying locusts descend upon your base. Horrible tentacle beasts writhing free from the earth beneath you. Complete and utter madness where no place is truly safe. That's what you expect when you hear a lovecraftian storm is approaching, not some blinking dudes you can easily ignore with no investment into a base whatsoever. EDIT: I mean come on, a voxel-based lovecraftian game is begging for some hounds of tindalos. Oh, you have a 2x2x2 doorless bunker buried deep in the earth? You thought that would save you?
  6. I would argue that regular hostile mobs should have those features. Temporal mobs should be extra crazy, like just flying straight over your walls to kill you.
  7. The painting idea is amazing, especially if you have some sort of RGB-based mixing system so you can have full spectrums of color at your disposal. Just add in a dozen or two base paints and let people make their own blends from there.
  8. l33tmaan

    Villages

    I always liked that lonely feeling I got from early Minecraft, so maybe having an option to spawn villages that don't have villagers and have a bunch of rotted food/rusting tools would be a nice compromise.
  9. Looting my own dead body would be pretty awesome.
  10. I get that. Then let me slather something on it to make it weatherproof, I'll take anything at this point.
  11. That still seems really excessive for what amounts to throwing some planks down on the ground. What makes aged planks walkable but pine planks not? That's the part that gets me.
  12. Do you take requests? It drives me insane that you need aged wood for wooden paths. Why? They're not even as good as the gravel paths you can make within 10 minutes of starting the game. I assume this is some kind of conscious design decision and it greatly upsets me that I need to go spelunking just so I can have a walkway around my garden.
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