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jumpityjumpjump

Vintarian
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Everything posted by jumpityjumpjump

  1. Thank you for your reply Streetwind. It seems the tooltip needs to be worked on.
  2. gg Still seems to be a problem on 1.19.7. Though it does not appear to add moisture to the tilled land. I also accidentally emptied a bucket nearby on grass, and the spreading of the infinite water block all around it got on some of the crops, which I noticed that this did not add moisture to the tilled land either which would seem to be correct.
  3. Ha! That is an old movie reference! I've since upgraded to 1.19.7, and am in a new base much further south in a warmer biome. I accidentally poured a bucket of water on my base floor, and it reacted as expected of spreading outwards from an infinite water source. I'll have to try this again on tilled ground with a vegetable growing to see if the same thing happens as above.
  4. Hi Streetwind, My apologies for the delay with getting this. I ran south for many, many game days to avoid Winter a third time. Now with a new warmer base setup, and a new clay oven, I have the same results. The dough shows as charred even before you make it, and after. And all the bread, of the three types of grain I tried come out of the oven charred. Many screenshots showing this: This first batch of photos is making four spelt bread dough and bread. Tf I guess I missed the screenshot for these four spelt breads coming out of the oven. But you can see in the last picture in the next batch of screenshots, that these four, plus the one other spelt bread I made is all charred. This next batch of screenshots is making one each of spelt, sunflower, and flax dough, then bread:
  5. I went to go water my one and only cabbage plant, and accidentally used a bucket, and ended up with a infinite water block, above ground. This would seem like it should not be possible. On top of that it creates a loophole in farming game mechanics of not having to have a nearby in ground water source. The cabbage plant is still growing in this block of water. This is in version 1.19.5 installed via Flatpak on Manjaro XFCE Linux.
  6. Just to clarify, I am not baking the bread in the fire pit, and didn't actually know that was possible until after this forum post. And I usually make the dough away from the fire pit outside by the clay oven. Same result. And I stand and watch the cooking process and remove the bread as soon as it is done, so timing wise I don't know how I could get any faster to remove them. I've tried moving the clay oven and bread still comes out charred. Though pies come out fine. And yeah, I put wood in the clay oven, light the wood, let it burn, then put in the dough.
  7. Yup, you two are correct. I actually spoke too soon in my game as a new player. I have to assume the initial grind with primitive stone tech is intentional design to encourage upgrading to metal and better tools. Once I crafted the shears, scythe, and better metal pickaxes everything went much faster. I will now retract this suggestion.
  8. Hi Dra6o0n, Maybe, Though like you found out, every third party game selling platform takes their own cut. I chose to buy it direct as it was the least expensive option compared to Humble Bundle and Itch.io. And in theory supports the developers financially the best.
  9. Bulteer, I'm not OP, but I appreciate that information about putting the block in the crafting grid to set their orientation. Much like matapata I had to experiment to discover that where you place your cursor on the neighboring block dictates how it places. I actually ended up crafting a wrench to change the block orientation before I figured that out.
  10. That's interesting that you experienced that. I swear just last night I filled the forge with charcoal first, lit it, than added the ingot. Perhaps there are some bugs for the developers to work out like with the crates?
  11. Thank you for the explanation Streetwind. It is a shame that the wiki is volunteer updated only. As for sure, a lot the details and suggestions of how to use certain things that the handbook does not go into is helpful for me. Though I have seen items in the handbook without enough information. Ruined items is a good example.
  12. Hello Bumber, As a new player, I'm not sure that I've played enough to notice the Wiki it is not up to date besides dry, dirty, gravel not being listed. It does though explain in much more detail how to do things that the game Handbook does not go into. I've referenced the Wiki a lot as a new player, such that I would politely disagree that it is not very useful.
  13. Hi Thorfinn, I'm finding all of it grindy, but particularly stick harvesting, and reed, and now mining. Also, the time to fire pottery, make charcoal, use the bloomery, and bake bread in the clay oven. I figure in multiplayer with several players, and with each person doing something different to add to the overall progress, or combining in the same activity, things would go much quicker. This is an issue I've seen in other games that were intentionally designed to be multiplayer first, and then they tacked on a badly made singleplayer. A good real life example is, Ark: Survival Evolved. To make their official singleplayer version not anywhere near grindy, a lot of server config settings have to be changed to increase resource gathering, be able to non-destructively deconstruct building components, and decrease the time for things to happen, like taming a creature.
  14. Hello Streetwind! No mods. I am brand new player so trying to understand and play the game completely stock first. Tried it again last night, and made flax dough with the bucket, and it again showed as charred before it is even cooked. Screenshot attached.
  15. Thank you for your reply Gonnn. I suspected this might be case, though odd it is not documented anywhere. I have to assume this is basically muddy gravel that is dried out.
  16. I just recently played with a friend that is on Windows, and I'm am on Linux with a much older, slower computer than his, and I hosted. And it worked fine.
  17. Hello! I found some dry dirty gravel and a cracked variant of the same in a underground ruin that I shoveled out and brought back to my base. I've previously had no problem panning in water with chert sand and bony sand, but this dry dirty gravel and the cracked variant of it does not pan. I cannot find any information about it. Is this a bug? Or an intended game mechanic with no documentation in the game Handbook or Wiki?
  18. I'm using 1.19.5 on Linux installed via flatpak. I am unable to make bread in the clay oven that does not come out charred, even though I remove it right after it is done. Meaning when it no longer says (part baked). I've tried maximum six pieces of wood in the clay oven, and I've tried two. I've tried keeping the clay oven temperatures under 200C, and even under 176C, and the result is the same. I also notice that this last time when I made flax dough with the jug and water, that the dough before cooking showed as charred. That doesn't seem right unless I am missing something obvious. Is this a bug, or am I missing some crucial step or information?
  19. Hello! I want to suggest that if the Handbook could have more information in it, such that having to look in the Vintage Story Wiki, or forums for answers would be helpful. Perhaps some of the more detailed information and suggestions in the Wiki that tells you how to do things could be blacked out with a spoiler tag for the in game handbook. Also, the search in the game Handbook, and using the SHIFT+H keyboard shortcut frequently does not work in 1.19.5 on Linux. My point is, that it would be nice to not have to go outside the game for information needed. Thank you for considering this.
  20. Spoke too soon with not having played enough of the game. See my last comment. Hello! While I love this game, I've been playing single player, and it seems grindy in nature in that format, and am wondering if it would make sense to have different settings to gather more resources and speed up processes?
  21. Hello! Ok, let me see if I can clarify on the title. I've been using Steam for a few years now, and I have to say it really gets you used to it doing everything for you. And that is saying a lot since prior to that I manually installed all of my games. The point is, the process of purchasing and installing this game is bit much, and may deter some people. Specifically what I am talking about is the the dual account registration and game key registration. I understand the need for protecting your game and content you make, no arguments there. What I want to suggest is a way to stream line this process you already have, so it is less work. Automate, more of it in some way. I found myself confused by the dual account registration, and even logging into this forum, it asks for my e-mail instead of my game user name. Is there a way to make it so only one account is needed, and maybe suggest possible available user name variants if the one you tried is taken?
  22. Thought I would add to this too. This game is so wonderful, and I want to express my heartfelt appreciation to the creators and developers. A little history... It was suggested to me that I try Minecraft, but looking into it, it requires a microsoft account to play, and as a old school gamer and Linux operating system user, I despise this form of gatekeeping and manipulation of pulling someone into their ecosystem. Doing some more research, I found the open source voxel game engine, Minetest. I installed that and the Mineclonia game and gave it a whirl. I found it just ok, not amazing. Then Vintage Story was suggested, and I could not find anyone really saying anything bad about it, and watching a video on youtube talking about the brutal survival aspects of it, I was drawn in, and I have not been disappointed! I'm going to make a few suggestions in another part of the forum, and ask some questions. Thanks again for such a wonderful game, and also having the ethics and morals to have the high standards you use and openly post on your front page. This is the sort of thing I am happy to to pay for and support!
  23. Distro / chosen kernel to run: Manjaro Linux XFCE / Kernel 6.6 LTS recommended, currently 6.6.19-1 Mono / .NET package version : dotnet-runtime-7.0 Graphics driver version : Nvidia proprietary driver version 550.54.14 Works for client, mp server or both : Have only tried with client, and works flawlessly. Installation method used : Flatpak. First time using Flatpak. Very cool, though a bit bloated in size, but that was expected. Hacks (if needed) : None. Dependencies of OpenAL, and GLIBC were already installed, only dotnet-runtime-7.0 was needed. The game has run incredibly well. Performant on old hardware, and stable.
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